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authorSimon Howard2008-09-06 18:32:11 +0000
committerSimon Howard2008-09-06 18:32:11 +0000
commitc137d2ad74b9b46c93411ce7fcae6d7041777d07 (patch)
treeed464f3631abd86553e9b0f28359013c60f12723 /src/d_englsh.h
parent8cca9182aef2badfe25cdfe19451903c4016eec0 (diff)
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Move doom-specific files to a separate directory.
Subversion-branch: /branches/raven-branch Subversion-revision: 1201
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-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2005 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-// DESCRIPTION:
-// Printed strings for translation.
-// English language support (default).
-//
-//-----------------------------------------------------------------------------
-
-#ifndef __D_ENGLSH__
-#define __D_ENGLSH__
-
-//
-// Printed strings for translation
-//
-
-//
-// D_Main.C
-//
-#define D_DEVSTR "Development mode ON.\n"
-#define D_CDROM "CD-ROM Version: default.cfg from c:\\doomdata\n"
-
-//
-// M_Menu.C
-//
-#define PRESSKEY "press a key."
-#define PRESSYN "press y or n."
-#define QUITMSG "are you sure you want to\nquit this great game?"
-#define LOADNET "you can't do load while in a net game!\n\n"PRESSKEY
-#define QLOADNET "you can't quickload during a netgame!\n\n"PRESSKEY
-#define QSAVESPOT "you haven't picked a quicksave slot yet!\n\n"PRESSKEY
-#define SAVEDEAD "you can't save if you aren't playing!\n\n"PRESSKEY
-#define QSPROMPT "quicksave over your game named\n\n'%s'?\n\n"PRESSYN
-#define QLPROMPT "do you want to quickload the game named\n\n'%s'?\n\n"PRESSYN
-
-#define NEWGAME \
-"you can't start a new game\n"\
-"while in a network game.\n\n"PRESSKEY
-
-#define NIGHTMARE \
-"are you sure? this skill level\n"\
-"isn't even remotely fair.\n\n"PRESSYN
-
-#define SWSTRING \
-"this is the shareware version of doom.\n\n"\
-"you need to order the entire trilogy.\n\n"PRESSKEY
-
-#define MSGOFF "Messages OFF"
-#define MSGON "Messages ON"
-#define NETEND "you can't end a netgame!\n\n"PRESSKEY
-#define ENDGAME "are you sure you want to end the game?\n\n"PRESSYN
-
-#define DOSY "(press y to quit to dos.)"
-
-#define DETAILHI "High detail"
-#define DETAILLO "Low detail"
-#define GAMMALVL0 "Gamma correction OFF"
-#define GAMMALVL1 "Gamma correction level 1"
-#define GAMMALVL2 "Gamma correction level 2"
-#define GAMMALVL3 "Gamma correction level 3"
-#define GAMMALVL4 "Gamma correction level 4"
-#define EMPTYSTRING "empty slot"
-
-//
-// P_inter.C
-//
-#define GOTARMOR "Picked up the armor."
-#define GOTMEGA "Picked up the MegaArmor!"
-#define GOTHTHBONUS "Picked up a health bonus."
-#define GOTARMBONUS "Picked up an armor bonus."
-#define GOTSTIM "Picked up a stimpack."
-#define GOTMEDINEED "Picked up a medikit that you REALLY need!"
-#define GOTMEDIKIT "Picked up a medikit."
-#define GOTSUPER "Supercharge!"
-
-#define GOTBLUECARD "Picked up a blue keycard."
-#define GOTYELWCARD "Picked up a yellow keycard."
-#define GOTREDCARD "Picked up a red keycard."
-#define GOTBLUESKUL "Picked up a blue skull key."
-#define GOTYELWSKUL "Picked up a yellow skull key."
-#define GOTREDSKULL "Picked up a red skull key."
-
-#define GOTINVUL "Invulnerability!"
-#define GOTBERSERK "Berserk!"
-#define GOTINVIS "Partial Invisibility"
-#define GOTSUIT "Radiation Shielding Suit"
-#define GOTMAP "Computer Area Map"
-#define GOTVISOR "Light Amplification Visor"
-#define GOTMSPHERE "MegaSphere!"
-
-#define GOTCLIP "Picked up a clip."
-#define GOTCLIPBOX "Picked up a box of bullets."
-#define GOTROCKET "Picked up a rocket."
