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authorSimon Howard2011-10-13 01:15:33 +0000
committerSimon Howard2011-10-13 01:15:33 +0000
commit687ab6c9a481ffcec476fce2add35b7ae12eee48 (patch)
tree7caef2504005c7accdc3276152c40cab106f7c77 /src/doom/d_net.h
parent460c3748565ba1f0fee9e39fd33e76436c6ddc78 (diff)
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Split out common main loop code into separate file, d_loop.c.
Subversion-branch: /branches/v2-branch Subversion-revision: 2413
Diffstat (limited to 'src/doom/d_net.h')
-rw-r--r--src/doom/d_net.h19
1 files changed, 1 insertions, 18 deletions
diff --git a/src/doom/d_net.h b/src/doom/d_net.h
index a3c1a43c..fe64e286 100644
--- a/src/doom/d_net.h
+++ b/src/doom/d_net.h
@@ -28,24 +28,7 @@
#ifndef __D_NET__
#define __D_NET__
-#include "d_player.h"
-
-extern int extratics;
-
-// Create any new ticcmds and broadcast to other players.
-void NetUpdate (void);
-
-// Broadcasts special packets to other players
-// to notify of game exit
-void D_QuitNetGame (void);
-
-//? how many ticks to run?
-void TryRunTics (void);
-
-// Called at start of game loop to initialize timers
-void D_StartGameLoop(void);
-
-extern boolean net_cl_new_sync;
+#include "d_loop.h"
#endif