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authorSimon Howard2008-09-17 19:10:54 +0000
committerSimon Howard2008-09-17 19:10:54 +0000
commit47c0b5207ed5bc077f1d9d59f94c12c522f2a0b9 (patch)
tree8907a0b55c3a1cb2998c4a69793279925f420d30 /src/heretic/i_sound.h
parent1a9f364f3fe08bc769b66f162edec4f1bdf22345 (diff)
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Split sound code out of Heretic's i_ibm.c into s_sound.c. Rename
soundst.h to s_sound.h to fit. Reformat sounds.c files to declare sounds through macros and harmonise on the common sfxinfo_t. Fix up Heretic sound code to use common sound API. Subversion-branch: /branches/raven-branch Subversion-revision: 1236
Diffstat (limited to 'src/heretic/i_sound.h')
-rw-r--r--src/heretic/i_sound.h45
1 files changed, 0 insertions, 45 deletions
diff --git a/src/heretic/i_sound.h b/src/heretic/i_sound.h
deleted file mode 100644
index efe3dadf..00000000
--- a/src/heretic/i_sound.h
+++ /dev/null
@@ -1,45 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 1993-2008 Raven Software
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-//-----------------------------------------------------------------------------
-#ifndef __SOUND__
-#define __SOUND__
-
-#define SND_TICRATE 140 // tic rate for updating sound
-#define SND_MAXSONGS 40 // max number of songs in game
-#define SND_SAMPLERATE 11025 // sample rate of sound effects
-
-typedef enum
-{
- snd_none,
- snd_PC,
- snd_Adlib,
- snd_SB,
- snd_PAS,
- snd_GUS,
- snd_MPU,
- snd_MPU2,
- snd_MPU3,
- snd_AWE,
- NUM_SCARDS
-} cardenum_t;
-
-#endif