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author | Simon Howard | 2013-04-05 19:42:26 +0000 |
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committer | Simon Howard | 2013-04-05 19:42:26 +0000 |
commit | 6617f41db080196a0e0844c2fcf6e4f982e161b3 (patch) | |
tree | d184d55a3cb93848ab7022562ec7416a3fe252de /src/doom | |
parent | 2840213616978c2d806c35b586ff1c4beff0f187 (diff) | |
download | chocolate-doom-6617f41db080196a0e0844c2fcf6e4f982e161b3.tar.gz chocolate-doom-6617f41db080196a0e0844c2fcf6e4f982e161b3.tar.bz2 chocolate-doom-6617f41db080196a0e0844c2fcf6e4f982e161b3.zip |
Split D_InitNetGame() into two separate functions for startup.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2582
Diffstat (limited to 'src/doom')
-rw-r--r-- | src/doom/d_net.c | 77 |
1 files changed, 29 insertions, 48 deletions
diff --git a/src/doom/d_net.c b/src/doom/d_net.c index 4ab61425..29e2e7c6 100644 --- a/src/doom/d_net.c +++ b/src/doom/d_net.c @@ -109,16 +109,14 @@ static loop_interface_t doom_loop_interface = { }; -// Load game settings from the specified structure and +// Load game settings from the specified structure and // set global variables. -static void LoadGameSettings(net_gamesettings_t *settings, - net_connect_data_t *connect_data) +static void LoadGameSettings(net_gamesettings_t *settings) { unsigned int i; deathmatch = settings->deathmatch; - ticdup = settings->ticdup; startepisode = settings->episode; startmap = settings->map; startskill = settings->skill; @@ -128,6 +126,7 @@ static void LoadGameSettings(net_gamesettings_t *settings, fastparm = settings->fast_monsters; respawnparm = settings->respawn_monsters; timelimit = settings->timelimit; + consoleplayer = settings->consoleplayer; if (lowres_turn) { @@ -135,16 +134,7 @@ static void LoadGameSettings(net_gamesettings_t *settings, "because there is a client recording a Vanilla demo.\n"); } - if (!connect_data->drone) - { - consoleplayer = settings->consoleplayer; - } - else - { - consoleplayer = 0; - } - - for (i=0; i<MAXPLAYERS; ++i) + for (i = 0; i < MAXPLAYERS; ++i) { playeringame[i] = i < settings->num_players; } @@ -153,8 +143,7 @@ static void LoadGameSettings(net_gamesettings_t *settings, // Save the game settings from global variables to the specified // game settings structure. -static void SaveGameSettings(net_gamesettings_t *settings, - net_connect_data_t *connect_data) +static void SaveGameSettings(net_gamesettings_t *settings) { // Fill in game settings structure with appropriate parameters // for the new game @@ -172,9 +161,12 @@ static void SaveGameSettings(net_gamesettings_t *settings, settings->lowres_turn = M_CheckParm("-record") > 0 && M_CheckParm("-longtics") == 0; +} - connect_data->drone = false; +static void InitConnectData(net_connect_data_t *connect_data) +{ connect_data->max_players = MAXPLAYERS; + connect_data->drone = false; //! // @category net @@ -211,7 +203,8 @@ static void SaveGameSettings(net_gamesettings_t *settings, // Are we recording a demo? Possibly set lowres turn mode - connect_data->lowres_turn = settings->lowres_turn; + connect_data->lowres_turn = M_CheckParm("-record") > 0 + && M_CheckParm("-longtics") == 0; // Read checksums of our WAD directory and dehacked information @@ -223,29 +216,6 @@ static void SaveGameSettings(net_gamesettings_t *settings, connect_data->is_freedoom = W_CheckNumForName("FREEDOOM") >= 0; } -void D_InitSinglePlayerGame(net_gamesettings_t *settings) -{ - // default values for single player - - settings->consoleplayer = 0; - settings->num_players = 1; - - netgame = false; - - //! - // @category net - // - // Start the game playing as though in a netgame with a single - // player. This can also be used to play back single player netgame - // demos. - // - - if (M_CheckParm("-solo-net") > 0) - { - netgame = true; - } -} - // // D_CheckNetGame // Works out player numbers among the net participants @@ -257,23 +227,34 @@ void D_CheckNetGame (void) D_RegisterLoopCallbacks(&doom_loop_interface); - // Call D_QuitNetGame on exit + // Call D_QuitNetGame on exit I_AtExit(D_QuitNetGame, true); - SaveGameSettings(&settings, &connect_data); + InitConnectData(&connect_data); + netgame = D_InitNetGame(&connect_data); - if (D_InitNetGame(&connect_data, &settings)) + //! + // @category net + // + // Start the game playing as though in a netgame with a single + // player. This can also be used to play back single player netgame + // demos. + // + + if (M_CheckParm("-solo-net") > 0) { netgame = true; - autostart = true; } - else + + if (netgame) { - D_InitSinglePlayerGame(&settings); + autostart = true; } - LoadGameSettings(&settings, &connect_data); + SaveGameSettings(&settings); + D_StartNetGame(&settings); + LoadGameSettings(&settings); DEH_printf("startskill %i deathmatch: %i startmap: %i startepisode: %i\n", startskill, deathmatch, startmap, startepisode); |