-#define GOTROCKBOX "Picked up a box of rockets."
-#define GOTCELL "Picked up an energy cell."
-#define GOTCELLBOX "Picked up an energy cell pack."
-#define GOTSHELLS "Picked up 4 shotgun shells."
-#define GOTSHELLBOX "Picked up a box of shotgun shells."
-#define GOTBACKPACK "Picked up a backpack full of ammo!"
-
-#define GOTBFG9000 "You got the BFG9000! Oh, yes."
-#define GOTCHAINGUN "You got the chaingun!"
-#define GOTCHAINSAW "A chainsaw! Find some meat!"
-#define GOTLAUNCHER "You got the rocket launcher!"
-#define GOTPLASMA "You got the plasma gun!"
-#define GOTSHOTGUN "You got the shotgun!"
-#define GOTSHOTGUN2 "You got the super shotgun!"
-
-//
-// P_Doors.C
-//
-#define PD_BLUEO "You need a blue key to activate this object"
-#define PD_REDO "You need a red key to activate this object"
-#define PD_YELLOWO "You need a yellow key to activate this object"
-#define PD_BLUEK "You need a blue key to open this door"
-#define PD_REDK "You need a red key to open this door"
-#define PD_YELLOWK "You need a yellow key to open this door"
-
-//
-// G_game.C
-//
-#define GGSAVED "game saved."
-
-//
-// HU_stuff.C
-//
-#define HUSTR_MSGU "[Message unsent]"
-
-#define HUSTR_E1M1 "E1M1: Hangar"
-#define HUSTR_E1M2 "E1M2: Nuclear Plant"
-#define HUSTR_E1M3 "E1M3: Toxin Refinery"
-#define HUSTR_E1M4 "E1M4: Command Control"
-#define HUSTR_E1M5 "E1M5: Phobos Lab"
-#define HUSTR_E1M6 "E1M6: Central Processing"
-#define HUSTR_E1M7 "E1M7: Computer Station"
-#define HUSTR_E1M8 "E1M8: Phobos Anomaly"
-#define HUSTR_E1M9 "E1M9: Military Base"
-
-#define HUSTR_E2M1 "E2M1: Deimos Anomaly"
-#define HUSTR_E2M2 "E2M2: Containment Area"
-#define HUSTR_E2M3 "E2M3: Refinery"
-#define HUSTR_E2M4 "E2M4: Deimos Lab"
-#define HUSTR_E2M5 "E2M5: Command Center"
-#define HUSTR_E2M6 "E2M6: Halls of the Damned"
-#define HUSTR_E2M7 "E2M7: Spawning Vats"
-#define HUSTR_E2M8 "E2M8: Tower of Babel"
-#define HUSTR_E2M9 "E2M9: Fortress of Mystery"
-
-#define HUSTR_E3M1 "E3M1: Hell Keep"
-#define HUSTR_E3M2 "E3M2: Slough of Despair"
-#define HUSTR_E3M3 "E3M3: Pandemonium"
-#define HUSTR_E3M4 "E3M4: House of Pain"
-#define HUSTR_E3M5 "E3M5: Unholy Cathedral"
-#define HUSTR_E3M6 "E3M6: Mt. Erebus"
-#define HUSTR_E3M7 "E3M7: Limbo"
-#define HUSTR_E3M8 "E3M8: Dis"
-#define HUSTR_E3M9 "E3M9: Warrens"
-
-#define HUSTR_E4M1 "E4M1: Hell Beneath"
-#define HUSTR_E4M2 "E4M2: Perfect Hatred"
-#define HUSTR_E4M3 "E4M3: Sever The Wicked"
-#define HUSTR_E4M4 "E4M4: Unruly Evil"
-#define HUSTR_E4M5 "E4M5: They Will Repent"
-#define HUSTR_E4M6 "E4M6: Against Thee Wickedly"
-#define HUSTR_E4M7 "E4M7: And Hell Followed"
-#define HUSTR_E4M8 "E4M8: Unto The Cruel"
-#define HUSTR_E4M9 "E4M9: Fear"
-
-#define HUSTR_1 "level 1: entryway"
-#define HUSTR_2 "level 2: underhalls"
-#define HUSTR_3 "level 3: the gantlet"
-#define HUSTR_4 "level 4: the focus"
-#define HUSTR_5 "level 5: the waste tunnels"
-#define HUSTR_6 "level 6: the crusher"
-#define HUSTR_7 "level 7: dead simple"
-#define HUSTR_8 "level 8: tricks and traps"
-#define HUSTR_9 "level 9: the pit"
-#define HUSTR_10 "level 10: refueling base"
-#define HUSTR_11 "level 11: 'o' of destruction!"
