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authorSimon Howard2008-09-05 00:02:14 +0000
committerSimon Howard2008-09-05 00:02:14 +0000
commitc7ddc423f67236a99956960cf9fe89abf077839b (patch)
tree61322034e9d75f1c1a409d1e14ca21ee5c6025c2 /src/heretic/info.c
parent0774dce204c2c01622c59819e2a29590a1b50e46 (diff)
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Reformat (beautify) Raven sources and add GPL headers.
Subversion-branch: /branches/raven-branch Subversion-revision: 1197
Diffstat (limited to 'src/heretic/info.c')
-rw-r--r--src/heretic/info.c11351
1 files changed, 5686 insertions, 5665 deletions
diff --git a/src/heretic/info.c b/src/heretic/info.c
index 759a42c4..756e385a 100644
--- a/src/heretic/info.c
+++ b/src/heretic/info.c
@@ -1,5677 +1,5698 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
#include "DoomDef.h"
// generated by multigen
char *sprnames[NUMSPRITES] = {
-"IMPX","ACLO","PTN1","SHLD","SHD2","BAGH","SPMP","INVS","PTN2","SOAR",
-"INVU","PWBK","EGGC","EGGM","FX01","SPHL","TRCH","FBMB","XPL1","ATLP",
-"PPOD","AMG1","SPSH","LVAS","SLDG","SKH1","SKH2","SKH3","SKH4","CHDL",
-"SRTC","SMPL","STGS","STGL","STCS","STCL","KFR1","BARL","BRPL","MOS1",
-"MOS2","WTRH","HCOR","KGZ1","KGZB","KGZG","KGZY","VLCO","VFBL","VTFB",
-"SFFI","TGLT","TELE","STFF","PUF3","PUF4","BEAK","WGNT","GAUN","PUF1",
-"WBLS","BLSR","FX18","FX17","WMCE","MACE","FX02","WSKL","HROD","FX00",
-"FX20","FX21","FX22","FX23","GWND","PUF2","WPHX","PHNX","FX04","FX08",
-"FX09","WBOW","CRBW","FX03","BLOD","PLAY","FDTH","BSKL","CHKN","MUMM",
-"FX15","BEAS","FRB1","SNKE","SNFX","HEAD","FX05","FX06","FX07","CLNK",
-"WZRD","FX11","FX10","KNIG","SPAX","RAXE","SRCR","FX14","SOR2","SDTH",
-"FX16","MNTR","FX12","FX13","AKYY","BKYY","CKYY","AMG2","AMM1","AMM2",
-"AMC1","AMC2","AMS1","AMS2","AMP1","AMP2","AMB1","AMB2"
+ "IMPX","ACLO","PTN1","SHLD","SHD2","BAGH","SPMP","INVS","PTN2","SOAR",
+ "INVU","PWBK","EGGC","EGGM","FX01","SPHL","TRCH","FBMB","XPL1","ATLP",
+ "PPOD","AMG1","SPSH","LVAS","SLDG","SKH1","SKH2","SKH3","SKH4","CHDL",
+ "SRTC","SMPL","STGS","STGL","STCS","STCL","KFR1","BARL","BRPL","MOS1",
+ "MOS2","WTRH","HCOR","KGZ1","KGZB","KGZG","KGZY","VLCO","VFBL","VTFB",
+ "SFFI","TGLT","TELE","STFF","PUF3","PUF4","BEAK","WGNT","GAUN","PUF1",
+ "WBLS","BLSR","FX18","FX17","WMCE","MACE","FX02","WSKL","HROD","FX00",
+ "FX20","FX21","FX22","FX23","GWND","PUF2","WPHX","PHNX","FX04","FX08",
+ "FX09","WBOW","CRBW","FX03","BLOD","PLAY","FDTH","BSKL","CHKN","MUMM",
+ "FX15","BEAS","FRB1","SNKE","SNFX","HEAD","FX05","FX06","FX07","CLNK",
+ "WZRD","FX11","FX10","KNIG","SPAX","RAXE","SRCR","FX14","SOR2","SDTH",
+ "FX16","MNTR","FX12","FX13","AKYY","BKYY","CKYY","AMG2","AMM1","AMM2",
+ "AMC1","AMC2","AMS1","AMS2","AMP1","AMP2","AMB1","AMB2"
};
-void A_FreeTargMobj ();
-void A_RestoreSpecialThing1 ();
-void A_RestoreSpecialThing2 ();
-void A_HideThing ();
-void A_UnHideThing ();
-void A_RestoreArtifact ();
-void A_Scream ();
-void A_Explode ();
-void A_PodPain ();
-void A_RemovePod ();
-void A_MakePod ();
-void A_InitKeyGizmo ();
-void A_VolcanoSet ();
-void A_VolcanoBlast ();
-void A_BeastPuff ();
-void A_VolcBallImpact ();
-void A_SpawnTeleGlitter ();
-void A_SpawnTeleGlitter2 ();
-void A_AccTeleGlitter ();
-void A_Light0 ();
-void A_WeaponReady ();
-void A_Lower ();
-void A_Raise ();
-void A_StaffAttackPL1 ();
-void A_ReFire ();
-void A_StaffAttackPL2 ();
-void A_BeakReady ();
-void A_BeakRaise ();
-void A_BeakAttackPL1 ();
-void A_BeakAttackPL2 ();
-void A_GauntletAttack ();
-void A_FireBlasterPL1 ();
-void A_FireBlasterPL2 ();
-void A_SpawnRippers ();
-void A_FireMacePL1 ();
-void A_FireMacePL2 ();
-void A_MacePL1Check ();
-void A_MaceBallImpact ();
-void A_MaceBallImpact2 ();
-void A_DeathBallImpact ();
-void A_FireSkullRodPL1 ();
-void A_FireSkullRodPL2 ();
-void A_SkullRodPL2Seek ();
-void A_AddPlayerRain ();
-void A_HideInCeiling ();
-void A_SkullRodStorm ();
-void A_RainImpact ();
-void A_FireGoldWandPL1 ();
-void A_FireGoldWandPL2 ();
-void A_FirePhoenixPL1 ();
-void A_InitPhoenixPL2 ();
-void A_FirePhoenixPL2 ();
-void A_ShutdownPhoenixPL2 ();
-void A_PhoenixPuff ();
-void A_FlameEnd ();
-void A_FloatPuff ();
-void A_FireCrossbowPL1 ();
-void A_FireCrossbowPL2 ();
-void A_BoltSpark ();
-void A_Pain ();
-void A_NoBlocking ();
-void A_AddPlayerCorpse ();
-void A_SkullPop ();
-void A_FlameSnd ();
-void A_CheckBurnGone ();
-void A_CheckSkullFloor ();
-void A_CheckSkullDone ();
-void A_Feathers ();
-void A_ChicLook ();
-void A_ChicChase ();
-void A_ChicPain ();
-void A_FaceTarget ();
-void A_ChicAttack ();
-void A_Look ();
-void A_Chase ();
-void A_MummyAttack ();
-void A_MummyAttack2 ();
-void A_MummySoul ();
-void A_ContMobjSound ();
-void A_MummyFX1Seek ();
-void A_BeastAttack ();
-void A_SnakeAttack ();
-void A_SnakeAttack2 ();
-void A_HeadAttack ();
-void A_BossDeath ();
-void A_HeadIceImpact ();
-void A_HeadFireGrow ();
-void A_WhirlwindSeek ();
-void A_ClinkAttack ();
-void A_WizAtk1 ();
-void A_WizAtk2 ();
-void A_WizAtk3 ();
-void A_GhostOff ();
-void A_ImpMeAttack ();
-void A_ImpMsAttack ();
-void A_ImpMsAttack2 ();
-void A_ImpDeath ();
-void A_ImpXDeath1 ();
-void A_ImpXDeath2 ();
-void A_ImpExplode ();
-void A_KnightAttack ();
-void A_DripBlood ();
-void A_Sor1Chase ();
-void A_Sor1Pain ();
-void A_Srcr1Attack ();
-void A_SorZap ();
-void A_SorcererRise ();
-void A_SorRise ();
-void A_SorSightSnd ();
-void A_Srcr2Decide ();
-void A_Srcr2Attack ();
-void A_Sor2DthInit ();
-void A_SorDSph ();
-void A_Sor2DthLoop ();
-void A_SorDExp ();
-void A_SorDBon ();
-void A_BlueSpark ();
-void A_GenWizard ();
-void A_MinotaurAtk1 ();
-void A_MinotaurDecide ();
-void A_MinotaurAtk2 ();
-void A_MinotaurAtk3 ();
-void A_MinotaurCharge ();
-void A_MntrFloorFire ();
-void A_ESound ();
-
-state_t states[NUMSTATES] = {
-{SPR_IMPX,0,-1,NULL,S_NULL,0,0}, // S_NULL
-{SPR_ACLO,4,1050,A_FreeTargMobj,S_NULL,0,0}, // S_FREETARGMOBJ
-{SPR_PTN1,0,3,NULL,S_ITEM_PTN1_2,0,0}, // S_ITEM_PTN1_1
-{SPR_PTN1,1,3,NULL,S_ITEM_PTN1_3,0,0}, // S_ITEM_PTN1_2
-{SPR_PTN1,2,3,NULL,S_ITEM_PTN1_1,0,0}, // S_ITEM_PTN1_3
-{SPR_SHLD,0,-1,NULL,S_NULL,0,0}, // S_ITEM_SHLD1
-{SPR_SHD2,0,-1,NULL,S_NULL,0,0}, // S_ITEM_SHD2_1
-{SPR_BAGH,0,-1,NULL,S_NULL,0,0}, // S_ITEM_BAGH1
-{SPR_SPMP,0,-1,NULL,S_NULL,0,0}, // S_ITEM_SPMP1
-{SPR_ACLO,4,1400,NULL,S_HIDESPECIAL2,0,0}, // S_HIDESPECIAL1
-{SPR_ACLO,0,4,A_RestoreSpecialThing1,S_HIDESPECIAL3,0,0}, // S_HIDESPECIAL2
-{SPR_ACLO,1,4,NULL,S_HIDESPECIAL4,0,0}, // S_HIDESPECIAL3
-{SPR_ACLO,0,4,NULL,S_HIDESPECIAL5,0,0}, // S_HIDESPECIAL4
-{SPR_ACLO,1,4,NULL,S_HIDESPECIAL6,0,0}, // S_HIDESPECIAL5
-{SPR_ACLO,2,4,NULL,S_HIDESPECIAL7,0,0}, // S_HIDESPECIAL6
-{SPR_ACLO,1,4,NULL,S_HIDESPECIAL8,0,0}, // S_HIDESPECIAL7
-{SPR_ACLO,2,4,NULL,S_HIDESPECIAL9,0,0}, // S_HIDESPECIAL8
-{SPR_ACLO,3,4,NULL,S_HIDESPECIAL10,0,0}, // S_HIDESPECIAL9
-{SPR_ACLO,2,4,NULL,S_HIDESPECIAL11,0,0}, // S_HIDESPECIAL10
-{SPR_ACLO,3,4,A_RestoreSpecialThing2,S_NULL,0,0}, // S_HIDESPECIAL11
-{SPR_ACLO,3,3,NULL,S_DORMANTARTI2,0,0}, // S_DORMANTARTI1
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI3,0,0}, // S_DORMANTARTI2
-{SPR_ACLO,3,3,NULL,S_DORMANTARTI4,0,0}, // S_DORMANTARTI3
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI5,0,0}, // S_DORMANTARTI4
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI6,0,0}, // S_DORMANTARTI5
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI7,0,0}, // S_DORMANTARTI6
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI8,0,0}, // S_DORMANTARTI7
-{SPR_ACLO,0,3,NULL,S_DORMANTARTI9,0,0}, // S_DORMANTARTI8
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI10,0,0}, // S_DORMANTARTI9
-{SPR_ACLO,0,3,NULL,S_DORMANTARTI11,0,0}, // S_DORMANTARTI10
-{SPR_ACLO,0,1400,A_HideThing,S_DORMANTARTI12,0,0}, // S_DORMANTARTI11
-{SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI13,0,0}, // S_DORMANTARTI12
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI14,0,0}, // S_DORMANTARTI13
-{SPR_ACLO,0,3,NULL,S_DORMANTARTI15,0,0}, // S_DORMANTARTI14
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI16,0,0}, // S_DORMANTARTI15
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI17,0,0}, // S_DORMANTARTI16
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI18,0,0}, // S_DORMANTARTI17
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI19,0,0}, // S_DORMANTARTI18
-{SPR_ACLO,3,3,NULL,S_DORMANTARTI20,0,0}, // S_DORMANTARTI19
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI21,0,0}, // S_DORMANTARTI20
-{SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0}, // S_DORMANTARTI21
-{SPR_ACLO,3,3,NULL,S_DEADARTI2,0,0}, // S_DEADARTI1
-{SPR_ACLO,2,3,NULL,S_DEADARTI3,0,0}, // S_DEADARTI2
-{SPR_ACLO,3,3,NULL,S_DEADARTI4,0,0}, // S_DEADARTI3
-{SPR_ACLO,2,3,NULL,S_DEADARTI5,0,0}, // S_DEADARTI4
-{SPR_ACLO,1,3,NULL,S_DEADARTI6,0,0}, // S_DEADARTI5
-{SPR_ACLO,2,3,NULL,S_DEADARTI7,0,0}, // S_DEADARTI6
-{SPR_ACLO,1,3,NULL,S_DEADARTI8,0,0}, // S_DEADARTI7
-{SPR_ACLO,0,3,NULL,S_DEADARTI9,0,0}, // S_DEADARTI8
-{SPR_ACLO,1,3,NULL,S_DEADARTI10,0,0}, // S_DEADARTI9
-{SPR_ACLO,0,3,NULL,S_NULL,0,0}, // S_DEADARTI10
-{SPR_INVS,32768,350,NULL,S_ARTI_INVS1,0,0}, // S_ARTI_INVS1
-{SPR_PTN2,0,4,NULL,S_ARTI_PTN2_2,0,0}, // S_ARTI_PTN2_1
-{SPR_PTN2,1,4,NULL,S_ARTI_PTN2_3,0,0}, // S_ARTI_PTN2_2
-{SPR_PTN2,2,4,NULL,S_ARTI_PTN2_1,0,0}, // S_ARTI_PTN2_3
-{SPR_SOAR,0,5,NULL,S_ARTI_SOAR2,0,0}, // S_ARTI_SOAR1
-{SPR_SOAR,1,5,NULL,S_ARTI_SOAR3,0,0}, // S_ARTI_SOAR2
-{SPR_SOAR,2,5,NULL,S_ARTI_SOAR4,0,0}, // S_ARTI_SOAR3
-{SPR_SOAR,1,5,NULL,S_ARTI_SOAR1,0,0}, // S_ARTI_SOAR4
-{SPR_INVU,0,3,NULL,S_ARTI_INVU2,0,0}, // S_ARTI_INVU1
-{SPR_INVU,1,3,NULL,S_ARTI_INVU3,0,0}, // S_ARTI_INVU2
-{SPR_INVU,2,3,NULL,S_ARTI_INVU4,0,0}, // S_ARTI_INVU3
-{SPR_INVU,3,3,NULL,S_ARTI_INVU1,0,0}, // S_ARTI_INVU4
-{SPR_PWBK,0,350,NULL,S_ARTI_PWBK1,0,0}, // S_ARTI_PWBK1
-{SPR_EGGC,0,6,NULL,S_ARTI_EGGC2,0,0}, // S_ARTI_EGGC1
-{SPR_EGGC,1,6,NULL,S_ARTI_EGGC3,0,0}, // S_ARTI_EGGC2
-{SPR_EGGC,2,6,NULL,S_ARTI_EGGC4,0,0}, // S_ARTI_EGGC3
-{SPR_EGGC,1,6,NULL,S_ARTI_EGGC1,0,0}, // S_ARTI_EGGC4
-{SPR_EGGM,0,4,NULL,S_EGGFX2,0,0}, // S_EGGFX1
-{SPR_EGGM,1,4,NULL,S_EGGFX3,0,0}, // S_EGGFX2
-{SPR_EGGM,2,4,NULL,S_EGGFX4,0,0}, // S_EGGFX3
-{SPR_EGGM,3,4,NULL,S_EGGFX5,0,0}, // S_EGGFX4
-{SPR_EGGM,4,4,NULL,S_EGGFX1,0,0}, // S_EGGFX5
-{SPR_FX01,32772,3,NULL,S_EGGFXI1_2,0,0}, // S_EGGFXI1_1
-{SPR_FX01,32773,3,NULL,S_EGGFXI1_3,0,0}, // S_EGGFXI1_2
-{SPR_FX01,32774,3,NULL,S_EGGFXI1_4,0,0}, // S_EGGFXI1_3
-{SPR_FX01,32775,3,NULL,S_NULL,0,0}, // S_EGGFXI1_4
-{SPR_SPHL,0,350,NULL,S_ARTI_SPHL1,0,0}, // S_ARTI_SPHL1
-{SPR_TRCH,32768,3,NULL,S_ARTI_TRCH2,0,0}, // S_ARTI_TRCH1
-{SPR_TRCH,32769,3,NULL,S_ARTI_TRCH3,0,0}, // S_ARTI_TRCH2
-{SPR_TRCH,32770,3,NULL,S_ARTI_TRCH1,0,0}, // S_ARTI_TRCH3
-{SPR_FBMB,4,350,NULL,S_ARTI_FBMB1,0,0}, // S_ARTI_FBMB1
-{SPR_FBMB,0,10,NULL,S_FIREBOMB2,0,0}, // S_FIREBOMB1
-{SPR_FBMB,1,10,NULL,S_FIREBOMB3,0,0}, // S_FIREBOMB2
-{SPR_FBMB,2,10,NULL,S_FIREBOMB4,0,0}, // S_FIREBOMB3
-{SPR_FBMB,3,10,NULL,S_FIREBOMB5,0,0}, // S_FIREBOMB4
-{SPR_FBMB,4,6,A_Scream,S_FIREBOMB6,0,0}, // S_FIREBOMB5
-{SPR_XPL1,32768,4,A_Explode,S_FIREBOMB7,0,0}, // S_FIREBOMB6
-{SPR_XPL1,32769,4,NULL,S_FIREBOMB8,0,0}, // S_FIREBOMB7
-{SPR_XPL1,32770,4,NULL,S_FIREBOMB9,0,0}, // S_FIREBOMB8
-{SPR_XPL1,32771,4,NULL,S_FIREBOMB10,0,0}, // S_FIREBOMB9
-{SPR_XPL1,32772,4,NULL,S_FIREBOMB11,0,0}, // S_FIREBOMB10
-{SPR_XPL1,32773,4,NULL,S_NULL,0,0}, // S_FIREBOMB11
-{SPR_ATLP,0,4,NULL,S_ARTI_ATLP2,0,0}, // S_ARTI_ATLP1
-{SPR_ATLP,1,4,NULL,S_ARTI_ATLP3,0,0}, // S_ARTI_ATLP2
-{SPR_ATLP,2,4,NULL,S_ARTI_ATLP4,0,0}, // S_ARTI_ATLP3
-{SPR_ATLP,1,4,NULL,S_ARTI_ATLP1,0,0}, // S_ARTI_ATLP4
-{SPR_PPOD,0,10,NULL,S_POD_WAIT1,0,0}, // S_POD_WAIT1
-{SPR_PPOD,1,14,A_PodPain,S_POD_WAIT1,0,0}, // S_POD_PAIN1
-{SPR_PPOD,32770,5,A_RemovePod,S_POD_DIE2,0,0}, // S_POD_DIE1
-{SPR_PPOD,32771,5,A_Scream,S_POD_DIE3,0,0}, // S_POD_DIE2
-{SPR_PPOD,32772,5,A_Explode,S_POD_DIE4,0,0}, // S_POD_DIE3
-{SPR_PPOD,32773,10,NULL,S_FREETARGMOBJ,0,0}, // S_POD_DIE4
-{SPR_PPOD,8,3,NULL,S_POD_GROW2,0,0}, // S_POD_GROW1
-{SPR_PPOD,9,3,NULL,S_POD_GROW3,0,0}, // S_POD_GROW2
-{SPR_PPOD,10,3,NULL,S_POD_GROW4,0,0}, // S_POD_GROW3
-{SPR_PPOD,11,3,NULL,S_POD_GROW5,0,0}, // S_POD_GROW4
-{SPR_PPOD,12,3,NULL,S_POD_GROW6,0,0}, // S_POD_GROW5
-{SPR_PPOD,13,3,NULL,S_POD_GROW7,0,0}, // S_POD_GROW6
-{SPR_PPOD,14,3,NULL,S_POD_GROW8,0,0}, // S_POD_GROW7
-{SPR_PPOD,15,3,NULL,S_POD_WAIT1,0,0}, // S_POD_GROW8
-{SPR_PPOD,6,8,NULL,S_PODGOO2,0,0}, // S_PODGOO1
-{SPR_PPOD,7,8,NULL,S_PODGOO1,0,0}, // S_PODGOO2
-{SPR_PPOD,6,10,NULL,S_NULL,0,0}, // S_PODGOOX
-{SPR_AMG1,0,35,A_MakePod,S_PODGENERATOR,0,0}, // S_PODGENERATOR
-{SPR_SPSH,0,8,NULL,S_SPLASH2,0,0}, // S_SPLASH1
-{SPR_SPSH,1,8,NULL,S_SPLASH3,0,0}, // S_SPLASH2
-{SPR_SPSH,2,8,NULL,S_SPLASH4,0,0}, // S_SPLASH3
-{SPR_SPSH,3,16,NULL,S_NULL,0,0}, // S_SPLASH4
-{SPR_SPSH,3,10,NULL,S_NULL,0,0}, // S_SPLASHX
-{SPR_SPSH,4,5,NULL,S_SPLASHBASE2,0,0}, // S_SPLASHBASE1
-{SPR_SPSH,5,5,NULL,S_SPLASHBASE3,0,0}, // S_SPLASHBASE2
-{SPR_SPSH,6,5,NULL,S_SPLASHBASE4,0,0}, // S_SPLASHBASE3
-{SPR_SPSH,7,5,NULL,S_SPLASHBASE5,0,0}, // S_SPLASHBASE4
-{SPR_SPSH,8,5,NULL,S_SPLASHBASE6,0,0}, // S_SPLASHBASE5
-{SPR_SPSH,9,5,NULL,S_SPLASHBASE7,0,0}, // S_SPLASHBASE6
-{SPR_SPSH,10,5,NULL,S_NULL,0,0}, // S_SPLASHBASE7
