diff options
author | Simon Howard | 2008-09-17 19:10:54 +0000 |
---|---|---|
committer | Simon Howard | 2008-09-17 19:10:54 +0000 |
commit | 47c0b5207ed5bc077f1d9d59f94c12c522f2a0b9 (patch) | |
tree | 8907a0b55c3a1cb2998c4a69793279925f420d30 /src/heretic/i_header.h | |
parent | 1a9f364f3fe08bc769b66f162edec4f1bdf22345 (diff) | |
download | chocolate-doom-47c0b5207ed5bc077f1d9d59f94c12c522f2a0b9.tar.gz chocolate-doom-47c0b5207ed5bc077f1d9d59f94c12c522f2a0b9.tar.bz2 chocolate-doom-47c0b5207ed5bc077f1d9d59f94c12c522f2a0b9.zip |
Split sound code out of Heretic's i_ibm.c into s_sound.c. Rename
soundst.h to s_sound.h to fit. Reformat sounds.c files to declare sounds
through macros and harmonise on the common sfxinfo_t. Fix up Heretic
sound code to use common sound API.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1236
Diffstat (limited to 'src/heretic/i_header.h')
-rw-r--r-- | src/heretic/i_header.h | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/src/heretic/i_header.h b/src/heretic/i_header.h deleted file mode 100644 index 2cf6af46..00000000 --- a/src/heretic/i_header.h +++ /dev/null @@ -1,99 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright(C) 1993-1996 Id Software, Inc. -// Copyright(C) 1993-2008 Raven Software -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -// -//----------------------------------------------------------------------------- -#ifndef __I_HEADER_H__ -#define __I_HEADER_H__ - -#include "doomdef.h" - -//-------- -//SOUND IO -//-------- -#define FREQ_LOW 0x40 -#define FREQ_NORM 0x80 -#define FREQ_HIGH 0xff - -void I_SetMasterVolume(int volume); - -void I_TurnOffSfx(void); -void I_TurnOnSfx(void); -void I_TurnOffMusic(void); -void I_TurnOnMusic(void); - -// MUSIC I/O -// - -int I_RegisterSong(void *songdata); -// called by anything that wants to register a song lump with the sound lib -// calls Paul's function of the similar name to register music only. -// note that the song data is the same for any sound card and is paul's -// MUS format. Returns a handle which will be passed to all other music -// functions. - -void I_UnregisterSong(int handle); -// called by anything which is finished with a song and no longer needs -// the sound library to be aware of it. All songs should be stopped -// before calling this, but it will double check and stop it if necessary. - -void I_LoopSong(int handle); -// called by anything that wishes to start music. -// plays a song, and when the song is done, starts playing it again in -// an endless loop. the start is faded in over three seconds. - -void I_FadeOutSong(int handle, int fotime); -// called by anything that wishes to stop music. -// fades out the song over <fotime> milliseconds. - -void I_StopSong(int handle); -// called by anything that wishes to stop music. -// stops a song abruptly. - -// SFX I/O -// - -void *I_GetSoundEffect(char *soundname); -// called by routines which wish to play a sound effect at some later -// time. Pass it the lump name of a sound effect WITHOUT the sfx -// prefix. This means the maximum name length is 7 letters/digits. -// The prefixes for different sound cards are 'S','M','A', and 'P'. -// They refer to the card type. The routine will cache in the -// appropriate sound effect when it is played. - -void I_UngetSoundEffect(void *soundset); -// called by routines which wish to no longer use the sounds at all -// frees up the associated structure. It stops any currently playing -// sound effects. - -void I_StartSound(channel_t * c, int vol, int sep, int pitch, int priority); -// Starts a sound in a particular sound channel - -void I_UpdateSoundParams(channel_t * c, int vol, int sep, int pitch); -// Updates the volume, separation, and pitch of a sound channel - -void I_StopSound(channel_t * c); -// Stops a sound channel - -int I_SoundIsPlaying(channel_t * c); -// called by S_*()'s to see if a channel is still playing. Returns 0 -// if no longer playing, 1 if playing. - -#endif |