-
-#define HUSTR_12 "level 12: the factory"
-#define HUSTR_13 "level 13: downtown"
-#define HUSTR_14 "level 14: the inmost dens"
-#define HUSTR_15 "level 15: industrial zone"
-#define HUSTR_16 "level 16: suburbs"
-#define HUSTR_17 "level 17: tenements"
-#define HUSTR_18 "level 18: the courtyard"
-#define HUSTR_19 "level 19: the citadel"
-#define HUSTR_20 "level 20: gotcha!"
-
-#define HUSTR_21 "level 21: nirvana"
-#define HUSTR_22 "level 22: the catacombs"
-#define HUSTR_23 "level 23: barrels o' fun"
-#define HUSTR_24 "level 24: the chasm"
-#define HUSTR_25 "level 25: bloodfalls"
-#define HUSTR_26 "level 26: the abandoned mines"
-#define HUSTR_27 "level 27: monster condo"
-#define HUSTR_28 "level 28: the spirit world"
-#define HUSTR_29 "level 29: the living end"
-#define HUSTR_30 "level 30: icon of sin"
-
-#define HUSTR_31 "level 31: wolfenstein"
-#define HUSTR_32 "level 32: grosse"
-
-#define PHUSTR_1 "level 1: congo"
-#define PHUSTR_2 "level 2: well of souls"
-#define PHUSTR_3 "level 3: aztec"
-#define PHUSTR_4 "level 4: caged"
-#define PHUSTR_5 "level 5: ghost town"
-#define PHUSTR_6 "level 6: baron's lair"
-#define PHUSTR_7 "level 7: caughtyard"
-#define PHUSTR_8 "level 8: realm"
-#define PHUSTR_9 "level 9: abattoire"
-#define PHUSTR_10 "level 10: onslaught"
-#define PHUSTR_11 "level 11: hunted"
-
-#define PHUSTR_12 "level 12: speed"
-#define PHUSTR_13 "level 13: the crypt"
-#define PHUSTR_14 "level 14: genesis"
-#define PHUSTR_15 "level 15: the twilight"
-#define PHUSTR_16 "level 16: the omen"
-#define PHUSTR_17 "level 17: compound"
-#define PHUSTR_18 "level 18: neurosphere"
-#define PHUSTR_19 "level 19: nme"
-#define PHUSTR_20 "level 20: the death domain"
-
-#define PHUSTR_21 "level 21: slayer"
-#define PHUSTR_22 "level 22: impossible mission"
-#define PHUSTR_23 "level 23: tombstone"
-#define PHUSTR_24 "level 24: the final frontier"
-#define PHUSTR_25 "level 25: the temple of darkness"
-#define PHUSTR_26 "level 26: bunker"
-#define PHUSTR_27 "level 27: anti-christ"
-#define PHUSTR_28 "level 28: the sewers"
-#define PHUSTR_29 "level 29: odyssey of noises"
-#define PHUSTR_30 "level 30: the gateway of hell"
-
-#define PHUSTR_31 "level 31: cyberden"
-#define PHUSTR_32 "level 32: go 2 it"
-
-#define THUSTR_1 "level 1: system control"
-#define THUSTR_2 "level 2: human bbq"
-#define THUSTR_3 "level 3: power control"
-#define THUSTR_4 "level 4: wormhole"
-#define THUSTR_5 "level 5: hanger"
-#define THUSTR_6 "level 6: open season"
-#define THUSTR_7 "level 7: prison"
-#define THUSTR_8 "level 8: metal"
-#define THUSTR_9 "level 9: stronghold"
-#define THUSTR_10 "level 10: redemption"
-#define THUSTR_11 "level 11: storage facility"
-
-#define THUSTR_12 "level 12: crater"
-#define THUSTR_13 "level 13: nukage processing"
-#define THUSTR_14 "level 14: steel works"
-#define THUSTR_15 "level 15: dead zone"
-#define THUSTR_16 "level 16: deepest reaches"
-#define THUSTR_17 "level 17: processing area"
-#define THUSTR_18 "level 18: mill"
-#define THUSTR_19 "level 19: shipping/respawning"
-#define THUSTR_20 "level 20: central processing"
-
-#define THUSTR_21 "level 21: administration center"
-#define THUSTR_22 "level 22: habitat"
-#define THUSTR_23 "level 23: lunar mining project"
-#define THUSTR_24 "level 24: quarry"
-#define THUSTR_25 "level 25: baron's den"
-#define THUSTR_26 "level 26: ballistyx"
-#define THUSTR_27 "level 27: mount pain"
-#define THUSTR_28 "level 28: heck"
-#define THUSTR_29 "level 29: river styx"
-#define THUSTR_30 "level 30: last call"
-
-#define THUSTR_31 "level 31: pharaoh"
-#define THUSTR_32 "level 32: caribbean"
-
-#define HUSTR_CHATMACRO1 "I'm ready to kick butt!"