-{SPR_LVAS,32768,5,NULL,S_LAVASPLASH2,0,0}, // S_LAVASPLASH1
-{SPR_LVAS,32769,5,NULL,S_LAVASPLASH3,0,0}, // S_LAVASPLASH2
-{SPR_LVAS,32770,5,NULL,S_LAVASPLASH4,0,0}, // S_LAVASPLASH3
-{SPR_LVAS,32771,5,NULL,S_LAVASPLASH5,0,0}, // S_LAVASPLASH4
-{SPR_LVAS,32772,5,NULL,S_LAVASPLASH6,0,0}, // S_LAVASPLASH5
-{SPR_LVAS,32773,5,NULL,S_NULL,0,0}, // S_LAVASPLASH6
-{SPR_LVAS,32774,5,NULL,S_LAVASMOKE2,0,0}, // S_LAVASMOKE1
-{SPR_LVAS,32775,5,NULL,S_LAVASMOKE3,0,0}, // S_LAVASMOKE2
-{SPR_LVAS,32776,5,NULL,S_LAVASMOKE4,0,0}, // S_LAVASMOKE3
-{SPR_LVAS,32777,5,NULL,S_LAVASMOKE5,0,0}, // S_LAVASMOKE4
-{SPR_LVAS,32778,5,NULL,S_NULL,0,0}, // S_LAVASMOKE5
-{SPR_SLDG,0,8,NULL,S_SLUDGECHUNK2,0,0}, // S_SLUDGECHUNK1
-{SPR_SLDG,1,8,NULL,S_SLUDGECHUNK3,0,0}, // S_SLUDGECHUNK2
-{SPR_SLDG,2,8,NULL,S_SLUDGECHUNK4,0,0}, // S_SLUDGECHUNK3
-{SPR_SLDG,3,8,NULL,S_NULL,0,0}, // S_SLUDGECHUNK4
-{SPR_SLDG,3,6,NULL,S_NULL,0,0}, // S_SLUDGECHUNKX
-{SPR_SLDG,4,5,NULL,S_SLUDGESPLASH2,0,0}, // S_SLUDGESPLASH1
-{SPR_SLDG,5,5,NULL,S_SLUDGESPLASH3,0,0}, // S_SLUDGESPLASH2
-{SPR_SLDG,6,5,NULL,S_SLUDGESPLASH4,0,0}, // S_SLUDGESPLASH3
-{SPR_SLDG,7,5,NULL,S_NULL,0,0}, // S_SLUDGESPLASH4
-{SPR_SKH1,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG70_1
-{SPR_SKH2,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG60_1
-{SPR_SKH3,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG45_1
-{SPR_SKH4,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG35_1
-{SPR_CHDL,0,4,NULL,S_CHANDELIER2,0,0}, // S_CHANDELIER1
-{SPR_CHDL,1,4,NULL,S_CHANDELIER3,0,0}, // S_CHANDELIER2
-{SPR_CHDL,2,4,NULL,S_CHANDELIER1,0,0}, // S_CHANDELIER3
-{SPR_SRTC,0,4,NULL,S_SERPTORCH2,0,0}, // S_SERPTORCH1
-{SPR_SRTC,1,4,NULL,S_SERPTORCH3,0,0}, // S_SERPTORCH2
-{SPR_SRTC,2,4,NULL,S_SERPTORCH1,0,0}, // S_SERPTORCH3
-{SPR_SMPL,0,-1,NULL,S_NULL,0,0}, // S_SMALLPILLAR
-{SPR_STGS,0,-1,NULL,S_NULL,0,0}, // S_STALAGMITESMALL
-{SPR_STGL,0,-1,NULL,S_NULL,0,0}, // S_STALAGMITELARGE
-{SPR_STCS,0,-1,NULL,S_NULL,0,0}, // S_STALACTITESMALL
-{SPR_STCL,0,-1,NULL,S_NULL,0,0}, // S_STALACTITELARGE
-{SPR_KFR1,32768,3,NULL,S_FIREBRAZIER2,0,0}, // S_FIREBRAZIER1
-{SPR_KFR1,32769,3,NULL,S_FIREBRAZIER3,0,0}, // S_FIREBRAZIER2
-{SPR_KFR1,32770,3,NULL,S_FIREBRAZIER4,0,0}, // S_FIREBRAZIER3
-{SPR_KFR1,32771,3,NULL,S_FIREBRAZIER5,0,0}, // S_FIREBRAZIER4
-{SPR_KFR1,32772,3,NULL,S_FIREBRAZIER6,0,0}, // S_FIREBRAZIER5
-{SPR_KFR1,32773,3,NULL,S_FIREBRAZIER7,0,0}, // S_FIREBRAZIER6
-{SPR_KFR1,32774,3,NULL,S_FIREBRAZIER8,0,0}, // S_FIREBRAZIER7
-{SPR_KFR1,32775,3,NULL,S_FIREBRAZIER1,0,0}, // S_FIREBRAZIER8
-{SPR_BARL,0,-1,NULL,S_NULL,0,0}, // S_BARREL
-{SPR_BRPL,0,-1,NULL,S_NULL,0,0}, // S_BRPILLAR
-{SPR_MOS1,0,-1,NULL,S_NULL,0,0}, // S_MOSS1
-{SPR_MOS2,0,-1,NULL,S_NULL,0,0}, // S_MOSS2
-{SPR_WTRH,32768,6,NULL,S_WALLTORCH2,0,0}, // S_WALLTORCH1
-{SPR_WTRH,32769,6,NULL,S_WALLTORCH3,0,0}, // S_WALLTORCH2
-{SPR_WTRH,32770,6,NULL,S_WALLTORCH1,0,0}, // S_WALLTORCH3
-{SPR_HCOR,0,-1,NULL,S_NULL,0,0}, // S_HANGINGCORPSE
-{SPR_KGZ1,0,1,NULL,S_KEYGIZMO2,0,0}, // S_KEYGIZMO1
-{SPR_KGZ1,0,1,A_InitKeyGizmo,S_KEYGIZMO3,0,0}, // S_KEYGIZMO2
-{SPR_KGZ1,0,-1,NULL,S_NULL,0,0}, // S_KEYGIZMO3
-{SPR_KGZB,0,1,NULL,S_KGZ_START,0,0}, // S_KGZ_START
-{SPR_KGZB,32768,-1,NULL,S_NULL,0,0}, // S_KGZ_BLUEFLOAT1
-{SPR_KGZG,32768,-1,NULL,S_NULL,0,0}, // S_KGZ_GREENFLOAT1
-{SPR_KGZY,32768,-1,NULL,S_NULL,0,0}, // S_KGZ_YELLOWFLOAT1
-{SPR_VLCO,0,350,NULL,S_VOLCANO2,0,0}, // S_VOLCANO1
-{SPR_VLCO,0,35,A_VolcanoSet,S_VOLCANO3,0,0}, // S_VOLCANO2
-{SPR_VLCO,1,3,NULL,S_VOLCANO4,0,0}, // S_VOLCANO3
-{SPR_VLCO,2,3,NULL,S_VOLCANO5,0,0}, // S_VOLCANO4
-{SPR_VLCO,3,3,NULL,S_VOLCANO6,0,0}, // S_VOLCANO5
-{SPR_VLCO,1,3,NULL,S_VOLCANO7,0,0}, // S_VOLCANO6
-{SPR_VLCO,2,3,NULL,S_VOLCANO8,0,0}, // S_VOLCANO7
-{SPR_VLCO,3,3,NULL,S_VOLCANO9,0,0}, // S_VOLCANO8
-{SPR_VLCO,4,10,A_VolcanoBlast,S_VOLCANO2,0,0}, // S_VOLCANO9
-{SPR_VFBL,0,4,A_BeastPuff,S_VOLCANOBALL2,0,0}, // S_VOLCANOBALL1
-{SPR_VFBL,1,4,A_BeastPuff,S_VOLCANOBALL1,0,0}, // S_VOLCANOBALL2
-{SPR_XPL1,0,4,A_VolcBallImpact,S_VOLCANOBALLX2,0,0}, // S_VOLCANOBALLX1
-{SPR_XPL1,1,4,NULL,S_VOLCANOBALLX3,0,0}, // S_VOLCANOBALLX2
-{SPR_XPL1,2,4,NULL,S_VOLCANOBALLX4,0,0}, // S_VOLCANOBALLX3
-{SPR_XPL1,3,4,NULL,S_VOLCANOBALLX5,0,0}, // S_VOLCANOBALLX4
-{SPR_XPL1,4,4,NULL,S_VOLCANOBALLX6,0,0}, // S_VOLCANOBALLX5
-{SPR_XPL1,5,4,NULL,S_NULL,0,0}, // S_VOLCANOBALLX6
-{SPR_VTFB,0,4,NULL,S_VOLCANOTBALL2,0,0}, // S_VOLCANOTBALL1
-{SPR_VTFB,1,4,NULL,S_VOLCANOTBALL1,0,0}, // S_VOLCANOTBALL2
-{SPR_SFFI,2,4,NULL,S_VOLCANOTBALLX2,0,0}, // S_VOLCANOTBALLX1
-{SPR_SFFI,1,4,NULL,S_VOLCANOTBALLX3,0,0}, // S_VOLCANOTBALLX2
-{SPR_SFFI,0,4,NULL,S_VOLCANOTBALLX4,0,0}, // S_VOLCANOTBALLX3
-{SPR_SFFI,1,4,NULL,S_VOLCANOTBALLX5,0,0}, // S_VOLCANOTBALLX4
-{SPR_SFFI,2,4,NULL,S_VOLCANOTBALLX6,0,0}, // S_VOLCANOTBALLX5
-{SPR_SFFI,3,4,NULL,S_VOLCANOTBALLX7,0,0}, // S_VOLCANOTBALLX6
-{SPR_SFFI,4,4,NULL,S_NULL,0,0}, // S_VOLCANOTBALLX7
-{SPR_TGLT,0,8,A_SpawnTeleGlitter,S_TELEGLITGEN1,0,0}, // S_TELEGLITGEN1
-{SPR_TGLT,5,8,A_SpawnTeleGlitter2,S_TELEGLITGEN2,0,0}, // S_TELEGLITGEN2
-{SPR_TGLT,32768,2,NULL,S_TELEGLITTER1_2,0,0}, // S_TELEGLITTER1_1
-{SPR_TGLT,32769,2,A_AccTeleGlitter,S_TELEGLITTER1_3,0,0}, // S_TELEGLITTER1_2
-{SPR_TGLT,32770,2,NULL,S_TELEGLITTER1_4,0,0}, // S_TELEGLITTER1_3
-{SPR_TGLT,32771,2,A_AccTeleGlitter,S_TELEGLITTER1_5,0,0}, // S_TELEGLITTER1_4
-{SPR_TGLT,32772,2,NULL,S_TELEGLITTER1_1,0,0}, // S_TELEGLITTER1_5
-{SPR_TGLT,32773,2,NULL,S_TELEGLITTER2_2,0,0}, // S_TELEGLITTER2_1
-{SPR_TGLT,32774,2,A_AccTeleGlitter,S_TELEGLITTER2_3,0,0}, // S_TELEGLITTER2_2
-{SPR_TGLT,32775,2,NULL,S_TELEGLITTER2_4,0,0}, // S_TELEGLITTER2_3
-{SPR_TGLT,32776,2,A_AccTeleGlitter,S_TELEGLITTER2_5,0,0}, // S_TELEGLITTER2_4
-{SPR_TGLT,32777,2,NULL,S_TELEGLITTER2_1,0,0}, // S_TELEGLITTER2_5
-{SPR_TELE,32768,6,NULL,S_TFOG2,0,0}, // S_TFOG1
-{SPR_TELE,32769,6,NULL,S_TFOG3,0,0}, // S_TFOG2
-{SPR_TELE,32770,6,NULL,S_TFOG4,0,0}, // S_TFOG3
-{SPR_TELE,32771,6,NULL,S_TFOG5,0,0}, // S_TFOG4
-{SPR_TELE,32772,6,NULL,S_TFOG6,0,0}, // S_TFOG5
-{SPR_TELE,32773,6,NULL,S_TFOG7,0,0}, // S_TFOG6
-{SPR_TELE,32774,6,NULL,S_TFOG8,0,0}, // S_TFOG7
-{SPR_TELE,32775,6,NULL,S_TFOG9,0,0}, // S_TFOG8
-{SPR_TELE,32774,6,NULL,S_TFOG10,0,0}, // S_TFOG9
-{SPR_TELE,32773,6,NULL,S_TFOG11,0,0}, // S_TFOG10
-{SPR_TELE,32772,6,NULL,S_TFOG12,0,0}, // S_TFOG11
-{SPR_TELE,32771,6,NULL,S_TFOG13,0,0}, // S_TFOG12
-{SPR_TELE,32770,6,NULL,S_NULL,0,0}, // S_TFOG13
-{SPR_STFF,0,0,A_Light0,S_NULL,0,0}, // S_LIGHTDONE
-{SPR_STFF,0,1,A_WeaponReady,S_STAFFREADY,0,0}, // S_STAFFREADY
-{SPR_STFF,0,1,A_Lower,S_STAFFDOWN,0,0}, // S_STAFFDOWN
-{SPR_STFF,0,1,A_Raise,S_STAFFUP,0,0}, // S_STAFFUP
-{SPR_STFF,3,4,A_WeaponReady,S_STAFFREADY2_2,0,0}, // S_STAFFREADY2_1
-{SPR_STFF,4,4,A_WeaponReady,S_STAFFREADY2_3,0,0}, // S_STAFFREADY2_2
-{SPR_STFF,5,4,A_WeaponReady,S_STAFFREADY2_1,0,0}, // S_STAFFREADY2_3
-{SPR_STFF,3,1,A_Lower,S_STAFFDOWN2,0,0}, // S_STAFFDOWN2
-{SPR_STFF,3,1,A_Raise,S_STAFFUP2,0,0}, // S_STAFFUP2
-{SPR_STFF,1,6,NULL,S_STAFFATK1_2,0,0}, // S_STAFFATK1_1
-{SPR_STFF,2,8,A_StaffAttackPL1,S_STAFFATK1_3,0,0}, // S_STAFFATK1_2
-{SPR_STFF,1,8,A_ReFire,S_STAFFREADY,0,0}, // S_STAFFATK1_3
-{SPR_STFF,6,6,NULL,S_STAFFATK2_2,0,0}, // S_STAFFATK2_1
-{SPR_STFF,7,8,A_StaffAttackPL2,S_STAFFATK2_3,0,0}, // S_STAFFATK2_2
-{SPR_STFF,6,8,A_ReFire,S_STAFFREADY2_1,0,0}, // S_STAFFATK2_3
-{SPR_PUF3,32768,4,NULL,S_STAFFPUFF2,0,0}, // S_STAFFPUFF1
-{SPR_PUF3,1,4,NULL,S_STAFFPUFF3,0,0}, // S_STAFFPUFF2
-{SPR_PUF3,2,4,NULL,S_STAFFPUFF4,0,0}, // S_STAFFPUFF3
-{SPR_PUF3,3,4,NULL,S_NULL,0,0}, // S_STAFFPUFF4
-{SPR_PUF4,32768,4,NULL,S_STAFFPUFF2_2,0,0}, // S_STAFFPUFF2_1
-{SPR_PUF4,32769,4,NULL,S_STAFFPUFF2_3,0,0}, // S_STAFFPUFF2_2
-{SPR_PUF4,32770,4,NULL,S_STAFFPUFF2_4,0,0}, // S_STAFFPUFF2_3
-{SPR_PUF4,32771,4,NULL,S_STAFFPUFF2_5,0,0}, // S_STAFFPUFF2_4
-{SPR_PUF4,32772,4,NULL,S_STAFFPUFF2_6,0,0}, // S_STAFFPUFF2_5
-{SPR_PUF4,32773,4,NULL,S_NULL,0,0}, // S_STAFFPUFF2_6
-{SPR_BEAK,0,1,A_BeakReady,S_BEAKREADY,0,0}, // S_BEAKREADY
-{SPR_BEAK,0,1,A_Lower,S_BEAKDOWN,0,0}, // S_BEAKDOWN
-{SPR_BEAK,0,1,A_BeakRaise,S_BEAKUP,0,0}, // S_BEAKUP
-{SPR_BEAK,0,18,A_BeakAttackPL1,S_BEAKREADY,0,0}, // S_BEAKATK1_1
-{SPR_BEAK,0,12,A_BeakAttackPL2,S_BEAKREADY,0,0}, // S_BEAKATK2_1
-{SPR_WGNT,0,-1,NULL,S_NULL,0,0}, // S_WGNT
-{SPR_GAUN,0,1,A_WeaponReady,S_GAUNTLETREADY,0,0}, // S_GAUNTLETREADY
-{SPR_GAUN,0,1,A_Lower,S_GAUNTLETDOWN,0,0}, // S_GAUNTLETDOWN
-{SPR_GAUN,0,1,A_Raise,S_GAUNTLETUP,0,0}, // S_GAUNTLETUP
-{SPR_GAUN,6,4,A_WeaponReady,S_GAUNTLETREADY2_2,0,0}, // S_GAUNTLETREADY2_1
-{SPR_GAUN,7,4,A_WeaponReady,S_GAUNTLETREADY2_3,0,0}, // S_GAUNTLETREADY2_2
-{SPR_GAUN,8,4,A_WeaponReady,S_GAUNTLETREADY2_1,0,0}, // S_GAUNTLETREADY2_3
-{SPR_GAUN,6,1,A_Lower,S_GAUNTLETDOWN2,0,0}, // S_GAUNTLETDOWN2
-{SPR_GAUN,6,1,A_Raise,S_GAUNTLETUP2,0,0}, // S_GAUNTLETUP2
-{SPR_GAUN,1,4,NULL,S_GAUNTLETATK1_2,0,0}, // S_GAUNTLETATK1_1
-{SPR_GAUN,2,4,NULL,S_GAUNTLETATK1_3,0,0}, // S_GAUNTLETATK1_2
-{SPR_GAUN,32771,4,A_GauntletAttack,S_GAUNTLETATK1_4,0,0}, // S_GAUNTLETATK1_3
-{SPR_GAUN,32772,4,A_GauntletAttack,S_GAUNTLETATK1_5,0,0}, // S_GAUNTLETATK1_4
-{SPR_GAUN,32773,4,A_GauntletAttack,S_GAUNTLETATK1_6,0,0}, // S_GAUNTLETATK1_5
-{SPR_GAUN,2,4,A_ReFire,S_GAUNTLETATK1_7,0,0}, // S_GAUNTLETATK1_6
-{SPR_GAUN,1,4,A_Light0,S_GAUNTLETREADY,0,0}, // S_GAUNTLETATK1_7
-{SPR_GAUN,9,4,NULL,S_GAUNTLETATK2_2,0,0}, // S_GAUNTLETATK2_1
-{SPR_GAUN,10,4,NULL,S_GAUNTLETATK2_3,0,0}, // S_GAUNTLETATK2_2
-{SPR_GAUN,32779,4,A_GauntletAttack,S_GAUNTLETATK2_4,0,0}, // S_GAUNTLETATK2_3
-{SPR_GAUN,32780,4,A_GauntletAttack,S_GAUNTLETATK2_5,0,0}, // S_GAUNTLETATK2_4
-{SPR_GAUN,32781,4,A_GauntletAttack,S_GAUNTLETATK2_6,0,0}, // S_GAUNTLETATK2_5
-{SPR_GAUN,10,4,A_ReFire,S_GAUNTLETATK2_7,0,0}, // S_GAUNTLETATK2_6
-{SPR_GAUN,9,4,A_Light0,S_GAUNTLETREADY2_1,0,0}, // S_GAUNTLETATK2_7
-{SPR_PUF1,32768,4,NULL,S_GAUNTLETPUFF1_2,0,0}, // S_GAUNTLETPUFF1_1
-{SPR_PUF1,32769,4,NULL,S_GAUNTLETPUFF1_3,0,0}, // S_GAUNTLETPUFF1_2
-{SPR_PUF1,32770,4,NULL,S_GAUNTLETPUFF1_4,0,0}, // S_GAUNTLETPUFF1_3
-{SPR_PUF1,32771,4,NULL,S_NULL,0,0}, // S_GAUNTLETPUFF1_4
-{SPR_PUF1,32772,4,NULL,S_GAUNTLETPUFF2_2,0,0}, // S_GAUNTLETPUFF2_1
-{SPR_PUF1,32773,4,NULL,S_GAUNTLETPUFF2_3,0,0}, // S_GAUNTLETPUFF2_2
-{SPR_PUF1,32774,4,NULL,S_GAUNTLETPUFF2_4,0,0}, // S_GAUNTLETPUFF2_3
-{SPR_PUF1,32775,4,NULL,S_NULL,0,0}, // S_GAUNTLETPUFF2_4
-{SPR_WBLS,0,-1,NULL,S_NULL,0,0}, // S_BLSR
-{SPR_BLSR,0,1,A_WeaponReady,S_BLASTERREADY,0,0}, // S_BLASTERREADY
-{SPR_BLSR,0,1,A_Lower,S_BLASTERDOWN,0,0}, // S_BLASTERDOWN
-{SPR_BLSR,0,1,A_Raise,S_BLASTERUP,0,0}, // S_BLASTERUP
-{SPR_BLSR,1,3,NULL,S_BLASTERATK1_2,0,0}, // S_BLASTERATK1_1
-{SPR_BLSR,2,3,NULL,S_BLASTERATK1_3,0,0}, // S_BLASTERATK1_2
-{SPR_BLSR,3,2,A_FireBlasterPL1,S_BLASTERATK1_4,0,0}, // S_BLASTERATK1_3
-{SPR_BLSR,2,2,NULL,S_BLASTERATK1_5,0,0}, // S_BLASTERATK1_4
-{SPR_BLSR,1,2,NULL,S_BLASTERATK1_6,0,0}, // S_BLASTERATK1_5
-{SPR_BLSR,0,0,A_ReFire,S_BLASTERREADY,0,0}, // S_BLASTERATK1_6
-{SPR_BLSR,1,0,NULL,S_BLASTERATK2_2,0,0}, // S_BLASTERATK2_1
-{SPR_BLSR,2,0,NULL,S_BLASTERATK2_3,0,0}, // S_BLASTERATK2_2
-{SPR_BLSR,3,3,A_FireBlasterPL2,S_BLASTERATK2_4,0,0}, // S_BLASTERATK2_3
-{SPR_BLSR,2,4,NULL,S_BLASTERATK2_5,0,0}, // S_BLASTERATK2_4
-{SPR_BLSR,1,4,NULL,S_BLASTERATK2_6,0,0}, // S_BLASTERATK2_5
-{SPR_BLSR,0,0,A_ReFire,S_BLASTERREADY,0,0}, // S_BLASTERATK2_6
-{SPR_ACLO,4,200,NULL,S_BLASTERFX1_1,0,0}, // S_BLASTERFX1_1
-{SPR_FX18,32768,3,A_SpawnRippers,S_BLASTERFXI1_2,0,0}, // S_BLASTERFXI1_1
-{SPR_FX18,32769,3,NULL,S_BLASTERFXI1_3,0,0}, // S_BLASTERFXI1_2
-{SPR_FX18,32770,4,NULL,S_BLASTERFXI1_4,0,0}, // S_BLASTERFXI1_3
-{SPR_FX18,32771,4,NULL,S_BLASTERFXI1_5,0,0}, // S_BLASTERFXI1_4
-{SPR_FX18,32772,4,NULL,S_BLASTERFXI1_6,0,0}, // S_BLASTERFXI1_5
-{SPR_FX18,32773,4,NULL,S_BLASTERFXI1_7,0,0}, // S_BLASTERFXI1_6
-{SPR_FX18,32774,4,NULL,S_NULL,0,0}, // S_BLASTERFXI1_7
-{SPR_FX18,7,4,NULL,S_BLASTERSMOKE2,0,0}, // S_BLASTERSMOKE1
-{SPR_FX18,8,4,NULL,S_BLASTERSMOKE3,0,0}, // S_BLASTERSMOKE2
-{SPR_FX18,9,4,NULL,S_BLASTERSMOKE4,0,0}, // S_BLASTERSMOKE3
-{SPR_FX18,10,4,NULL,S_BLASTERSMOKE5,0,0}, // S_BLASTERSMOKE4
-{SPR_FX18,11,4,NULL,S_NULL,0,0}, // S_BLASTERSMOKE5
-{SPR_FX18,12,4,NULL,S_RIPPER2,0,0}, // S_RIPPER1
-{SPR_FX18,13,5,NULL,S_RIPPER1,0,0}, // S_RIPPER2
-{SPR_FX18,32782,4,NULL,S_RIPPERX2,0,0}, // S_RIPPERX1
-{SPR_FX18,32783,4,NULL,S_RIPPERX3,0,0}, // S_RIPPERX2
-{SPR_FX18,32784,4,NULL,S_RIPPERX4,0,0}, // S_RIPPERX3
-{SPR_FX18,32785,4,NULL,S_RIPPERX5,0,0}, // S_RIPPERX4
-{SPR_FX18,32786,4,NULL,S_NULL,0,0}, // S_RIPPERX5
-{SPR_FX17,32768,4,NULL,S_BLASTERPUFF1_2,0,0}, // S_BLASTERPUFF1_1
-{SPR_FX17,32769,4,NULL,S_BLASTERPUFF1_3,0,0}, // S_BLASTERPUFF1_2
-{SPR_FX17,32770,4,NULL,S_BLASTERPUFF1_4,0,0}, // S_BLASTERPUFF1_3
-{SPR_FX17,32771,4,NULL,S_BLASTERPUFF1_5,0,0}, // S_BLASTERPUFF1_4
-{SPR_FX17,32772,4,NULL,S_NULL,0,0}, // S_BLASTERPUFF1_5
-{SPR_FX17,32773,3,NULL,S_BLASTERPUFF2_2,0,0}, // S_BLASTERPUFF2_1
-{SPR_FX17,32774,3,NULL,S_BLASTERPUFF2_3,0,0}, // S_BLASTERPUFF2_2
-{SPR_FX17,32775,4,NULL,S_BLASTERPUFF2_4,0,0}, // S_BLASTERPUFF2_3
-{SPR_FX17,32776,4,NULL,S_BLASTERPUFF2_5,0,0}, // S_BLASTERPUFF2_4
-{SPR_FX17,32777,4,NULL,S_BLASTERPUFF2_6,0,0}, // S_BLASTERPUFF2_5
