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authorSimon Howard2006-02-23 19:12:02 +0000
committerSimon Howard2006-02-23 19:12:02 +0000
commit1b4411d96923b16575aeef36c9a4d3c2aea0d64d (patch)
tree833634c51f5c528822a8107f48e8d85f67c9379e /src/doomstat.h
parent19b8c7428afd6a42485a76bdf938e686e8450543 (diff)
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Add lowres_turn to indicate whether we generate angleturns which are
8-bit as opposed to 16-bit. This is used when recording demos without -longtics enabled. Sync this option between clients in a netgame, so that if one player is recording a Vanilla demo, all clients record in lowres. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 378
Diffstat (limited to 'src/doomstat.h')
-rw-r--r--src/doomstat.h14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/doomstat.h b/src/doomstat.h
index 41925618..969fcd1d 100644
--- a/src/doomstat.h
+++ b/src/doomstat.h
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: doomstat.h 374 2006-02-19 13:42:27Z fraggle $
+// $Id: doomstat.h 378 2006-02-23 19:12:02Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -187,6 +187,11 @@ extern boolean usergame;
extern boolean demoplayback;
extern boolean demorecording;
+// Round angleturn in ticcmds to the nearest 256. This is used when
+// recording Vanilla demos in netgames.
+
+extern boolean lowres_turn;
+
// Quit after playing a demo from cmdline.
extern boolean singledemo;
@@ -296,6 +301,13 @@ extern int ticdup;
//-----------------------------------------------------------------------------
//
// $Log$
+// Revision 1.11 2006/02/23 19:12:01 fraggle
+// Add lowres_turn to indicate whether we generate angleturns which are
+// 8-bit as opposed to 16-bit. This is used when recording demos without
+// -longtics enabled. Sync this option between clients in a netgame, so
+// that if one player is recording a Vanilla demo, all clients record
+// in lowres.
+//
// Revision 1.10 2006/02/19 13:42:27 fraggle
// Move tic number expansion code to common code. Parse game data packets
// received from the server.