-#define HUSTR_CHATMACRO2 "I'm OK."
-#define HUSTR_CHATMACRO3 "I'm not looking too good!"
-#define HUSTR_CHATMACRO4 "Help!"
-#define HUSTR_CHATMACRO5 "You suck!"
-#define HUSTR_CHATMACRO6 "Next time, scumbag..."
-#define HUSTR_CHATMACRO7 "Come here!"
-#define HUSTR_CHATMACRO8 "I'll take care of it."
-#define HUSTR_CHATMACRO9 "Yes"
-#define HUSTR_CHATMACRO0 "No"
-
-#define HUSTR_TALKTOSELF1 "You mumble to yourself"
-#define HUSTR_TALKTOSELF2 "Who's there?"
-#define HUSTR_TALKTOSELF3 "You scare yourself"
-#define HUSTR_TALKTOSELF4 "You start to rave"
-#define HUSTR_TALKTOSELF5 "You've lost it..."
-
-#define HUSTR_MESSAGESENT "[Message Sent]"
-
-// The following should NOT be changed unless it seems
-// just AWFULLY necessary
-
-#define HUSTR_PLRGREEN "Green: "
-#define HUSTR_PLRINDIGO "Indigo: "
-#define HUSTR_PLRBROWN "Brown: "
-#define HUSTR_PLRRED "Red: "
-
-#define HUSTR_KEYGREEN 'g'
-#define HUSTR_KEYINDIGO 'i'
-#define HUSTR_KEYBROWN 'b'
-#define HUSTR_KEYRED 'r'
-
-//
-// AM_map.C
-//
-
-#define AMSTR_FOLLOWON "Follow Mode ON"
-#define AMSTR_FOLLOWOFF "Follow Mode OFF"
-
-#define AMSTR_GRIDON "Grid ON"
-#define AMSTR_GRIDOFF "Grid OFF"
-
-#define AMSTR_MARKEDSPOT "Marked Spot"
-#define AMSTR_MARKSCLEARED "All Marks Cleared"
-
-//
-// ST_stuff.C
-//
-
-#define STSTR_MUS "Music Change"
-#define STSTR_NOMUS "IMPOSSIBLE SELECTION"
-#define STSTR_DQDON "Degreelessness Mode On"
-#define STSTR_DQDOFF "Degreelessness Mode Off"
-
-#define STSTR_KFAADDED "Very Happy Ammo Added"
-#define STSTR_FAADDED "Ammo (no keys) Added"
-
-#define STSTR_NCON "No Clipping Mode ON"
-#define STSTR_NCOFF "No Clipping Mode OFF"
-
-#define STSTR_BEHOLD "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp"
-#define STSTR_BEHOLDX "Power-up Toggled"
-
-#define STSTR_CHOPPERS "... doesn't suck - GM"
-#define STSTR_CLEV "Changing Level..."
