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authorSimon Howard2008-09-04 23:15:36 +0000
committerSimon Howard2008-09-04 23:15:36 +0000
commit0df2cb80cf03d7259746834220d209b306a8c503 (patch)
treefdc5037429c91dcbc8207c3e75fc787ef96e207a /src/heretic/in_lude.c
parent6a294daa7859eaf0250aa4a77484dd11550e5c5e (diff)
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Add GPLed Heretic/Hexen source.
Subversion-branch: /branches/raven-branch Subversion-revision: 1195
Diffstat (limited to 'src/heretic/in_lude.c')
-rw-r--r--src/heretic/in_lude.c1007
1 files changed, 1007 insertions, 0 deletions
diff --git a/src/heretic/in_lude.c b/src/heretic/in_lude.c
new file mode 100644
index 00000000..bdf7fa6e
--- /dev/null
+++ b/src/heretic/in_lude.c
@@ -0,0 +1,1007 @@
+/*
+========================
+=
+= IN_lude.c
+=
+========================
+*/
+
+#include "DoomDef.h"
+#include "soundst.h"
+
+typedef enum
+{
+ SINGLE,
+ COOPERATIVE,
+ DEATHMATCH
+} gametype_t;
+
+// Public functions
+
+void IN_Start(void);
+void IN_Ticker(void);
+void IN_Drawer(void);
+
+boolean intermission;
+
+// Private functions
+
+void IN_WaitStop(void);
+void IN_Stop(void);
+void IN_LoadPics(void);
+void IN_UnloadPics(void);
+void IN_CheckForSkip(void);
+void IN_InitStats(void);
+void IN_InitDeathmatchStats(void);
+void IN_InitNetgameStats(void);
+void IN_DrawOldLevel(void);
+void IN_DrawYAH(void);
+void IN_DrawStatBack(void);
+void IN_DrawSingleStats(void);
+void IN_DrawCoopStats(void);
+void IN_DrawDMStats(void);
+void IN_DrawNumber(int val, int x, int y, int digits);
+void IN_DrawTime(int x, int y, int h, int m, int s);
+void IN_DrTextB(char *text, int x, int y);
+
+static boolean skipintermission;
+static int interstate = 0;
+static int intertime = -1;
+static int oldintertime = 0;
+static gametype_t gametype;
+
+static int cnt;
+
+static int time;
+static int hours;
+static int minutes;
+static int seconds;
+
+static int slaughterboy; // in DM, the player with the most kills
+
+static int killPercent[MAXPLAYERS];
+static int bonusPercent[MAXPLAYERS];
+static int secretPercent[MAXPLAYERS];
+
+static patch_t *patchINTERPIC;
+static patch_t *patchBEENTHERE;
+static patch_t *patchGOINGTHERE;
+static patch_t *FontBNumbers[10];
+static patch_t *FontBNegative;
+static patch_t *FontBSlash;
+static patch_t *FontBPercent;
+
+static int FontBLump;
+static int FontBLumpBase;
+static int patchFaceOkayBase;
+static int patchFaceDeadBase;
+
+static signed int totalFrags[MAXPLAYERS];
+static fixed_t dSlideX[MAXPLAYERS];
+static fixed_t dSlideY[MAXPLAYERS];
+
+static char *KillersText[] = { "K", "I", "L", "L", "E", "R", "S" };
+
+extern char *LevelNames[];
+
+typedef struct
+{
+ int x;
+ int y;
+} yahpt_t;
+
+static yahpt_t YAHspot[3][9] =
+{
+ {
+ { 172, 78 },
+ { 86, 90 },
+ { 73, 66 },
+ { 159, 95 },
+ { 148, 126 },
+ { 132, 54 },
+ { 131, 74 },
+ { 208, 138 },
+ { 52, 101 }
+ },
+ {
+ { 218, 57 },
+ { 137, 81 },
+ { 155, 124 },
+ { 171, 68 },
+ { 250, 86 },
+ { 136, 98 },
+ { 203, 90 },
