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authorSimon Howard2006-02-24 19:14:22 +0000
committerSimon Howard2006-02-24 19:14:22 +0000
commitb0d1d3ba2cf621625268f38722b1f6aa819b7c79 (patch)
treeefd4ab6f9dd293c0eabcb9d17bf69d685748067f /src/d_net.h
parent655f385834d9f2076c8545199d6d703b226395ae (diff)
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Remove redundant stuff relating to the old network code
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 388
Diffstat (limited to 'src/d_net.h')
-rw-r--r--src/d_net.h101
1 files changed, 5 insertions, 96 deletions
diff --git a/src/d_net.h b/src/d_net.h
index e58f6b48..48bbcde1 100644
--- a/src/d_net.h
+++ b/src/d_net.h
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: d_net.h 373 2006-02-19 13:38:59Z fraggle $
+// $Id: d_net.h 388 2006-02-24 19:14:22Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -32,105 +32,11 @@
#include "d_player.h"
-
-
-
-//
-// Network play related stuff.
-// There is a data struct that stores network
-// communication related stuff, and another
-// one that defines the actual packets to
-// be transmitted.
-//
-
-#define DOOMCOM_ID 0x12345678l
-
-// Max computers/players in a game.
-#define MAXNETNODES 8
-
+#define MAXNETNODES 8
// Networking and tick handling related.
#define BACKUPTICS 128
-typedef enum
-{
- CMD_SEND = 1,
- CMD_GET = 2
-
-} command_t;
-
-
-//
-// Network packet data.
-//
-typedef struct
-{
- // High bit is retransmit request.
- unsigned checksum;
- // Only valid if NCMD_RETRANSMIT.
- byte retransmitfrom;
-
- byte starttic;
- byte player;
- byte numtics;
- ticcmd_t cmds[BACKUPTICS];
-
-} doomdata_t;
-
-
-
-
-typedef struct
-{
- // Supposed to be DOOMCOM_ID?
- long id;
-
- // DOOM executes an int to execute commands.
- short intnum;
- // Communication between DOOM and the driver.
- // Is CMD_SEND or CMD_GET.
- short command;
- // Is dest for send, set by get (-1 = no packet).
- short remotenode;
-
- // Number of bytes in doomdata to be sent
- short datalength;
-
- // Info common to all nodes.
- // Console is allways node 0.
- short numnodes;
- // Flag: 1 = no duplication, 2-5 = dup for slow nets.
- short ticdup;
- // Flag: 1 = send a backup tic in every packet.
- short extratics;
- // Flag: 1 = deathmatch.
- short deathmatch;
- // Flag: -1 = new game, 0-5 = load savegame
- short savegame;
- short episode; // 1-3
- short map; // 1-9
- short skill; // 1-5
-
- // Info specific to this node.
- short consoleplayer;
- short numplayers;
-
- // These are related to the 3-display mode,
- // in which two drones looking left and right
- // were used to render two additional views
- // on two additional computers.
- // Probably not operational anymore.
- // 1 = left, 0 = center, -1 = right
- short angleoffset;
- // 1 = drone
- short drone;
-
- // The packet data to be sent.
- doomdata_t data;
-
-} doomcom_t;
-
-
extern int extratics;
// Create any new ticcmds and broadcast to other players.
@@ -149,6 +55,9 @@ void TryRunTics (void);
//-----------------------------------------------------------------------------
//
// $Log$
+// Revision 1.6 2006/02/24 19:14:22 fraggle
+// Remove redundant stuff relating to the old network code
+//
// Revision 1.5 2006/02/19 13:38:59 fraggle
// Increase the size of BACKUPTICS to deal with heavy lag
//