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author | Simon Howard | 2008-09-08 17:55:12 +0000 |
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committer | Simon Howard | 2008-09-08 17:55:12 +0000 |
commit | 3a41ade9fab0556d0d025c0b0e81834436a4f2e8 (patch) | |
tree | 0df9a93616e608a679c33e0c32de353cc93220ef /src/doom/d_net.c | |
parent | 0a5d1795ce8fe46e20627f8a7b4ba348f2ec400e (diff) | |
download | chocolate-doom-3a41ade9fab0556d0d025c0b0e81834436a4f2e8.tar.gz chocolate-doom-3a41ade9fab0556d0d025c0b0e81834436a4f2e8.tar.bz2 chocolate-doom-3a41ade9fab0556d0d025c0b0e81834436a4f2e8.zip |
Remove i_system.c dependency on doom/ code and add a generic I_AtExit()
API for scheduling functions to call on quit.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1216
Diffstat (limited to 'src/doom/d_net.c')
-rw-r--r-- | src/doom/d_net.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/doom/d_net.c b/src/doom/d_net.c index 4e87a813..8f75fd06 100644 --- a/src/doom/d_net.c +++ b/src/doom/d_net.c @@ -237,6 +237,10 @@ void D_CheckNetGame (void) int i; int num_players; + // Call D_QuitNetGame on exit + + I_AtExit(D_QuitNetGame, true); + // default values for single player consoleplayer = 0; |