+ { 220, 140 },
+ { 279, 106 }
+ },
+ {
+ { 86, 99 },
+ { 124, 103 },
+ { 154, 79 },
+ { 202, 83 },
+ { 178, 59 },
+ { 142, 58 },
+ { 219, 66 },
+ { 247, 57 },
+ { 107, 80 }
+ }
+};
+
+//========================================================================
+//
+// IN_Start
+//
+//========================================================================
+
+extern void AM_Stop (void);
+
+void IN_Start(void)
+{
+ I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
+ IN_LoadPics();
+ IN_InitStats();
+ intermission = true;
+ interstate = -1;
+ skipintermission = false;
+ intertime = 0;
+ oldintertime = 0;
+ AM_Stop();
+ S_StartSong(mus_intr, true);
+}
+
+//========================================================================
+//
+// IN_WaitStop
+//
+//========================================================================
+
+void IN_WaitStop(void)
+{
+ if(!--cnt)
+ {
+ IN_Stop();
+ G_WorldDone();
+ }
+}
+
+//========================================================================
+//
+// IN_Stop
+//
+//========================================================================
+
+void IN_Stop(void)
+{
+ intermission = false;
+ IN_UnloadPics();
+ SB_state = -1;
+ BorderNeedRefresh = true;
+}
+
+//========================================================================
+//
+// IN_InitStats
+//
+// Initializes the stats for single player mode
+//========================================================================
+
+void IN_InitStats(void)
+{
+ int i;
+ int j;
+ signed int slaughterfrags;
+ int posnum;
+ int slaughtercount;
+ int playercount;
+
+
+ if(!netgame)
+ {
+ gametype = SINGLE;
+ time = leveltime/35;
+ hours = time/3600;
+ time -= hours*3600;
+ minutes = time/60;
+ time -= minutes*60;
+ seconds = time;
+ }
+ else if(netgame && !deathmatch)
+ {
+ gametype = COOPERATIVE;
+ memset(killPercent, 0, MAXPLAYERS*sizeof(int));
+ memset(bonusPercent, 0, MAXPLAYERS*sizeof(int));
+ memset(secretPercent, 0, MAXPLAYERS*sizeof(int));
+ for(i=0; i<MAXPLAYERS; i++)
+ {
+ if(playeringame[i])
+ {
+ if(totalkills)
+ {
+ killPercent[i] = players[i].killcount*100/totalkills;
+ }
+ if(totalitems)
+ {
+ bonusPercent[i] = players[i].itemcount*100/totalitems;
+ }
+ if(totalsecret)
+ {
+ secretPercent[i] = players[i].secretcount*100/totalsecret;
+ }
+ }
+ }
+ }
+ else
+ {
+ gametype = DEATHMATCH;
+ slaughterboy = 0;
+ slaughterfrags = -9999;
+ posnum = 0;
+ playercount = 0;
+ slaughtercount = 0;
+ for(i=0; i<MAXPLAYERS; i++)
+ {
+ totalFrags[i] = 0;
+ if(playeringame[i])
+ {
+ playercount++;
+ for(j=0; j<MAXPLAYERS; j++)
+ {
+ if(playeringame[j])
+ {
+ totalFrags[i] += players[i].frags[j];
+ }
+ }
+ dSlideX[i] = (43*posnum*FRACUNIT)/20;
+ dSlideY[i] = (36*posnum*FRACUNIT)/20;
+ posnum++;
+ }
+ if(totalFrags[i] > slaughterfrags)
+ {
+ slaughterboy = 1<<i;
+ slaughterfrags = totalFrags[i];
+ slaughtercount = 1;
+ }
+ else if(totalFrags[i] == slaughterfrags)
+ {
+ slaughterboy |= 1<<i;
+ slaughtercount++;
+ }
+ }
+ if(playercount == slaughtercount)
