diff options
author | Simon Howard | 2010-05-03 17:21:16 +0000 |
---|---|---|
committer | Simon Howard | 2010-05-03 17:21:16 +0000 |
commit | e9c6289014661d06275e8d378dbcecfb16b15fa8 (patch) | |
tree | 1fbcf8435b48e6887f834d9c667b3bbf67b75fb5 /src/heretic/g_game.c | |
parent | 4767ddccafca1a1c50bc097284df1328d478882a (diff) | |
download | chocolate-doom-e9c6289014661d06275e8d378dbcecfb16b15fa8.tar.gz chocolate-doom-e9c6289014661d06275e8d378dbcecfb16b15fa8.tar.bz2 chocolate-doom-e9c6289014661d06275e8d378dbcecfb16b15fa8.zip |
Use dehacked printf functions in Heretic code where appropriate.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1932
Diffstat (limited to 'src/heretic/g_game.c')
-rw-r--r-- | src/heretic/g_game.c | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/heretic/g_game.c b/src/heretic/g_game.c index 211d0b67..b37f95e0 100644 --- a/src/heretic/g_game.c +++ b/src/heretic/g_game.c @@ -863,12 +863,16 @@ void G_Ticker(void) { if (netgame) { - strcpy(savedescription, DEH_String("NET GAME")); + strncpy(savedescription, DEH_String("NET GAME"), + sizeof(savedescription)); } else { - strcpy(savedescription, DEH_String("SAVE GAME")); + strncpy(savedescription, DEH_String("SAVE GAME"), + sizeof(savedescription)); } + + savedescription[sizeof(savedescription) - 1] = '\0'; } savegameslot = (players[i].cmd. @@ -1321,7 +1325,9 @@ void G_DoLoadGame(void) save_p = savebuffer + SAVESTRINGSIZE; // Skip the description field memset(vcheck, 0, sizeof(vcheck)); - sprintf(vcheck, DEH_String("version %i"), HERETIC_VERSION); + + DEH_snprintf(vcheck, VERSIONSIZE, "version %i", HERETIC_VERSION); + if (strcmp((char *) save_p, vcheck) != 0) { // Bad version return; @@ -1695,7 +1701,7 @@ void G_DoSaveGame(void) SV_Open(name); SV_Write(description, SAVESTRINGSIZE); memset(verString, 0, sizeof(verString)); - sprintf(verString, DEH_String("version %i"), HERETIC_VERSION); + DEH_snprintf(verString, VERSIONSIZE, "version %i", HERETIC_VERSION); SV_Write(verString, VERSIONSIZE); SV_WriteByte(gameskill); SV_WriteByte(gameepisode); |