-{SPR_FX17,32778,4,NULL,S_BLASTERPUFF2_7,0,0}, // S_BLASTERPUFF2_6
-{SPR_FX17,32779,4,NULL,S_NULL,0,0}, // S_BLASTERPUFF2_7
-{SPR_WMCE,0,-1,NULL,S_NULL,0,0}, // S_WMCE
-{SPR_MACE,0,1,A_WeaponReady,S_MACEREADY,0,0}, // S_MACEREADY
-{SPR_MACE,0,1,A_Lower,S_MACEDOWN,0,0}, // S_MACEDOWN
-{SPR_MACE,0,1,A_Raise,S_MACEUP,0,0}, // S_MACEUP
-{SPR_MACE,1,4,NULL,S_MACEATK1_2,0,0}, // S_MACEATK1_1
-{SPR_MACE,2,3,A_FireMacePL1,S_MACEATK1_3,0,0}, // S_MACEATK1_2
-{SPR_MACE,3,3,A_FireMacePL1,S_MACEATK1_4,0,0}, // S_MACEATK1_3
-{SPR_MACE,4,3,A_FireMacePL1,S_MACEATK1_5,0,0}, // S_MACEATK1_4
-{SPR_MACE,5,3,A_FireMacePL1,S_MACEATK1_6,0,0}, // S_MACEATK1_5
-{SPR_MACE,2,4,A_ReFire,S_MACEATK1_7,0,0}, // S_MACEATK1_6
-{SPR_MACE,3,4,NULL,S_MACEATK1_8,0,0}, // S_MACEATK1_7
-{SPR_MACE,4,4,NULL,S_MACEATK1_9,0,0}, // S_MACEATK1_8
-{SPR_MACE,5,4,NULL,S_MACEATK1_10,0,0}, // S_MACEATK1_9
-{SPR_MACE,1,4,NULL,S_MACEREADY,0,0}, // S_MACEATK1_10
-{SPR_MACE,1,4,NULL,S_MACEATK2_2,0,0}, // S_MACEATK2_1
-{SPR_MACE,3,4,A_FireMacePL2,S_MACEATK2_3,0,0}, // S_MACEATK2_2
-{SPR_MACE,1,4,NULL,S_MACEATK2_4,0,0}, // S_MACEATK2_3
-{SPR_MACE,0,8,A_ReFire,S_MACEREADY,0,0}, // S_MACEATK2_4
-{SPR_FX02,0,4,A_MacePL1Check,S_MACEFX1_2,0,0}, // S_MACEFX1_1
-{SPR_FX02,1,4,A_MacePL1Check,S_MACEFX1_1,0,0}, // S_MACEFX1_2
-{SPR_FX02,32773,4,A_MaceBallImpact,S_MACEFXI1_2,0,0}, // S_MACEFXI1_1
-{SPR_FX02,32774,4,NULL,S_MACEFXI1_3,0,0}, // S_MACEFXI1_2
-{SPR_FX02,32775,4,NULL,S_MACEFXI1_4,0,0}, // S_MACEFXI1_3
-{SPR_FX02,32776,4,NULL,S_MACEFXI1_5,0,0}, // S_MACEFXI1_4
-{SPR_FX02,32777,4,NULL,S_NULL,0,0}, // S_MACEFXI1_5
-{SPR_FX02,2,4,NULL,S_MACEFX2_2,0,0}, // S_MACEFX2_1
-{SPR_FX02,3,4,NULL,S_MACEFX2_1,0,0}, // S_MACEFX2_2
-{SPR_FX02,32773,4,A_MaceBallImpact2,S_MACEFXI1_2,0,0}, // S_MACEFXI2_1
-{SPR_FX02,0,4,NULL,S_MACEFX3_2,0,0}, // S_MACEFX3_1
-{SPR_FX02,1,4,NULL,S_MACEFX3_1,0,0}, // S_MACEFX3_2
-{SPR_FX02,4,99,NULL,S_MACEFX4_1,0,0}, // S_MACEFX4_1
-{SPR_FX02,32770,4,A_DeathBallImpact,S_MACEFXI1_2,0,0}, // S_MACEFXI4_1
-{SPR_WSKL,0,-1,NULL,S_NULL,0,0}, // S_WSKL
-{SPR_HROD,0,1,A_WeaponReady,S_HORNRODREADY,0,0}, // S_HORNRODREADY
-{SPR_HROD,0,1,A_Lower,S_HORNRODDOWN,0,0}, // S_HORNRODDOWN
-{SPR_HROD,0,1,A_Raise,S_HORNRODUP,0,0}, // S_HORNRODUP
-{SPR_HROD,0,4,A_FireSkullRodPL1,S_HORNRODATK1_2,0,0}, // S_HORNRODATK1_1
-{SPR_HROD,1,4,A_FireSkullRodPL1,S_HORNRODATK1_3,0,0}, // S_HORNRODATK1_2
-{SPR_HROD,1,0,A_ReFire,S_HORNRODREADY,0,0}, // S_HORNRODATK1_3
-{SPR_HROD,2,2,NULL,S_HORNRODATK2_2,0,0}, // S_HORNRODATK2_1
-{SPR_HROD,3,3,NULL,S_HORNRODATK2_3,0,0}, // S_HORNRODATK2_2
-{SPR_HROD,4,2,NULL,S_HORNRODATK2_4,0,0}, // S_HORNRODATK2_3
-{SPR_HROD,5,3,NULL,S_HORNRODATK2_5,0,0}, // S_HORNRODATK2_4
-{SPR_HROD,6,4,A_FireSkullRodPL2,S_HORNRODATK2_6,0,0}, // S_HORNRODATK2_5
-{SPR_HROD,5,2,NULL,S_HORNRODATK2_7,0,0}, // S_HORNRODATK2_6
-{SPR_HROD,4,3,NULL,S_HORNRODATK2_8,0,0}, // S_HORNRODATK2_7
-{SPR_HROD,3,2,NULL,S_HORNRODATK2_9,0,0}, // S_HORNRODATK2_8
-{SPR_HROD,2,2,A_ReFire,S_HORNRODREADY,0,0}, // S_HORNRODATK2_9
-{SPR_FX00,32768,6,NULL,S_HRODFX1_2,0,0}, // S_HRODFX1_1
-{SPR_FX00,32769,6,NULL,S_HRODFX1_1,0,0}, // S_HRODFX1_2
-{SPR_FX00,32775,5,NULL,S_HRODFXI1_2,0,0}, // S_HRODFXI1_1
-{SPR_FX00,32776,5,NULL,S_HRODFXI1_3,0,0}, // S_HRODFXI1_2
-{SPR_FX00,32777,4,NULL,S_HRODFXI1_4,0,0}, // S_HRODFXI1_3
-{SPR_FX00,32778,4,NULL,S_HRODFXI1_5,0,0}, // S_HRODFXI1_4
-{SPR_FX00,32779,3,NULL,S_HRODFXI1_6,0,0}, // S_HRODFXI1_5
-{SPR_FX00,32780,3,NULL,S_NULL,0,0}, // S_HRODFXI1_6
-{SPR_FX00,32770,3,NULL,S_HRODFX2_2,0,0}, // S_HRODFX2_1
-{SPR_FX00,32771,3,A_SkullRodPL2Seek,S_HRODFX2_3,0,0}, // S_HRODFX2_2
-{SPR_FX00,32772,3,NULL,S_HRODFX2_4,0,0}, // S_HRODFX2_3
-{SPR_FX00,32773,3,A_SkullRodPL2Seek,S_HRODFX2_1,0,0}, // S_HRODFX2_4
-{SPR_FX00,32775,5,A_AddPlayerRain,S_HRODFXI2_2,0,0}, // S_HRODFXI2_1
-{SPR_FX00,32776,5,NULL,S_HRODFXI2_3,0,0}, // S_HRODFXI2_2
-{SPR_FX00,32777,4,NULL,S_HRODFXI2_4,0,0}, // S_HRODFXI2_3
-{SPR_FX00,32778,3,NULL,S_HRODFXI2_5,0,0}, // S_HRODFXI2_4
-{SPR_FX00,32779,3,NULL,S_HRODFXI2_6,0,0}, // S_HRODFXI2_5
-{SPR_FX00,32780,3,NULL,S_HRODFXI2_7,0,0}, // S_HRODFXI2_6
-{SPR_FX00,6,1,A_HideInCeiling,S_HRODFXI2_8,0,0}, // S_HRODFXI2_7
-{SPR_FX00,6,1,A_SkullRodStorm,S_HRODFXI2_8,0,0}, // S_HRODFXI2_8
-{SPR_FX20,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR1_1
-{SPR_FX21,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR2_1
-{SPR_FX22,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR3_1
-{SPR_FX23,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR4_1
-{SPR_FX20,32769,4,A_RainImpact,S_RAINPLR1X_2,0,0}, // S_RAINPLR1X_1
-{SPR_FX20,32770,4,NULL,S_RAINPLR1X_3,0,0}, // S_RAINPLR1X_2
-{SPR_FX20,32771,4,NULL,S_RAINPLR1X_4,0,0}, // S_RAINPLR1X_3
-{SPR_FX20,32772,4,NULL,S_RAINPLR1X_5,0,0}, // S_RAINPLR1X_4
-{SPR_FX20,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR1X_5
-{SPR_FX21,32769,4,A_RainImpact,S_RAINPLR2X_2,0,0}, // S_RAINPLR2X_1
-{SPR_FX21,32770,4,NULL,S_RAINPLR2X_3,0,0}, // S_RAINPLR2X_2
-{SPR_FX21,32771,4,NULL,S_RAINPLR2X_4,0,0}, // S_RAINPLR2X_3
-{SPR_FX21,32772,4,NULL,S_RAINPLR2X_5,0,0}, // S_RAINPLR2X_4
-{SPR_FX21,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR2X_5
-{SPR_FX22,32769,4,A_RainImpact,S_RAINPLR3X_2,0,0}, // S_RAINPLR3X_1
-{SPR_FX22,32770,4,NULL,S_RAINPLR3X_3,0,0}, // S_RAINPLR3X_2
-{SPR_FX22,32771,4,NULL,S_RAINPLR3X_4,0,0}, // S_RAINPLR3X_3
-{SPR_FX22,32772,4,NULL,S_RAINPLR3X_5,0,0}, // S_RAINPLR3X_4
-{SPR_FX22,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR3X_5
-{SPR_FX23,32769,4,A_RainImpact,S_RAINPLR4X_2,0,0}, // S_RAINPLR4X_1
-{SPR_FX23,32770,4,NULL,S_RAINPLR4X_3,0,0}, // S_RAINPLR4X_2
-{SPR_FX23,32771,4,NULL,S_RAINPLR4X_4,0,0}, // S_RAINPLR4X_3
-{SPR_FX23,32772,4,NULL,S_RAINPLR4X_5,0,0}, // S_RAINPLR4X_4
-{SPR_FX23,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR4X_5
-{SPR_FX20,32774,4,NULL,S_RAINAIRXPLR1_2,0,0}, // S_RAINAIRXPLR1_1
-{SPR_FX21,32774,4,NULL,S_RAINAIRXPLR2_2,0,0}, // S_RAINAIRXPLR2_1
-{SPR_FX22,32774,4,NULL,S_RAINAIRXPLR3_2,0,0}, // S_RAINAIRXPLR3_1
-{SPR_FX23,32774,4,NULL,S_RAINAIRXPLR4_2,0,0}, // S_RAINAIRXPLR4_1
-{SPR_FX20,32775,4,NULL,S_RAINAIRXPLR1_3,0,0}, // S_RAINAIRXPLR1_2
-{SPR_FX21,32775,4,NULL,S_RAINAIRXPLR2_3,0,0}, // S_RAINAIRXPLR2_2
-{SPR_FX22,32775,4,NULL,S_RAINAIRXPLR3_3,0,0}, // S_RAINAIRXPLR3_2
-{SPR_FX23,32775,4,NULL,S_RAINAIRXPLR4_3,0,0}, // S_RAINAIRXPLR4_2
-{SPR_FX20,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR1_3
-{SPR_FX21,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR2_3
-{SPR_FX22,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR3_3
-{SPR_FX23,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR4_3
-{SPR_GWND,0,1,A_WeaponReady,S_GOLDWANDREADY,0,0}, // S_GOLDWANDREADY
-{SPR_GWND,0,1,A_Lower,S_GOLDWANDDOWN,0,0}, // S_GOLDWANDDOWN
-{SPR_GWND,0,1,A_Raise,S_GOLDWANDUP,0,0}, // S_GOLDWANDUP
-{SPR_GWND,1,3,NULL,S_GOLDWANDATK1_2,0,0}, // S_GOLDWANDATK1_1
-{SPR_GWND,2,5,A_FireGoldWandPL1,S_GOLDWANDATK1_3,0,0}, // S_GOLDWANDATK1_2
-{SPR_GWND,3,3,NULL,S_GOLDWANDATK1_4,0,0}, // S_GOLDWANDATK1_3
-{SPR_GWND,3,0,A_ReFire,S_GOLDWANDREADY,0,0}, // S_GOLDWANDATK1_4
-{SPR_GWND,1,3,NULL,S_GOLDWANDATK2_2,0,0}, // S_GOLDWANDATK2_1
-{SPR_GWND,2,4,A_FireGoldWandPL2,S_GOLDWANDATK2_3,0,0}, // S_GOLDWANDATK2_2
-{SPR_GWND,3,3,NULL,S_GOLDWANDATK2_4,0,0}, // S_GOLDWANDATK2_3
-{SPR_GWND,3,0,A_ReFire,S_GOLDWANDREADY,0,0}, // S_GOLDWANDATK2_4
-{SPR_FX01,32768,6,NULL,S_GWANDFX1_2,0,0}, // S_GWANDFX1_1
-{SPR_FX01,32769,6,NULL,S_GWANDFX1_1,0,0}, // S_GWANDFX1_2
-{SPR_FX01,32772,3,NULL,S_GWANDFXI1_2,0,0}, // S_GWANDFXI1_1
-{SPR_FX01,32773,3,NULL,S_GWANDFXI1_3,0,0}, // S_GWANDFXI1_2
-{SPR_FX01,32774,3,NULL,S_GWANDFXI1_4,0,0}, // S_GWANDFXI1_3
-{SPR_FX01,32775,3,NULL,S_NULL,0,0}, // S_GWANDFXI1_4
-{SPR_FX01,32770,6,NULL,S_GWANDFX2_2,0,0}, // S_GWANDFX2_1
-{SPR_FX01,32771,6,NULL,S_GWANDFX2_1,0,0}, // S_GWANDFX2_2
-{SPR_PUF2,32768,3,NULL,S_GWANDPUFF1_2,0,0}, // S_GWANDPUFF1_1
-{SPR_PUF2,32769,3,NULL,S_GWANDPUFF1_3,0,0}, // S_GWANDPUFF1_2
-{SPR_PUF2,32770,3,NULL,S_GWANDPUFF1_4,0,0}, // S_GWANDPUFF1_3
-{SPR_PUF2,32771,3,NULL,S_GWANDPUFF1_5,0,0}, // S_GWANDPUFF1_4
-{SPR_PUF2,32772,3,NULL,S_NULL,0,0}, // S_GWANDPUFF1_5
-{SPR_WPHX,0,-1,NULL,S_NULL,0,0}, // S_WPHX
-{SPR_PHNX,0,1,A_WeaponReady,S_PHOENIXREADY,0,0}, // S_PHOENIXREADY
-{SPR_PHNX,0,1,A_Lower,S_PHOENIXDOWN,0,0}, // S_PHOENIXDOWN
-{SPR_PHNX,0,1,A_Raise,S_PHOENIXUP,0,0}, // S_PHOENIXUP
-{SPR_PHNX,1,5,NULL,S_PHOENIXATK1_2,0,0}, // S_PHOENIXATK1_1
-{SPR_PHNX,2,7,A_FirePhoenixPL1,S_PHOENIXATK1_3,0,0}, // S_PHOENIXATK1_2
-{SPR_PHNX,3,4,NULL,S_PHOENIXATK1_4,0,0}, // S_PHOENIXATK1_3
-{SPR_PHNX,1,4,NULL,S_PHOENIXATK1_5,0,0}, // S_PHOENIXATK1_4
-{SPR_PHNX,1,0,A_ReFire,S_PHOENIXREADY,0,0}, // S_PHOENIXATK1_5
-{SPR_PHNX,1,3,A_InitPhoenixPL2,S_PHOENIXATK2_2,0,0}, // S_PHOENIXATK2_1
-{SPR_PHNX,32770,1,A_FirePhoenixPL2,S_PHOENIXATK2_3,0,0}, // S_PHOENIXATK2_2
-{SPR_PHNX,1,4,A_ReFire,S_PHOENIXATK2_4,0,0}, // S_PHOENIXATK2_3
-{SPR_PHNX,1,4,A_ShutdownPhoenixPL2,S_PHOENIXREADY,0,0}, // S_PHOENIXATK2_4
-{SPR_FX04,32768,4,A_PhoenixPuff,S_PHOENIXFX1_1,0,0}, // S_PHOENIXFX1_1
-{SPR_FX08,32768,6,A_Explode,S_PHOENIXFXI1_2,0,0}, // S_PHOENIXFXI1_1
-{SPR_FX08,32769,5,NULL,S_PHOENIXFXI1_3,0,0}, // S_PHOENIXFXI1_2
-{SPR_FX08,32770,5,NULL,S_PHOENIXFXI1_4,0,0}, // S_PHOENIXFXI1_3
-{SPR_FX08,32771,4,NULL,S_PHOENIXFXI1_5,0,0}, // S_PHOENIXFXI1_4
-{SPR_FX08,32772,4,NULL,S_PHOENIXFXI1_6,0,0}, // S_PHOENIXFXI1_5
-{SPR_FX08,32773,4,NULL,S_PHOENIXFXI1_7,0,0}, // S_PHOENIXFXI1_6
-{SPR_FX08,32774,4,NULL,S_PHOENIXFXI1_8,0,0}, // S_PHOENIXFXI1_7
-{SPR_FX08,32775,4,NULL,S_NULL,0,0}, // S_PHOENIXFXI1_8
-{SPR_FX04,1,4,NULL,S_PHOENIXPUFF2,0,0}, // S_PHOENIXPUFF1
-{SPR_FX04,2,4,NULL,S_PHOENIXPUFF3,0,0}, // S_PHOENIXPUFF2
-{SPR_FX04,3,4,NULL,S_PHOENIXPUFF4,0,0}, // S_PHOENIXPUFF3
-{SPR_FX04,4,4,NULL,S_PHOENIXPUFF5,0,0}, // S_PHOENIXPUFF4
-{SPR_FX04,5,4,NULL,S_NULL,0,0}, // S_PHOENIXPUFF5
-{SPR_FX09,32768,2,NULL,S_PHOENIXFX2_2,0,0}, // S_PHOENIXFX2_1
-{SPR_FX09,32769,2,NULL,S_PHOENIXFX2_3,0,0}, // S_PHOENIXFX2_2
-{SPR_FX09,32768,2,NULL,S_PHOENIXFX2_4,0,0}, // S_PHOENIXFX2_3
-{SPR_FX09,32769,2,NULL,S_PHOENIXFX2_5,0,0}, // S_PHOENIXFX2_4
-{SPR_FX09,32768,2,NULL,S_PHOENIXFX2_6,0,0}, // S_PHOENIXFX2_5
-{SPR_FX09,32769,2,A_FlameEnd,S_PHOENIXFX2_7,0,0}, // S_PHOENIXFX2_6
-{SPR_FX09,32770,2,NULL,S_PHOENIXFX2_8,0,0}, // S_PHOENIXFX2_7
-{SPR_FX09,32771,2,NULL,S_PHOENIXFX2_9,0,0}, // S_PHOENIXFX2_8
-{SPR_FX09,32772,2,NULL,S_PHOENIXFX2_10,0,0}, // S_PHOENIXFX2_9
-{SPR_FX09,32773,2,NULL,S_NULL,0,0}, // S_PHOENIXFX2_10
-{SPR_FX09,32774,3,NULL,S_PHOENIXFXI2_2,0,0}, // S_PHOENIXFXI2_1
-{SPR_FX09,32775,3,A_FloatPuff,S_PHOENIXFXI2_3,0,0}, // S_PHOENIXFXI2_2
-{SPR_FX09,32776,4,NULL,S_PHOENIXFXI2_4,0,0}, // S_PHOENIXFXI2_3
-{SPR_FX09,32777,5,NULL,S_PHOENIXFXI2_5,0,0}, // S_PHOENIXFXI2_4
-{SPR_FX09,32778,5,NULL,S_NULL,0,0}, // S_PHOENIXFXI2_5
-{SPR_WBOW,0,-1,NULL,S_NULL,0,0}, // S_WBOW
-{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW2,0,0}, // S_CRBOW1
-{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW3,0,0}, // S_CRBOW2
-{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW4,0,0}, // S_CRBOW3
-{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW5,0,0}, // S_CRBOW4
-{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW6,0,0}, // S_CRBOW5
-{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW7,0,0}, // S_CRBOW6
-{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW8,0,0}, // S_CRBOW7
-{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW9,0,0}, // S_CRBOW8
-{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW10,0,0}, // S_CRBOW9
-{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW11,0,0}, // S_CRBOW10
-{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW12,0,0}, // S_CRBOW11
-{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW13,0,0}, // S_CRBOW12
-{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW14,0,0}, // S_CRBOW13
-{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW15,0,0}, // S_CRBOW14
-{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW16,0,0}, // S_CRBOW15
-{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW17,0,0}, // S_CRBOW16
-{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW18,0,0}, // S_CRBOW17
-{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW1,0,0}, // S_CRBOW18
-{SPR_CRBW,0,1,A_Lower,S_CRBOWDOWN,0,0}, // S_CRBOWDOWN
-{SPR_CRBW,0,1,A_Raise,S_CRBOWUP,0,0}, // S_CRBOWUP
-{SPR_CRBW,3,6,A_FireCrossbowPL1,S_CRBOWATK1_2,0,0}, // S_CRBOWATK1_1
-{SPR_CRBW,4,3,NULL,S_CRBOWATK1_3,0,0}, // S_CRBOWATK1_2
-{SPR_CRBW,5,3,NULL,S_CRBOWATK1_4,0,0}, // S_CRBOWATK1_3
-{SPR_CRBW,6,3,NULL,S_CRBOWATK1_5,0,0}, // S_CRBOWATK1_4
-{SPR_CRBW,7,3,NULL,S_CRBOWATK1_6,0,0}, // S_CRBOWATK1_5
-{SPR_CRBW,0,4,NULL,S_CRBOWATK1_7,0,0}, // S_CRBOWATK1_6
-{SPR_CRBW,1,4,NULL,S_CRBOWATK1_8,0,0}, // S_CRBOWATK1_7
-{SPR_CRBW,2,5,A_ReFire,S_CRBOW1,0,0}, // S_CRBOWATK1_8
-{SPR_CRBW,3,5,A_FireCrossbowPL2,S_CRBOWATK2_2,0,0}, // S_CRBOWATK2_1
-{SPR_CRBW,4,3,NULL,S_CRBOWATK2_3,0,0}, // S_CRBOWATK2_2
-{SPR_CRBW,5,2,NULL,S_CRBOWATK2_4,0,0}, // S_CRBOWATK2_3
-{SPR_CRBW,6,3,NULL,S_CRBOWATK2_5,0,0}, // S_CRBOWATK2_4
-{SPR_CRBW,7,2,NULL,S_CRBOWATK2_6,0,0}, // S_CRBOWATK2_5
-{SPR_CRBW,0,3,NULL,S_CRBOWATK2_7,0,0}, // S_CRBOWATK2_6
-{SPR_CRBW,1,3,NULL,S_CRBOWATK2_8,0,0}, // S_CRBOWATK2_7
-{SPR_CRBW,2,4,A_ReFire,S_CRBOW1,0,0}, // S_CRBOWATK2_8