+ { // don't do the slaughter stuff if everyone is equal
+ slaughterboy = 0;
+ }
+ }
+}
+
+//========================================================================
+//
+// IN_LoadPics
+//
+//========================================================================
+
+void IN_LoadPics(void)
+{
+ int i;
+
+ switch(gameepisode)
+ {
+ case 1:
+ patchINTERPIC = W_CacheLumpName("MAPE1", PU_STATIC);
+ break;
+ case 2:
+ patchINTERPIC = W_CacheLumpName("MAPE2", PU_STATIC);
+ break;
+ case 3:
+ patchINTERPIC = W_CacheLumpName("MAPE3", PU_STATIC);
+ break;
+ default:
+ break;
+ }
+ patchBEENTHERE = W_CacheLumpName("IN_X", PU_STATIC);
+ patchGOINGTHERE = W_CacheLumpName("IN_YAH", PU_STATIC);
+ FontBLumpBase = W_GetNumForName("FONTB16");
+ for(i=0; i<10; i++)
+ {
+ FontBNumbers[i] = W_CacheLumpNum(FontBLumpBase+i, PU_STATIC);
+ }
+ FontBLump = W_GetNumForName("FONTB_S")+1;
+ FontBNegative = W_CacheLumpName("FONTB13", PU_STATIC);
+
+ FontBSlash = W_CacheLumpName("FONTB15", PU_STATIC);
+ FontBPercent = W_CacheLumpName("FONTB05", PU_STATIC);
+ patchFaceOkayBase = W_GetNumForName("FACEA0");
+ patchFaceDeadBase = W_GetNumForName("FACEB0");
+}
+
+//========================================================================
+//
+// IN_UnloadPics
+//
+//========================================================================
+
+void IN_UnloadPics(void)
+{
+ int i;
+
+ if(patchINTERPIC)
+ {
+ Z_ChangeTag(patchINTERPIC, PU_CACHE);
+ }
+ Z_ChangeTag(patchBEENTHERE, PU_CACHE);
+ Z_ChangeTag(patchGOINGTHERE, PU_CACHE);
+ for(i=0; i<10; i++)
+ {
+ Z_ChangeTag(FontBNumbers[i], PU_CACHE);
+ }
+ Z_ChangeTag(FontBNegative, PU_CACHE);
+ Z_ChangeTag(FontBSlash, PU_CACHE);
+ Z_ChangeTag(FontBPercent, PU_CACHE);
+}
+
+//========================================================================
+//
+// IN_Ticker
+//
+//========================================================================
+
+void IN_Ticker(void)
+{
+ if(!intermission)
+ {
+ return;
+ }
+ if(interstate == 3)
+ {
+ IN_WaitStop();
+ return;
+ }
+ IN_CheckForSkip();
+ intertime++;
+ if(oldintertime < intertime)
+ {
+ interstate++;
+ if(gameepisode > 3 && interstate >= 1)
+ { // Extended Wad levels: skip directly to the next level
+ interstate = 3;
+ }
+ switch(interstate)
+ {
+ case 0:
+ oldintertime = intertime+300;
+ if(gameepisode > 3)
+ {
+ oldintertime = intertime+1200;
+ }
+ break;
+ case 1:
+ oldintertime = intertime+200;
+ break;
+ case 2:
+ oldintertime = MAXINT;
+ break;
+ case 3:
+ cnt = 10;
+ break;
+ default:
+ break;
+ }
+ }
+ if(skipintermission)
+ {
+ if(interstate == 0 && intertime < 150)
+ {
+ intertime = 150;
+ skipintermission = false;
+ return;
+ }
+ else if(interstate < 2 && gameepisode < 4)
+ {
+ interstate = 2;
+ skipintermission = false;
+ S_StartSound(NULL, sfx_dorcls);
+ return;
+ }
+ interstate = 3;
+ cnt = 10;
+ skipintermission = false;
+ S_StartSound(NULL, sfx_dorcls);
+ }
+}
+
+//========================================================================
+//
+// IN_CheckForSkip
+//
