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author | Simon Howard | 2006-10-25 20:04:58 +0000 |
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committer | Simon Howard | 2006-10-25 20:04:58 +0000 |
commit | 5ce7f5cd613bb96baddc97cb38ad2ee074b0b87c (patch) | |
tree | 96a0560dd5fc776d424f32e6ecde2bc133aea7c4 /src/g_game.c | |
parent | 33304ee6ff09806002181e6b739e2a4859be1ade (diff) | |
download | chocolate-doom-5ce7f5cd613bb96baddc97cb38ad2ee074b0b87c.tar.gz chocolate-doom-5ce7f5cd613bb96baddc97cb38ad2ee074b0b87c.tar.bz2 chocolate-doom-5ce7f5cd613bb96baddc97cb38ad2ee074b0b87c.zip |
"Always run" trick should only be when joyb_speed >= 10. Use 29 as the
ideal value in setup as this works in Original, Ultimate and Final Doom,
Heretic, Hexen and Strife. Thanks to Janizdreg for this.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 739
Diffstat (limited to 'src/g_game.c')
-rw-r--r-- | src/g_game.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/g_game.c b/src/g_game.c index 6a46980a..971b7855 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -392,7 +392,7 @@ void G_BuildTiccmd (ticcmd_t* cmd) // allowed an autorun effect speed = key_speed >= NUMKEYS - || joybspeed >= 4 + || joybspeed >= 10 || gamekeydown[key_speed] || joybuttons[joybspeed]; |