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author | Simon Howard | 2006-10-18 00:51:11 +0000 |
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committer | Simon Howard | 2006-10-18 00:51:11 +0000 |
commit | 7bd51fba5891163c6b0e615b4e010c692f792475 (patch) | |
tree | a5a2a70d8fd4e8684f97d9e88cb75c4a11d43661 /src/d_net.c | |
parent | 058f7712fabe3d72939765f652b6b93614b478cd (diff) | |
download | chocolate-doom-7bd51fba5891163c6b0e615b4e010c692f792475.tar.gz chocolate-doom-7bd51fba5891163c6b0e615b4e010c692f792475.tar.bz2 chocolate-doom-7bd51fba5891163c6b0e615b4e010c692f792475.zip |
Strip out CVS logs, RCS Id tags.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
Diffstat (limited to 'src/d_net.c')
-rw-r--r-- | src/d_net.c | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/src/d_net.c b/src/d_net.c index 8f838559..c00d5f61 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -1,8 +1,6 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: d_net.c 683 2006-09-30 10:52:25Z fraggle $ -// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // @@ -21,95 +19,6 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // -// $Log$ -// Revision 1.22 2006/02/24 19:14:22 fraggle -// Remove redundant stuff relating to the old network code -// -// Revision 1.21 2006/02/23 23:42:00 fraggle -// Replace -client with -connect which takes a hostname/ip to connect to. -// -// Revision 1.20 2006/02/23 20:22:57 fraggle -// Do not allow tics to buffer up in single player (stops the gun instantly -// appearing on level start) -// -// Revision 1.19 2006/02/23 19:12:43 fraggle -// Set maketic-gametic lag back to 1 second. -// -// Revision 1.18 2006/02/23 19:12:01 fraggle -// Add lowres_turn to indicate whether we generate angleturns which are -// 8-bit as opposed to 16-bit. This is used when recording demos without -// -longtics enabled. Sync this option between clients in a netgame, so -// that if one player is recording a Vanilla demo, all clients record -// in lowres. -// -// Revision 1.17 2006/02/19 13:42:27 fraggle -// Move tic number expansion code to common code. Parse game data packets -// received from the server. -// Strip down d_net.[ch] to work through the new networking code. Remove -// game sync code. -// Remove i_net.[ch] as it is no longer needed. -// Working networking! -// -// Revision 1.16 2006/01/13 23:56:00 fraggle -// Add text-mode I/O functions. -// Use text-mode screen for the waiting screen. -// -// Revision 1.15 2006/01/02 21:04:10 fraggle -// Create NET_SV_Shutdown function to shut down the server. Call it -// when quitting the game. Print the IP of the server correctly when -// connecting. -// -// Revision 1.14 2006/01/02 20:14:29 fraggle -// Add a "-client" option to test connecting to a local server. -// -// Revision 1.13 2006/01/02 00:17:42 fraggle -// Encapsulate the event queue code properly. Add a D_PopEvent function -// to read a new event from the event queue. -// -// Revision 1.12 2006/01/02 00:00:08 fraggle -// Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_. -// -// Revision 1.11 2006/01/01 23:54:31 fraggle -// Client disconnect code -// -// Revision 1.10 2006/01/01 23:53:15 fraggle -// Remove GS_WAITINGSTART gamestate. This will be independent of the main -// loop to avoid interfering with the main game code too much. -// -// Revision 1.9 2005/12/30 18:58:22 fraggle -// Fix client code to correctly send reply to server on connection. -// Add "waiting screen" while waiting for the game to start. -// Hook in the new networking code into the main game code. -// -// Revision 1.8 2005/09/22 13:13:47 fraggle -// Remove external statistics driver support (-statcopy): -// nonfunctional on modern systems and never used. -// Fix for systems where sizeof(int) != sizeof(void *) -// -// Revision 1.7 2005/09/08 22:10:40 fraggle -// Delay calls so we don't use the entire CPU -// -// Revision 1.6 2005/09/04 18:44:22 fraggle -// shut up compiler warnings -// -// Revision 1.5 2005/08/31 21:24:24 fraggle -// Remove the last traces of NORMALUNIX -// -// Revision 1.4 2005/08/04 22:55:07 fraggle -// Use DOOM_VERSION to define the Doom version (don't conflict with -// automake's config.h). Display GPL message instead of anti-piracy -// messages. -// -// Revision 1.3 2005/07/23 19:17:11 fraggle -// Use ANSI-standard limit constants. Remove LINUX define. -// -// Revision 1.2 2005/07/23 16:44:55 fraggle -// Update copyright to GNU GPL -// -// Revision 1.1.1.1 2005/07/23 16:20:50 fraggle -// Initial import -// -// // DESCRIPTION: // DOOM Network game communication and protocol, // all OS independend parts. @@ -117,7 +26,6 @@ //----------------------------------------------------------------------------- -static const char rcsid[] = "$Id: d_net.c 683 2006-09-30 10:52:25Z fraggle $"; #include "doomfeatures.h" |