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authorSimon Howard2006-09-01 20:45:45 +0000
committerSimon Howard2006-09-01 20:45:45 +0000
commit99f836fcb772f4720066975d79909719b03398c8 (patch)
treeb1b247c31700d20cc0b936b07c9815f2c83bfa47 /src/doomstat.h
parenta64aec204b31884506af334bca9984c1183b442a (diff)
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Sync the -loadgame parameter across all clients connected to a server.
Loading/saving multiplayer games should all work now. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 593
Diffstat (limited to 'src/doomstat.h')
-rw-r--r--src/doomstat.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/doomstat.h b/src/doomstat.h
index 0632d416..2b41b36e 100644
--- a/src/doomstat.h
+++ b/src/doomstat.h
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: doomstat.h 531 2006-05-25 22:39:57Z fraggle $
+// $Id: doomstat.h 593 2006-09-01 20:45:45Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -79,6 +79,11 @@ extern skill_t startskill;
extern int startepisode;
extern int startmap;
+// Savegame slot to load on startup. This is the value provided to
+// the -loadgame option. If this has not been provided, this is -1.
+
+extern int startloadgame;
+
extern boolean autostart;
// Selected by user.