-
-//
-// F_Finale.C
-//
-#define E1TEXT \
-"Once you beat the big badasses and\n"\
-"clean out the moon base you're supposed\n"\
-"to win, aren't you? Aren't you? Where's\n"\
-"your fat reward and ticket home? What\n"\
-"the hell is this? It's not supposed to\n"\
-"end this way!\n"\
-"\n" \
-"It stinks like rotten meat, but looks\n"\
-"like the lost Deimos base. Looks like\n"\
-"you're stuck on The Shores of Hell.\n"\
-"The only way out is through.\n"\
-"\n"\
-"To continue the DOOM experience, play\n"\
-"The Shores of Hell and its amazing\n"\
-"sequel, Inferno!\n"
-
-
-#define E2TEXT \
-"You've done it! The hideous cyber-\n"\
-"demon lord that ruled the lost Deimos\n"\
-"moon base has been slain and you\n"\
-"are triumphant! But ... where are\n"\
-"you? You clamber to the edge of the\n"\
-"moon and look down to see the awful\n"\
-"truth.\n" \
-"\n"\
-"Deimos floats above Hell itself!\n"\
-"You've never heard of anyone escaping\n"\
-"from Hell, but you'll make the bastards\n"\
-"sorry they ever heard of you! Quickly,\n"\
-"you rappel down to the surface of\n"\
-"Hell.\n"\
-"\n" \
-"Now, it's on to the final chapter of\n"\
-"DOOM! -- Inferno."
-
-
-#define E3TEXT \
-"The loathsome spiderdemon that\n"\
-"masterminded the invasion of the moon\n"\
-"bases and caused so much death has had\n"\
-"its ass kicked for all time.\n"\
-"\n"\
-"A hidden doorway opens and you enter.\n"\
-"You've proven too tough for Hell to\n"\
-"contain, and now Hell at last plays\n"\
-"fair -- for you emerge from the door\n"\
-"to see the green fields of Earth!\n"\
-"Home at last.\n" \
-"\n"\
-"You wonder what's been happening on\n"\
-"Earth while you were battling evil\n"\
-"unleashed. It's good that no Hell-\n"\
-"spawn could have come through that\n"\
-"door with you ..."
-
-
-#define E4TEXT \
-"the spider mastermind must have sent forth\n"\
-"its legions of hellspawn before your\n"\
-"final confrontation with that terrible\n"\
-"beast from hell. but you stepped forward\n"\
-"and brought forth eternal damnation and\n"\
-"suffering upon the horde as a true hero\n"\
-"would in the face of something so evil.\n"\
-"\n"\
-"besides, someone was gonna pay for what\n"\
-"happened to daisy, your pet rabbit.\n"\
-"\n"\
-"but now, you see spread before you more\n"\
-"potential pain and gibbitude as a nation\n"\
-"of demons run amok among our cities.\n"\
-"\n"\
-"next stop, hell on earth!"
-
-
-// after level 6, put this:
-
-#define C1TEXT \
-"YOU HAVE ENTERED DEEPLY INTO THE INFESTED\n" \
-"STARPORT. BUT SOMETHING IS WRONG. THE\n" \
-"MONSTERS HAVE BROUGHT THEIR OWN REALITY\n" \
-"WITH THEM, AND THE STARPORT'S TECHNOLOGY\n" \
-"IS BEING SUBVERTED BY THEIR PRESENCE.\n" \
-"\n"\
-"AHEAD, YOU SEE AN OUTPOST OF HELL, A\n" \
-"FORTIFIED ZONE. IF YOU CAN GET PAST IT,\n" \
-"YOU CAN PENETRATE INTO THE HAUNTED HEART\n" \
-"OF THE STARBASE AND FIND THE CONTROLLING\n" \
-"SWITCH WHICH HOLDS EARTH'S POPULATION\n" \
-"HOSTAGE."
-
-// After level 11, put this:
-
-#define C2TEXT \
-"YOU HAVE WON! YOUR VICTORY HAS ENABLED\n" \
-"HUMANKIND TO EVACUATE EARTH AND ESCAPE\n"\
-"THE NIGHTMARE. NOW YOU ARE THE ONLY\n"\
-"HUMAN LEFT ON THE FACE OF THE PLANET.\n"\
-"CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n"\
-"AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n"\
-"YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n"\
-"THAT YOU HAVE SAVED YOUR SPECIES.\n"\
-"\n"\
-"BUT THEN, EARTH CONTROL BEAMS DOWN A\n"\
-"MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n"\
-"THE SOURCE OF THE ALIEN INVASION. IF YOU\n"\
-"GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n"\
-"ENTRY. THE ALIEN BASE IS IN THE HEART OF\n"\
-"YOUR OWN HOME CITY, NOT FAR FROM THE\n"\
-"STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n"\
-"UP AND RETURN TO THE FRAY."