+// Check to see if any player hit a key
+//========================================================================
+
+void IN_CheckForSkip(void)
+{
+ int i;
+ player_t *player;
+
+ for (i=0, player = players ; i<MAXPLAYERS ; i++, player++)
+ {
+ if (playeringame[i])
+ {
+ if (player->cmd.buttons&BT_ATTACK)
+ {
+ if (!player->attackdown)
+ {
+ skipintermission = 1;
+ }
+ player->attackdown = true;
+ }
+ else
+ {
+ player->attackdown = false;
+ }
+ if (player->cmd.buttons&BT_USE)
+ {
+ if (!player->usedown)
+ {
+ skipintermission = 1;
+ }
+ player->usedown = true;
+ }
+ else
+ {
+ player->usedown = false;
+ }
+ }
+ }
+}
+
+//========================================================================
+//
+// IN_Drawer
+//
+//========================================================================
+
+void IN_Drawer(void)
+{
+ static int oldinterstate;
+
+ if(!intermission)
+ {
+ return;
+ }
+ if(interstate == 3)
+ {
+ return;
+ }
+ UpdateState |= I_FULLSCRN;
+ if(oldinterstate != 2 && interstate == 2)
+ {
+ S_StartSound(NULL, sfx_pstop);
+ }
+ oldinterstate = interstate;
+ switch(interstate)
+ {
+ case 0: // draw stats
+ IN_DrawStatBack();
+ switch(gametype)
+ {
+ case SINGLE:
+ IN_DrawSingleStats();
+ break;
+ case COOPERATIVE:
+ IN_DrawCoopStats();
+ break;
+ case DEATHMATCH:
+ IN_DrawDMStats();
+ break;
+ }
+ break;
+ case 1: // leaving old level
+ if(gameepisode < 4)
+ {
+ V_DrawPatch(0, 0, patchINTERPIC);
+ IN_DrawOldLevel();
+ }
+ break;
+ case 2: // going to the next level
+ if(gameepisode < 4)
+ {
+ V_DrawPatch(0, 0, patchINTERPIC);
+ IN_DrawYAH();
+ }
+ break;
+ case 3: // waiting before going to the next level
+ if(gameepisode < 4)
+ {
+ V_DrawPatch(0, 0, patchINTERPIC);
+ }
+ break;
+ default:
+ I_Error("IN_lude: Intermission state out of range.\n");
+ break;
+ }
+}
+
+//========================================================================
+//
+// IN_DrawStatBack
+//
+//========================================================================
+
+void IN_DrawStatBack(void)
+{
+ int x;
+ int y;
+
+ byte *src;
+ byte *dest;
+
+ src = W_CacheLumpName ("FLOOR16", PU_CACHE);
+ dest = screen;
+
+ for (y=0 ; y<SCREENHEIGHT ; y++)
+ {
+ for (x=0 ; x<SCREENWIDTH/64 ; x++)
+ {
+ memcpy (dest, src+((y&63)<<6), 64);
+ dest += 64;
+ }
+ if (SCREENWIDTH&63)
+ {
+ memcpy (dest, src+((y&63)<<6), SCREENWIDTH&63);
+ dest += (SCREENWIDTH&63);
+ }
+ }
+}
+
+//========================================================================
+//
+// IN_DrawOldLevel
+//
+//========================================================================
+
+void IN_DrawOldLevel(void)
+{
+ int i;
+ int x;
+
+ x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+prevmap-1]+7)/2;
+ IN_DrTextB(LevelNames[(gameepisode-1)*9+prevmap-1]+7, x, 3);
+ x = 160-MN_TextAWidth("FINISHED")/2;
+ MN_DrTextA("FINISHED", x, 25);
+
+ if(prevmap == 9)
+ {
+ for(i=0; i<gamemap-1; i++)
+ {
+ V_DrawPatch(YAHspot[gameepisode-1][i].x, YAHspot[gameepisode-1][i].y,
+ patchBEENTHERE);
+ }
