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author | Simon Howard | 2006-01-01 23:53:15 +0000 |
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committer | Simon Howard | 2006-01-01 23:53:15 +0000 |
commit | 34c3dd253fa3d56b16c11a5263ffb3378529fc33 (patch) | |
tree | 4b89818d378e447bae0677de62586d467ec62c24 /src/doomdef.h | |
parent | 0caa1149ff6a96e930f4ebce0db45457e0661b2e (diff) | |
download | chocolate-doom-34c3dd253fa3d56b16c11a5263ffb3378529fc33.tar.gz chocolate-doom-34c3dd253fa3d56b16c11a5263ffb3378529fc33.tar.bz2 chocolate-doom-34c3dd253fa3d56b16c11a5263ffb3378529fc33.zip |
Remove GS_WAITINGSTART gamestate. This will be independent of the main
loop to avoid interfering with the main game code too much.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 237
Diffstat (limited to 'src/doomdef.h')
-rw-r--r-- | src/doomdef.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/doomdef.h b/src/doomdef.h index 4f2e51a3..ee599d0a 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: doomdef.h 235 2005-12-30 18:58:22Z fraggle $ +// $Id: doomdef.h 237 2006-01-01 23:53:15Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -132,16 +132,12 @@ typedef enum // The current state of the game: whether we are // playing, gazing at the intermission screen, // the game final animation, or a demo. -// -// fraggle: GS_WAITINGSTART indicates that we are in a netgame, waiting -// for a signal from the server to start the game. typedef enum { GS_LEVEL, GS_INTERMISSION, GS_FINALE, GS_DEMOSCREEN, - GS_WAITINGSTART, } gamestate_t; // @@ -377,6 +373,10 @@ typedef enum //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.10 2006/01/01 23:53:15 fraggle +// Remove GS_WAITINGSTART gamestate. This will be independent of the main +// loop to avoid interfering with the main game code too much. +// // Revision 1.9 2005/12/30 18:58:22 fraggle // Fix client code to correctly send reply to server on connection. // Add "waiting screen" while waiting for the game to start. |