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author | Simon Howard | 2014-09-13 05:15:05 -0400 |
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committer | Simon Howard | 2014-09-13 05:15:05 -0400 |
commit | f716939956e0da16d20b18ea63b5a49b4038da15 (patch) | |
tree | e0629bc70f6b822151a8267db49d6299d0c9c85d /src/doom/p_spec.c | |
parent | cb72358ee930b29f4840b04bbb81f8d8444ce481 (diff) | |
download | chocolate-doom-f716939956e0da16d20b18ea63b5a49b4038da15.tar.gz chocolate-doom-f716939956e0da16d20b18ea63b5a49b4038da15.tar.bz2 chocolate-doom-f716939956e0da16d20b18ea63b5a49b4038da15.zip |
Add vld_ prefix for vldoor_e enum values.
It was pointed out to me recently that vldoor_e has enum values
named 'open' and 'close'. These can potentially conflict with POSIX
standard functions that have the same names, if the right header
files are included.
This doesn't currently cause any problems. However, to avoid any
possibility of a conflict occurring if a different compiler is used,
add a vld_ prefix to all the enum values, to namespace them.
Diffstat (limited to 'src/doom/p_spec.c')
-rw-r--r-- | src/doom/p_spec.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/doom/p_spec.c b/src/doom/p_spec.c index 2e22ad03..17446b5d 100644 --- a/src/doom/p_spec.c +++ b/src/doom/p_spec.c @@ -552,19 +552,19 @@ P_CrossSpecialLine // All from here to RETRIGGERS. case 2: // Open Door - EV_DoDoor(line,open); + EV_DoDoor(line,vld_open); line->special = 0; break; case 3: // Close Door - EV_DoDoor(line,close); + EV_DoDoor(line,vld_close); line->special = 0; break; case 4: // Raise Door - EV_DoDoor(line,normal); + EV_DoDoor(line,vld_normal); line->special = 0; break; @@ -606,7 +606,7 @@ P_CrossSpecialLine case 16: // Close Door 30 - EV_DoDoor(line,close30ThenOpen); + EV_DoDoor(line,vld_close30ThenOpen); line->special = 0; break; @@ -733,13 +733,13 @@ P_CrossSpecialLine case 108: // Blazing Door Raise (faster than TURBO!) - EV_DoDoor (line,blazeRaise); + EV_DoDoor (line,vld_blazeRaise); line->special = 0; break; case 109: // Blazing Door Open (faster than TURBO!) - EV_DoDoor (line,blazeOpen); + EV_DoDoor (line,vld_blazeOpen); line->special = 0; break; @@ -751,7 +751,7 @@ P_CrossSpecialLine case 110: // Blazing Door Close (faster than TURBO!) - EV_DoDoor (line,blazeClose); + EV_DoDoor (line,vld_blazeClose); line->special = 0; break; @@ -811,12 +811,12 @@ P_CrossSpecialLine case 75: // Close Door - EV_DoDoor(line,close); + EV_DoDoor(line,vld_close); break; case 76: // Close Door 30 - EV_DoDoor(line,close30ThenOpen); + EV_DoDoor(line,vld_close30ThenOpen); break; case 77: @@ -856,7 +856,7 @@ P_CrossSpecialLine case 86: // Open Door - EV_DoDoor(line,open); + EV_DoDoor(line,vld_open); break; case 87: @@ -876,7 +876,7 @@ P_CrossSpecialLine case 90: // Raise Door - EV_DoDoor(line,normal); + EV_DoDoor(line,vld_normal); break; case 91: @@ -923,17 +923,17 @@ P_CrossSpecialLine case 105: // Blazing Door Raise (faster than TURBO!) - EV_DoDoor (line,blazeRaise); + EV_DoDoor (line,vld_blazeRaise); break; case 106: // Blazing Door Open (faster than TURBO!) - EV_DoDoor (line,blazeOpen); + EV_DoDoor (line,vld_blazeOpen); break; case 107: // Blazing Door Close (faster than TURBO!) - EV_DoDoor (line,blazeClose); + EV_DoDoor (line,vld_blazeClose); break; case 120: @@ -997,7 +997,7 @@ P_ShootSpecialLine case 46: // OPEN DOOR - EV_DoDoor(line,open); + EV_DoDoor(line,vld_open); P_ChangeSwitchTexture(line,1); break; |