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author | Simon Howard | 2015-04-26 20:24:29 -0400 |
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committer | Simon Howard | 2015-04-26 20:24:29 -0400 |
commit | 3bed35a90afe33571048edff4b38db07138aaaed (patch) | |
tree | 8460832a9d4657e0ed68e8e09861cfc0a3801523 /pcsound/pcsound_sdl.c | |
parent | 1bcff874c52aca3134cee636178ab5d6272fef58 (diff) | |
download | chocolate-doom-3bed35a90afe33571048edff4b38db07138aaaed.tar.gz chocolate-doom-3bed35a90afe33571048edff4b38db07138aaaed.tar.bz2 chocolate-doom-3bed35a90afe33571048edff4b38db07138aaaed.zip |
zone: Add -zonezero parameter.
As seen in bug #530, some of the game code can in some situations hold
pointers to, and dereference, freed sections of the zone heap. Add a
new command line parameter that zeroes out memory of blocks when they
are freed with Z_Free(), hopefully exposing code that depends on
reading freed memory.
Diffstat (limited to 'pcsound/pcsound_sdl.c')
0 files changed, 0 insertions, 0 deletions