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authorSimon Howard2007-07-30 02:03:23 +0000
committerSimon Howard2007-07-30 02:03:23 +0000
commit5f4628dcc6400e64f62ad7c3afaac2046f8b1e9a (patch)
tree2850e354d99a4075d97fbfa65281af53f4822a73 /src/g_game.c
parentbc3ed56fcb57da03b3bba4d7a4591535e0e3d44a (diff)
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Set timedemo start time when demo playback begins, not when the level
begins. Using the level start time causes problems when timing multi-level demos. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 942
Diffstat (limited to 'src/g_game.c')
-rw-r--r--src/g_game.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/g_game.c b/src/g_game.c
index 5a1f2891..8a07bab9 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -673,7 +673,6 @@ void G_DoLoadLevel (void)
P_SetupLevel (gameepisode, gamemap, 0, gameskill);
displayplayer = consoleplayer; // view the guy you are playing
- starttime = I_GetTime ();
gameaction = ga_nothing;
Z_CheckHeap ();
@@ -1974,6 +1973,7 @@ void G_DoPlayDemo (void)
precache = false;
G_InitNew (skill, episode, map);
precache = true;
+ starttime = I_GetTime ();
usergame = false;
demoplayback = true;