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author | Simon Howard | 2006-01-19 00:09:20 +0000 |
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committer | Simon Howard | 2006-01-19 00:09:20 +0000 |
commit | fa843fc93409d2b83d2b0dae4d743acd5f028ea9 (patch) | |
tree | 5afaa99df484ff36c238293b76752bcc92e280f3 /src/deh_mapping.h | |
parent | f3a3dd9aa480a060a54bfc1b1a203aeaf90ef073 (diff) | |
download | chocolate-doom-fa843fc93409d2b83d2b0dae4d743acd5f028ea9.tar.gz chocolate-doom-fa843fc93409d2b83d2b0dae4d743acd5f028ea9.tar.bz2 chocolate-doom-fa843fc93409d2b83d2b0dae4d743acd5f028ea9.zip |
Add functions to r/w structures to the savegame buffer, rather than
copying the raw structures. This way, we read and write to the DOS
savegame format always, regardless of the compiler and processor
architecture, to ensure Vanilla compatibility.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 298
Diffstat (limited to 'src/deh_mapping.h')
0 files changed, 0 insertions, 0 deletions