+ if(!(intertime&16))
+ {
+ V_DrawPatch(YAHspot[gameepisode-1][8].x, YAHspot[gameepisode-1][8].y,
+ patchBEENTHERE);
+ }
+ }
+ else
+ {
+ for(i=0; i<prevmap-1; i++)
+ {
+ V_DrawPatch(YAHspot[gameepisode-1][i].x, YAHspot[gameepisode-1][i].y,
+ patchBEENTHERE);
+ }
+ if(players[consoleplayer].didsecret)
+ {
+ V_DrawPatch(YAHspot[gameepisode-1][8].x, YAHspot[gameepisode-1][8].y,
+ patchBEENTHERE);
+ }
+ if(!(intertime&16))
+ {
+ V_DrawPatch(YAHspot[gameepisode-1][prevmap-1].x, YAHspot[gameepisode-1][prevmap-1].y,
+ patchBEENTHERE);
+ }
+ }
+}
+
+//========================================================================
+//
+// IN_DrawYAH
+//
+//========================================================================
+
+void IN_DrawYAH(void)
+{
+ int i;
+ int x;
+
+ x = 160-MN_TextAWidth("NOW ENTERING:")/2;
+ MN_DrTextA("NOW ENTERING:", x, 10);
+ x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+gamemap-1]+7)/2;
+ IN_DrTextB(LevelNames[(gameepisode-1)*9+gamemap-1]+7, x, 20);
+
+ if(prevmap == 9)
+ {
+ prevmap = gamemap-1;
+ }
+ for(i=0; i<prevmap; i++)
+ {
+ V_DrawPatch(YAHspot[gameepisode-1][i].x, YAHspot[gameepisode-1][i].y,
+ patchBEENTHERE);
+ }
+ if(players[consoleplayer].didsecret)
+ {
+ V_DrawPatch(YAHspot[gameepisode-1][8].x, YAHspot[gameepisode-1][8].y,
+ patchBEENTHERE);
+ }
+ if(!(intertime&16) || interstate == 3)
+ { // draw the destination 'X'
+ V_DrawPatch(YAHspot[gameepisode-1][gamemap-1].x,
+ YAHspot[gameepisode-1][gamemap-1].y, patchGOINGTHERE);
+ }
+}
+
+//========================================================================
+//
+// IN_DrawSingleStats
+//
+//========================================================================
+
+void IN_DrawSingleStats(void)
+{
+ int x;
+ static int sounds;
+
+ IN_DrTextB("KILLS", 50, 65);
+ IN_DrTextB("ITEMS", 50, 90);
+ IN_DrTextB("SECRETS", 50, 115);
+
+ x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+prevmap-1]+7)/2;
+ IN_DrTextB(LevelNames[(gameepisode-1)*9+prevmap-1]+7, x, 3);
+ x = 160-MN_TextAWidth("FINISHED")/2;
+ MN_DrTextA("FINISHED", x, 25);
+
+ if(intertime < 30)
+ {
+ sounds = 0;
+ return;
+ }
+ if(sounds < 1 && intertime >= 30)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
+ IN_DrawNumber(players[consoleplayer].killcount, 200, 65, 3);
+ V_DrawShadowedPatch(237, 65, FontBSlash);
+ IN_DrawNumber(totalkills, 248, 65, 3);
+ if(intertime < 60)
+ {
+ return;
+ }
+ if(sounds < 2 && intertime >= 60)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
+ IN_DrawNumber(players[consoleplayer].itemcount, 200, 90, 3);
+ V_DrawShadowedPatch(237, 90, FontBSlash);
+ IN_DrawNumber(totalitems, 248, 90, 3);
+ if(intertime < 90)
+ {
+ return;
+ }
+ if(sounds < 3 && intertime >= 90)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
+ IN_DrawNumber(players[consoleplayer].secretcount, 200, 115, 3);
+ V_DrawShadowedPatch(237, 115, FontBSlash);
+ IN_DrawNumber(totalsecret, 248, 115, 3);
+ if(intertime < 150)
+ {
+ return;
+ }
+ if(sounds < 4 && intertime >= 150)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