-
-
-// After level 20, put this:
-
-#define C3TEXT \
-"YOU ARE AT THE CORRUPT HEART OF THE CITY,\n"\
-"SURROUNDED BY THE CORPSES OF YOUR ENEMIES.\n"\
-"YOU SEE NO WAY TO DESTROY THE CREATURES'\n"\
-"ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\n"\
-"TEETH AND PLUNGE THROUGH IT.\n"\
-"\n"\
-"THERE MUST BE A WAY TO CLOSE IT ON THE\n"\
-"OTHER SIDE. WHAT DO YOU CARE IF YOU'VE\n"\
-"GOT TO GO THROUGH HELL TO GET TO IT?"
-
-
-// After level 29, put this:
-
-#define C4TEXT \
-"THE HORRENDOUS VISAGE OF THE BIGGEST\n"\
-"DEMON YOU'VE EVER SEEN CRUMBLES BEFORE\n"\
-"YOU, AFTER YOU PUMP YOUR ROCKETS INTO\n"\
-"HIS EXPOSED BRAIN. THE MONSTER SHRIVELS\n"\
-"UP AND DIES, ITS THRASHING LIMBS\n"\
-"DEVASTATING UNTOLD MILES OF HELL'S\n"\
-"SURFACE.\n"\
-"\n"\
-"YOU'VE DONE IT. THE INVASION IS OVER.\n"\
-"EARTH IS SAVED. HELL IS A WRECK. YOU\n"\
-"WONDER WHERE BAD FOLKS WILL GO WHEN THEY\n"\
-"DIE, NOW. WIPING THE SWEAT FROM YOUR\n"\
-"FOREHEAD YOU BEGIN THE LONG TREK BACK\n"\
-"HOME. REBUILDING EARTH OUGHT TO BE A\n"\
-"LOT MORE FUN THAN RUINING IT WAS.\n"
-
-
-
-// Before level 31, put this:
-
-#define C5TEXT \
-"CONGRATULATIONS, YOU'VE FOUND THE SECRET\n"\
-"LEVEL! LOOKS LIKE IT'S BEEN BUILT BY\n"\
-"HUMANS, RATHER THAN DEMONS. YOU WONDER\n"\
-"WHO THE INMATES OF THIS CORNER OF HELL\n"\
-"WILL BE."
-
-
-// Before level 32, put this:
-
-#define C6TEXT \
-"CONGRATULATIONS, YOU'VE FOUND THE\n"\
-"SUPER SECRET LEVEL! YOU'D BETTER\n"\
-"BLAZE THROUGH THIS ONE!\n"
-
-
-// after map 06
-
-#define P1TEXT \
-"You gloat over the steaming carcass of the\n"\
-"Guardian. With its death, you've wrested\n"\
-"the Accelerator from the stinking claws\n"\
-"of Hell. You relax and glance around the\n"\
-"room. Damn! There was supposed to be at\n"\
-"least one working prototype, but you can't\n"\
-"see it. The demons must have taken it.\n"\
-"\n"\
-"You must find the prototype, or all your\n"\
-"struggles will have been wasted. Keep\n"\
-"moving, keep fighting, keep killing.\n"\
-"Oh yes, keep living, too."
-
-
-// after map 11
-
-#define P2TEXT \
-"Even the deadly Arch-Vile labyrinth could\n"\
-"not stop you, and you've gotten to the\n"\
-"prototype Accelerator which is soon\n"\
-"efficiently and permanently deactivated.\n"\
-"\n"\
-"You're good at that kind of thing."
-
-
-// after map 20
-
-#define P3TEXT \
-"You've bashed and battered your way into\n"\
-"the heart of the devil-hive. Time for a\n"\
-"Search-and-Destroy mission, aimed at the\n"\
-"Gatekeeper, whose foul offspring is\n"\
-"cascading to Earth. Yeah, he's bad. But\n"\
-"you know who's worse!\n"\
-"\n"\
-"Grinning evilly, you check your gear, and\n"\
-"get ready to give the bastard a little Hell\n"\
-"of your own making!"
-
-// after map 30
-
-#define P4TEXT \
-"The Gatekeeper's evil face is splattered\n"\
-"all over the place. As its tattered corpse\n"\
-"collapses, an inverted Gate forms and\n"\
-"sucks down the shards of the last\n"\
-"prototype Accelerator, not to mention the\n"\
-"few remaining demons. You're done. Hell\n"\
-"has gone back to pounding bad dead folks \n"\
-"instead of good live ones. Remember to\n"\
-"tell your grandkids to put a rocket\n"\
-"launcher in your coffin. If you go to Hell\n"\
-"when you die, you'll need it for some\n"\
-"final cleaning-up ..."
