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authorSimon Howard2005-10-02 23:49:01 +0000
committerSimon Howard2005-10-02 23:49:01 +0000
commitd0ab12d7099bb3db032c225b71c1a170c040d9ac (patch)
treefdbfd11128f42503e21af662de434ed04034fa3d /src/deh_thing.c
parent33b6861e500ee5483e89e325008fea68627efbd3 (diff)
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The beginnings of dehacked support
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 153
Diffstat (limited to 'src/deh_thing.c')
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diff --git a/src/deh_thing.c b/src/deh_thing.c
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id: deh_thing.c 153 2005-10-02 23:49:01Z fraggle $
+//
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// $Log$
+// Revision 1.1 2005/10/02 23:49:01 fraggle
+// The beginnings of dehacked support
+//
+//
+//-----------------------------------------------------------------------------
+//
+// Parses "Thing" sections in dehacked files
+//
+//-----------------------------------------------------------------------------
+
+#include <stdlib.h>
+
+#include "doomdef.h"
+#include "doomtype.h"
+
+#include "deh_defs.h"
+#include "deh_main.h"
+
+#include "info.h"
+
+static void *DEH_ThingStart(deh_context_t *context, char *line)
+{
+ int thing_number = 0;
+ mobjinfo_t *mobj;
+
+ sscanf(line, "Thing %i", &thing_number);
+
+ // dehacked files are indexed from 1
+ --thing_number;
+
+ if (thing_number < 0 || thing_number >= NUMMOBJTYPES)
+ return NULL;
+
+ mobj = &mobjinfo[thing_number];
+
+ return mobj;
+}
+
+static void DEH_ThingEnd(deh_context_t *context, void *tag)
+{
+}
+
+static void DEH_ThingParseLine(deh_context_t *context, char *line, void *tag)
+{
+ mobjinfo_t *mobj;
+ char *variable_name, *value;
+ int ivalue;
+
+ if (tag == NULL)
+ return;
+
+ mobj = (mobjinfo_t *) tag;
+
+ // Parse the assignment
+
+ if (!DEH_ParseAssignment(line, &variable_name, &value))
+ {
+ // Failed to parse
+
+ return;
+ }
+
+// printf("Set %s to %s for mobj\n", variable_name, value);
+
+ // all values are integers
+
+ ivalue = atoi(value);
+
+ // set the appropriate field
+
+ if (!strcasecmp(variable_name, "ID #"))
+ {
+ mobj->doomednum = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Initial frame"))
+ {
+ mobj->spawnstate = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Hit points"))
+ {
+ mobj->spawnhealth = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "First moving frame"))
+ {
+ mobj->seestate = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Alert sound"))
+ {
+ mobj->seesound = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Reaction time"))
+ {
+ mobj->reactiontime = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Attack sound"))
+ {
+ mobj->attacksound = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Injury frame"))
+ {
+ mobj->painstate = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Pain chance"))
+ {
+ mobj->painchance = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Pain sound"))
+ {
+ mobj->painsound = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Close attack frame"))
+ {
+ mobj->meleestate = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Far attack frame"))
+ {
+ mobj->missilestate = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Death frame"))
+ {
+ mobj->deathstate = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Exploding frame"))
+ {
+ mobj->xdeathstate = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Death sound"))
+ {
+ mobj->deathsound = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Speed"))
+ {
+ mobj->speed = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Width"))
+ {
+ mobj->radius = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Height"))
+ {
+ mobj->height = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Mass"))
+ {
+ mobj->mass = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Missile damage"))
+ {
+ mobj->damage = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Action sound"))
+ {
+ mobj->activesound = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Bits"))
+ {
+ mobj->flags = ivalue;
+ }
+ else if (!strcasecmp(variable_name, "Respawn frame"))
+ {
+ mobj->raisestate = ivalue;
+ }
+ else
+ {
+ printf("Unknown variable name %s\n", variable_name);
+ }
+}
+
+deh_section_t deh_section_thing =
+{
+ "Thing",
+ NULL,
+ DEH_ThingStart,
+ DEH_ThingParseLine,
+ DEH_ThingEnd,
+};
+