+
+ if(!ExtendedWAD || gameepisode < 4)
+ {
+ IN_DrTextB("TIME", 85, 160);
+ IN_DrawTime(155, 160, hours, minutes, seconds);
+ }
+ else
+ {
+ x = 160-MN_TextAWidth("NOW ENTERING:")/2;
+ MN_DrTextA("NOW ENTERING:", x, 160);
+ x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+gamemap-1]+7)/2;
+ IN_DrTextB(LevelNames[(gameepisode-1)*9+gamemap-1]+7, x, 170);
+ skipintermission = false;
+ }
+}
+
+//========================================================================
+//
+// IN_DrawCoopStats
+//
+//========================================================================
+
+void IN_DrawCoopStats(void)
+{
+ int i;
+ int x;
+ int ypos;
+
+ static int sounds;
+
+ IN_DrTextB("KILLS", 95, 35);
+ IN_DrTextB("BONUS", 155, 35);
+ IN_DrTextB("SECRET", 232, 35);
+ x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+prevmap-1]+7)/2;
+ IN_DrTextB(LevelNames[(gameepisode-1)*9+prevmap-1]+7, x, 3);
+ x = 160-MN_TextAWidth("FINISHED")/2;
+ MN_DrTextA("FINISHED", x, 25);
+
+ ypos = 50;
+ for(i=0; i<MAXPLAYERS; i++)
+ {
+ if(playeringame[i])
+ {
+ V_DrawShadowedPatch(25, ypos, W_CacheLumpNum(patchFaceOkayBase+i, PU_CACHE));
+ if(intertime < 40)
+ {
+ sounds = 0;
+ ypos += 37;
+ continue;
+ }
+ else if(intertime >= 40 && sounds < 1)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
+ IN_DrawNumber(killPercent[i], 85, ypos+10, 3);
+ V_DrawShadowedPatch(121, ypos+10, FontBPercent);
+ IN_DrawNumber(bonusPercent[i], 160, ypos+10, 3);
+ V_DrawShadowedPatch(196, ypos+10, FontBPercent);
+ IN_DrawNumber(secretPercent[i], 237, ypos+10, 3);
+ V_DrawShadowedPatch(273, ypos+10, FontBPercent);
+ ypos += 37;
+ }
+ }
+}
+
+//========================================================================
+//
+// IN_DrawDMStats
+//
+//========================================================================
+
+void IN_DrawDMStats(void)
+{
+ int i;
+ int j;
+ int ypos;
+ int xpos;
+ int kpos;
+ int x;
+
+ static int sounds;
+
+ xpos = 90;
+ ypos = 55;
+
+ IN_DrTextB("TOTAL", 265, 30);
+ MN_DrTextA("VICTIMS", 140, 8);
+ for(i=0; i<7; i++)
+ {
+ MN_DrTextA(KillersText[i], 10, 80+9*i);
+ }
+ if(intertime < 20)
+ {
+ for(i=0; i<MAXPLAYERS; i++)
+ {
+ if(playeringame[i])
+ {
+ V_DrawShadowedPatch(40, ((ypos<<FRACBITS)+dSlideY[i]*intertime)
+ >>FRACBITS, W_CacheLumpNum(patchFaceOkayBase+i, PU_CACHE));
+ V_DrawShadowedPatch(((xpos<<FRACBITS)+dSlideX[i]*intertime)
+ >>FRACBITS, 18, W_CacheLumpNum(patchFaceDeadBase+i, PU_CACHE));
+ }
+ }
+ sounds = 0;
+ return;
+ }
+ if(intertime >= 20 && sounds < 1)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
+ if(intertime >= 100 && slaughterboy && sounds < 2)
+ {
+ S_StartSound(NULL, sfx_wpnup);
+ sounds++;
+ }
+ for(i=0; i<MAXPLAYERS; i++)
+ {
+ if(playeringame[i])
+ {
+ if(intertime < 100 || i == consoleplayer)
+ {
+ V_DrawShadowedPatch(40, ypos, W_CacheLumpNum(patchFaceOkayBase+i, PU_CACHE));
+ V_DrawShadowedPatch(xpos, 18, W_CacheLumpNum(patchFaceDeadBase+i, PU_CACHE));
+ }
+ else
+ {