-
-// before map 31
-
-#define P5TEXT \
-"You've found the second-hardest level we\n"\
-"got. Hope you have a saved game a level or\n"\
-"two previous. If not, be prepared to die\n"\
-"aplenty. For master marines only."
-
-// before map 32
-
-#define P6TEXT \
-"Betcha wondered just what WAS the hardest\n"\
-"level we had ready for ya? Now you know.\n"\
-"No one gets out alive."
-
-
-#define T1TEXT \
-"You've fought your way out of the infested\n"\
-"experimental labs. It seems that UAC has\n"\
-"once again gulped it down. With their\n"\
-"high turnover, it must be hard for poor\n"\
-"old UAC to buy corporate health insurance\n"\
-"nowadays..\n"\
-"\n"\
-"Ahead lies the military complex, now\n"\
-"swarming with diseased horrors hot to get\n"\
-"their teeth into you. With luck, the\n"\
-"complex still has some warlike ordnance\n"\
-"laying around."
-
-
-#define T2TEXT \
-"You hear the grinding of heavy machinery\n"\
-"ahead. You sure hope they're not stamping\n"\
-"out new hellspawn, but you're ready to\n"\
-"ream out a whole herd if you have to.\n"\
-"They might be planning a blood feast, but\n"\
-"you feel about as mean as two thousand\n"\
-"maniacs packed into one mad killer.\n"\
-"\n"\
-"You don't plan to go down easy."
-
-
-#define T3TEXT \
-"The vista opening ahead looks real damn\n"\
-"familiar. Smells familiar, too -- like\n"\
-"fried excrement. You didn't like this\n"\
-"place before, and you sure as hell ain't\n"\
-"planning to like it now. The more you\n"\
-"brood on it, the madder you get.\n"\
-"Hefting your gun, an evil grin trickles\n"\
-"onto your face. Time to take some names."
-
-#define T4TEXT \
-"Suddenly, all is silent, from one horizon\n"\
-"to the other. The agonizing echo of Hell\n"\
-"fades away, the nightmare sky turns to\n"\
-"blue, the heaps of monster corpses start \n"\
-"to evaporate along with the evil stench \n"\
-"that filled the air. Jeeze, maybe you've\n"\
-"done it. Have you really won?\n"\
-"\n"\
-"Something rumbles in the distance.\n"\
-"A blue light begins to glow inside the\n"\
-"ruined skull of the demon-spitter."
-
-
-#define T5TEXT \
-"What now? Looks totally different. Kind\n"\
-"of like King Tut's condo. Well,\n"\
-"whatever's here can't be any worse\n"\
-"than usual. Can it? Or maybe it's best\n"\
-"to let sleeping gods lie.."
-
-
-#define T6TEXT \
-"Time for a vacation. You've burst the\n"\
-"bowels of hell and by golly you're ready\n"\
-"for a break. You mutter to yourself,\n"\
-"Maybe someone else can kick Hell's ass\n"\
-"next time around. Ahead lies a quiet town,\n"\
-"with peaceful flowing water, quaint\n"\
-"buildings, and presumably no Hellspawn.\n"\
-"\n"\
-"As you step off the transport, you hear\n"\
-"the stomp of a cyberdemon's iron shoe."
-
-
-
-//
-// Character cast strings F_FINALE.C
-//
-#define CC_ZOMBIE "ZOMBIEMAN"
-#define CC_SHOTGUN "SHOTGUN GUY"
-#define CC_HEAVY "HEAVY WEAPON DUDE"
-#define CC_IMP "IMP"
-#define CC_DEMON "DEMON"
-#define CC_LOST "LOST SOUL"
-#define CC_CACO "CACODEMON"
-#define CC_HELL "HELL KNIGHT"
-#define CC_BARON "BARON OF HELL"
-#define CC_ARACH "ARACHNOTRON"
-#define CC_PAIN "PAIN ELEMENTAL"
-#define CC_REVEN "REVENANT"
-#define CC_MANCU "MANCUBUS"
-#define CC_ARCH "ARCH-VILE"
-#define CC_SPIDER "THE SPIDER MASTERMIND"
-#define CC_CYBER "THE CYBERDEMON"
-#define CC_HERO "OUR HERO"
-
-
-#endif