-{SPR_FX03,32769,1,NULL,S_CRBOWFX1,0,0}, // S_CRBOWFX1
-{SPR_FX03,32775,8,NULL,S_CRBOWFXI1_2,0,0}, // S_CRBOWFXI1_1
-{SPR_FX03,32776,8,NULL,S_CRBOWFXI1_3,0,0}, // S_CRBOWFXI1_2
-{SPR_FX03,32777,8,NULL,S_NULL,0,0}, // S_CRBOWFXI1_3
-{SPR_FX03,32769,1,A_BoltSpark,S_CRBOWFX2,0,0}, // S_CRBOWFX2
-{SPR_FX03,32768,1,NULL,S_CRBOWFX3,0,0}, // S_CRBOWFX3
-{SPR_FX03,32770,8,NULL,S_CRBOWFXI3_2,0,0}, // S_CRBOWFXI3_1
-{SPR_FX03,32771,8,NULL,S_CRBOWFXI3_3,0,0}, // S_CRBOWFXI3_2
-{SPR_FX03,32772,8,NULL,S_NULL,0,0}, // S_CRBOWFXI3_3
-{SPR_FX03,32773,8,NULL,S_CRBOWFX4_2,0,0}, // S_CRBOWFX4_1
-{SPR_FX03,32774,8,NULL,S_NULL,0,0}, // S_CRBOWFX4_2
-{SPR_BLOD,2,8,NULL,S_BLOOD2,0,0}, // S_BLOOD1
-{SPR_BLOD,1,8,NULL,S_BLOOD3,0,0}, // S_BLOOD2
-{SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3
-{SPR_BLOD,2,8,NULL,S_BLOODSPLATTER2,0,0}, // S_BLOODSPLATTER1
-{SPR_BLOD,1,8,NULL,S_BLOODSPLATTER3,0,0}, // S_BLOODSPLATTER2
-{SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOODSPLATTER3
-{SPR_BLOD,0,6,NULL,S_NULL,0,0}, // S_BLOODSPLATTERX
-{SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY
-{SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
-{SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
-{SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
-{SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
-{SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1
-{SPR_PLAY,32773,6,NULL,S_PLAY_ATK1,0,0}, // S_PLAY_ATK2
-{SPR_PLAY,6,4,NULL,S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN
-{SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2
-{SPR_PLAY,7,6,NULL,S_PLAY_DIE2,0,0}, // S_PLAY_DIE1
-{SPR_PLAY,8,6,A_Scream,S_PLAY_DIE3,0,0}, // S_PLAY_DIE2
-{SPR_PLAY,9,6,NULL,S_PLAY_DIE4,0,0}, // S_PLAY_DIE3
-{SPR_PLAY,10,6,NULL,S_PLAY_DIE5,0,0}, // S_PLAY_DIE4
-{SPR_PLAY,11,6,A_NoBlocking,S_PLAY_DIE6,0,0}, // S_PLAY_DIE5
-{SPR_PLAY,12,6,NULL,S_PLAY_DIE7,0,0}, // S_PLAY_DIE6
-{SPR_PLAY,13,6,NULL,S_PLAY_DIE8,0,0}, // S_PLAY_DIE7
-{SPR_PLAY,14,6,NULL,S_PLAY_DIE9,0,0}, // S_PLAY_DIE8
-{SPR_PLAY,15,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_PLAY_DIE9
-{SPR_PLAY,16,5,A_Scream,S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1
-{SPR_PLAY,17,5,A_SkullPop,S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2
-{SPR_PLAY,18,5,A_NoBlocking,S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3
-{SPR_PLAY,19,5,NULL,S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4
-{SPR_PLAY,20,5,NULL,S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5
-{SPR_PLAY,21,5,NULL,S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6
-{SPR_PLAY,22,5,NULL,S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7
-{SPR_PLAY,23,5,NULL,S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8
-{SPR_PLAY,24,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_PLAY_XDIE9
-{SPR_FDTH,32768,5,A_FlameSnd,S_PLAY_FDTH2,0,0}, // S_PLAY_FDTH1
-{SPR_FDTH,32769,4,NULL,S_PLAY_FDTH3,0,0}, // S_PLAY_FDTH2
-{SPR_FDTH,32770,5,NULL,S_PLAY_FDTH4,0,0}, // S_PLAY_FDTH3
-{SPR_FDTH,32771,4,A_Scream,S_PLAY_FDTH5,0,0}, // S_PLAY_FDTH4
-{SPR_FDTH,32772,5,NULL,S_PLAY_FDTH6,0,0}, // S_PLAY_FDTH5
-{SPR_FDTH,32773,4,NULL,S_PLAY_FDTH7,0,0}, // S_PLAY_FDTH6
-{SPR_FDTH,32774,5,A_FlameSnd,S_PLAY_FDTH8,0,0}, // S_PLAY_FDTH7
-{SPR_FDTH,32775,4,NULL,S_PLAY_FDTH9,0,0}, // S_PLAY_FDTH8
-{SPR_FDTH,32776,5,NULL,S_PLAY_FDTH10,0,0}, // S_PLAY_FDTH9
-{SPR_FDTH,32777,4,NULL,S_PLAY_FDTH11,0,0}, // S_PLAY_FDTH10
-{SPR_FDTH,32778,5,NULL,S_PLAY_FDTH12,0,0}, // S_PLAY_FDTH11
-{SPR_FDTH,32779,4,NULL,S_PLAY_FDTH13,0,0}, // S_PLAY_FDTH12
-{SPR_FDTH,32780,5,NULL,S_PLAY_FDTH14,0,0}, // S_PLAY_FDTH13
-{SPR_FDTH,32781,4,NULL,S_PLAY_FDTH15,0,0}, // S_PLAY_FDTH14
-{SPR_FDTH,32782,5,A_NoBlocking,S_PLAY_FDTH16,0,0}, // S_PLAY_FDTH15
-{SPR_FDTH,32783,4,NULL,S_PLAY_FDTH17,0,0}, // S_PLAY_FDTH16
-{SPR_FDTH,32784,5,NULL,S_PLAY_FDTH18,0,0}, // S_PLAY_FDTH17
-{SPR_FDTH,32785,4,NULL,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH18
-{SPR_ACLO,4,35,A_CheckBurnGone,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH19
-{SPR_ACLO,4,8,NULL,S_NULL,0,0}, // S_PLAY_FDTH20
-{SPR_BSKL,0,5,A_CheckSkullFloor,S_BLOODYSKULL2,0,0}, // S_BLOODYSKULL1
-{SPR_BSKL,1,5,A_CheckSkullFloor,S_BLOODYSKULL3,0,0}, // S_BLOODYSKULL2
-{SPR_BSKL,2,5,A_CheckSkullFloor,S_BLOODYSKULL4,0,0}, // S_BLOODYSKULL3
-{SPR_BSKL,3,5,A_CheckSkullFloor,S_BLOODYSKULL5,0,0}, // S_BLOODYSKULL4
-{SPR_BSKL,4,5,A_CheckSkullFloor,S_BLOODYSKULL1,0,0}, // S_BLOODYSKULL5
-{SPR_BSKL,5,16,A_CheckSkullDone,S_BLOODYSKULLX1,0,0}, // S_BLOODYSKULLX1
-{SPR_BSKL,5,1050,NULL,S_NULL,0,0}, // S_BLOODYSKULLX2
-{SPR_CHKN,0,-1,NULL,S_NULL,0,0}, // S_CHICPLAY
-{SPR_CHKN,0,3,NULL,S_CHICPLAY_RUN2,0,0}, // S_CHICPLAY_RUN1
-{SPR_CHKN,1,3,NULL,S_CHICPLAY_RUN3,0,0}, // S_CHICPLAY_RUN2
-{SPR_CHKN,0,3,NULL,S_CHICPLAY_RUN4,0,0}, // S_CHICPLAY_RUN3
-{SPR_CHKN,1,3,NULL,S_CHICPLAY_RUN1,0,0}, // S_CHICPLAY_RUN4
-{SPR_CHKN,2,12,NULL,S_CHICPLAY,0,0}, // S_CHICPLAY_ATK1
-{SPR_CHKN,3,4,A_Feathers,S_CHICPLAY_PAIN2,0,0}, // S_CHICPLAY_PAIN
-{SPR_CHKN,2,4,A_Pain,S_CHICPLAY,0,0}, // S_CHICPLAY_PAIN2
-{SPR_CHKN,0,10,A_ChicLook,S_CHICKEN_LOOK2,0,0}, // S_CHICKEN_LOOK1
-{SPR_CHKN,1,10,A_ChicLook,S_CHICKEN_LOOK1,0,0}, // S_CHICKEN_LOOK2
-{SPR_CHKN,0,3,A_ChicChase,S_CHICKEN_WALK2,0,0}, // S_CHICKEN_WALK1
-{SPR_CHKN,1,3,A_ChicChase,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_WALK2
-{SPR_CHKN,3,5,A_Feathers,S_CHICKEN_PAIN2,0,0}, // S_CHICKEN_PAIN1
-{SPR_CHKN,2,5,A_ChicPain,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_PAIN2
-{SPR_CHKN,0,8,A_FaceTarget,S_CHICKEN_ATK2,0,0}, // S_CHICKEN_ATK1
-{SPR_CHKN,2,10,A_ChicAttack,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_ATK2
-{SPR_CHKN,4,6,A_Scream,S_CHICKEN_DIE2,0,0}, // S_CHICKEN_DIE1
-{SPR_CHKN,5,6,A_Feathers,S_CHICKEN_DIE3,0,0}, // S_CHICKEN_DIE2
-{SPR_CHKN,6,6,NULL,S_CHICKEN_DIE4,0,0}, // S_CHICKEN_DIE3
-{SPR_CHKN,7,6,A_NoBlocking,S_CHICKEN_DIE5,0,0}, // S_CHICKEN_DIE4
-{SPR_CHKN,8,6,NULL,S_CHICKEN_DIE6,0,0}, // S_CHICKEN_DIE5
-{SPR_CHKN,9,6,NULL,S_CHICKEN_DIE7,0,0}, // S_CHICKEN_DIE6
-{SPR_CHKN,10,6,NULL,S_CHICKEN_DIE8,0,0}, // S_CHICKEN_DIE7
-{SPR_CHKN,11,-1,NULL,S_NULL,0,0}, // S_CHICKEN_DIE8
-{SPR_CHKN,12,3,NULL,S_FEATHER2,0,0}, // S_FEATHER1
-{SPR_CHKN,13,3,NULL,S_FEATHER3,0,0}, // S_FEATHER2
-{SPR_CHKN,14,3,NULL,S_FEATHER4,0,0}, // S_FEATHER3
-{SPR_CHKN,15,3,NULL,S_FEATHER5,0,0}, // S_FEATHER4
-{SPR_CHKN,16,3,NULL,S_FEATHER6,0,0}, // S_FEATHER5
-{SPR_CHKN,15,3,NULL,S_FEATHER7,0,0}, // S_FEATHER6
-{SPR_CHKN,14,3,NULL,S_FEATHER8,0,0}, // S_FEATHER7
-{SPR_CHKN,13,3,NULL,S_FEATHER1,0,0}, // S_FEATHER8
-{SPR_CHKN,13,6,NULL,S_NULL,0,0}, // S_FEATHERX
-{SPR_MUMM,0,10,A_Look,S_MUMMY_LOOK2,0,0}, // S_MUMMY_LOOK1
-{SPR_MUMM,1,10,A_Look,S_MUMMY_LOOK1,0,0}, // S_MUMMY_LOOK2
-{SPR_MUMM,0,4,A_Chase,S_MUMMY_WALK2,0,0}, // S_MUMMY_WALK1
-{SPR_MUMM,1,4,A_Chase,S_MUMMY_WALK3,0,0}, // S_MUMMY_WALK2
-{SPR_MUMM,2,4,A_Chase,S_MUMMY_WALK4,0,0}, // S_MUMMY_WALK3
-{SPR_MUMM,3,4,A_Chase,S_MUMMY_WALK1,0,0}, // S_MUMMY_WALK4
-{SPR_MUMM,4,6,A_FaceTarget,S_MUMMY_ATK2,0,0}, // S_MUMMY_ATK1
-{SPR_MUMM,5,6,A_MummyAttack,S_MUMMY_ATK3,0,0}, // S_MUMMY_ATK2
-{SPR_MUMM,6,6,A_FaceTarget,S_MUMMY_WALK1,0,0}, // S_MUMMY_ATK3
-{SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK2,0,0}, // S_MUMMYL_ATK1
-{SPR_MUMM,32792,5,A_FaceTarget,S_MUMMYL_ATK3,0,0}, // S_MUMMYL_ATK2
-{SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK4,0,0}, // S_MUMMYL_ATK3
-{SPR_MUMM,32792,5,A_FaceTarget,S_MUMMYL_ATK5,0,0}, // S_MUMMYL_ATK4
-{SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK6,0,0}, // S_MUMMYL_ATK5
-{SPR_MUMM,32792,15,A_MummyAttack2,S_MUMMY_WALK1,0,0}, // S_MUMMYL_ATK6
-{SPR_MUMM,7,4,NULL,S_MUMMY_PAIN2,0,0}, // S_MUMMY_PAIN1
-{SPR_MUMM,7,4,A_Pain,S_MUMMY_WALK1,0,0}, // S_MUMMY_PAIN2
-{SPR_MUMM,8,5,NULL,S_MUMMY_DIE2,0,0}, // S_MUMMY_DIE1
-{SPR_MUMM,9,5,A_Scream,S_MUMMY_DIE3,0,0}, // S_MUMMY_DIE2
-{SPR_MUMM,10,5,A_MummySoul,S_MUMMY_DIE4,0,0}, // S_MUMMY_DIE3
-{SPR_MUMM,11,5,NULL,S_MUMMY_DIE5,0,0}, // S_MUMMY_DIE4
-{SPR_MUMM,12,5,A_NoBlocking,S_MUMMY_DIE6,0,0}, // S_MUMMY_DIE5
-{SPR_MUMM,13,5,NULL,S_MUMMY_DIE7,0,0}, // S_MUMMY_DIE6
-{SPR_MUMM,14,5,NULL,S_MUMMY_DIE8,0,0}, // S_MUMMY_DIE7
-{SPR_MUMM,15,-1,NULL,S_NULL,0,0}, // S_MUMMY_DIE8
-{SPR_MUMM,16,5,NULL,S_MUMMY_SOUL2,0,0}, // S_MUMMY_SOUL1
-{SPR_MUMM,17,5,NULL,S_MUMMY_SOUL3,0,0}, // S_MUMMY_SOUL2
-{SPR_MUMM,18,5,NULL,S_MUMMY_SOUL4,0,0}, // S_MUMMY_SOUL3
-{SPR_MUMM,19,9,NULL,S_MUMMY_SOUL5,0,0}, // S_MUMMY_SOUL4
-{SPR_MUMM,20,5,NULL,S_MUMMY_SOUL6,0,0}, // S_MUMMY_SOUL5
-{SPR_MUMM,21,5,NULL,S_MUMMY_SOUL7,0,0}, // S_MUMMY_SOUL6
-{SPR_MUMM,22,5,NULL,S_NULL,0,0}, // S_MUMMY_SOUL7
-{SPR_FX15,32768,5,A_ContMobjSound,S_MUMMYFX1_2,0,0}, // S_MUMMYFX1_1
-{SPR_FX15,32769,5,A_MummyFX1Seek,S_MUMMYFX1_3,0,0}, // S_MUMMYFX1_2
-{SPR_FX15,32770,5,NULL,S_MUMMYFX1_4,0,0}, // S_MUMMYFX1_3
-{SPR_FX15,32769,5,A_MummyFX1Seek,S_MUMMYFX1_1,0,0}, // S_MUMMYFX1_4
-{SPR_FX15,32771,5,NULL,S_MUMMYFXI1_2,0,0}, // S_MUMMYFXI1_1
-{SPR_FX15,32772,5,NULL,S_MUMMYFXI1_3,0,0}, // S_MUMMYFXI1_2
-{SPR_FX15,32773,5,NULL,S_MUMMYFXI1_4,0,0}, // S_MUMMYFXI1_3
-{SPR_FX15,32774,5,NULL,S_NULL,0,0}, // S_MUMMYFXI1_4
-{SPR_BEAS,0,10,A_Look,S_BEAST_LOOK2,0,0}, // S_BEAST_LOOK1
-{SPR_BEAS,1,10,A_Look,S_BEAST_LOOK1,0,0}, // S_BEAST_LOOK2
-{SPR_BEAS,0,3,A_Chase,S_BEAST_WALK2,0,0}, // S_BEAST_WALK1
-{SPR_BEAS,1,3,A_Chase,S_BEAST_WALK3,0,0}, // S_BEAST_WALK2
-{SPR_BEAS,2,3,A_Chase,S_BEAST_WALK4,0,0}, // S_BEAST_WALK3
-{SPR_BEAS,3,3,A_Chase,S_BEAST_WALK5,0,0}, // S_BEAST_WALK4
-{SPR_BEAS,4,3,A_Chase,S_BEAST_WALK6,0,0}, // S_BEAST_WALK5
-{SPR_BEAS,5,3,A_Chase,S_BEAST_WALK1,0,0}, // S_BEAST_WALK6
-{SPR_BEAS,7,10,A_FaceTarget,S_BEAST_ATK2,0,0}, // S_BEAST_ATK1
-{SPR_BEAS,8,10,A_BeastAttack,S_BEAST_WALK1,0,0}, // S_BEAST_ATK2
-{SPR_BEAS,6,3,NULL,S_BEAST_PAIN2,0,0}, // S_BEAST_PAIN1
-{SPR_BEAS,6,3,A_Pain,S_BEAST_WALK1,0,0}, // S_BEAST_PAIN2
-{SPR_BEAS,17,6,NULL,S_BEAST_DIE2,0,0}, // S_BEAST_DIE1
-{SPR_BEAS,18,6,A_Scream,S_BEAST_DIE3,0,0}, // S_BEAST_DIE2
-{SPR_BEAS,19,6,NULL,S_BEAST_DIE4,0,0}, // S_BEAST_DIE3
-{SPR_BEAS,20,6,NULL,S_BEAST_DIE5,0,0}, // S_BEAST_DIE4
-{SPR_BEAS,21,6,NULL,S_BEAST_DIE6,0,0}, // S_BEAST_DIE5
-{SPR_BEAS,22,6,A_NoBlocking,S_BEAST_DIE7,0,0}, // S_BEAST_DIE6
-{SPR_BEAS,23,6,NULL,S_BEAST_DIE8,0,0}, // S_BEAST_DIE7
-{SPR_BEAS,24,6,NULL,S_BEAST_DIE9,0,0}, // S_BEAST_DIE8
-{SPR_BEAS,25,-1,NULL,S_NULL,0,0}, // S_BEAST_DIE9
-{SPR_BEAS,9,5,NULL,S_BEAST_XDIE2,0,0}, // S_BEAST_XDIE1
-{SPR_BEAS,10,6,A_Scream,S_BEAST_XDIE3,0,0}, // S_BEAST_XDIE2
-{SPR_BEAS,11,5,NULL,S_BEAST_XDIE4,0,0}, // S_BEAST_XDIE3
-{SPR_BEAS,12,6,NULL,S_BEAST_XDIE5,0,0}, // S_BEAST_XDIE4
-{SPR_BEAS,13,5,NULL,S_BEAST_XDIE6,0,0}, // S_BEAST_XDIE5
-{SPR_BEAS,14,6,A_NoBlocking,S_BEAST_XDIE7,0,0}, // S_BEAST_XDIE6
-{SPR_BEAS,15,5,NULL,S_BEAST_XDIE8,0,0}, // S_BEAST_XDIE7
-{SPR_BEAS,16,-1,NULL,S_NULL,0,0}, // S_BEAST_XDIE8
-{SPR_FRB1,0,2,A_BeastPuff,S_BEASTBALL2,0,0}, // S_BEASTBALL1
-{SPR_FRB1,0,2,A_BeastPuff,S_BEASTBALL3,0,0}, // S_BEASTBALL2
-{SPR_FRB1,1,2,A_BeastPuff,S_BEASTBALL4,0,0}, // S_BEASTBALL3
-{SPR_FRB1,1,2,A_BeastPuff,S_BEASTBALL5,0,0}, // S_BEASTBALL4
-{SPR_FRB1,2,2,A_BeastPuff,S_BEASTBALL6,0,0}, // S_BEASTBALL5
-{SPR_FRB1,2,2,A_BeastPuff,S_BEASTBALL1,0,0}, // S_BEASTBALL6
-{SPR_FRB1,3,4,NULL,S_BEASTBALLX2,0,0}, // S_BEASTBALLX1
-{SPR_FRB1,4,4,NULL,S_BEASTBALLX3,0,0}, // S_BEASTBALLX2
-{SPR_FRB1,5,4,NULL,S_BEASTBALLX4,0,0}, // S_BEASTBALLX3
-{SPR_FRB1,6,4,NULL,S_BEASTBALLX5,0,0}, // S_BEASTBALLX4
-{SPR_FRB1,7,4,NULL,S_NULL,0,0}, // S_BEASTBALLX5
-{SPR_FRB1,0,4,NULL,S_BURNBALL2,0,0}, // S_BURNBALL1
-{SPR_FRB1,1,4,NULL,S_BURNBALL3,0,0}, // S_BURNBALL2
-{SPR_FRB1,2,4,NULL,S_BURNBALL4,0,0}, // S_BURNBALL3
-{SPR_FRB1,3,4,NULL,S_BURNBALL5,0,0}, // S_BURNBALL4
-{SPR_FRB1,4,4,NULL,S_BURNBALL6,0,0}, // S_BURNBALL5
-{SPR_FRB1,5,4,NULL,S_BURNBALL7,0,0}, // S_BURNBALL6
-{SPR_FRB1,6,4,NULL,S_BURNBALL8,0,0}, // S_BURNBALL7
-{SPR_FRB1,7,4,NULL,S_NULL,0,0}, // S_BURNBALL8
-{SPR_FRB1,32768,4,NULL,S_BURNBALLFB2,0,0}, // S_BURNBALLFB1
-{SPR_FRB1,32769,4,NULL,S_BURNBALLFB3,0,0}, // S_BURNBALLFB2
-{SPR_FRB1,32770,4,NULL,S_BURNBALLFB4,0,0}, // S_BURNBALLFB3
-{SPR_FRB1,32771,4,NULL,S_BURNBALLFB5,0,0}, // S_BURNBALLFB4
-{SPR_FRB1,32772,4,NULL,S_BURNBALLFB6,0,0}, // S_BURNBALLFB5
-{SPR_FRB1,32773,4,NULL,S_BURNBALLFB7,0,0}, // S_BURNBALLFB6
-{SPR_FRB1,32774,4,NULL,S_BURNBALLFB8,0,0}, // S_BURNBALLFB7
-{SPR_FRB1,32775,4,NULL,S_NULL,0,0}, // S_BURNBALLFB8
-{SPR_FRB1,3,4,NULL,S_PUFFY2,0,0}, // S_PUFFY1
-{SPR_FRB1,4,4,NULL,S_PUFFY3,0,0}, // S_PUFFY2
-{SPR_FRB1,5,4,NULL,S_PUFFY4,0,0}, // S_PUFFY3
-{SPR_FRB1,6,4,NULL,S_PUFFY5,0,0}, // S_PUFFY4
-{SPR_FRB1,7,4,NULL,S_NULL,0,0}, // S_PUFFY5
-{SPR_SNKE,0,10,A_Look,S_SNAKE_LOOK2,0,0}, // S_SNAKE_LOOK1
-{SPR_SNKE,1,10,A_Look,S_SNAKE_LOOK1,0,0}, // S_SNAKE_LOOK2
-{SPR_SNKE,0,4,A_Chase,S_SNAKE_WALK2,0,0}, // S_SNAKE_WALK1
-{SPR_SNKE,1,4,A_Chase,S_SNAKE_WALK3,0,0}, // S_SNAKE_WALK2
-{SPR_SNKE,2,4,A_Chase,S_SNAKE_WALK4,0,0}, // S_SNAKE_WALK3
-{SPR_SNKE,3,4,A_Chase,S_SNAKE_WALK1,0,0}, // S_SNAKE_WALK4
-{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK2,0,0}, // S_SNAKE_ATK1
-{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK3,0,0}, // S_SNAKE_ATK2
-{SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK4,0,0}, // S_SNAKE_ATK3
