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author | Simon Howard | 2008-09-07 21:03:09 +0000 |
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committer | Simon Howard | 2008-09-07 21:03:09 +0000 |
commit | 37865c5d5b53fd0427b6f22d0a13f830a74c3064 (patch) | |
tree | 53b6ce6a086fbc3ece55cfb91e372c7c67d1bb36 /src/doom/deh_misc.h | |
parent | cf7b4fab6313cd2162cb0bd3f28596fbdc2fffd3 (diff) | |
download | chocolate-doom-37865c5d5b53fd0427b6f22d0a13f830a74c3064.tar.gz chocolate-doom-37865c5d5b53fd0427b6f22d0a13f830a74c3064.tar.bz2 chocolate-doom-37865c5d5b53fd0427b6f22d0a13f830a74c3064.zip |
Move dehacked code to doom/. Split dehacked string replacement code into
common code and remove dependencies on deh_main.h.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1210
Diffstat (limited to 'src/doom/deh_misc.h')
-rw-r--r-- | src/doom/deh_misc.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/src/doom/deh_misc.h b/src/doom/deh_misc.h new file mode 100644 index 00000000..a589b104 --- /dev/null +++ b/src/doom/deh_misc.h @@ -0,0 +1,92 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- +// +// Parses "Misc" sections in dehacked files +// +//----------------------------------------------------------------------------- + +#ifndef DEH_MISC_H +#define DEH_MISC_H + +#include "doomfeatures.h" + +#define DEH_DEFAULT_INITIAL_HEALTH 100 +#define DEH_DEFAULT_INITIAL_BULLETS 50 +#define DEH_DEFAULT_MAX_HEALTH 200 +#define DEH_DEFAULT_MAX_ARMOR 200 +#define DEH_DEFAULT_GREEN_ARMOR_CLASS 1 +#define DEH_DEFAULT_BLUE_ARMOR_CLASS 2 +#define DEH_DEFAULT_MAX_SOULSPHERE 200 +#define DEH_DEFAULT_SOULSPHERE_HEALTH 100 +#define DEH_DEFAULT_MEGASPHERE_HEALTH 200 +#define DEH_DEFAULT_GOD_MODE_HEALTH 100 +#define DEH_DEFAULT_IDFA_ARMOR 200 +#define DEH_DEFAULT_IDFA_ARMOR_CLASS 2 +#define DEH_DEFAULT_IDKFA_ARMOR 200 +#define DEH_DEFAULT_IDKFA_ARMOR_CLASS 2 +#define DEH_DEFAULT_BFG_CELLS_PER_SHOT 40 +#define DEH_DEFAULT_SPECIES_INFIGHTING 0 + +#ifdef FEATURE_DEHACKED + +extern int deh_initial_health; +extern int deh_initial_bullets; +extern int deh_max_health; +extern int deh_max_armor; +extern int deh_green_armor_class; +extern int deh_blue_armor_class; +extern int deh_max_soulsphere; +extern int deh_soulsphere_health; +extern int deh_megasphere_health; +extern int deh_god_mode_health; +extern int deh_idfa_armor; +extern int deh_idfa_armor_class; +extern int deh_idkfa_armor; +extern int deh_idkfa_armor_class; +extern int deh_bfg_cells_per_shot; +extern int deh_species_infighting; + +#else + +// If dehacked is disabled, hard coded values + +#define deh_initial_health DEH_DEFAULT_INITIAL_HEALTH +#define deh_initial_bullets DEH_DEFAULT_INITIAL_BULLETS +#define deh_max_health DEH_DEFAULT_MAX_HEALTH +#define deh_max_armor DEH_DEFAULT_MAX_ARMOR +#define deh_green_armor_class DEH_DEFAULT_GREEN_ARMOR_CLASS +#define deh_blue_armor_class DEH_DEFAULT_BLUE_ARMOR_CLASS +#define deh_max_soulsphere DEH_DEFAULT_MAX_SOULSPHERE +#define deh_soulsphere_health DEH_DEFAULT_SOULSPHERE_HEALTH +#define deh_megasphere_health DEH_DEFAULT_MEGASPHERE_HEALTH +#define deh_god_mode_health DEH_DEFAULT_GOD_MODE_HEALTH +#define deh_idfa_armor DEH_DEFAULT_IDFA_ARMOR +#define deh_idfa_armor_class DEH_DEFAULT_IDFA_ARMOR_CLASS +#define deh_idkfa_armor DEH_DEFAULT_IDKFA_ARMOR +#define deh_idkfa_armor_class DEH_DEFAULT_IDKFA_ARMOR_CLASS +#define deh_bfg_cells_per_shot DEH_DEFAULT_BFG_CELLS_PER_SHOT +#define deh_species_infighting DEH_DEFAULT_SPECIES_INFIGHTING + +#endif + +#endif /* #ifndef DEH_MISC_H */ + |