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author | Simon Howard | 2014-03-24 00:18:33 -0400 |
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committer | Simon Howard | 2014-03-24 00:18:33 -0400 |
commit | 19466db77813385693cf78b8bc7d97b58dd2b14c (patch) | |
tree | 47a31cfb8ac8ae0dadacdfa6906a0abb4f4d5c91 /src/doom | |
parent | 42faefce1fd03f5d613bf709d3c14925ee560064 (diff) | |
download | chocolate-doom-19466db77813385693cf78b8bc7d97b58dd2b14c.tar.gz chocolate-doom-19466db77813385693cf78b8bc7d97b58dd2b14c.tar.bz2 chocolate-doom-19466db77813385693cf78b8bc7d97b58dd2b14c.zip |
Fix various Clang compiler warnings.
Diffstat (limited to 'src/doom')
-rw-r--r-- | src/doom/doomstat.h | 7 | ||||
-rw-r--r-- | src/doom/g_game.c | 6 | ||||
-rw-r--r-- | src/doom/statdump.c | 18 |
3 files changed, 15 insertions, 16 deletions
diff --git a/src/doom/doomstat.h b/src/doom/doomstat.h index bb203e0d..7984a7b3 100644 --- a/src/doom/doomstat.h +++ b/src/doom/doomstat.h @@ -112,10 +112,9 @@ extern boolean respawnmonsters; // Netgame? Only true if >1 player. extern boolean netgame; -// Flag: true only if started as net deathmatch. -// An enum might handle altdeath/cooperative better. -extern boolean deathmatch; - +// 0=Cooperative; 1=Deathmatch; 2=Altdeath +extern int deathmatch; + // ------------------------- // Internal parameters for sound rendering. // These have been taken from the DOS version, diff --git a/src/doom/g_game.c b/src/doom/g_game.c index 4a814871..1c838e92 100644 --- a/src/doom/g_game.c +++ b/src/doom/g_game.c @@ -123,7 +123,7 @@ int starttime; // for comparative timing purposes boolean viewactive; -boolean deathmatch; // only if started as net death +int deathmatch; // only if started as net death boolean netgame; // only true if packets are broadcast boolean playeringame[MAXPLAYERS]; player_t players[MAXPLAYERS]; @@ -642,8 +642,8 @@ void G_DoLoadLevel (void) joyxmove = joyymove = 0; mousex = mousey = 0; sendpause = sendsave = paused = false; - memset (mousebuttons, 0, sizeof(mousebuttons)); - memset (joybuttons, 0, sizeof(joybuttons)); + memset(mousearray, 0, sizeof(mousearray)); + memset(joyarray, 0, sizeof(joyarray)); if (testcontrols) { diff --git a/src/doom/statdump.c b/src/doom/statdump.c index cba91776..a8c9ad30 100644 --- a/src/doom/statdump.c +++ b/src/doom/statdump.c @@ -59,7 +59,7 @@ static const char *player_colors[] = static wbstartstruct_t captured_stats[MAX_CAPTURES];
static int num_captured_stats = 0;
-static GameMode_t discovered_gamemode = indetermined;
+static GameMission_t discovered_gamemission = none;
/* Try to work out whether this is a Doom 1 or Doom 2 game, by looking
* at the episode and map, and the par times. This is used to decide
@@ -72,7 +72,7 @@ static void DiscoverGamemode(wbstartstruct_t *stats, int num_stats) int level;
int i;
- if (discovered_gamemode != indetermined)
+ if (discovered_gamemission != none)
{
return;
}
@@ -85,7 +85,7 @@ static void DiscoverGamemode(wbstartstruct_t *stats, int num_stats) if (stats[i].epsd > 0)
{
- discovered_gamemode = doom;
+ discovered_gamemission = doom;
return;
}
@@ -94,7 +94,7 @@ static void DiscoverGamemode(wbstartstruct_t *stats, int num_stats) if (level >= 9)
{
- discovered_gamemode = doom2;
+ discovered_gamemission = doom2;
return;
}
@@ -106,14 +106,14 @@ static void DiscoverGamemode(wbstartstruct_t *stats, int num_stats) if (partime == doom1_par_times[level] * TICRATE
&& partime != doom2_par_times[level] * TICRATE)
{
- discovered_gamemode = doom;
+ discovered_gamemission = doom;
return;
}
if (partime != doom1_par_times[level] * TICRATE
&& partime == doom2_par_times[level] * TICRATE)
{
- discovered_gamemode = doom2;
+ discovered_gamemission = doom2;
return;
}
}
@@ -251,7 +251,7 @@ static void PrintLevelName(FILE *stream, int episode, int level) {
PrintBanner(stream);
- switch (discovered_gamemode)
+ switch (discovered_gamemission)
{
case doom:
@@ -261,7 +261,7 @@ static void PrintLevelName(FILE *stream, int episode, int level) fprintf(stream, "MAP%02i\n", level + 1);
break;
default:
- case indetermined:
+ case none:
fprintf(stream, "E%iM%i / MAP%02i\n",
episode + 1, level + 1, level + 1);
break;
@@ -332,7 +332,7 @@ void StatDump(void) {
printf("Statistics captured for %i level(s)\n", num_captured_stats);
- // We actually know what the real gamemode is, but this has
+ // We actually know what the real gamemission is, but this has
// to match the output from statdump.exe.
DiscoverGamemode(captured_stats, num_captured_stats);
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