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authorSimon Howard2008-09-06 18:32:11 +0000
committerSimon Howard2008-09-06 18:32:11 +0000
commitc137d2ad74b9b46c93411ce7fcae6d7041777d07 (patch)
treeed464f3631abd86553e9b0f28359013c60f12723 /src/doom/m_menu.h
parent8cca9182aef2badfe25cdfe19451903c4016eec0 (diff)
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Move doom-specific files to a separate directory.
Subversion-branch: /branches/raven-branch Subversion-revision: 1201
Diffstat (limited to 'src/doom/m_menu.h')
-rw-r--r--src/doom/m_menu.h69
1 files changed, 69 insertions, 0 deletions
diff --git a/src/doom/m_menu.h b/src/doom/m_menu.h
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+// Menu widget stuff, episode selection and such.
+//
+//-----------------------------------------------------------------------------
+
+
+#ifndef __M_MENU__
+#define __M_MENU__
+
+
+
+#include "d_event.h"
+
+//
+// MENUS
+//
+// Called by main loop,
+// saves config file and calls I_Quit when user exits.
+// Even when the menu is not displayed,
+// this can resize the view and change game parameters.
+// Does all the real work of the menu interaction.
+boolean M_Responder (event_t *ev);
+
+
+// Called by main loop,
+// only used for menu (skull cursor) animation.
+void M_Ticker (void);
+
+// Called by main loop,
+// draws the menus directly into the screen buffer.
+void M_Drawer (void);
+
+// Called by D_DoomMain,
+// loads the config file.
+void M_Init (void);
+
+// Called by intro code to force menu up upon a keypress,
+// does nothing if menu is already up.
+void M_StartControlPanel (void);
+
+
+
+extern int detailLevel;
+extern int screenblocks;
+
+
+
+#endif