-{SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK5,0,0}, // S_SNAKE_ATK4
-{SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK6,0,0}, // S_SNAKE_ATK5
-{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK7,0,0}, // S_SNAKE_ATK6
-{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK8,0,0}, // S_SNAKE_ATK7
-{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK9,0,0}, // S_SNAKE_ATK8
-{SPR_SNKE,5,4,A_SnakeAttack2,S_SNAKE_WALK1,0,0}, // S_SNAKE_ATK9
-{SPR_SNKE,4,3,NULL,S_SNAKE_PAIN2,0,0}, // S_SNAKE_PAIN1
-{SPR_SNKE,4,3,A_Pain,S_SNAKE_WALK1,0,0}, // S_SNAKE_PAIN2
-{SPR_SNKE,6,5,NULL,S_SNAKE_DIE2,0,0}, // S_SNAKE_DIE1
-{SPR_SNKE,7,5,A_Scream,S_SNAKE_DIE3,0,0}, // S_SNAKE_DIE2
-{SPR_SNKE,8,5,NULL,S_SNAKE_DIE4,0,0}, // S_SNAKE_DIE3
-{SPR_SNKE,9,5,NULL,S_SNAKE_DIE5,0,0}, // S_SNAKE_DIE4
-{SPR_SNKE,10,5,NULL,S_SNAKE_DIE6,0,0}, // S_SNAKE_DIE5
-{SPR_SNKE,11,5,NULL,S_SNAKE_DIE7,0,0}, // S_SNAKE_DIE6
-{SPR_SNKE,12,5,A_NoBlocking,S_SNAKE_DIE8,0,0}, // S_SNAKE_DIE7
-{SPR_SNKE,13,5,NULL,S_SNAKE_DIE9,0,0}, // S_SNAKE_DIE8
-{SPR_SNKE,14,5,NULL,S_SNAKE_DIE10,0,0}, // S_SNAKE_DIE9
-{SPR_SNKE,15,-1,NULL,S_NULL,0,0}, // S_SNAKE_DIE10
-{SPR_SNFX,32768,5,NULL,S_SNAKEPRO_A2,0,0}, // S_SNAKEPRO_A1
-{SPR_SNFX,32769,5,NULL,S_SNAKEPRO_A3,0,0}, // S_SNAKEPRO_A2
-{SPR_SNFX,32770,5,NULL,S_SNAKEPRO_A4,0,0}, // S_SNAKEPRO_A3
-{SPR_SNFX,32771,5,NULL,S_SNAKEPRO_A1,0,0}, // S_SNAKEPRO_A4
-{SPR_SNFX,32772,5,NULL,S_SNAKEPRO_AX2,0,0}, // S_SNAKEPRO_AX1
-{SPR_SNFX,32773,5,NULL,S_SNAKEPRO_AX3,0,0}, // S_SNAKEPRO_AX2
-{SPR_SNFX,32774,4,NULL,S_SNAKEPRO_AX4,0,0}, // S_SNAKEPRO_AX3
-{SPR_SNFX,32775,3,NULL,S_SNAKEPRO_AX5,0,0}, // S_SNAKEPRO_AX4
-{SPR_SNFX,32776,3,NULL,S_NULL,0,0}, // S_SNAKEPRO_AX5
-{SPR_SNFX,32777,6,NULL,S_SNAKEPRO_B2,0,0}, // S_SNAKEPRO_B1
-{SPR_SNFX,32778,6,NULL,S_SNAKEPRO_B1,0,0}, // S_SNAKEPRO_B2
-{SPR_SNFX,32779,5,NULL,S_SNAKEPRO_BX2,0,0}, // S_SNAKEPRO_BX1
-{SPR_SNFX,32780,5,NULL,S_SNAKEPRO_BX3,0,0}, // S_SNAKEPRO_BX2
-{SPR_SNFX,32781,4,NULL,S_SNAKEPRO_BX4,0,0}, // S_SNAKEPRO_BX3
-{SPR_SNFX,32782,3,NULL,S_NULL,0,0}, // S_SNAKEPRO_BX4
-{SPR_HEAD,0,10,A_Look,S_HEAD_LOOK,0,0}, // S_HEAD_LOOK
-{SPR_HEAD,0,4,A_Chase,S_HEAD_FLOAT,0,0}, // S_HEAD_FLOAT
-{SPR_HEAD,0,5,A_FaceTarget,S_HEAD_ATK2,0,0}, // S_HEAD_ATK1
-{SPR_HEAD,1,20,A_HeadAttack,S_HEAD_FLOAT,0,0}, // S_HEAD_ATK2
-{SPR_HEAD,0,4,NULL,S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN1
-{SPR_HEAD,0,4,A_Pain,S_HEAD_FLOAT,0,0}, // S_HEAD_PAIN2
-{SPR_HEAD,2,7,NULL,S_HEAD_DIE2,0,0}, // S_HEAD_DIE1
-{SPR_HEAD,3,7,A_Scream,S_HEAD_DIE3,0,0}, // S_HEAD_DIE2
-{SPR_HEAD,4,7,NULL,S_HEAD_DIE4,0,0}, // S_HEAD_DIE3
-{SPR_HEAD,5,7,NULL,S_HEAD_DIE5,0,0}, // S_HEAD_DIE4
-{SPR_HEAD,6,7,A_NoBlocking,S_HEAD_DIE6,0,0}, // S_HEAD_DIE5
-{SPR_HEAD,7,7,NULL,S_HEAD_DIE7,0,0}, // S_HEAD_DIE6
-{SPR_HEAD,8,-1,A_BossDeath,S_NULL,0,0}, // S_HEAD_DIE7
-{SPR_FX05,0,6,NULL,S_HEADFX1_2,0,0}, // S_HEADFX1_1
-{SPR_FX05,1,6,NULL,S_HEADFX1_3,0,0}, // S_HEADFX1_2
-{SPR_FX05,2,6,NULL,S_HEADFX1_1,0,0}, // S_HEADFX1_3
-{SPR_FX05,3,5,A_HeadIceImpact,S_HEADFXI1_2,0,0}, // S_HEADFXI1_1
-{SPR_FX05,4,5,NULL,S_HEADFXI1_3,0,0}, // S_HEADFXI1_2
-{SPR_FX05,5,5,NULL,S_HEADFXI1_4,0,0}, // S_HEADFXI1_3
-{SPR_FX05,6,5,NULL,S_NULL,0,0}, // S_HEADFXI1_4
-{SPR_FX05,7,6,NULL,S_HEADFX2_2,0,0}, // S_HEADFX2_1
-{SPR_FX05,8,6,NULL,S_HEADFX2_3,0,0}, // S_HEADFX2_2
-{SPR_FX05,9,6,NULL,S_HEADFX2_1,0,0}, // S_HEADFX2_3
-{SPR_FX05,3,5,NULL,S_HEADFXI2_2,0,0}, // S_HEADFXI2_1
-{SPR_FX05,4,5,NULL,S_HEADFXI2_3,0,0}, // S_HEADFXI2_2
-{SPR_FX05,5,5,NULL,S_HEADFXI2_4,0,0}, // S_HEADFXI2_3
-{SPR_FX05,6,5,NULL,S_NULL,0,0}, // S_HEADFXI2_4
-{SPR_FX06,0,4,A_HeadFireGrow,S_HEADFX3_2,0,0}, // S_HEADFX3_1
-{SPR_FX06,1,4,A_HeadFireGrow,S_HEADFX3_3,0,0}, // S_HEADFX3_2
-{SPR_FX06,2,4,A_HeadFireGrow,S_HEADFX3_1,0,0}, // S_HEADFX3_3
-{SPR_FX06,0,5,NULL,S_HEADFX3_5,0,0}, // S_HEADFX3_4
-{SPR_FX06,1,5,NULL,S_HEADFX3_6,0,0}, // S_HEADFX3_5
-{SPR_FX06,2,5,NULL,S_HEADFX3_4,0,0}, // S_HEADFX3_6
-{SPR_FX06,3,5,NULL,S_HEADFXI3_2,0,0}, // S_HEADFXI3_1
-{SPR_FX06,4,5,NULL,S_HEADFXI3_3,0,0}, // S_HEADFXI3_2
-{SPR_FX06,5,5,NULL,S_HEADFXI3_4,0,0}, // S_HEADFXI3_3
-{SPR_FX06,6,5,NULL,S_NULL,0,0}, // S_HEADFXI3_4
-{SPR_FX07,3,3,NULL,S_HEADFX4_2,0,0}, // S_HEADFX4_1
-{SPR_FX07,4,3,NULL,S_HEADFX4_3,0,0}, // S_HEADFX4_2
-{SPR_FX07,5,3,NULL,S_HEADFX4_4,0,0}, // S_HEADFX4_3
-{SPR_FX07,6,3,NULL,S_HEADFX4_5,0,0}, // S_HEADFX4_4
-{SPR_FX07,0,3,A_WhirlwindSeek,S_HEADFX4_6,0,0}, // S_HEADFX4_5
-{SPR_FX07,1,3,A_WhirlwindSeek,S_HEADFX4_7,0,0}, // S_HEADFX4_6
-{SPR_FX07,2,3,A_WhirlwindSeek,S_HEADFX4_5,0,0}, // S_HEADFX4_7
-{SPR_FX07,6,4,NULL,S_HEADFXI4_2,0,0}, // S_HEADFXI4_1
-{SPR_FX07,5,4,NULL,S_HEADFXI4_3,0,0}, // S_HEADFXI4_2
-{SPR_FX07,4,4,NULL,S_HEADFXI4_4,0,0}, // S_HEADFXI4_3
-{SPR_FX07,3,4,NULL,S_NULL,0,0}, // S_HEADFXI4_4
-{SPR_CLNK,0,10,A_Look,S_CLINK_LOOK2,0,0}, // S_CLINK_LOOK1
-{SPR_CLNK,1,10,A_Look,S_CLINK_LOOK1,0,0}, // S_CLINK_LOOK2
-{SPR_CLNK,0,3,A_Chase,S_CLINK_WALK2,0,0}, // S_CLINK_WALK1
-{SPR_CLNK,1,3,A_Chase,S_CLINK_WALK3,0,0}, // S_CLINK_WALK2
-{SPR_CLNK,2,3,A_Chase,S_CLINK_WALK4,0,0}, // S_CLINK_WALK3
-{SPR_CLNK,3,3,A_Chase,S_CLINK_WALK1,0,0}, // S_CLINK_WALK4
-{SPR_CLNK,4,5,A_FaceTarget,S_CLINK_ATK2,0,0}, // S_CLINK_ATK1
-{SPR_CLNK,5,4,A_FaceTarget,S_CLINK_ATK3,0,0}, // S_CLINK_ATK2
-{SPR_CLNK,6,7,A_ClinkAttack,S_CLINK_WALK1,0,0}, // S_CLINK_ATK3
-{SPR_CLNK,7,3,NULL,S_CLINK_PAIN2,0,0}, // S_CLINK_PAIN1
-{SPR_CLNK,7,3,A_Pain,S_CLINK_WALK1,0,0}, // S_CLINK_PAIN2
-{SPR_CLNK,8,6,NULL,S_CLINK_DIE2,0,0}, // S_CLINK_DIE1
-{SPR_CLNK,9,6,NULL,S_CLINK_DIE3,0,0}, // S_CLINK_DIE2
-{SPR_CLNK,10,5,A_Scream,S_CLINK_DIE4,0,0}, // S_CLINK_DIE3
-{SPR_CLNK,11,5,A_NoBlocking,S_CLINK_DIE5,0,0}, // S_CLINK_DIE4
-{SPR_CLNK,12,5,NULL,S_CLINK_DIE6,0,0}, // S_CLINK_DIE5
-{SPR_CLNK,13,5,NULL,S_CLINK_DIE7,0,0}, // S_CLINK_DIE6
-{SPR_CLNK,14,-1,NULL,S_NULL,0,0}, // S_CLINK_DIE7
-{SPR_WZRD,0,10,A_Look,S_WIZARD_LOOK2,0,0}, // S_WIZARD_LOOK1
-{SPR_WZRD,1,10,A_Look,S_WIZARD_LOOK1,0,0}, // S_WIZARD_LOOK2
-{SPR_WZRD,0,3,A_Chase,S_WIZARD_WALK2,0,0}, // S_WIZARD_WALK1
-{SPR_WZRD,0,4,A_Chase,S_WIZARD_WALK3,0,0}, // S_WIZARD_WALK2
-{SPR_WZRD,0,3,A_Chase,S_WIZARD_WALK4,0,0}, // S_WIZARD_WALK3
-{SPR_WZRD,0,4,A_Chase,S_WIZARD_WALK5,0,0}, // S_WIZARD_WALK4
-{SPR_WZRD,1,3,A_Chase,S_WIZARD_WALK6,0,0}, // S_WIZARD_WALK5
-{SPR_WZRD,1,4,A_Chase,S_WIZARD_WALK7,0,0}, // S_WIZARD_WALK6
-{SPR_WZRD,1,3,A_Chase,S_WIZARD_WALK8,0,0}, // S_WIZARD_WALK7
-{SPR_WZRD,1,4,A_Chase,S_WIZARD_WALK1,0,0}, // S_WIZARD_WALK8
-{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK2,0,0}, // S_WIZARD_ATK1
-{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK3,0,0}, // S_WIZARD_ATK2
-{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK4,0,0}, // S_WIZARD_ATK3
-{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK5,0,0}, // S_WIZARD_ATK4
-{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK6,0,0}, // S_WIZARD_ATK5
-{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK7,0,0}, // S_WIZARD_ATK6
-{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK8,0,0}, // S_WIZARD_ATK7
-{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK9,0,0}, // S_WIZARD_ATK8
-{SPR_WZRD,3,12,A_WizAtk3,S_WIZARD_WALK1,0,0}, // S_WIZARD_ATK9
-{SPR_WZRD,4,3,A_GhostOff,S_WIZARD_PAIN2,0,0}, // S_WIZARD_PAIN1
-{SPR_WZRD,4,3,A_Pain,S_WIZARD_WALK1,0,0}, // S_WIZARD_PAIN2
-{SPR_WZRD,5,6,A_GhostOff,S_WIZARD_DIE2,0,0}, // S_WIZARD_DIE1
-{SPR_WZRD,6,6,A_Scream,S_WIZARD_DIE3,0,0}, // S_WIZARD_DIE2
-{SPR_WZRD,7,6,NULL,S_WIZARD_DIE4,0,0}, // S_WIZARD_DIE3
-{SPR_WZRD,8,6,NULL,S_WIZARD_DIE5,0,0}, // S_WIZARD_DIE4
-{SPR_WZRD,9,6,A_NoBlocking,S_WIZARD_DIE6,0,0}, // S_WIZARD_DIE5
-{SPR_WZRD,10,6,NULL,S_WIZARD_DIE7,0,0}, // S_WIZARD_DIE6
-{SPR_WZRD,11,6,NULL,S_WIZARD_DIE8,0,0}, // S_WIZARD_DIE7
-{SPR_WZRD,12,-1,NULL,S_NULL,0,0}, // S_WIZARD_DIE8
-{SPR_FX11,32768,6,NULL,S_WIZFX1_2,0,0}, // S_WIZFX1_1
-{SPR_FX11,32769,6,NULL,S_WIZFX1_1,0,0}, // S_WIZFX1_2
-{SPR_FX11,32770,5,NULL,S_WIZFXI1_2,0,0}, // S_WIZFXI1_1
-{SPR_FX11,32771,5,NULL,S_WIZFXI1_3,0,0}, // S_WIZFXI1_2
-{SPR_FX11,32772,5,NULL,S_WIZFXI1_4,0,0}, // S_WIZFXI1_3
-{SPR_FX11,32773,5,NULL,S_WIZFXI1_5,0,0}, // S_WIZFXI1_4
-{SPR_FX11,32774,5,NULL,S_NULL,0,0}, // S_WIZFXI1_5
-{SPR_IMPX,0,10,A_Look,S_IMP_LOOK2,0,0}, // S_IMP_LOOK1
-{SPR_IMPX,1,10,A_Look,S_IMP_LOOK3,0,0}, // S_IMP_LOOK2
-{SPR_IMPX,2,10,A_Look,S_IMP_LOOK4,0,0}, // S_IMP_LOOK3
-{SPR_IMPX,1,10,A_Look,S_IMP_LOOK1,0,0}, // S_IMP_LOOK4
-{SPR_IMPX,0,3,A_Chase,S_IMP_FLY2,0,0}, // S_IMP_FLY1
-{SPR_IMPX,0,3,A_Chase,S_IMP_FLY3,0,0}, // S_IMP_FLY2
-{SPR_IMPX,1,3,A_Chase,S_IMP_FLY4,0,0}, // S_IMP_FLY3
-{SPR_IMPX,1,3,A_Chase,S_IMP_FLY5,0,0}, // S_IMP_FLY4
-{SPR_IMPX,2,3,A_Chase,S_IMP_FLY6,0,0}, // S_IMP_FLY5
-{SPR_IMPX,2,3,A_Chase,S_IMP_FLY7,0,0}, // S_IMP_FLY6
-{SPR_IMPX,1,3,A_Chase,S_IMP_FLY8,0,0}, // S_IMP_FLY7
-{SPR_IMPX,1,3,A_Chase,S_IMP_FLY1,0,0}, // S_IMP_FLY8
-{SPR_IMPX,3,6,A_FaceTarget,S_IMP_MEATK2,0,0}, // S_IMP_MEATK1
-{SPR_IMPX,4,6,A_FaceTarget,S_IMP_MEATK3,0,0}, // S_IMP_MEATK2
-{SPR_IMPX,5,6,A_ImpMeAttack,S_IMP_FLY1,0,0}, // S_IMP_MEATK3
-{SPR_IMPX,0,10,A_FaceTarget,S_IMP_MSATK1_2,0,0}, // S_IMP_MSATK1_1
-{SPR_IMPX,1,6,A_ImpMsAttack,S_IMP_MSATK1_3,0,0}, // S_IMP_MSATK1_2
-{SPR_IMPX,2,6,NULL,S_IMP_MSATK1_4,0,0}, // S_IMP_MSATK1_3
-{SPR_IMPX,1,6,NULL,S_IMP_MSATK1_5,0,0}, // S_IMP_MSATK1_4
-{SPR_IMPX,0,6,NULL,S_IMP_MSATK1_6,0,0}, // S_IMP_MSATK1_5
-{SPR_IMPX,1,6,NULL,S_IMP_MSATK1_3,0,0}, // S_IMP_MSATK1_6
-{SPR_IMPX,3,6,A_FaceTarget,S_IMP_MSATK2_2,0,0}, // S_IMP_MSATK2_1
-{SPR_IMPX,4,6,A_FaceTarget,S_IMP_MSATK2_3,0,0}, // S_IMP_MSATK2_2
-{SPR_IMPX,5,6,A_ImpMsAttack2,S_IMP_FLY1,0,0}, // S_IMP_MSATK2_3
-{SPR_IMPX,6,3,NULL,S_IMP_PAIN2,0,0}, // S_IMP_PAIN1
-{SPR_IMPX,6,3,A_Pain,S_IMP_FLY1,0,0}, // S_IMP_PAIN2
-{SPR_IMPX,6,4,A_ImpDeath,S_IMP_DIE2,0,0}, // S_IMP_DIE1
-{SPR_IMPX,7,5,NULL,S_IMP_DIE2,0,0}, // S_IMP_DIE2
-{SPR_IMPX,18,5,A_ImpXDeath1,S_IMP_XDIE2,0,0}, // S_IMP_XDIE1
-{SPR_IMPX,19,5,NULL,S_IMP_XDIE3,0,0}, // S_IMP_XDIE2
-{SPR_IMPX,20,5,NULL,S_IMP_XDIE4,0,0}, // S_IMP_XDIE3
-{SPR_IMPX,21,5,A_ImpXDeath2,S_IMP_XDIE5,0,0}, // S_IMP_XDIE4
-{SPR_IMPX,22,5,NULL,S_IMP_XDIE5,0,0}, // S_IMP_XDIE5
-{SPR_IMPX,8,7,A_ImpExplode,S_IMP_CRASH2,0,0}, // S_IMP_CRASH1
-{SPR_IMPX,9,7,A_Scream,S_IMP_CRASH3,0,0}, // S_IMP_CRASH2
-{SPR_IMPX,10,7,NULL,S_IMP_CRASH4,0,0}, // S_IMP_CRASH3
-{SPR_IMPX,11,-1,NULL,S_NULL,0,0}, // S_IMP_CRASH4
-{SPR_IMPX,23,7,NULL,S_IMP_XCRASH2,0,0}, // S_IMP_XCRASH1
-{SPR_IMPX,24,7,NULL,S_IMP_XCRASH3,0,0}, // S_IMP_XCRASH2
-{SPR_IMPX,25,-1,NULL,S_NULL,0,0}, // S_IMP_XCRASH3
-{SPR_IMPX,12,5,NULL,S_IMP_CHUNKA2,0,0}, // S_IMP_CHUNKA1
-{SPR_IMPX,13,700,NULL,S_IMP_CHUNKA3,0,0}, // S_IMP_CHUNKA2
-{SPR_IMPX,14,700,NULL,S_NULL,0,0}, // S_IMP_CHUNKA3
-{SPR_IMPX,15,5,NULL,S_IMP_CHUNKB2,0,0}, // S_IMP_CHUNKB1
-{SPR_IMPX,16,700,NULL,S_IMP_CHUNKB3,0,0}, // S_IMP_CHUNKB2
-{SPR_IMPX,17,700,NULL,S_NULL,0,0}, // S_IMP_CHUNKB3
-{SPR_FX10,32768,6,NULL,S_IMPFX2,0,0}, // S_IMPFX1
-{SPR_FX10,32769,6,NULL,S_IMPFX3,0,0}, // S_IMPFX2
-{SPR_FX10,32770,6,NULL,S_IMPFX1,0,0}, // S_IMPFX3
-{SPR_FX10,32771,5,NULL,S_IMPFXI2,0,0}, // S_IMPFXI1
-{SPR_FX10,32772,5,NULL,S_IMPFXI3,0,0}, // S_IMPFXI2
-{SPR_FX10,32773,5,NULL,S_IMPFXI4,0,0}, // S_IMPFXI3
-{SPR_FX10,32774,5,NULL,S_NULL,0,0}, // S_IMPFXI4
-{SPR_KNIG,0,10,A_Look,S_KNIGHT_STND2,0,0}, // S_KNIGHT_STND1
-{SPR_KNIG,1,10,A_Look,S_KNIGHT_STND1,0,0}, // S_KNIGHT_STND2
-{SPR_KNIG,0,4,A_Chase,S_KNIGHT_WALK2,0,0}, // S_KNIGHT_WALK1
-{SPR_KNIG,1,4,A_Chase,S_KNIGHT_WALK3,0,0}, // S_KNIGHT_WALK2
-{SPR_KNIG,2,4,A_Chase,S_KNIGHT_WALK4,0,0}, // S_KNIGHT_WALK3
-{SPR_KNIG,3,4,A_Chase,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_WALK4
-{SPR_KNIG,4,10,A_FaceTarget,S_KNIGHT_ATK2,0,0}, // S_KNIGHT_ATK1
-{SPR_KNIG,5,8,A_FaceTarget,S_KNIGHT_ATK3,0,0}, // S_KNIGHT_ATK2
-{SPR_KNIG,6,8,A_KnightAttack,S_KNIGHT_ATK4,0,0}, // S_KNIGHT_ATK3
-{SPR_KNIG,4,10,A_FaceTarget,S_KNIGHT_ATK5,0,0}, // S_KNIGHT_ATK4
-{SPR_KNIG,5,8,A_FaceTarget,S_KNIGHT_ATK6,0,0}, // S_KNIGHT_ATK5
-{SPR_KNIG,6,8,A_KnightAttack,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_ATK6
-{SPR_KNIG,7,3,NULL,S_KNIGHT_PAIN2,0,0}, // S_KNIGHT_PAIN1
-{SPR_KNIG,7,3,A_Pain,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_PAIN2
-{SPR_KNIG,8,6,NULL,S_KNIGHT_DIE2,0,0}, // S_KNIGHT_DIE1
-{SPR_KNIG,9,6,A_Scream,S_KNIGHT_DIE3,0,0}, // S_KNIGHT_DIE2
-{SPR_KNIG,10,6,NULL,S_KNIGHT_DIE4,0,0}, // S_KNIGHT_DIE3
-{SPR_KNIG,11,6,A_NoBlocking,S_KNIGHT_DIE5,0,0}, // S_KNIGHT_DIE4
-{SPR_KNIG,12,6,NULL,S_KNIGHT_DIE6,0,0}, // S_KNIGHT_DIE5
-{SPR_KNIG,13,6,NULL,S_KNIGHT_DIE7,0,0}, // S_KNIGHT_DIE6
-{SPR_KNIG,14,-1,NULL,S_NULL,0,0}, // S_KNIGHT_DIE7
-{SPR_SPAX,32768,3,A_ContMobjSound,S_SPINAXE2,0,0}, // S_SPINAXE1
-{SPR_SPAX,32769,3,NULL,S_SPINAXE3,0,0}, // S_SPINAXE2
-{SPR_SPAX,32770,3,NULL,S_SPINAXE1,0,0}, // S_SPINAXE3
-{SPR_SPAX,32771,6,NULL,S_SPINAXEX2,0,0}, // S_SPINAXEX1
-{SPR_SPAX,32772,6,NULL,S_SPINAXEX3,0,0}, // S_SPINAXEX2
-{SPR_SPAX,32773,6,NULL,S_NULL,0,0}, // S_SPINAXEX3
-{SPR_RAXE,32768,5,A_DripBlood,S_REDAXE2,0,0}, // S_REDAXE1
-{SPR_RAXE,32769,5,A_DripBlood,S_REDAXE1,0,0}, // S_REDAXE2
-{SPR_RAXE,32770,6,NULL,S_REDAXEX2,0,0}, // S_REDAXEX1
-{SPR_RAXE,32771,6,NULL,S_REDAXEX3,0,0}, // S_REDAXEX2
-{SPR_RAXE,32772,6,NULL,S_NULL,0,0}, // S_REDAXEX3
-{SPR_SRCR,0,10,A_Look,S_SRCR1_LOOK2,0,0}, // S_SRCR1_LOOK1
