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authorSimon Howard2008-09-06 20:18:50 +0000
committerSimon Howard2008-09-06 20:18:50 +0000
commit90da953b2310151b5a56f3ea78d8528100fd1fa0 (patch)
tree18a06cfd8c3caebb6b73835672bd84d7bc3d5d5c /src/doom
parent439a4b158b47c635100b0006470a7ed1e44e29f3 (diff)
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Remove dependencies of i_video.c on doom/ code.
Subversion-branch: /branches/raven-branch Subversion-revision: 1205
Diffstat (limited to 'src/doom')
-rw-r--r--src/doom/d_main.c30
-rw-r--r--src/doom/doomstat.h3
-rw-r--r--src/doom/g_game.c8
3 files changed, 25 insertions, 16 deletions
diff --git a/src/doom/d_main.c b/src/doom/d_main.c
index 6a6ab57d..a7fed952 100644
--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -107,11 +107,6 @@ boolean fastparm; // checkparm of -fast
boolean singletics = false; // debug flag to cancel adaptiveness
-// If true, game is running as a screensaver
-
-boolean screensaver_mode = false;
-
-
//extern int soundVolume;
//extern int sfxVolume;
//extern int musicVolume;
@@ -340,7 +335,28 @@ void D_Display (void)
} while (!done);
}
+//
+// D_GrabMouseCallback
+//
+// Called to determine whether to grab the mouse pointer
+//
+boolean D_GrabMouseCallback(void)
+{
+ // Drone players don't need mouse focus
+
+ if (drone)
+ return false;
+
+ // when menu is active or game is paused, release the mouse
+
+ if (menuactive || paused)
+ return false;
+
+ // only grab mouse when playing levels (but not demos)
+
+ return (gamestate == GS_LEVEL) && !demoplayback;
+}
//
// D_DoomLoop
@@ -363,6 +379,8 @@ void D_DoomLoop (void)
TryRunTics();
I_InitGraphics ();
+ I_SetGrabMouseCallback(D_GrabMouseCallback);
+ I_SetWindowTitle(gamedescription);
R_ExecuteSetViewSize();
@@ -868,6 +886,8 @@ void D_DoomMain (void)
devparm = M_CheckParm ("-devparm");
+ I_DisplayFPSDots(devparm);
+
//!
// @category net
// @vanilla
diff --git a/src/doom/doomstat.h b/src/doom/doomstat.h
index 4fc174cd..2207fb25 100644
--- a/src/doom/doomstat.h
+++ b/src/doom/doomstat.h
@@ -55,8 +55,6 @@ extern boolean fastparm; // checkparm of -fast
extern boolean devparm; // DEBUG: launched with -devparm
-extern boolean screensaver_mode; // game running as a screensaver?
-
// -----------------------------------------------------
// Game Mode - identify IWAD as shareware, retail etc.
//
@@ -147,7 +145,6 @@ extern boolean paused; // Game Pause?
extern boolean viewactive;
extern boolean nodrawers;
-extern boolean noblit;
extern int viewwindowx;
extern int viewwindowy;
diff --git a/src/doom/g_game.c b/src/doom/g_game.c
index 978f38ee..defcf368 100644
--- a/src/doom/g_game.c
+++ b/src/doom/g_game.c
@@ -122,7 +122,6 @@ boolean usergame; // ok to save / end game
boolean timingdemo; // if true, exit with report on completion
boolean nodrawers; // for comparative timing purposes
-boolean noblit; // for comparative timing purposes
int starttime; // for comparative timing purposes
boolean viewactive;
@@ -2056,13 +2055,6 @@ void G_TimeDemo (char* name)
nodrawers = M_CheckParm ("-nodraw");
- //!
- // @vanilla
- //
- // Disable blitting the screen.
- //
-
- noblit = M_CheckParm ("-noblit");
timingdemo = true;
singletics = true;