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author | Simon Howard | 2008-09-20 21:57:49 +0000 |
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committer | Simon Howard | 2008-09-20 21:57:49 +0000 |
commit | 5a32ee7e78697f4b3d94a435c21f6b08a0ae839a (patch) | |
tree | 6b55bac17df678ebd164f9861f0501120c2e5a2d /src/doom/m_random.h | |
parent | 871d3b3da6c84be394963d1f5a41de12bfc5a2bc (diff) | |
download | chocolate-doom-5a32ee7e78697f4b3d94a435c21f6b08a0ae839a.tar.gz chocolate-doom-5a32ee7e78697f4b3d94a435c21f6b08a0ae839a.tar.bz2 chocolate-doom-5a32ee7e78697f4b3d94a435c21f6b08a0ae839a.zip |
Move m_random.[ch] to doom/ (as Hexen uses a different random number
table). Split RNG code out of heretic/m_misc.c to a separate m_random.c.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1256
Diffstat (limited to 'src/doom/m_random.h')
-rw-r--r-- | src/doom/m_random.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/doom/m_random.h b/src/doom/m_random.h new file mode 100644 index 00000000..be778362 --- /dev/null +++ b/src/doom/m_random.h @@ -0,0 +1,47 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: +// +// +//----------------------------------------------------------------------------- + + +#ifndef __M_RANDOM__ +#define __M_RANDOM__ + + +#include "doomtype.h" + + + +// Returns a number from 0 to 255, +// from a lookup table. +int M_Random (void); + +// As M_Random, but used only by the play simulation. +int P_Random (void); + +// Fix randoms for demos. +void M_ClearRandom (void); + + +#endif |