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authorSimon Howard2014-11-27 15:28:58 -0500
committerSimon Howard2014-11-27 15:28:58 -0500
commit5eeef20d70fc978372058371d29821dc27b019a5 (patch)
tree0d9478aedd9e0f3ada6a2f86395a64c824b53ffd /pcsound
parent3e70ef4cf909ba4254258e176f92ab6c931993cb (diff)
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hexen: Store minotaur start time as little endian.
The minotaur uses the first four bytes of the mobj_t args[] array to store its spawn time; after a certain amount of time has passed the minotaur self-destructs. But the level time was being copied from the leveltime variable without any endian conversion taking place. For compatibility with Vanilla Hexen savegames we need to store the start time in little endian format. This fixes the first issue noted in #477 (thanks Quasar).
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