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authorSimon Howard2008-09-06 18:32:11 +0000
committerSimon Howard2008-09-06 18:32:11 +0000
commitc137d2ad74b9b46c93411ce7fcae6d7041777d07 (patch)
treeed464f3631abd86553e9b0f28359013c60f12723 /src/doomstat.h
parent8cca9182aef2badfe25cdfe19451903c4016eec0 (diff)
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Move doom-specific files to a separate directory.
Subversion-branch: /branches/raven-branch Subversion-revision: 1201
Diffstat (limited to 'src/doomstat.h')
-rw-r--r--src/doomstat.h300
1 files changed, 0 insertions, 300 deletions
diff --git a/src/doomstat.h b/src/doomstat.h
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-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2005 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-// DESCRIPTION:
-// All the global variables that store the internal state.
-// Theoretically speaking, the internal state of the engine
-// should be found by looking at the variables collected
-// here, and every relevant module will have to include
-// this header file.
-// In practice, things are a bit messy.
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __D_STATE__
-#define __D_STATE__
-
-// We need globally shared data structures,
-// for defining the global state variables.
-#include "doomdata.h"
-#include "d_net.h"
-
-// We need the playr data structure as well.
-#include "d_player.h"
-
-
-
-
-
-// ------------------------
-// Command line parameters.
-//
-extern boolean nomonsters; // checkparm of -nomonsters
-extern boolean respawnparm; // checkparm of -respawn
-extern boolean fastparm; // checkparm of -fast
-
-extern boolean devparm; // DEBUG: launched with -devparm
-
-
-extern boolean screensaver_mode; // game running as a screensaver?
-
-// -----------------------------------------------------
-// Game Mode - identify IWAD as shareware, retail etc.
-//
-extern GameMode_t gamemode;
-extern GameMission_t gamemission;
-extern GameVersion_t gameversion;
-extern char *gamedescription;
-
-// Set if homebrew PWAD stuff has been added.
-extern boolean modifiedgame;
-
-
-// -------------------------------------------
-// Selected skill type, map etc.
-//
-
-// Defaults for menu, methinks.
-extern skill_t startskill;
-extern int startepisode;
-extern int startmap;
-
-// Savegame slot to load on startup. This is the value provided to
-// the -loadgame option. If this has not been provided, this is -1.
-
-extern int startloadgame;
-
-extern boolean autostart;
-
-// Selected by user.
-extern skill_t gameskill;
-extern int gameepisode;
-extern int gamemap;
-
-// If non-zero, exit the level after this number of minutes
-extern int timelimit;
-
-// vertical movement from mouse/joystick disabled
-extern int novert;
-
-// Nightmare mode flag, single player.
-extern boolean respawnmonsters;
-
-// Netgame? Only true if >1 player.
-extern boolean netgame;
-
-// Flag: true only if started as net deathmatch.
-// An enum might handle altdeath/cooperative better.
-extern boolean deathmatch;
-
-// -------------------------
-// Internal parameters for sound rendering.
-// These have been taken from the DOS version,
-// but are not (yet) supported with Linux
-// (e.g. no sound volume adjustment with menu.
-
-// From m_menu.c:
-// Sound FX volume has default, 0 - 15
-// Music volume has default, 0 - 15
-// These are multiplied by 8.
-extern int sfxVolume;
-extern int musicVolume;
-
-// Current music/sfx card - index useless
-// w/o a reference LUT in a sound module.
-// Ideally, this would use indices found
-// in: /usr/include/linux/soundcard.h
-extern int snd_MusicDevice;
-extern int snd_SfxDevice;
-// Config file? Same disclaimer as above.
-extern int snd_DesiredMusicDevice;
-extern int snd_DesiredSfxDevice;
-
-
-// -------------------------
-// Status flags for refresh.
-//
-
-// Depending on view size - no status bar?
-// Note that there is no way to disable the
-// status bar explicitely.
-extern boolean statusbaractive;
-
-extern boolean automapactive; // In AutoMap mode?
-extern boolean menuactive; // Menu overlayed?
-extern boolean paused; // Game Pause?
-
-
-extern boolean viewactive;
-
-extern boolean nodrawers;
-extern boolean noblit;
-
-extern int viewwindowx;
-extern int viewwindowy;
-extern int viewheight;
-extern int viewwidth;
-extern int scaledviewwidth;
-
-extern boolean testcontrols;
-
-
-
-
-// This one is related to the 3-screen display mode.
-// ANG90 = left side, ANG270 = right
-extern int viewangleoffset;
-
-// Player taking events, and displaying.
-extern int consoleplayer;
-extern int displayplayer;
-
-
-// -------------------------------------
-// Scores, rating.
-// Statistics on a given map, for intermission.
-//
-extern int totalkills;
-extern int totalitems;
-extern int totalsecret;
-
-// Timer, for scores.
-extern int levelstarttic; // gametic at level start
-extern int leveltime; // tics in game play for par
-
-
-
-// --------------------------------------
-// DEMO playback/recording related stuff.
-// No demo, there is a human player in charge?
-// Disable save/end game?
-extern boolean usergame;
-
-//?
-extern boolean demoplayback;
-extern boolean demorecording;
-
-// Round angleturn in ticcmds to the nearest 256. This is used when
-// recording Vanilla demos in netgames.
-
-extern boolean lowres_turn;
-
-// Quit after playing a demo from cmdline.
-extern boolean singledemo;
-
-
-
-
-//?
-extern gamestate_t gamestate;
-
-
-
-
-
-
-//-----------------------------
-// Internal parameters, fixed.
-// These are set by the engine, and not changed
-// according to user inputs. Partly load from
-// WAD, partly set at startup time.
-
-
-
-extern int gametic;
-
-
-// Bookkeeping on players - state.
-extern player_t players[MAXPLAYERS];
-
-// Alive? Disconnected?
-extern boolean playeringame[MAXPLAYERS];
-
-
-// Player spawn spots for deathmatch.
-#define MAX_DM_STARTS 10
-extern mapthing_t deathmatchstarts[MAX_DM_STARTS];
-extern mapthing_t* deathmatch_p;
-
-// Player spawn spots.
-extern mapthing_t playerstarts[MAXPLAYERS];
-
-// Intermission stats.
-// Parameters for world map / intermission.
-extern wbstartstruct_t wminfo;
-
-
-// LUT of ammunition limits for each kind.
-// This doubles with BackPack powerup item.
-extern int maxammo[NUMAMMO];
-
-
-
-
-
-//-----------------------------------------
-// Internal parameters, used for engine.
-//
-
-// File handling stuff.
-extern char * savegamedir;
-extern char basedefault[1024];
-extern FILE* debugfile;
-
-// if true, load all graphics at level load
-extern boolean precache;
-
-
-// wipegamestate can be set to -1
-// to force a wipe on the next draw
-extern gamestate_t wipegamestate;
-
-extern int mouseSensitivity;
-//?
-// debug flag to cancel adaptiveness
-extern boolean singletics;
-
-extern int bodyqueslot;
-
-
-
-// Needed to store the number of the dummy sky flat.
-// Used for rendering,
-// as well as tracking projectiles etc.
-extern int skyflatnum;
-
-
-
-// Netgame stuff (buffers and pointers, i.e. indices).
-
-
-extern int rndindex;
-
-extern int maketic;
-extern int nettics[MAXPLAYERS];
-
-extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
-extern int ticdup;
-
-
-
-#endif