-{SPR_SRCR,1,10,A_Look,S_SRCR1_LOOK1,0,0}, // S_SRCR1_LOOK2
-{SPR_SRCR,0,5,A_Sor1Chase,S_SRCR1_WALK2,0,0}, // S_SRCR1_WALK1
-{SPR_SRCR,1,5,A_Sor1Chase,S_SRCR1_WALK3,0,0}, // S_SRCR1_WALK2
-{SPR_SRCR,2,5,A_Sor1Chase,S_SRCR1_WALK4,0,0}, // S_SRCR1_WALK3
-{SPR_SRCR,3,5,A_Sor1Chase,S_SRCR1_WALK1,0,0}, // S_SRCR1_WALK4
-{SPR_SRCR,16,6,A_Sor1Pain,S_SRCR1_WALK1,0,0}, // S_SRCR1_PAIN1
-{SPR_SRCR,16,7,A_FaceTarget,S_SRCR1_ATK2,0,0}, // S_SRCR1_ATK1
-{SPR_SRCR,17,6,A_FaceTarget,S_SRCR1_ATK3,0,0}, // S_SRCR1_ATK2
-{SPR_SRCR,18,10,A_Srcr1Attack,S_SRCR1_WALK1,0,0}, // S_SRCR1_ATK3
-{SPR_SRCR,18,10,A_FaceTarget,S_SRCR1_ATK5,0,0}, // S_SRCR1_ATK4
-{SPR_SRCR,16,7,A_FaceTarget,S_SRCR1_ATK6,0,0}, // S_SRCR1_ATK5
-{SPR_SRCR,17,6,A_FaceTarget,S_SRCR1_ATK7,0,0}, // S_SRCR1_ATK6
-{SPR_SRCR,18,10,A_Srcr1Attack,S_SRCR1_WALK1,0,0}, // S_SRCR1_ATK7
-{SPR_SRCR,4,7,NULL,S_SRCR1_DIE2,0,0}, // S_SRCR1_DIE1
-{SPR_SRCR,5,7,A_Scream,S_SRCR1_DIE3,0,0}, // S_SRCR1_DIE2
-{SPR_SRCR,6,7,NULL,S_SRCR1_DIE4,0,0}, // S_SRCR1_DIE3
-{SPR_SRCR,7,6,NULL,S_SRCR1_DIE5,0,0}, // S_SRCR1_DIE4
-{SPR_SRCR,8,6,NULL,S_SRCR1_DIE6,0,0}, // S_SRCR1_DIE5
-{SPR_SRCR,9,6,NULL,S_SRCR1_DIE7,0,0}, // S_SRCR1_DIE6
-{SPR_SRCR,10,6,NULL,S_SRCR1_DIE8,0,0}, // S_SRCR1_DIE7
-{SPR_SRCR,11,25,A_SorZap,S_SRCR1_DIE9,0,0}, // S_SRCR1_DIE8
-{SPR_SRCR,12,5,NULL,S_SRCR1_DIE10,0,0}, // S_SRCR1_DIE9
-{SPR_SRCR,13,5,NULL,S_SRCR1_DIE11,0,0}, // S_SRCR1_DIE10
-{SPR_SRCR,14,4,NULL,S_SRCR1_DIE12,0,0}, // S_SRCR1_DIE11
-{SPR_SRCR,11,20,A_SorZap,S_SRCR1_DIE13,0,0}, // S_SRCR1_DIE12
-{SPR_SRCR,12,5,NULL,S_SRCR1_DIE14,0,0}, // S_SRCR1_DIE13
-{SPR_SRCR,13,5,NULL,S_SRCR1_DIE15,0,0}, // S_SRCR1_DIE14
-{SPR_SRCR,14,4,NULL,S_SRCR1_DIE16,0,0}, // S_SRCR1_DIE15
-{SPR_SRCR,11,12,NULL,S_SRCR1_DIE17,0,0}, // S_SRCR1_DIE16
-{SPR_SRCR,15,-1,A_SorcererRise,S_NULL,0,0}, // S_SRCR1_DIE17
-{SPR_FX14,32768,6,NULL,S_SRCRFX1_2,0,0}, // S_SRCRFX1_1
-{SPR_FX14,32769,6,NULL,S_SRCRFX1_3,0,0}, // S_SRCRFX1_2
-{SPR_FX14,32770,6,NULL,S_SRCRFX1_1,0,0}, // S_SRCRFX1_3
-{SPR_FX14,32771,5,NULL,S_SRCRFXI1_2,0,0}, // S_SRCRFXI1_1
-{SPR_FX14,32772,5,NULL,S_SRCRFXI1_3,0,0}, // S_SRCRFXI1_2
-{SPR_FX14,32773,5,NULL,S_SRCRFXI1_4,0,0}, // S_SRCRFXI1_3
-{SPR_FX14,32774,5,NULL,S_SRCRFXI1_5,0,0}, // S_SRCRFXI1_4
-{SPR_FX14,32775,5,NULL,S_NULL,0,0}, // S_SRCRFXI1_5
-{SPR_SOR2,0,4,NULL,S_SOR2_RISE2,0,0}, // S_SOR2_RISE1
-{SPR_SOR2,1,4,NULL,S_SOR2_RISE3,0,0}, // S_SOR2_RISE2
-{SPR_SOR2,2,4,A_SorRise,S_SOR2_RISE4,0,0}, // S_SOR2_RISE3
-{SPR_SOR2,3,4,NULL,S_SOR2_RISE5,0,0}, // S_SOR2_RISE4
-{SPR_SOR2,4,4,NULL,S_SOR2_RISE6,0,0}, // S_SOR2_RISE5
-{SPR_SOR2,5,4,NULL,S_SOR2_RISE7,0,0}, // S_SOR2_RISE6
-{SPR_SOR2,6,12,A_SorSightSnd,S_SOR2_WALK1,0,0}, // S_SOR2_RISE7
-{SPR_SOR2,12,10,A_Look,S_SOR2_LOOK2,0,0}, // S_SOR2_LOOK1
-{SPR_SOR2,13,10,A_Look,S_SOR2_LOOK1,0,0}, // S_SOR2_LOOK2
-{SPR_SOR2,12,4,A_Chase,S_SOR2_WALK2,0,0}, // S_SOR2_WALK1
-{SPR_SOR2,13,4,A_Chase,S_SOR2_WALK3,0,0}, // S_SOR2_WALK2
-{SPR_SOR2,14,4,A_Chase,S_SOR2_WALK4,0,0}, // S_SOR2_WALK3
-{SPR_SOR2,15,4,A_Chase,S_SOR2_WALK1,0,0}, // S_SOR2_WALK4
-{SPR_SOR2,16,3,NULL,S_SOR2_PAIN2,0,0}, // S_SOR2_PAIN1
-{SPR_SOR2,16,6,A_Pain,S_SOR2_WALK1,0,0}, // S_SOR2_PAIN2
-{SPR_SOR2,17,9,A_Srcr2Decide,S_SOR2_ATK2,0,0}, // S_SOR2_ATK1
-{SPR_SOR2,18,9,A_FaceTarget,S_SOR2_ATK3,0,0}, // S_SOR2_ATK2
-{SPR_SOR2,19,20,A_Srcr2Attack,S_SOR2_WALK1,0,0}, // S_SOR2_ATK3
-{SPR_SOR2,11,6,NULL,S_SOR2_TELE2,0,0}, // S_SOR2_TELE1
-{SPR_SOR2,10,6,NULL,S_SOR2_TELE3,0,0}, // S_SOR2_TELE2
-{SPR_SOR2,9,6,NULL,S_SOR2_TELE4,0,0}, // S_SOR2_TELE3
-{SPR_SOR2,8,6,NULL,S_SOR2_TELE5,0,0}, // S_SOR2_TELE4
-{SPR_SOR2,7,6,NULL,S_SOR2_TELE6,0,0}, // S_SOR2_TELE5
-{SPR_SOR2,6,6,NULL,S_SOR2_WALK1,0,0}, // S_SOR2_TELE6
-{SPR_SDTH,0,8,A_Sor2DthInit,S_SOR2_DIE2,0,0}, // S_SOR2_DIE1
-{SPR_SDTH,1,8,NULL,S_SOR2_DIE3,0,0}, // S_SOR2_DIE2
-{SPR_SDTH,2,8,A_SorDSph,S_SOR2_DIE4,0,0}, // S_SOR2_DIE3
-{SPR_SDTH,3,7,NULL,S_SOR2_DIE5,0,0}, // S_SOR2_DIE4
-{SPR_SDTH,4,7,NULL,S_SOR2_DIE6,0,0}, // S_SOR2_DIE5
-{SPR_SDTH,5,7,A_Sor2DthLoop,S_SOR2_DIE7,0,0}, // S_SOR2_DIE6
-{SPR_SDTH,6,6,A_SorDExp,S_SOR2_DIE8,0,0}, // S_SOR2_DIE7
-{SPR_SDTH,7,6,NULL,S_SOR2_DIE9,0,0}, // S_SOR2_DIE8
-{SPR_SDTH,8,18,NULL,S_SOR2_DIE10,0,0}, // S_SOR2_DIE9
-{SPR_SDTH,9,6,A_NoBlocking,S_SOR2_DIE11,0,0}, // S_SOR2_DIE10
-{SPR_SDTH,10,6,A_SorDBon,S_SOR2_DIE12,0,0}, // S_SOR2_DIE11
-{SPR_SDTH,11,6,NULL,S_SOR2_DIE13,0,0}, // S_SOR2_DIE12
-{SPR_SDTH,12,6,NULL,S_SOR2_DIE14,0,0}, // S_SOR2_DIE13
-{SPR_SDTH,13,6,NULL,S_SOR2_DIE15,0,0}, // S_SOR2_DIE14
-{SPR_SDTH,14,-1,A_BossDeath,S_NULL,0,0}, // S_SOR2_DIE15
-{SPR_FX16,32768,3,A_BlueSpark,S_SOR2FX1_2,0,0}, // S_SOR2FX1_1
-{SPR_FX16,32769,3,A_BlueSpark,S_SOR2FX1_3,0,0}, // S_SOR2FX1_2
-{SPR_FX16,32770,3,A_BlueSpark,S_SOR2FX1_1,0,0}, // S_SOR2FX1_3
-{SPR_FX16,32774,5,A_Explode,S_SOR2FXI1_2,0,0}, // S_SOR2FXI1_1
-{SPR_FX16,32775,5,NULL,S_SOR2FXI1_3,0,0}, // S_SOR2FXI1_2
-{SPR_FX16,32776,5,NULL,S_SOR2FXI1_4,0,0}, // S_SOR2FXI1_3
-{SPR_FX16,32777,5,NULL,S_SOR2FXI1_5,0,0}, // S_SOR2FXI1_4
-{SPR_FX16,32778,5,NULL,S_SOR2FXI1_6,0,0}, // S_SOR2FXI1_5
-{SPR_FX16,32779,5,NULL,S_NULL,0,0}, // S_SOR2FXI1_6
-{SPR_FX16,32771,12,NULL,S_SOR2FXSPARK2,0,0}, // S_SOR2FXSPARK1
-{SPR_FX16,32772,12,NULL,S_SOR2FXSPARK3,0,0}, // S_SOR2FXSPARK2
-{SPR_FX16,32773,12,NULL,S_NULL,0,0}, // S_SOR2FXSPARK3
-{SPR_FX11,32768,35,NULL,S_SOR2FX2_2,0,0}, // S_SOR2FX2_1
-{SPR_FX11,32768,5,A_GenWizard,S_SOR2FX2_3,0,0}, // S_SOR2FX2_2
-{SPR_FX11,32769,5,NULL,S_SOR2FX2_2,0,0}, // S_SOR2FX2_3
-{SPR_FX11,32770,5,NULL,S_SOR2FXI2_2,0,0}, // S_SOR2FXI2_1
-{SPR_FX11,32771,5,NULL,S_SOR2FXI2_3,0,0}, // S_SOR2FXI2_2
-{SPR_FX11,32772,5,NULL,S_SOR2FXI2_4,0,0}, // S_SOR2FXI2_3
-{SPR_FX11,32773,5,NULL,S_SOR2FXI2_5,0,0}, // S_SOR2FXI2_4
-{SPR_FX11,32774,5,NULL,S_NULL,0,0}, // S_SOR2FXI2_5
-{SPR_SOR2,6,8,NULL,S_SOR2TELEFADE2,0,0}, // S_SOR2TELEFADE1
-{SPR_SOR2,7,6,NULL,S_SOR2TELEFADE3,0,0}, // S_SOR2TELEFADE2
-{SPR_SOR2,8,6,NULL,S_SOR2TELEFADE4,0,0}, // S_SOR2TELEFADE3
-{SPR_SOR2,9,6,NULL,S_SOR2TELEFADE5,0,0}, // S_SOR2TELEFADE4
-{SPR_SOR2,10,6,NULL,S_SOR2TELEFADE6,0,0}, // S_SOR2TELEFADE5
-{SPR_SOR2,11,6,NULL,S_NULL,0,0}, // S_SOR2TELEFADE6
-{SPR_MNTR,0,10,A_Look,S_MNTR_LOOK2,0,0}, // S_MNTR_LOOK1
-{SPR_MNTR,1,10,A_Look,S_MNTR_LOOK1,0,0}, // S_MNTR_LOOK2
-{SPR_MNTR,0,5,A_Chase,S_MNTR_WALK2,0,0}, // S_MNTR_WALK1
-{SPR_MNTR,1,5,A_Chase,S_MNTR_WALK3,0,0}, // S_MNTR_WALK2
-{SPR_MNTR,2,5,A_Chase,S_MNTR_WALK4,0,0}, // S_MNTR_WALK3
-{SPR_MNTR,3,5,A_Chase,S_MNTR_WALK1,0,0}, // S_MNTR_WALK4
-{SPR_MNTR,21,10,A_FaceTarget,S_MNTR_ATK1_2,0,0}, // S_MNTR_ATK1_1
-{SPR_MNTR,22,7,A_FaceTarget,S_MNTR_ATK1_3,0,0}, // S_MNTR_ATK1_2
-{SPR_MNTR,23,12,A_MinotaurAtk1,S_MNTR_WALK1,0,0}, // S_MNTR_ATK1_3
-{SPR_MNTR,21,10,A_MinotaurDecide,S_MNTR_ATK2_2,0,0}, // S_MNTR_ATK2_1
-{SPR_MNTR,24,4,A_FaceTarget,S_MNTR_ATK2_3,0,0}, // S_MNTR_ATK2_2
-{SPR_MNTR,25,9,A_MinotaurAtk2,S_MNTR_WALK1,0,0}, // S_MNTR_ATK2_3
-{SPR_MNTR,21,10,A_FaceTarget,S_MNTR_ATK3_2,0,0}, // S_MNTR_ATK3_1
-{SPR_MNTR,22,7,A_FaceTarget,S_MNTR_ATK3_3,0,0}, // S_MNTR_ATK3_2
-{SPR_MNTR,23,12,A_MinotaurAtk3,S_MNTR_WALK1,0,0}, // S_MNTR_ATK3_3
-{SPR_MNTR,23,12,NULL,S_MNTR_ATK3_1,0,0}, // S_MNTR_ATK3_4
-{SPR_MNTR,20,2,A_MinotaurCharge,S_MNTR_ATK4_1,0,0}, // S_MNTR_ATK4_1
-{SPR_MNTR,4,3,NULL,S_MNTR_PAIN2,0,0}, // S_MNTR_PAIN1
-{SPR_MNTR,4,6,A_Pain,S_MNTR_WALK1,0,0}, // S_MNTR_PAIN2
-{SPR_MNTR,5,6,NULL,S_MNTR_DIE2,0,0}, // S_MNTR_DIE1
-{SPR_MNTR,6,5,NULL,S_MNTR_DIE3,0,0}, // S_MNTR_DIE2
-{SPR_MNTR,7,6,A_Scream,S_MNTR_DIE4,0,0}, // S_MNTR_DIE3
-{SPR_MNTR,8,5,NULL,S_MNTR_DIE5,0,0}, // S_MNTR_DIE4
-{SPR_MNTR,9,6,NULL,S_MNTR_DIE6,0,0}, // S_MNTR_DIE5
-{SPR_MNTR,10,5,NULL,S_MNTR_DIE7,0,0}, // S_MNTR_DIE6
-{SPR_MNTR,11,6,NULL,S_MNTR_DIE8,0,0}, // S_MNTR_DIE7
-{SPR_MNTR,12,5,A_NoBlocking,S_MNTR_DIE9,0,0}, // S_MNTR_DIE8
-{SPR_MNTR,13,6,NULL,S_MNTR_DIE10,0,0}, // S_MNTR_DIE9
-{SPR_MNTR,14,5,NULL,S_MNTR_DIE11,0,0}, // S_MNTR_DIE10
-{SPR_MNTR,15,6,NULL,S_MNTR_DIE12,0,0}, // S_MNTR_DIE11
-{SPR_MNTR,16,5,NULL,S_MNTR_DIE13,0,0}, // S_MNTR_DIE12
-{SPR_MNTR,17,6,NULL,S_MNTR_DIE14,0,0}, // S_MNTR_DIE13
-{SPR_MNTR,18,5,NULL,S_MNTR_DIE15,0,0}, // S_MNTR_DIE14
-{SPR_MNTR,19,-1,A_BossDeath,S_NULL,0,0}, // S_MNTR_DIE15
-{SPR_FX12,32768,6,NULL,S_MNTRFX1_2,0,0}, // S_MNTRFX1_1
-{SPR_FX12,32769,6,NULL,S_MNTRFX1_1,0,0}, // S_MNTRFX1_2
-{SPR_FX12,32770,5,NULL,S_MNTRFXI1_2,0,0}, // S_MNTRFXI1_1
-{SPR_FX12,32771,5,NULL,S_MNTRFXI1_3,0,0}, // S_MNTRFXI1_2
-{SPR_FX12,32772,5,NULL,S_MNTRFXI1_4,0,0}, // S_MNTRFXI1_3
-{SPR_FX12,32773,5,NULL,S_MNTRFXI1_5,0,0}, // S_MNTRFXI1_4
-{SPR_FX12,32774,5,NULL,S_MNTRFXI1_6,0,0}, // S_MNTRFXI1_5
-{SPR_FX12,32775,5,NULL,S_NULL,0,0}, // S_MNTRFXI1_6
-{SPR_FX13,0,2,A_MntrFloorFire,S_MNTRFX2_1,0,0}, // S_MNTRFX2_1
-{SPR_FX13,32776,4,A_Explode,S_MNTRFXI2_2,0,0}, // S_MNTRFXI2_1
-{SPR_FX13,32777,4,NULL,S_MNTRFXI2_3,0,0}, // S_MNTRFXI2_2
-{SPR_FX13,32778,4,NULL,S_MNTRFXI2_4,0,0}, // S_MNTRFXI2_3
-{SPR_FX13,32779,4,NULL,S_MNTRFXI2_5,0,0}, // S_MNTRFXI2_4
-{SPR_FX13,32780,4,NULL,S_NULL,0,0}, // S_MNTRFXI2_5
-{SPR_FX13,32771,4,NULL,S_MNTRFX3_2,0,0}, // S_MNTRFX3_1
-{SPR_FX13,32770,4,NULL,S_MNTRFX3_3,0,0}, // S_MNTRFX3_2
-{SPR_FX13,32769,5,NULL,S_MNTRFX3_4,0,0}, // S_MNTRFX3_3
-{SPR_FX13,32770,5,NULL,S_MNTRFX3_5,0,0}, // S_MNTRFX3_4
-{SPR_FX13,32771,5,NULL,S_MNTRFX3_6,0,0}, // S_MNTRFX3_5
-{SPR_FX13,32772,5,NULL,S_MNTRFX3_7,0,0}, // S_MNTRFX3_6
-{SPR_FX13,32773,4,NULL,S_MNTRFX3_8,0,0}, // S_MNTRFX3_7
-{SPR_FX13,32774,4,NULL,S_MNTRFX3_9,0,0}, // S_MNTRFX3_8
-{SPR_FX13,32775,4,NULL,S_NULL,0,0}, // S_MNTRFX3_9
-{SPR_AKYY,32768,3,NULL,S_AKYY2,0,0}, // S_AKYY1
-{SPR_AKYY,32769,3,NULL,S_AKYY3,0,0}, // S_AKYY2
-{SPR_AKYY,32770,3,NULL,S_AKYY4,0,0}, // S_AKYY3
-{SPR_AKYY,32771,3,NULL,S_AKYY5,0,0}, // S_AKYY4
-{SPR_AKYY,32772,3,NULL,S_AKYY6,0,0}, // S_AKYY5
-{SPR_AKYY,32773,3,NULL,S_AKYY7,0,0}, // S_AKYY6
-{SPR_AKYY,32774,3,NULL,S_AKYY8,0,0}, // S_AKYY7
-{SPR_AKYY,32775,3,NULL,S_AKYY9,0,0}, // S_AKYY8
-{SPR_AKYY,32776,3,NULL,S_AKYY10,0,0}, // S_AKYY9
-{SPR_AKYY,32777,3,NULL,S_AKYY1,0,0}, // S_AKYY10
-{SPR_BKYY,32768,3,NULL,S_BKYY2,0,0}, // S_BKYY1
-{SPR_BKYY,32769,3,NULL,S_BKYY3,0,0}, // S_BKYY2
-{SPR_BKYY,32770,3,NULL,S_BKYY4,0,0}, // S_BKYY3
-{SPR_BKYY,32771,3,NULL,S_BKYY5,0,0}, // S_BKYY4
-{SPR_BKYY,32772,3,NULL,S_BKYY6,0,0}, // S_BKYY5
-{SPR_BKYY,32773,3,NULL,S_BKYY7,0,0}, // S_BKYY6
-{SPR_BKYY,32774,3,NULL,S_BKYY8,0,0}, // S_BKYY7
-{SPR_BKYY,32775,3,NULL,S_BKYY9,0,0}, // S_BKYY8
-{SPR_BKYY,32776,3,NULL,S_BKYY10,0,0}, // S_BKYY9
-{SPR_BKYY,32777,3,NULL,S_BKYY1,0,0}, // S_BKYY10
-{SPR_CKYY,32768,3,NULL,S_CKYY2,0,0}, // S_CKYY1
-{SPR_CKYY,32769,3,NULL,S_CKYY3,0,0}, // S_CKYY2
-{SPR_CKYY,32770,3,NULL,S_CKYY4,0,0}, // S_CKYY3
-{SPR_CKYY,32771,3,NULL,S_CKYY5,0,0}, // S_CKYY4
-{SPR_CKYY,32772,3,NULL,S_CKYY6,0,0}, // S_CKYY5
-{SPR_CKYY,32773,3,NULL,S_CKYY7,0,0}, // S_CKYY6
-{SPR_CKYY,32774,3,NULL,S_CKYY8,0,0}, // S_CKYY7
-{SPR_CKYY,32775,3,NULL,S_CKYY9,0,0}, // S_CKYY8
-{SPR_CKYY,32776,3,NULL,S_CKYY1,0,0}, // S_CKYY9
-{SPR_AMG1,0,-1,NULL,S_NULL,0,0}, // S_AMG1
-{SPR_AMG2,0,4,NULL,S_AMG2_2,0,0}, // S_AMG2_1
-{SPR_AMG2,1,4,NULL,S_AMG2_3,0,0}, // S_AMG2_2
-{SPR_AMG2,2,4,NULL,S_AMG2_1,0,0}, // S_AMG2_3
-{SPR_AMM1,0,-1,NULL,S_NULL,0,0}, // S_AMM1
-{SPR_AMM2,0,-1,NULL,S_NULL,0,0}, // S_AMM2
-{SPR_AMC1,0,-1,NULL,S_NULL,0,0}, // S_AMC1
-{SPR_AMC2,0,5,NULL,S_AMC2_2,0,0}, // S_AMC2_1
-{SPR_AMC2,1,5,NULL,S_AMC2_3,0,0}, // S_AMC2_2
-{SPR_AMC2,2,5,NULL,S_AMC2_1,0,0}, // S_AMC2_3
-{SPR_AMS1,0,5,NULL,S_AMS1_2,0,0}, // S_AMS1_1
-{SPR_AMS1,1,5,NULL,S_AMS1_1,0,0}, // S_AMS1_2
-{SPR_AMS2,0,5,NULL,S_AMS2_2,0,0}, // S_AMS2_1
-{SPR_AMS2,1,5,NULL,S_AMS2_1,0,0}, // S_AMS2_2
-{SPR_AMP1,0,4,NULL,S_AMP1_2,0,0}, // S_AMP1_1
-{SPR_AMP1,1,4,NULL,S_AMP1_3,0,0}, // S_AMP1_2
-{SPR_AMP1,2,4,NULL,S_AMP1_1,0,0}, // S_AMP1_3
-{SPR_AMP2,0,4,NULL,S_AMP2_2,0,0}, // S_AMP2_1
-{SPR_AMP2,1,4,NULL,S_AMP2_3,0,0}, // S_AMP2_2
-{SPR_AMP2,2,4,NULL,S_AMP2_1,0,0}, // S_AMP2_3
-{SPR_AMB1,0,4,NULL,S_AMB1_2,0,0}, // S_AMB1_1
-{SPR_AMB1,1,4,NULL,S_AMB1_3,0,0}, // S_AMB1_2
-{SPR_AMB1,2,4,NULL,S_AMB1_1,0,0}, // S_AMB1_3
-{SPR_AMB2,0,4,NULL,S_AMB2_2,0,0}, // S_AMB2_1
-{SPR_AMB2,1,4,NULL,S_AMB2_3,0,0}, // S_AMB2_2
-{SPR_AMB2,2,4,NULL,S_AMB2_1,0,0}, // S_AMB2_3
-{SPR_AMG1,0,100,A_ESound,S_SND_WIND,0,0}, // S_SND_WIND
-{SPR_AMG1,0,85,A_ESound,S_SND_WATERFALL,0,0} // S_SND_WATERFALL
+void A_FreeTargMobj();
+void A_RestoreSpecialThing1();
+void A_RestoreSpecialThing2();
+void A_HideThing();
+void A_UnHideThing();
+void A_RestoreArtifact();
+void A_Scream();
+void A_Explode();
+void A_PodPain();
+void A_RemovePod();
+void A_MakePod();
+void A_InitKeyGizmo();
+void A_VolcanoSet();
+void A_VolcanoBlast();
+void A_BeastPuff();
+void A_VolcBallImpact();
+void A_SpawnTeleGlitter();
+void A_SpawnTeleGlitter2();
+void A_AccTeleGlitter();
+void A_Light0();
+void A_WeaponReady();
+void A_Lower();
+void A_Raise();
+void A_StaffAttackPL1();
+void A_ReFire();
+void A_StaffAttackPL2();
+void A_BeakReady();
+void A_BeakRaise();
+void A_BeakAttackPL1();
+void A_BeakAttackPL2();
+void A_GauntletAttack();
+void A_FireBlasterPL1();
+void A_FireBlasterPL2();
+void A_SpawnRippers();
+void A_FireMacePL1();
+void A_FireMacePL2();
+void A_MacePL1Check();
+void A_MaceBallImpact();
+void A_MaceBallImpact2();
+void A_DeathBallImpact();
+void A_FireSkullRodPL1();
+void A_FireSkullRodPL2();
+void A_SkullRodPL2Seek();
