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author | Simon Howard | 2013-09-04 03:52:39 +0000 |
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committer | Simon Howard | 2013-09-04 03:52:39 +0000 |
commit | 4e4f77f13ef73ad62dc96b3f9bcac7f01697196a (patch) | |
tree | 317456c493ae63a700f5cb1d0165b0bafc9a7c6b /src/d_loop.c | |
parent | 2d837ce8417f2babed52776a84eb3f4c00a0c0ad (diff) | |
download | chocolate-doom-4e4f77f13ef73ad62dc96b3f9bcac7f01697196a.tar.gz chocolate-doom-4e4f77f13ef73ad62dc96b3f9bcac7f01697196a.tar.bz2 chocolate-doom-4e4f77f13ef73ad62dc96b3f9bcac7f01697196a.zip |
Fix Hexen -class parameter when starting a single player game from the
command line (thanks Alexandre Xavier).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2634
Diffstat (limited to 'src/d_loop.c')
-rw-r--r-- | src/d_loop.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/d_loop.c b/src/d_loop.c index 558d16b7..b68e2665 100644 --- a/src/d_loop.c +++ b/src/d_loop.c @@ -115,6 +115,12 @@ static loop_interface_t *loop_interface = NULL; static boolean local_playeringame[NET_MAXPLAYERS]; +// Requested player class "sent" to the server on connect. +// If we are only doing a single player game then this needs to be remembered +// and saved in the game settings. + +static int player_class; + // 35 fps clock adjusted by offsetms milliseconds @@ -346,6 +352,7 @@ void D_StartNetGame(net_gamesettings_t *settings, settings->consoleplayer = 0; settings->num_players = 1; + settings->player_classes[0] = player_class; //! // @category net @@ -436,6 +443,8 @@ boolean D_InitNetGame(net_connect_data_t *connect_data) I_AtExit(D_QuitNetGame, true); + player_class = connect_data->player_class; + #ifdef FEATURE_MULTIPLAYER //! |