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author | Simon Howard | 2005-10-02 23:49:01 +0000 |
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committer | Simon Howard | 2005-10-02 23:49:01 +0000 |
commit | d0ab12d7099bb3db032c225b71c1a170c040d9ac (patch) | |
tree | fdbfd11128f42503e21af662de434ed04034fa3d /src/deh_thing.c | |
parent | 33b6861e500ee5483e89e325008fea68627efbd3 (diff) | |
download | chocolate-doom-d0ab12d7099bb3db032c225b71c1a170c040d9ac.tar.gz chocolate-doom-d0ab12d7099bb3db032c225b71c1a170c040d9ac.tar.bz2 chocolate-doom-d0ab12d7099bb3db032c225b71c1a170c040d9ac.zip |
The beginnings of dehacked support
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 153
Diffstat (limited to 'src/deh_thing.c')
-rw-r--r-- | src/deh_thing.c | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/src/deh_thing.c b/src/deh_thing.c new file mode 100644 index 00000000..f4c79f6c --- /dev/null +++ b/src/deh_thing.c @@ -0,0 +1,200 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id: deh_thing.c 153 2005-10-02 23:49:01Z fraggle $ +// +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// $Log$ +// Revision 1.1 2005/10/02 23:49:01 fraggle +// The beginnings of dehacked support +// +// +//----------------------------------------------------------------------------- +// +// Parses "Thing" sections in dehacked files +// +//----------------------------------------------------------------------------- + +#include <stdlib.h> + +#include "doomdef.h" +#include "doomtype.h" + +#include "deh_defs.h" +#include "deh_main.h" + +#include "info.h" + +static void *DEH_ThingStart(deh_context_t *context, char *line) +{ + int thing_number = 0; + mobjinfo_t *mobj; + + sscanf(line, "Thing %i", &thing_number); + + // dehacked files are indexed from 1 + --thing_number; + + if (thing_number < 0 || thing_number >= NUMMOBJTYPES) + return NULL; + + mobj = &mobjinfo[thing_number]; + + return mobj; +} + +static void DEH_ThingEnd(deh_context_t *context, void *tag) +{ +} + +static void DEH_ThingParseLine(deh_context_t *context, char *line, void *tag) +{ + mobjinfo_t *mobj; + char *variable_name, *value; + int ivalue; + + if (tag == NULL) + return; + + mobj = (mobjinfo_t *) tag; + + // Parse the assignment + + if (!DEH_ParseAssignment(line, &variable_name, &value)) + { + // Failed to parse + + return; + } + +// printf("Set %s to %s for mobj\n", variable_name, value); + + // all values are integers + + ivalue = atoi(value); + + // set the appropriate field + + if (!strcasecmp(variable_name, "ID #")) + { + mobj->doomednum = ivalue; + } + else if (!strcasecmp(variable_name, "Initial frame")) + { + mobj->spawnstate = ivalue; + } + else if (!strcasecmp(variable_name, "Hit points")) + { + mobj->spawnhealth = ivalue; + } + else if (!strcasecmp(variable_name, "First moving frame")) + { + mobj->seestate = ivalue; + } + else if (!strcasecmp(variable_name, "Alert sound")) + { + mobj->seesound = ivalue; + } + else if (!strcasecmp(variable_name, "Reaction time")) + { + mobj->reactiontime = ivalue; + } + else if (!strcasecmp(variable_name, "Attack sound")) + { + mobj->attacksound = ivalue; + } + else if (!strcasecmp(variable_name, "Injury frame")) + { + mobj->painstate = ivalue; + } + else if (!strcasecmp(variable_name, "Pain chance")) + { + mobj->painchance = ivalue; + } + else if (!strcasecmp(variable_name, "Pain sound")) + { + mobj->painsound = ivalue; + } + else if (!strcasecmp(variable_name, "Close attack frame")) + { + mobj->meleestate = ivalue; + } + else if (!strcasecmp(variable_name, "Far attack frame")) + { + mobj->missilestate = ivalue; + } + else if (!strcasecmp(variable_name, "Death frame")) + { + mobj->deathstate = ivalue; + } + else if (!strcasecmp(variable_name, "Exploding frame")) + { + mobj->xdeathstate = ivalue; + } + else if (!strcasecmp(variable_name, "Death sound")) + { + mobj->deathsound = ivalue; + } + else if (!strcasecmp(variable_name, "Speed")) + { + mobj->speed = ivalue; + } + else if (!strcasecmp(variable_name, "Width")) + { + mobj->radius = ivalue; + } + else if (!strcasecmp(variable_name, "Height")) + { + mobj->height = ivalue; + } + else if (!strcasecmp(variable_name, "Mass")) + { + mobj->mass = ivalue; + } + else if (!strcasecmp(variable_name, "Missile damage")) + { + mobj->damage = ivalue; + } + else if (!strcasecmp(variable_name, "Action sound")) + { + mobj->activesound = ivalue; + } + else if (!strcasecmp(variable_name, "Bits")) + { + mobj->flags = ivalue; + } + else if (!strcasecmp(variable_name, "Respawn frame")) + { + mobj->raisestate = ivalue; + } + else + { + printf("Unknown variable name %s\n", variable_name); + } +} + +deh_section_t deh_section_thing = +{ + "Thing", + NULL, + DEH_ThingStart, + DEH_ThingParseLine, + DEH_ThingEnd, +}; + |