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authorSimon Howard2006-02-19 13:42:27 +0000
committerSimon Howard2006-02-19 13:42:27 +0000
commitbef7af18c671dbe1ff4d822206a15f4bcab56e67 (patch)
treee69f9be3eae2200d20cd207b42cae153b94f884f /src/g_game.c
parent76d69779c9bcebec6a2188d6b9e2483240e26a8a (diff)
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Move tic number expansion code to common code. Parse game data packets
received from the server. Strip down d_net.[ch] to work through the new networking code. Remove game sync code. Remove i_net.[ch] as it is no longer needed. Working networking! Subversion-branch: /trunk/chocolate-doom Subversion-revision: 374
Diffstat (limited to 'src/g_game.c')
-rw-r--r--src/g_game.c14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/g_game.c b/src/g_game.c
index 004e555f..647226ab 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: g_game.c 367 2006-02-15 12:57:58Z fraggle $
+// $Id: g_game.c 374 2006-02-19 13:42:27Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,14 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.25 2006/02/19 13:42:27 fraggle
+// Move tic number expansion code to common code. Parse game data packets
+// received from the server.
+// Strip down d_net.[ch] to work through the new networking code. Remove
+// game sync code.
+// Remove i_net.[ch] as it is no longer needed.
+// Working networking!
+//
// Revision 1.24 2006/02/15 12:57:58 fraggle
// Remove the savegame buffer entirely. Keep the old savegame size limit
// bug add a "vanilla_savegame_limit" config file option which allows
@@ -119,7 +127,7 @@
static const char
-rcsid[] = "$Id: g_game.c 367 2006-02-15 12:57:58Z fraggle $";
+rcsid[] = "$Id: g_game.c 374 2006-02-19 13:42:27Z fraggle $";
#include <string.h>
#include <stdlib.h>
@@ -824,12 +832,14 @@ void G_Ticker (void)
if (netgame && !netdemo && !(gametic%ticdup) )
{
+ /*
if (gametic > BACKUPTICS
&& consistancy[i][buf] != cmd->consistancy)
{
I_Error ("consistency failure (%i should be %i)",
cmd->consistancy, consistancy[i][buf]);
}
+ */
if (players[i].mo)
consistancy[i][buf] = players[i].mo->x;
else