+ V_DrawFuzzPatch(40, ypos, W_CacheLumpNum(patchFaceOkayBase+i, PU_CACHE));
+ V_DrawFuzzPatch(xpos, 18, W_CacheLumpNum(patchFaceDeadBase+i, PU_CACHE));
+ }
+ kpos = 86;
+ for(j=0; j<MAXPLAYERS; j++)
+ {
+ if(playeringame[j])
+ {
+ IN_DrawNumber(players[i].frags[j], kpos, ypos+10, 3);
+ kpos += 43;
+ }
+ }
+ if(slaughterboy&(1<<i))
+ {
+ if(!(intertime&16))
+ {
+ IN_DrawNumber(totalFrags[i], 263, ypos+10, 3);
+ }
+ }
+ else
+ {
+ IN_DrawNumber(totalFrags[i], 263, ypos+10, 3);
+ }
+ ypos += 36;
+ xpos += 43;
+ }
+ }
+}
+
+//========================================================================
+//
+// IN_DrawTime
+//
+//========================================================================
+
+void IN_DrawTime(int x, int y, int h, int m, int s)
+{
+ if(h)
+ {
+ IN_DrawNumber(h, x, y, 2);
+ IN_DrTextB(":", x+26, y);
+ }
+ x += 34;
+ if(m || h)
+ {
+ IN_DrawNumber(m, x, y, 2);
+ }
+ x += 34;
+ if(s)
+ {
+ IN_DrTextB(":", x-8, y);
+ IN_DrawNumber(s, x, y, 2);
+ }
+}
+
+//========================================================================
+//
+// IN_DrawNumber
+//
+//========================================================================
+
+void IN_DrawNumber(int val, int x, int y, int digits)
+{
+ patch_t *patch;
+ int xpos;
+ int oldval;
+ int realdigits;
+ boolean neg;
+
+ oldval = val;
+ xpos = x;
+ neg = false;
+ realdigits = 1;
+
+ if(val < 0)
+ { //...this should reflect negative frags
+ val = -val;
+ neg = true;
+ if(val > 99)
+ {
+ val = 99;
+ }
+ }
+ if(val > 9)
+ {
+ realdigits++;
+ if(digits < realdigits)
+ {
+ realdigits = digits;
+ val = 9;
+ }
+ }
+ if(val > 99)
+ {
+ realdigits++;
+ if(digits < realdigits)
+ {
+ realdigits = digits;
+ val = 99;
+ }
+ }
+ if(val > 999)
+ {
+ realdigits++;
+ if(digits < realdigits)
+ {
+ realdigits = digits;
+ val = 999;
+ }
+ }
+ if(digits == 4)
+ {
+ patch = FontBNumbers[val/1000];
+ V_DrawShadowedPatch(xpos+6-patch->width/2-12, y, patch);
+ }
+ if(digits > 2)
+ {
+ if(realdigits > 2)
+ {
+ patch = FontBNumbers[val/100];
+ V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
+ }
+ xpos += 12;
+ }
+ val = val%100;
+ if(digits > 1)
+ {
+ if(val > 9)
+ {
+ patch = FontBNumbers[val/10];
+ V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
+ }
+ else if(digits == 2 || oldval > 99)
+ {
+ V_DrawShadowedPatch(xpos, y, FontBNumbers[0]);
+ }
+ xpos += 12;
+ }
+ val = val%10;
+ patch = FontBNumbers[val];
+ V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
+ if(neg)
+ {
+ patch = FontBNegative;
+ V_DrawShadowedPatch(xpos+6-patch->width/2-12*(realdigits), y, patch);
+ }
+}
+
+//========================================================================
+//
+// IN_DrTextB
+//
+//========================================================================
+
+void IN_DrTextB(char *text, int x, int y)
+{
+ char c;
+ patch_t *p;
+
+ while((c = *text++) != 0)
+ {
+ if(c < 33)
+ {
+ x += 8;
+ }
+ else
+ {
+ p = W_CacheLumpNum(FontBLump+c-33, PU_CACHE);
+ V_DrawShadowedPatch(x, y, p);
+ x += p->width-1;
+ }
+ }
+}