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authorSimon Howard2011-10-13 01:15:33 +0000
committerSimon Howard2011-10-13 01:15:33 +0000
commit687ab6c9a481ffcec476fce2add35b7ae12eee48 (patch)
tree7caef2504005c7accdc3276152c40cab106f7c77 /src/d_loop.h
parent460c3748565ba1f0fee9e39fd33e76436c6ddc78 (diff)
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Split out common main loop code into separate file, d_loop.c.
Subversion-branch: /branches/v2-branch Subversion-revision: 2413
Diffstat (limited to 'src/d_loop.h')
-rw-r--r--src/d_loop.h76
1 files changed, 76 insertions, 0 deletions
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005-2011 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+// Main loop stuff.
+//
+//-----------------------------------------------------------------------------
+
+#ifndef __D_LOOP__
+#define __D_LOOP__
+
+#include "net_defs.h"
+
+typedef struct
+{
+ // Read events from the event queue, and process them.
+
+ void (*ProcesEvents)();
+
+ // Given the current input state, fill in the fields of the specified
+ // ticcmd_t structure with data for a new tic.
+
+ void (*BuildTiccmd)(ticcmd_t *cmd, int maketic);
+
+ // Advance the game forward one tic, using the specified player input.
+
+ void (*RunTic)(ticcmd_t *cmds, boolean *ingame);
+
+ // Run the menu (runs independently of the game).
+
+ void (*RunMenu)();
+} loop_interface_t;
+
+// Register callback functions for the main loop code to use.
+void D_RegisterLoopCallbacks(loop_interface_t *i);
+
+// Create any new ticcmds and broadcast to other players.
+void NetUpdate (void);
+
+// Broadcasts special packets to other players
+// to notify of game exit
+void D_QuitNetGame (void);
+
+//? how many ticks to run?
+void TryRunTics (void);
+
+// Called at start of game loop to initialize timers
+void D_StartGameLoop(void);
+
+// Initialize networking code; structures contain desired game settings,
+// these may be changed.
+boolean D_InitNetGame(net_connect_data_t *connect_data,
+ net_gamesettings_t *settings);
+
+extern boolean singletics;
+
+#endif
+