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authorSimon Howard2007-01-05 23:41:17 +0000
committerSimon Howard2007-01-05 23:41:17 +0000
commit4daa401522b664eda7bfb632f98abac220eb8f18 (patch)
tree061c9155b8ce8c595765acde86d159eda00bd653 /setup
parent78a2c03136b13b219d2fd081ac8f3ad2b3e1cef1 (diff)
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Make the WADs input box wider. Rename labels in the start multiplayer
game dialog. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 819
Diffstat (limited to 'setup')
-rw-r--r--setup/multiplayer.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/setup/multiplayer.c b/setup/multiplayer.c
index 436ebd02..062afae9 100644
--- a/setup/multiplayer.c
+++ b/setup/multiplayer.c
@@ -466,7 +466,7 @@ static void OpenWadsWindow(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data))
for (i=0; i<NUM_WADS; ++i)
{
- TXT_AddWidget(window, TXT_NewInputBox(&wads[i], 40));
+ TXT_AddWidget(window, TXT_NewInputBox(&wads[i], 60));
}
}
@@ -505,8 +505,8 @@ void StartMultiGame(void)
TXT_AddWidgets(window,
gameopt_table = TXT_NewTable(2),
- TXT_NewSeparator("Monsters"),
- TXT_NewInvertedCheckBox("Monsters", &nomonsters),
+ TXT_NewSeparator("Monster options"),
+ TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters),
TXT_NewCheckBox("Fast monsters", &fast),
TXT_NewCheckBox("Respawning monsters", &respawn),
TXT_NewSeparator("Advanced"),