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authorSimon Howard2006-01-01 23:53:15 +0000
committerSimon Howard2006-01-01 23:53:15 +0000
commit34c3dd253fa3d56b16c11a5263ffb3378529fc33 (patch)
tree4b89818d378e447bae0677de62586d467ec62c24 /src/g_game.c
parent0caa1149ff6a96e930f4ebce0db45457e0661b2e (diff)
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Remove GS_WAITINGSTART gamestate. This will be independent of the main
loop to avoid interfering with the main game code too much. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 237
Diffstat (limited to 'src/g_game.c')
-rw-r--r--src/g_game.c18
1 files changed, 6 insertions, 12 deletions
diff --git a/src/g_game.c b/src/g_game.c
index de4770fb..001cb19e 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: g_game.c 235 2005-12-30 18:58:22Z fraggle $
+// $Id: g_game.c 237 2006-01-01 23:53:15Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,10 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.18 2006/01/01 23:53:15 fraggle
+// Remove GS_WAITINGSTART gamestate. This will be independent of the main
+// loop to avoid interfering with the main game code too much.
+//
// Revision 1.17 2005/12/30 18:58:22 fraggle
// Fix client code to correctly send reply to server on connection.
// Add "waiting screen" while waiting for the game to start.
@@ -94,7 +98,7 @@
static const char
-rcsid[] = "$Id: g_game.c 235 2005-12-30 18:58:22Z fraggle $";
+rcsid[] = "$Id: g_game.c 237 2006-01-01 23:53:15Z fraggle $";
#include <string.h>
#include <stdlib.h>
@@ -647,13 +651,6 @@ boolean G_Responder (event_t* ev)
return false;
}
- // waiting for a network game to start
-
- if (gamestate == GS_WAITINGSTART)
- {
- return NET_Responder(ev);
- }
-
if (gamestate == GS_LEVEL)
{
#if 0
@@ -866,9 +863,6 @@ void G_Ticker (void)
case GS_DEMOSCREEN:
D_PageTicker ();
break;
-
- case GS_WAITINGSTART:
- break;
}
}