+void A_AddPlayerRain();
+void A_HideInCeiling();
+void A_SkullRodStorm();
+void A_RainImpact();
+void A_FireGoldWandPL1();
+void A_FireGoldWandPL2();
+void A_FirePhoenixPL1();
+void A_InitPhoenixPL2();
+void A_FirePhoenixPL2();
+void A_ShutdownPhoenixPL2();
+void A_PhoenixPuff();
+void A_FlameEnd();
+void A_FloatPuff();
+void A_FireCrossbowPL1();
+void A_FireCrossbowPL2();
+void A_BoltSpark();
+void A_Pain();
+void A_NoBlocking();
+void A_AddPlayerCorpse();
+void A_SkullPop();
+void A_FlameSnd();
+void A_CheckBurnGone();
+void A_CheckSkullFloor();
+void A_CheckSkullDone();
+void A_Feathers();
+void A_ChicLook();
+void A_ChicChase();
+void A_ChicPain();
+void A_FaceTarget();
+void A_ChicAttack();
+void A_Look();
+void A_Chase();
+void A_MummyAttack();
+void A_MummyAttack2();
+void A_MummySoul();
+void A_ContMobjSound();
+void A_MummyFX1Seek();
+void A_BeastAttack();
+void A_SnakeAttack();
+void A_SnakeAttack2();
+void A_HeadAttack();
+void A_BossDeath();
+void A_HeadIceImpact();
+void A_HeadFireGrow();
+void A_WhirlwindSeek();
+void A_ClinkAttack();
+void A_WizAtk1();
+void A_WizAtk2();
+void A_WizAtk3();
+void A_GhostOff();
+void A_ImpMeAttack();
+void A_ImpMsAttack();
+void A_ImpMsAttack2();
+void A_ImpDeath();
+void A_ImpXDeath1();
+void A_ImpXDeath2();
+void A_ImpExplode();
+void A_KnightAttack();
+void A_DripBlood();
+void A_Sor1Chase();
+void A_Sor1Pain();
+void A_Srcr1Attack();
+void A_SorZap();
+void A_SorcererRise();
+void A_SorRise();
+void A_SorSightSnd();
+void A_Srcr2Decide();
+void A_Srcr2Attack();
+void A_Sor2DthInit();
+void A_SorDSph();
+void A_Sor2DthLoop();
+void A_SorDExp();
+void A_SorDBon();
+void A_BlueSpark();
+void A_GenWizard();
+void A_MinotaurAtk1();
+void A_MinotaurDecide();
+void A_MinotaurAtk2();
+void A_MinotaurAtk3();
+void A_MinotaurCharge();
+void A_MntrFloorFire();
+void A_ESound();
+
+state_t states[NUMSTATES] = {
+ {SPR_IMPX, 0, -1, NULL, S_NULL, 0, 0}, // S_NULL
+ {SPR_ACLO, 4, 1050, A_FreeTargMobj, S_NULL, 0, 0}, // S_FREETARGMOBJ
+ {SPR_PTN1, 0, 3, NULL, S_ITEM_PTN1_2, 0, 0}, // S_ITEM_PTN1_1
+ {SPR_PTN1, 1, 3, NULL, S_ITEM_PTN1_3, 0, 0}, // S_ITEM_PTN1_2
+ {SPR_PTN1, 2, 3, NULL, S_ITEM_PTN1_1, 0, 0}, // S_ITEM_PTN1_3
+ {SPR_SHLD, 0, -1, NULL, S_NULL, 0, 0}, // S_ITEM_SHLD1
+ {SPR_SHD2, 0, -1, NULL, S_NULL, 0, 0}, // S_ITEM_SHD2_1
+ {SPR_BAGH, 0, -1, NULL, S_NULL, 0, 0}, // S_ITEM_BAGH1
+ {SPR_SPMP, 0, -1, NULL, S_NULL, 0, 0}, // S_ITEM_SPMP1
+ {SPR_ACLO, 4, 1400, NULL, S_HIDESPECIAL2, 0, 0}, // S_HIDESPECIAL1
+ {SPR_ACLO, 0, 4, A_RestoreSpecialThing1, S_HIDESPECIAL3, 0, 0}, // S_HIDESPECIAL2
+ {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL4, 0, 0}, // S_HIDESPECIAL3
+ {SPR_ACLO, 0, 4, NULL, S_HIDESPECIAL5, 0, 0}, // S_HIDESPECIAL4
+ {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL6, 0, 0}, // S_HIDESPECIAL5
+ {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL7, 0, 0}, // S_HIDESPECIAL6
+ {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL8, 0, 0}, // S_HIDESPECIAL7
+ {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL9, 0, 0}, // S_HIDESPECIAL8
+ {SPR_ACLO, 3, 4, NULL, S_HIDESPECIAL10, 0, 0}, // S_HIDESPECIAL9
+ {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL11, 0, 0}, // S_HIDESPECIAL10
+ {SPR_ACLO, 3, 4, A_RestoreSpecialThing2, S_NULL, 0, 0}, // S_HIDESPECIAL11
+ {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI2, 0, 0}, // S_DORMANTARTI1
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3, 0, 0}, // S_DORMANTARTI2
+ {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI4, 0, 0}, // S_DORMANTARTI3
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI5, 0, 0}, // S_DORMANTARTI4
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI6, 0, 0}, // S_DORMANTARTI5
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI7, 0, 0}, // S_DORMANTARTI6
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI8, 0, 0}, // S_DORMANTARTI7
+ {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI9, 0, 0}, // S_DORMANTARTI8
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI10, 0, 0}, // S_DORMANTARTI9
+ {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI11, 0, 0}, // S_DORMANTARTI10
+ {SPR_ACLO, 0, 1400, A_HideThing, S_DORMANTARTI12, 0, 0}, // S_DORMANTARTI11
+ {SPR_ACLO, 0, 3, A_UnHideThing, S_DORMANTARTI13, 0, 0}, // S_DORMANTARTI12
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI14, 0, 0}, // S_DORMANTARTI13
+ {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI15, 0, 0}, // S_DORMANTARTI14
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI16, 0, 0}, // S_DORMANTARTI15
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI17, 0, 0}, // S_DORMANTARTI16
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI18, 0, 0}, // S_DORMANTARTI17
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI19, 0, 0}, // S_DORMANTARTI18
+ {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI20, 0, 0}, // S_DORMANTARTI19
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI21, 0, 0}, // S_DORMANTARTI20
+ {SPR_ACLO, 3, 3, A_RestoreArtifact, S_NULL, 0, 0}, // S_DORMANTARTI21
+ {SPR_ACLO, 3, 3, NULL, S_DEADARTI2, 0, 0}, // S_DEADARTI1
+ {SPR_ACLO, 2, 3, NULL, S_DEADARTI3, 0, 0}, // S_DEADARTI2
+ {SPR_ACLO, 3, 3, NULL, S_DEADARTI4, 0, 0}, // S_DEADARTI3
+ {SPR_ACLO, 2, 3, NULL, S_DEADARTI5, 0, 0}, // S_DEADARTI4
+ {SPR_ACLO, 1, 3, NULL, S_DEADARTI6, 0, 0}, // S_DEADARTI5
+ {SPR_ACLO, 2, 3, NULL, S_DEADARTI7, 0, 0}, // S_DEADARTI6
+ {SPR_ACLO, 1, 3, NULL, S_DEADARTI8, 0, 0}, // S_DEADARTI7
+ {SPR_ACLO, 0, 3, NULL, S_DEADARTI9, 0, 0}, // S_DEADARTI8
+ {SPR_ACLO, 1, 3, NULL, S_DEADARTI10, 0, 0}, // S_DEADARTI9
+ {SPR_ACLO, 0, 3, NULL, S_NULL, 0, 0}, // S_DEADARTI10
+ {SPR_INVS, 32768, 350, NULL, S_ARTI_INVS1, 0, 0}, // S_ARTI_INVS1
+ {SPR_PTN2, 0, 4, NULL, S_ARTI_PTN2_2, 0, 0}, // S_ARTI_PTN2_1
+ {SPR_PTN2, 1, 4, NULL, S_ARTI_PTN2_3, 0, 0}, // S_ARTI_PTN2_2
+ {SPR_PTN2, 2, 4, NULL, S_ARTI_PTN2_1, 0, 0}, // S_ARTI_PTN2_3
+ {SPR_SOAR, 0, 5, NULL, S_ARTI_SOAR2, 0, 0}, // S_ARTI_SOAR1
+ {SPR_SOAR, 1, 5, NULL, S_ARTI_SOAR3, 0, 0}, // S_ARTI_SOAR2
+ {SPR_SOAR, 2, 5, NULL, S_ARTI_SOAR4, 0, 0}, // S_ARTI_SOAR3
+ {SPR_SOAR, 1, 5, NULL, S_ARTI_SOAR1, 0, 0}, // S_ARTI_SOAR4
+ {SPR_INVU, 0, 3, NULL, S_ARTI_INVU2, 0, 0}, // S_ARTI_INVU1
+ {SPR_INVU, 1, 3, NULL, S_ARTI_INVU3, 0, 0}, // S_ARTI_INVU2
+ {SPR_INVU, 2, 3, NULL, S_ARTI_INVU4, 0, 0}, // S_ARTI_INVU3
+ {SPR_INVU, 3, 3, NULL, S_ARTI_INVU1, 0, 0}, // S_ARTI_INVU4
+ {SPR_PWBK, 0, 350, NULL, S_ARTI_PWBK1, 0, 0}, // S_ARTI_PWBK1
+ {SPR_EGGC, 0, 6, NULL, S_ARTI_EGGC2, 0, 0}, // S_ARTI_EGGC1
+ {SPR_EGGC, 1, 6, NULL, S_ARTI_EGGC3, 0, 0}, // S_ARTI_EGGC2
+ {SPR_EGGC, 2, 6, NULL, S_ARTI_EGGC4, 0, 0}, // S_ARTI_EGGC3
+ {SPR_EGGC, 1, 6, NULL, S_ARTI_EGGC1, 0, 0}, // S_ARTI_EGGC4
+ {SPR_EGGM, 0, 4, NULL, S_EGGFX2, 0, 0}, // S_EGGFX1
+ {SPR_EGGM, 1, 4, NULL, S_EGGFX3, 0, 0}, // S_EGGFX2
+ {SPR_EGGM, 2, 4, NULL, S_EGGFX4, 0, 0}, // S_EGGFX3
+ {SPR_EGGM, 3, 4, NULL, S_EGGFX5, 0, 0}, // S_EGGFX4
+ {SPR_EGGM, 4, 4, NULL, S_EGGFX1, 0, 0}, // S_EGGFX5
+ {SPR_FX01, 32772, 3, NULL, S_EGGFXI1_2, 0, 0}, // S_EGGFXI1_1
+ {SPR_FX01, 32773, 3, NULL, S_EGGFXI1_3, 0, 0}, // S_EGGFXI1_2
+ {SPR_FX01, 32774, 3, NULL, S_EGGFXI1_4, 0, 0}, // S_EGGFXI1_3
+ {SPR_FX01, 32775, 3, NULL, S_NULL, 0, 0}, // S_EGGFXI1_4
+ {SPR_SPHL, 0, 350, NULL, S_ARTI_SPHL1, 0, 0}, // S_ARTI_SPHL1
+ {SPR_TRCH, 32768, 3, NULL, S_ARTI_TRCH2, 0, 0}, // S_ARTI_TRCH1
+ {SPR_TRCH, 32769, 3, NULL, S_ARTI_TRCH3, 0, 0}, // S_ARTI_TRCH2
+ {SPR_TRCH, 32770, 3, NULL, S_ARTI_TRCH1, 0, 0}, // S_ARTI_TRCH3
+ {SPR_FBMB, 4, 350, NULL, S_ARTI_FBMB1, 0, 0}, // S_ARTI_FBMB1
+ {SPR_FBMB, 0, 10, NULL, S_FIREBOMB2, 0, 0}, // S_FIREBOMB1
+ {SPR_FBMB, 1, 10, NULL, S_FIREBOMB3, 0, 0}, // S_FIREBOMB2
+ {SPR_FBMB, 2, 10, NULL, S_FIREBOMB4, 0, 0}, // S_FIREBOMB3
+ {SPR_FBMB, 3, 10, NULL, S_FIREBOMB5, 0, 0}, // S_FIREBOMB4
+ {SPR_FBMB, 4, 6, A_Scream, S_FIREBOMB6, 0, 0}, // S_FIREBOMB5
+ {SPR_XPL1, 32768, 4, A_Explode, S_FIREBOMB7, 0, 0}, // S_FIREBOMB6
+ {SPR_XPL1, 32769, 4, NULL, S_FIREBOMB8, 0, 0}, // S_FIREBOMB7
+ {SPR_XPL1, 32770, 4, NULL, S_FIREBOMB9, 0, 0}, // S_FIREBOMB8
+ {SPR_XPL1, 32771, 4, NULL, S_FIREBOMB10, 0, 0}, // S_FIREBOMB9
+ {SPR_XPL1, 32772, 4, NULL, S_FIREBOMB11, 0, 0}, // S_FIREBOMB10
+ {SPR_XPL1, 32773, 4, NULL, S_NULL, 0, 0}, // S_FIREBOMB11
+ {SPR_ATLP, 0, 4, NULL, S_ARTI_ATLP2, 0, 0}, // S_ARTI_ATLP1
+ {SPR_ATLP, 1, 4, NULL, S_ARTI_ATLP3, 0, 0}, // S_ARTI_ATLP2
+ {SPR_ATLP, 2, 4, NULL, S_ARTI_ATLP4, 0, 0}, // S_ARTI_ATLP3
+ {SPR_ATLP, 1, 4, NULL, S_ARTI_ATLP1, 0, 0}, // S_ARTI_ATLP4
+ {SPR_PPOD, 0, 10, NULL, S_POD_WAIT1, 0, 0}, // S_POD_WAIT1
+ {SPR_PPOD, 1, 14, A_PodPain, S_POD_WAIT1, 0, 0}, // S_POD_PAIN1
+ {SPR_PPOD, 32770, 5, A_RemovePod, S_POD_DIE2, 0, 0}, // S_POD_DIE1
+ {SPR_PPOD, 32771, 5, A_Scream, S_POD_DIE3, 0, 0}, // S_POD_DIE2
+ {SPR_PPOD, 32772, 5, A_Explode, S_POD_DIE4, 0, 0}, // S_POD_DIE3
+ {SPR_PPOD, 32773, 10, NULL, S_FREETARGMOBJ, 0, 0}, // S_POD_DIE4
+ {SPR_PPOD, 8, 3, NULL, S_POD_GROW2, 0, 0}, // S_POD_GROW1
+ {SPR_PPOD, 9, 3, NULL, S_POD_GROW3, 0, 0}, // S_POD_GROW2
+ {SPR_PPOD, 10, 3, NULL, S_POD_GROW4, 0, 0}, // S_POD_GROW3
+ {SPR_PPOD, 11, 3, NULL, S_POD_GROW5, 0, 0}, // S_POD_GROW4
+ {SPR_PPOD, 12, 3, NULL, S_POD_GROW6, 0, 0}, // S_POD_GROW5
+ {SPR_PPOD, 13, 3, NULL, S_POD_GROW7, 0, 0}, // S_POD_GROW6
+ {SPR_PPOD, 14, 3, NULL, S_POD_GROW8, 0, 0}, // S_POD_GROW7
+ {SPR_PPOD, 15, 3, NULL, S_POD_WAIT1, 0, 0}, // S_POD_GROW8
+ {SPR_PPOD, 6, 8, NULL, S_PODGOO2, 0, 0}, // S_PODGOO1
+ {SPR_PPOD, 7, 8, NULL, S_PODGOO1, 0, 0}, // S_PODGOO2
+ {SPR_PPOD, 6, 10, NULL, S_NULL, 0, 0}, // S_PODGOOX
+ {SPR_AMG1, 0, 35, A_MakePod, S_PODGENERATOR, 0, 0}, // S_PODGENERATOR
+ {SPR_SPSH, 0, 8, NULL, S_SPLASH2, 0, 0}, // S_SPLASH1
+ {SPR_SPSH, 1, 8, NULL, S_SPLASH3, 0, 0}, // S_SPLASH2
+ {SPR_SPSH, 2, 8, NULL, S_SPLASH4, 0, 0}, // S_SPLASH3
+ {SPR_SPSH, 3, 16, NULL, S_NULL, 0, 0}, // S_SPLASH4
+ {SPR_SPSH, 3, 10, NULL, S_NULL, 0, 0}, // S_SPLASHX
+ {SPR_SPSH, 4, 5, NULL, S_SPLASHBASE2, 0, 0}, // S_SPLASHBASE1
+ {SPR_SPSH, 5, 5, NULL, S_SPLASHBASE3, 0, 0}, // S_SPLASHBASE2
+ {SPR_SPSH, 6, 5, NULL, S_SPLASHBASE4, 0, 0}, // S_SPLASHBASE3
+ {SPR_SPSH, 7, 5, NULL, S_SPLASHBASE5, 0, 0}, // S_SPLASHBASE4
+ {SPR_SPSH, 8, 5, NULL, S_SPLASHBASE6, 0, 0}, // S_SPLASHBASE5
+ {SPR_SPSH, 9, 5, NULL, S_SPLASHBASE7, 0, 0}, // S_SPLASHBASE6
+ {SPR_SPSH, 10, 5, NULL, S_NULL, 0, 0}, // S_SPLASHBASE7
+ {SPR_LVAS, 32768, 5, NULL, S_LAVASPLASH2, 0, 0}, // S_LAVASPLASH1
+ {SPR_LVAS, 32769, 5, NULL, S_LAVASPLASH3, 0, 0}, // S_LAVASPLASH2
+ {SPR_LVAS, 32770, 5, NULL, S_LAVASPLASH4, 0, 0}, // S_LAVASPLASH3
+ {SPR_LVAS, 32771, 5, NULL, S_LAVASPLASH5, 0, 0}, // S_LAVASPLASH4
+ {SPR_LVAS, 32772, 5, NULL, S_LAVASPLASH6, 0, 0}, // S_LAVASPLASH5
+ {SPR_LVAS, 32773, 5, NULL, S_NULL, 0, 0}, // S_LAVASPLASH6
+ {SPR_LVAS, 32774, 5, NULL, S_LAVASMOKE2, 0, 0}, // S_LAVASMOKE1
+ {SPR_LVAS, 32775, 5, NULL, S_LAVASMOKE3, 0, 0}, // S_LAVASMOKE2
+ {SPR_LVAS, 32776, 5, NULL, S_LAVASMOKE4, 0, 0}, // S_LAVASMOKE3
+ {SPR_LVAS, 32777, 5, NULL, S_LAVASMOKE5, 0, 0}, // S_LAVASMOKE4
+ {SPR_LVAS, 32778, 5, NULL, S_NULL, 0, 0}, // S_LAVASMOKE5
+ {SPR_SLDG, 0, 8, NULL, S_SLUDGECHUNK2, 0, 0}, // S_SLUDGECHUNK1
+ {SPR_SLDG, 1, 8, NULL, S_SLUDGECHUNK3, 0, 0}, // S_SLUDGECHUNK2
+ {SPR_SLDG, 2, 8, NULL, S_SLUDGECHUNK4, 0, 0}, // S_SLUDGECHUNK3
+ {SPR_SLDG, 3, 8, NULL, S_NULL, 0, 0}, // S_SLUDGECHUNK4
+ {SPR_SLDG, 3, 6, NULL, S_NULL, 0, 0}, // S_SLUDGECHUNKX
+ {SPR_SLDG, 4, 5, NULL, S_SLUDGESPLASH2, 0, 0}, // S_SLUDGESPLASH1
+ {SPR_SLDG, 5, 5, NULL, S_SLUDGESPLASH3, 0, 0}, // S_SLUDGESPLASH2
+ {SPR_SLDG, 6, 5, NULL, S_SLUDGESPLASH4, 0, 0}, // S_SLUDGESPLASH3
+ {SPR_SLDG, 7, 5, NULL, S_NULL, 0, 0}, // S_SLUDGESPLASH4
+ {SPR_SKH1, 0, -1, NULL, S_NULL, 0, 0}, // S_SKULLHANG70_1
+ {SPR_SKH2, 0, -1, NULL, S_NULL, 0, 0}, // S_SKULLHANG60_1
+ {SPR_SKH3, 0, -1, NULL, S_NULL, 0, 0}, // S_SKULLHANG45_1
+ {SPR_SKH4, 0, -1, NULL, S_NULL, 0, 0}, // S_SKULLHANG35_1
+ {SPR_CHDL, 0, 4, NULL, S_CHANDELIER2, 0, 0}, // S_CHANDELIER1
+ {SPR_CHDL, 1, 4, NULL, S_CHANDELIER3, 0, 0}, // S_CHANDELIER2
+ {SPR_CHDL, 2, 4, NULL, S_CHANDELIER1, 0, 0}, // S_CHANDELIER3
+ {SPR_SRTC, 0, 4, NULL, S_SERPTORCH2, 0, 0}, // S_SERPTORCH1
+ {SPR_SRTC, 1, 4, NULL, S_SERPTORCH3, 0, 0}, // S_SERPTORCH2
+ {SPR_SRTC, 2, 4, NULL, S_SERPTORCH1, 0, 0}, // S_SERPTORCH3
+ {SPR_SMPL, 0, -1, NULL, S_NULL, 0, 0}, // S_SMALLPILLAR
+ {SPR_STGS, 0, -1, NULL, S_NULL, 0, 0}, // S_STALAGMITESMALL
+ {SPR_STGL, 0, -1, NULL, S_NULL, 0, 0}, // S_STALAGMITELARGE
+ {SPR_STCS, 0, -1, NULL, S_NULL, 0, 0}, // S_STALACTITESMALL
+ {SPR_STCL, 0, -1, NULL, S_NULL, 0, 0}, // S_STALACTITELARGE
+ {SPR_KFR1, 32768, 3, NULL, S_FIREBRAZIER2, 0, 0}, // S_FIREBRAZIER1
+ {SPR_KFR1, 32769, 3, NULL, S_FIREBRAZIER3, 0, 0}, // S_FIREBRAZIER2
+ {SPR_KFR1, 32770, 3, NULL, S_FIREBRAZIER4, 0, 0}, // S_FIREBRAZIER3
+ {SPR_KFR1, 32771, 3, NULL, S_FIREBRAZIER5, 0, 0}, // S_FIREBRAZIER4
+ {SPR_KFR1, 32772, 3, NULL, S_FIREBRAZIER6, 0, 0}, // S_FIREBRAZIER5
+ {SPR_KFR1, 32773, 3, NULL, S_FIREBRAZIER7, 0, 0}, // S_FIREBRAZIER6
+ {SPR_KFR1, 32774, 3, NULL, S_FIREBRAZIER8, 0, 0}, // S_FIREBRAZIER7
+ {SPR_KFR1, 32775, 3, NULL, S_FIREBRAZIER1, 0, 0}, // S_FIREBRAZIER8
+ {SPR_BARL, 0, -1, NULL, S_NULL, 0, 0}, // S_BARREL
