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authorSimon Howard2005-10-23 18:39:45 +0000
committerSimon Howard2005-10-23 18:39:45 +0000
commitf12587122d8e22cac6a02cd9788a792a02301f28 (patch)
treee75d5b92a3c52bfb03c5877751ad283a04eb046a /src/doomstat.h
parent3cd87afdf465b3ecb3d9711161d3c40564b4583f (diff)
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Reproduce the behavior when playing a sound at a sample rate which
is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2: however, it does not fix the playing of sounds, only silence them. I tested Vanilla Doom and this is how it behaves when it receives sound effects with odd sample rates. The bug here is actually in the Scientist 2 WAD, which has sound effects that have the wrong sample rate. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 221
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