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author | Simon Howard | 2010-02-05 23:08:12 +0000 |
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committer | Simon Howard | 2010-02-05 23:08:12 +0000 |
commit | 677729c658b39f075e563fbc9f5a898641f7de54 (patch) | |
tree | 109bae4ac22fbc6f8a34ba34a4e9fc6a33e75c48 /src/doom | |
parent | 8a77b34e936a3fd752db3bc1113e3d7bd0555440 (diff) | |
parent | b4f2d75b34b6e2b9bbb2fa6449125d3446a93a73 (diff) | |
download | chocolate-doom-677729c658b39f075e563fbc9f5a898641f7de54.tar.gz chocolate-doom-677729c658b39f075e563fbc9f5a898641f7de54.tar.bz2 chocolate-doom-677729c658b39f075e563fbc9f5a898641f7de54.zip |
Merge from trunk.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1845
Diffstat (limited to 'src/doom')
-rw-r--r-- | src/doom/.gitignore | 2 | ||||
-rw-r--r-- | src/doom/g_game.c | 14 | ||||
-rw-r--r-- | src/doom/hu_stuff.c | 30 | ||||
-rw-r--r-- | src/doom/p_map.c | 21 | ||||
-rw-r--r-- | src/doom/p_setup.c | 27 | ||||
-rw-r--r-- | src/doom/p_sight.c | 10 | ||||
-rw-r--r-- | src/doom/st_stuff.c | 18 |
7 files changed, 93 insertions, 29 deletions
diff --git a/src/doom/.gitignore b/src/doom/.gitignore index d7e732ad..973a0073 100644 --- a/src/doom/.gitignore +++ b/src/doom/.gitignore @@ -5,3 +5,5 @@ Makefile.in chocolate-doom chocolate-server *.exe +tags +TAGS diff --git a/src/doom/g_game.c b/src/doom/g_game.c index 35bf4d74..8d0e4503 100644 --- a/src/doom/g_game.c +++ b/src/doom/g_game.c @@ -588,10 +588,20 @@ void G_BuildTiccmd (ticcmd_t* cmd) if (lowres_turn) { - // round angleturn to the nearest 256 boundary + static signed short carry = 0; + signed short desired_angleturn; + + desired_angleturn = cmd->angleturn + carry; + + // round angleturn to the nearest 256 unit boundary // for recording demos with single byte values for turn - cmd->angleturn = (cmd->angleturn + 128) & 0xff00; + cmd->angleturn = (desired_angleturn + 128) & 0xff00; + + // Carry forward the error from the reduced resolution to the + // next tic, so that successive small movements can accumulate. + + carry = desired_angleturn - cmd->angleturn; } } diff --git a/src/doom/hu_stuff.c b/src/doom/hu_stuff.c index a106978e..ca74ce92 100644 --- a/src/doom/hu_stuff.c +++ b/src/doom/hu_stuff.c @@ -52,9 +52,9 @@ // Locally used constants, shortcuts. // #define HU_TITLE (mapnames[(gameepisode-1)*9+gamemap-1]) -#define HU_TITLE2 (mapnames2[gamemap-1]) -#define HU_TITLEP (mapnamesp[gamemap-1]) -#define HU_TITLET (mapnamest[gamemap-1]) +#define HU_TITLE2 (mapnames_commercial[gamemap-1]) +#define HU_TITLEP (mapnames_commercial[gamemap-1 + 32]) +#define HU_TITLET (mapnames_commercial[gamemap-1 + 64]) #define HU_TITLE_CHEX (mapnames[gamemap - 1]) #define HU_TITLEHEIGHT 1 #define HU_TITLEX 0 @@ -171,8 +171,16 @@ char* mapnames[] = // DOOM shareware/registered/retail (Ultimate) names. "NEWLEVEL" }; -char* mapnames2[] = // DOOM 2 map names. +// List of names for levels in commercial IWADs +// (doom2.wad, plutonia.wad, tnt.wad). These are stored in a +// single large array; WADs like pl2.wad have a MAP33, and rely on +// the layout in the Vanilla executable, where it is possible to +// overflow the end of one array into the next. + +char *mapnames_commercial[] = { + // DOOM 2 map names. + HUSTR_1, HUSTR_2, HUSTR_3, @@ -206,12 +214,10 @@ char* mapnames2[] = // DOOM 2 map names. HUSTR_29, HUSTR_30, HUSTR_31, - HUSTR_32 -}; + HUSTR_32, + // Plutonia WAD map names. -char* mapnamesp[] = // Plutonia WAD map names. -{ PHUSTR_1, PHUSTR_2, PHUSTR_3, @@ -245,12 +251,10 @@ char* mapnamesp[] = // Plutonia WAD map names. PHUSTR_29, PHUSTR_30, PHUSTR_31, - PHUSTR_32 -}; - + PHUSTR_32, + + // TNT WAD map names. -char *mapnamest[] = // TNT WAD map names. -{ THUSTR_1, THUSTR_2, THUSTR_3, diff --git a/src/doom/p_map.c b/src/doom/p_map.c index 3f88aabc..925e4398 100644 --- a/src/doom/p_map.c +++ b/src/doom/p_map.c @@ -885,7 +885,17 @@ PTR_AimTraverse (intercept_t* in) dist = FixedMul (attackrange, in->frac); - if (li->frontsector->floorheight != li->backsector->floorheight) + // Return false if there is no back sector. This should never + // be the case if the line is two-sided; however, some WADs + // (eg. ottawau.wad) use this as an "impassible glass" trick + // and rely on Vanilla Doom's (unintentional) support for this. + + if (li->backsector == NULL) + { + return false; + } + + if (li->frontsector->floorheight != li->backsector->floorheight) { slope = FixedDiv (openbottom - shootz , dist); if (slope > bottomslope) @@ -973,7 +983,14 @@ boolean PTR_ShootTraverse (intercept_t* in) dist = FixedMul (attackrange, in->frac); - if (li->frontsector->floorheight != li->backsector->floorheight) + // Check if backsector is NULL. See comment in PTR_AimTraverse. + + if (li->backsector == NULL) + { + goto hitline; + } + + if (li->frontsector->floorheight != li->backsector->floorheight) { slope = FixedDiv (openbottom - shootz , dist); if (slope > aimslope) diff --git a/src/doom/p_setup.c b/src/doom/p_setup.c index 5cf7a628..2a3a8f85 100644 --- a/src/doom/p_setup.c +++ b/src/doom/p_setup.c @@ -167,6 +167,7 @@ void P_LoadSegs (int lump) line_t* ldef; int linedef; int side; + int sidenum; numsegs = W_LumpLength (lump) / sizeof(mapseg_t); segs = Z_Malloc (numsegs*sizeof(seg_t),PU_LEVEL,0); @@ -179,7 +180,7 @@ void P_LoadSegs (int lump) { li->v1 = &vertexes[SHORT(ml->v1)]; li->v2 = &vertexes[SHORT(ml->v2)]; - + li->angle = (SHORT(ml->angle))<<16; li->offset = (SHORT(ml->offset))<<16; linedef = SHORT(ml->linedef); @@ -188,10 +189,28 @@ void P_LoadSegs (int lump) side = SHORT(ml->side); li->sidedef = &sides[ldef->sidenum[side]]; li->frontsector = sides[ldef->sidenum[side]].sector; - if (ldef-> flags & ML_TWOSIDED) - li->backsector = sides[ldef->sidenum[side^1]].sector; - else + + if (ldef-> flags & ML_TWOSIDED) + { + sidenum = ldef->sidenum[side ^ 1]; + + // If the sidenum is out of range, this may be a "glass hack" + // impassible window. Point at side #0 (this may not be + // the correct Vanilla behavior; however, it seems to work for + // OTTAWAU.WAD, which is the one place I've seen this trick + // used). + + if (sidenum < 0 || sidenum >= numsides) + { + sidenum = 0; + } + + li->backsector = sides[sidenum].sector; + } + else + { li->backsector = 0; + } } W_ReleaseLumpNum(lump); diff --git a/src/doom/p_sight.c b/src/doom/p_sight.c index e192567b..79c1bb1d 100644 --- a/src/doom/p_sight.c +++ b/src/doom/p_sight.c @@ -173,7 +173,7 @@ boolean P_CrossSubsector (int num) continue; line->validcount = validcount; - + v1 = line->v1; v2 = line->v2; s1 = P_DivlineSide (v1->x,v1->y, &strace); @@ -194,6 +194,14 @@ boolean P_CrossSubsector (int num) if (s1 == s2) continue; + // Backsector may be NULL if this is an "impassible + // glass" hack line. + + if (line->backsector == NULL) + { + return false; + } + // stop because it is not two sided anyway // might do this after updating validcount? if ( !(line->flags & ML_TWOSIDED) ) diff --git a/src/doom/st_stuff.c b/src/doom/st_stuff.c index e6ef0828..160244ce 100644 --- a/src/doom/st_stuff.c +++ b/src/doom/st_stuff.c @@ -260,9 +260,6 @@ // Height, in lines. #define ST_OUTHEIGHT 1 -#define ST_MAPWIDTH \ - (strlen(mapnames[(gameepisode-1)*9+(gamemap-1)])) - #define ST_MAPTITLEX \ (SCREENWIDTH - ST_MAPWIDTH * ST_CHATFONTWIDTH) @@ -418,10 +415,6 @@ cheatseq_t cheat_clev = CHEAT("idclev", 2); cheatseq_t cheat_mypos = CHEAT("idmypos", 0); -// -extern char* mapnames[]; - - // // STATUS BAR CODE // @@ -985,6 +978,17 @@ void ST_doPaletteStuff(void) else palette = 0; + // In Chex Quest, the player never sees red. Instead, the + // radiation suit palette is used to tint the screen green, + // as though the player is being covered in goo by an + // attacking flemoid. + + if (gameversion == exe_chex + && palette >= STARTREDPALS && palette < STARTREDPALS + NUMREDPALS) + { + palette = RADIATIONPAL; + } + if (palette != st_palette) { st_palette = palette; |