+ {SPR_BRPL, 0, -1, NULL, S_NULL, 0, 0}, // S_BRPILLAR
+ {SPR_MOS1, 0, -1, NULL, S_NULL, 0, 0}, // S_MOSS1
+ {SPR_MOS2, 0, -1, NULL, S_NULL, 0, 0}, // S_MOSS2
+ {SPR_WTRH, 32768, 6, NULL, S_WALLTORCH2, 0, 0}, // S_WALLTORCH1
+ {SPR_WTRH, 32769, 6, NULL, S_WALLTORCH3, 0, 0}, // S_WALLTORCH2
+ {SPR_WTRH, 32770, 6, NULL, S_WALLTORCH1, 0, 0}, // S_WALLTORCH3
+ {SPR_HCOR, 0, -1, NULL, S_NULL, 0, 0}, // S_HANGINGCORPSE
+ {SPR_KGZ1, 0, 1, NULL, S_KEYGIZMO2, 0, 0}, // S_KEYGIZMO1
+ {SPR_KGZ1, 0, 1, A_InitKeyGizmo, S_KEYGIZMO3, 0, 0}, // S_KEYGIZMO2
+ {SPR_KGZ1, 0, -1, NULL, S_NULL, 0, 0}, // S_KEYGIZMO3
+ {SPR_KGZB, 0, 1, NULL, S_KGZ_START, 0, 0}, // S_KGZ_START
+ {SPR_KGZB, 32768, -1, NULL, S_NULL, 0, 0}, // S_KGZ_BLUEFLOAT1
+ {SPR_KGZG, 32768, -1, NULL, S_NULL, 0, 0}, // S_KGZ_GREENFLOAT1
+ {SPR_KGZY, 32768, -1, NULL, S_NULL, 0, 0}, // S_KGZ_YELLOWFLOAT1
+ {SPR_VLCO, 0, 350, NULL, S_VOLCANO2, 0, 0}, // S_VOLCANO1
+ {SPR_VLCO, 0, 35, A_VolcanoSet, S_VOLCANO3, 0, 0}, // S_VOLCANO2
+ {SPR_VLCO, 1, 3, NULL, S_VOLCANO4, 0, 0}, // S_VOLCANO3
+ {SPR_VLCO, 2, 3, NULL, S_VOLCANO5, 0, 0}, // S_VOLCANO4
+ {SPR_VLCO, 3, 3, NULL, S_VOLCANO6, 0, 0}, // S_VOLCANO5
+ {SPR_VLCO, 1, 3, NULL, S_VOLCANO7, 0, 0}, // S_VOLCANO6
+ {SPR_VLCO, 2, 3, NULL, S_VOLCANO8, 0, 0}, // S_VOLCANO7
+ {SPR_VLCO, 3, 3, NULL, S_VOLCANO9, 0, 0}, // S_VOLCANO8
+ {SPR_VLCO, 4, 10, A_VolcanoBlast, S_VOLCANO2, 0, 0}, // S_VOLCANO9
+ {SPR_VFBL, 0, 4, A_BeastPuff, S_VOLCANOBALL2, 0, 0}, // S_VOLCANOBALL1
+ {SPR_VFBL, 1, 4, A_BeastPuff, S_VOLCANOBALL1, 0, 0}, // S_VOLCANOBALL2
+ {SPR_XPL1, 0, 4, A_VolcBallImpact, S_VOLCANOBALLX2, 0, 0}, // S_VOLCANOBALLX1
+ {SPR_XPL1, 1, 4, NULL, S_VOLCANOBALLX3, 0, 0}, // S_VOLCANOBALLX2
+ {SPR_XPL1, 2, 4, NULL, S_VOLCANOBALLX4, 0, 0}, // S_VOLCANOBALLX3
+ {SPR_XPL1, 3, 4, NULL, S_VOLCANOBALLX5, 0, 0}, // S_VOLCANOBALLX4
+ {SPR_XPL1, 4, 4, NULL, S_VOLCANOBALLX6, 0, 0}, // S_VOLCANOBALLX5
+ {SPR_XPL1, 5, 4, NULL, S_NULL, 0, 0}, // S_VOLCANOBALLX6
+ {SPR_VTFB, 0, 4, NULL, S_VOLCANOTBALL2, 0, 0}, // S_VOLCANOTBALL1
+ {SPR_VTFB, 1, 4, NULL, S_VOLCANOTBALL1, 0, 0}, // S_VOLCANOTBALL2
+ {SPR_SFFI, 2, 4, NULL, S_VOLCANOTBALLX2, 0, 0}, // S_VOLCANOTBALLX1
+ {SPR_SFFI, 1, 4, NULL, S_VOLCANOTBALLX3, 0, 0}, // S_VOLCANOTBALLX2
+ {SPR_SFFI, 0, 4, NULL, S_VOLCANOTBALLX4, 0, 0}, // S_VOLCANOTBALLX3
+ {SPR_SFFI, 1, 4, NULL, S_VOLCANOTBALLX5, 0, 0}, // S_VOLCANOTBALLX4
+ {SPR_SFFI, 2, 4, NULL, S_VOLCANOTBALLX6, 0, 0}, // S_VOLCANOTBALLX5
+ {SPR_SFFI, 3, 4, NULL, S_VOLCANOTBALLX7, 0, 0}, // S_VOLCANOTBALLX6
+ {SPR_SFFI, 4, 4, NULL, S_NULL, 0, 0}, // S_VOLCANOTBALLX7
+ {SPR_TGLT, 0, 8, A_SpawnTeleGlitter, S_TELEGLITGEN1, 0, 0}, // S_TELEGLITGEN1
+ {SPR_TGLT, 5, 8, A_SpawnTeleGlitter2, S_TELEGLITGEN2, 0, 0}, // S_TELEGLITGEN2
+ {SPR_TGLT, 32768, 2, NULL, S_TELEGLITTER1_2, 0, 0}, // S_TELEGLITTER1_1
+ {SPR_TGLT, 32769, 2, A_AccTeleGlitter, S_TELEGLITTER1_3, 0, 0}, // S_TELEGLITTER1_2
+ {SPR_TGLT, 32770, 2, NULL, S_TELEGLITTER1_4, 0, 0}, // S_TELEGLITTER1_3
+ {SPR_TGLT, 32771, 2, A_AccTeleGlitter, S_TELEGLITTER1_5, 0, 0}, // S_TELEGLITTER1_4
+ {SPR_TGLT, 32772, 2, NULL, S_TELEGLITTER1_1, 0, 0}, // S_TELEGLITTER1_5
+ {SPR_TGLT, 32773, 2, NULL, S_TELEGLITTER2_2, 0, 0}, // S_TELEGLITTER2_1
+ {SPR_TGLT, 32774, 2, A_AccTeleGlitter, S_TELEGLITTER2_3, 0, 0}, // S_TELEGLITTER2_2
+ {SPR_TGLT, 32775, 2, NULL, S_TELEGLITTER2_4, 0, 0}, // S_TELEGLITTER2_3
+ {SPR_TGLT, 32776, 2, A_AccTeleGlitter, S_TELEGLITTER2_5, 0, 0}, // S_TELEGLITTER2_4
+ {SPR_TGLT, 32777, 2, NULL, S_TELEGLITTER2_1, 0, 0}, // S_TELEGLITTER2_5
+ {SPR_TELE, 32768, 6, NULL, S_TFOG2, 0, 0}, // S_TFOG1
+ {SPR_TELE, 32769, 6, NULL, S_TFOG3, 0, 0}, // S_TFOG2
+ {SPR_TELE, 32770, 6, NULL, S_TFOG4, 0, 0}, // S_TFOG3
+ {SPR_TELE, 32771, 6, NULL, S_TFOG5, 0, 0}, // S_TFOG4
+ {SPR_TELE, 32772, 6, NULL, S_TFOG6, 0, 0}, // S_TFOG5
+ {SPR_TELE, 32773, 6, NULL, S_TFOG7, 0, 0}, // S_TFOG6
+ {SPR_TELE, 32774, 6, NULL, S_TFOG8, 0, 0}, // S_TFOG7
+ {SPR_TELE, 32775, 6, NULL, S_TFOG9, 0, 0}, // S_TFOG8
+ {SPR_TELE, 32774, 6, NULL, S_TFOG10, 0, 0}, // S_TFOG9
+ {SPR_TELE, 32773, 6, NULL, S_TFOG11, 0, 0}, // S_TFOG10
+ {SPR_TELE, 32772, 6, NULL, S_TFOG12, 0, 0}, // S_TFOG11
+ {SPR_TELE, 32771, 6, NULL, S_TFOG13, 0, 0}, // S_TFOG12
+ {SPR_TELE, 32770, 6, NULL, S_NULL, 0, 0}, // S_TFOG13
+ {SPR_STFF, 0, 0, A_Light0, S_NULL, 0, 0}, // S_LIGHTDONE
+ {SPR_STFF, 0, 1, A_WeaponReady, S_STAFFREADY, 0, 0}, // S_STAFFREADY
+ {SPR_STFF, 0, 1, A_Lower, S_STAFFDOWN, 0, 0}, // S_STAFFDOWN
+ {SPR_STFF, 0, 1, A_Raise, S_STAFFUP, 0, 0}, // S_STAFFUP
+ {SPR_STFF, 3, 4, A_WeaponReady, S_STAFFREADY2_2, 0, 0}, // S_STAFFREADY2_1
+ {SPR_STFF, 4, 4, A_WeaponReady, S_STAFFREADY2_3, 0, 0}, // S_STAFFREADY2_2
+ {SPR_STFF, 5, 4, A_WeaponReady, S_STAFFREADY2_1, 0, 0}, // S_STAFFREADY2_3
+ {SPR_STFF, 3, 1, A_Lower, S_STAFFDOWN2, 0, 0}, // S_STAFFDOWN2
+ {SPR_STFF, 3, 1, A_Raise, S_STAFFUP2, 0, 0}, // S_STAFFUP2
+ {SPR_STFF, 1, 6, NULL, S_STAFFATK1_2, 0, 0}, // S_STAFFATK1_1
+ {SPR_STFF, 2, 8, A_StaffAttackPL1, S_STAFFATK1_3, 0, 0}, // S_STAFFATK1_2
+ {SPR_STFF, 1, 8, A_ReFire, S_STAFFREADY, 0, 0}, // S_STAFFATK1_3
+ {SPR_STFF, 6, 6, NULL, S_STAFFATK2_2, 0, 0}, // S_STAFFATK2_1
+ {SPR_STFF, 7, 8, A_StaffAttackPL2, S_STAFFATK2_3, 0, 0}, // S_STAFFATK2_2
+ {SPR_STFF, 6, 8, A_ReFire, S_STAFFREADY2_1, 0, 0}, // S_STAFFATK2_3
+ {SPR_PUF3, 32768, 4, NULL, S_STAFFPUFF2, 0, 0}, // S_STAFFPUFF1
+ {SPR_PUF3, 1, 4, NULL, S_STAFFPUFF3, 0, 0}, // S_STAFFPUFF2
+ {SPR_PUF3, 2, 4, NULL, S_STAFFPUFF4, 0, 0}, // S_STAFFPUFF3
+ {SPR_PUF3, 3, 4, NULL, S_NULL, 0, 0}, // S_STAFFPUFF4
+ {SPR_PUF4, 32768, 4, NULL, S_STAFFPUFF2_2, 0, 0}, // S_STAFFPUFF2_1
+ {SPR_PUF4, 32769, 4, NULL, S_STAFFPUFF2_3, 0, 0}, // S_STAFFPUFF2_2
+ {SPR_PUF4, 32770, 4, NULL, S_STAFFPUFF2_4, 0, 0}, // S_STAFFPUFF2_3
+ {SPR_PUF4, 32771, 4, NULL, S_STAFFPUFF2_5, 0, 0}, // S_STAFFPUFF2_4
+ {SPR_PUF4, 32772, 4, NULL, S_STAFFPUFF2_6, 0, 0}, // S_STAFFPUFF2_5
+ {SPR_PUF4, 32773, 4, NULL, S_NULL, 0, 0}, // S_STAFFPUFF2_6
+ {SPR_BEAK, 0, 1, A_BeakReady, S_BEAKREADY, 0, 0}, // S_BEAKREADY
+ {SPR_BEAK, 0, 1, A_Lower, S_BEAKDOWN, 0, 0}, // S_BEAKDOWN
+ {SPR_BEAK, 0, 1, A_BeakRaise, S_BEAKUP, 0, 0}, // S_BEAKUP
+ {SPR_BEAK, 0, 18, A_BeakAttackPL1, S_BEAKREADY, 0, 0}, // S_BEAKATK1_1
+ {SPR_BEAK, 0, 12, A_BeakAttackPL2, S_BEAKREADY, 0, 0}, // S_BEAKATK2_1
+ {SPR_WGNT, 0, -1, NULL, S_NULL, 0, 0}, // S_WGNT
+ {SPR_GAUN, 0, 1, A_WeaponReady, S_GAUNTLETREADY, 0, 0}, // S_GAUNTLETREADY
+ {SPR_GAUN, 0, 1, A_Lower, S_GAUNTLETDOWN, 0, 0}, // S_GAUNTLETDOWN
+ {SPR_GAUN, 0, 1, A_Raise, S_GAUNTLETUP, 0, 0}, // S_GAUNTLETUP
+ {SPR_GAUN, 6, 4, A_WeaponReady, S_GAUNTLETREADY2_2, 0, 0}, // S_GAUNTLETREADY2_1
+ {SPR_GAUN, 7, 4, A_WeaponReady, S_GAUNTLETREADY2_3, 0, 0}, // S_GAUNTLETREADY2_2
+ {SPR_GAUN, 8, 4, A_WeaponReady, S_GAUNTLETREADY2_1, 0, 0}, // S_GAUNTLETREADY2_3
+ {SPR_GAUN, 6, 1, A_Lower, S_GAUNTLETDOWN2, 0, 0}, // S_GAUNTLETDOWN2
+ {SPR_GAUN, 6, 1, A_Raise, S_GAUNTLETUP2, 0, 0}, // S_GAUNTLETUP2
+ {SPR_GAUN, 1, 4, NULL, S_GAUNTLETATK1_2, 0, 0}, // S_GAUNTLETATK1_1
+ {SPR_GAUN, 2, 4, NULL, S_GAUNTLETATK1_3, 0, 0}, // S_GAUNTLETATK1_2
+ {SPR_GAUN, 32771, 4, A_GauntletAttack, S_GAUNTLETATK1_4, 0, 0}, // S_GAUNTLETATK1_3
+ {SPR_GAUN, 32772, 4, A_GauntletAttack, S_GAUNTLETATK1_5, 0, 0}, // S_GAUNTLETATK1_4
+ {SPR_GAUN, 32773, 4, A_GauntletAttack, S_GAUNTLETATK1_6, 0, 0}, // S_GAUNTLETATK1_5
+ {SPR_GAUN, 2, 4, A_ReFire, S_GAUNTLETATK1_7, 0, 0}, // S_GAUNTLETATK1_6
+ {SPR_GAUN, 1, 4, A_Light0, S_GAUNTLETREADY, 0, 0}, // S_GAUNTLETATK1_7
+ {SPR_GAUN, 9, 4, NULL, S_GAUNTLETATK2_2, 0, 0}, // S_GAUNTLETATK2_1
+ {SPR_GAUN, 10, 4, NULL, S_GAUNTLETATK2_3, 0, 0}, // S_GAUNTLETATK2_2
+ {SPR_GAUN, 32779, 4, A_GauntletAttack, S_GAUNTLETATK2_4, 0, 0}, // S_GAUNTLETATK2_3
+ {SPR_GAUN, 32780, 4, A_GauntletAttack, S_GAUNTLETATK2_5, 0, 0}, // S_GAUNTLETATK2_4
+ {SPR_GAUN, 32781, 4, A_GauntletAttack, S_GAUNTLETATK2_6, 0, 0}, // S_GAUNTLETATK2_5
+ {SPR_GAUN, 10, 4, A_ReFire, S_GAUNTLETATK2_7, 0, 0}, // S_GAUNTLETATK2_6
+ {SPR_GAUN, 9, 4, A_Light0, S_GAUNTLETREADY2_1, 0, 0}, // S_GAUNTLETATK2_7
+ {SPR_PUF1, 32768, 4, NULL, S_GAUNTLETPUFF1_2, 0, 0}, // S_GAUNTLETPUFF1_1
+ {SPR_PUF1, 32769, 4, NULL, S_GAUNTLETPUFF1_3, 0, 0}, // S_GAUNTLETPUFF1_2
+ {SPR_PUF1, 32770, 4, NULL, S_GAUNTLETPUFF1_4, 0, 0}, // S_GAUNTLETPUFF1_3
+ {SPR_PUF1, 32771, 4, NULL, S_NULL, 0, 0}, // S_GAUNTLETPUFF1_4
+ {SPR_PUF1, 32772, 4, NULL, S_GAUNTLETPUFF2_2, 0, 0}, // S_GAUNTLETPUFF2_1
+ {SPR_PUF1, 32773, 4, NULL, S_GAUNTLETPUFF2_3, 0, 0}, // S_GAUNTLETPUFF2_2
+ {SPR_PUF1, 32774, 4, NULL, S_GAUNTLETPUFF2_4, 0, 0}, // S_GAUNTLETPUFF2_3
+ {SPR_PUF1, 32775, 4, NULL, S_NULL, 0, 0}, // S_GAUNTLETPUFF2_4
+ {SPR_WBLS, 0, -1, NULL, S_NULL, 0, 0}, // S_BLSR
+ {SPR_BLSR, 0, 1, A_WeaponReady, S_BLASTERREADY, 0, 0}, // S_BLASTERREADY
+ {SPR_BLSR, 0, 1, A_Lower, S_BLASTERDOWN, 0, 0}, // S_BLASTERDOWN
+ {SPR_BLSR, 0, 1, A_Raise, S_BLASTERUP, 0, 0}, // S_BLASTERUP
+ {SPR_BLSR, 1, 3, NULL, S_BLASTERATK1_2, 0, 0}, // S_BLASTERATK1_1
+ {SPR_BLSR, 2, 3, NULL, S_BLASTERATK1_3, 0, 0}, // S_BLASTERATK1_2
+ {SPR_BLSR, 3, 2, A_FireBlasterPL1, S_BLASTERATK1_4, 0, 0}, // S_BLASTERATK1_3
+ {SPR_BLSR, 2, 2, NULL, S_BLASTERATK1_5, 0, 0}, // S_BLASTERATK1_4
+ {SPR_BLSR, 1, 2, NULL, S_BLASTERATK1_6, 0, 0}, // S_BLASTERATK1_5
+ {SPR_BLSR, 0, 0, A_ReFire, S_BLASTERREADY, 0, 0}, // S_BLASTERATK1_6
+ {SPR_BLSR, 1, 0, NULL, S_BLASTERATK2_2, 0, 0}, // S_BLASTERATK2_1
+ {SPR_BLSR, 2, 0, NULL, S_BLASTERATK2_3, 0, 0}, // S_BLASTERATK2_2
+ {SPR_BLSR, 3, 3, A_FireBlasterPL2, S_BLASTERATK2_4, 0, 0}, // S_BLASTERATK2_3
+ {SPR_BLSR, 2, 4, NULL, S_BLASTERATK2_5, 0, 0}, // S_BLASTERATK2_4
+ {SPR_BLSR, 1, 4, NULL, S_BLASTERATK2_6, 0, 0}, // S_BLASTERATK2_5
+ {SPR_BLSR, 0, 0, A_ReFire, S_BLASTERREADY, 0, 0}, // S_BLASTERATK2_6
+ {SPR_ACLO, 4, 200, NULL, S_BLASTERFX1_1, 0, 0}, // S_BLASTERFX1_1
+ {SPR_FX18, 32768, 3, A_SpawnRippers, S_BLASTERFXI1_2, 0, 0}, // S_BLASTERFXI1_1
+ {SPR_FX18, 32769, 3, NULL, S_BLASTERFXI1_3, 0, 0}, // S_BLASTERFXI1_2
+ {SPR_FX18, 32770, 4, NULL, S_BLASTERFXI1_4, 0, 0}, // S_BLASTERFXI1_3
+ {SPR_FX18, 32771, 4, NULL, S_BLASTERFXI1_5, 0, 0}, // S_BLASTERFXI1_4
+ {SPR_FX18, 32772, 4, NULL, S_BLASTERFXI1_6, 0, 0}, // S_BLASTERFXI1_5
+ {SPR_FX18, 32773, 4, NULL, S_BLASTERFXI1_7, 0, 0}, // S_BLASTERFXI1_6
+ {SPR_FX18, 32774, 4, NULL, S_NULL, 0, 0}, // S_BLASTERFXI1_7
+ {SPR_FX18, 7, 4, NULL, S_BLASTERSMOKE2, 0, 0}, // S_BLASTERSMOKE1
+ {SPR_FX18, 8, 4, NULL, S_BLASTERSMOKE3, 0, 0}, // S_BLASTERSMOKE2
+ {SPR_FX18, 9, 4, NULL, S_BLASTERSMOKE4, 0, 0}, // S_BLASTERSMOKE3
+ {SPR_FX18, 10, 4, NULL, S_BLASTERSMOKE5, 0, 0}, // S_BLASTERSMOKE4
+ {SPR_FX18, 11, 4, NULL, S_NULL, 0, 0}, // S_BLASTERSMOKE5
+ {SPR_FX18, 12, 4, NULL, S_RIPPER2, 0, 0}, // S_RIPPER1
+ {SPR_FX18, 13, 5, NULL, S_RIPPER1, 0, 0}, // S_RIPPER2
+ {SPR_FX18, 32782, 4, NULL, S_RIPPERX2, 0, 0}, // S_RIPPERX1
+ {SPR_FX18, 32783, 4, NULL, S_RIPPERX3, 0, 0}, // S_RIPPERX2
+ {SPR_FX18, 32784, 4, NULL, S_RIPPERX4, 0, 0}, // S_RIPPERX3
+ {SPR_FX18, 32785, 4, NULL, S_RIPPERX5, 0, 0}, // S_RIPPERX4
+ {SPR_FX18, 32786, 4, NULL, S_NULL, 0, 0}, // S_RIPPERX5
+ {SPR_FX17, 32768, 4, NULL, S_BLASTERPUFF1_2, 0, 0}, // S_BLASTERPUFF1_1
+ {SPR_FX17, 32769, 4, NULL, S_BLASTERPUFF1_3, 0, 0}, // S_BLASTERPUFF1_2
+ {SPR_FX17, 32770, 4, NULL, S_BLASTERPUFF1_4, 0, 0}, // S_BLASTERPUFF1_3
+ {SPR_FX17, 32771, 4, NULL, S_BLASTERPUFF1_5, 0, 0}, // S_BLASTERPUFF1_4
+ {SPR_FX17, 32772, 4, NULL, S_NULL, 0, 0}, // S_BLASTERPUFF1_5
+ {SPR_FX17, 32773, 3, NULL, S_BLASTERPUFF2_2, 0, 0}, // S_BLASTERPUFF2_1
+ {SPR_FX17, 32774, 3, NULL, S_BLASTERPUFF2_3, 0, 0}, // S_BLASTERPUFF2_2
+ {SPR_FX17, 32775, 4, NULL, S_BLASTERPUFF2_4, 0, 0}, // S_BLASTERPUFF2_3
+ {SPR_FX17, 32776, 4, NULL, S_BLASTERPUFF2_5, 0, 0}, // S_BLASTERPUFF2_4
+ {SPR_FX17, 32777, 4, NULL, S_BLASTERPUFF2_6, 0, 0}, // S_BLASTERPUFF2_5
+ {SPR_FX17, 32778, 4, NULL, S_BLASTERPUFF2_7, 0, 0}, // S_BLASTERPUFF2_6
+ {SPR_FX17, 32779, 4, NULL, S_NULL, 0, 0}, // S_BLASTERPUFF2_7
+ {SPR_WMCE, 0, -1, NULL, S_NULL, 0, 0}, // S_WMCE
+ {SPR_MACE, 0, 1, A_WeaponReady, S_MACEREADY, 0, 0}, // S_MACEREADY
+ {SPR_MACE, 0, 1, A_Lower, S_MACEDOWN, 0, 0}, // S_MACEDOWN
+ {SPR_MACE, 0, 1, A_Raise, S_MACEUP, 0, 0}, // S_MACEUP
+ {SPR_MACE, 1, 4, NULL, S_MACEATK1_2, 0, 0}, // S_MACEATK1_1
+ {SPR_MACE, 2, 3, A_FireMacePL1, S_MACEATK1_3, 0, 0}, // S_MACEATK1_2
+ {SPR_MACE, 3, 3, A_FireMacePL1, S_MACEATK1_4, 0, 0}, // S_MACEATK1_3
+ {SPR_MACE, 4, 3, A_FireMacePL1, S_MACEATK1_5, 0, 0}, // S_MACEATK1_4
+ {SPR_MACE, 5, 3, A_FireMacePL1, S_MACEATK1_6, 0, 0}, // S_MACEATK1_5
+ {SPR_MACE, 2, 4, A_ReFire, S_MACEATK1_7, 0, 0}, // S_MACEATK1_6
+ {SPR_MACE, 3, 4, NULL, S_MACEATK1_8, 0, 0}, // S_MACEATK1_7
+ {SPR_MACE, 4, 4, NULL, S_MACEATK1_9, 0, 0}, // S_MACEATK1_8
+ {SPR_MACE, 5, 4, NULL, S_MACEATK1_10, 0, 0}, // S_MACEATK1_9
+ {SPR_MACE, 1, 4, NULL, S_MACEREADY, 0, 0}, // S_MACEATK1_10
+ {SPR_MACE, 1, 4, NULL, S_MACEATK2_2, 0, 0}, // S_MACEATK2_1
+ {SPR_MACE, 3, 4, A_FireMacePL2, S_MACEATK2_3, 0, 0}, // S_MACEATK2_2
+ {SPR_MACE, 1, 4, NULL, S_MACEATK2_4, 0, 0}, // S_MACEATK2_3
+ {SPR_MACE, 0, 8, A_ReFire, S_MACEREADY, 0, 0}, // S_MACEATK2_4
+ {SPR_FX02, 0, 4, A_MacePL1Check, S_MACEFX1_2, 0, 0}, // S_MACEFX1_1
+ {SPR_FX02, 1, 4, A_MacePL1Check, S_MACEFX1_1, 0, 0}, // S_MACEFX1_2
+ {SPR_FX02, 32773, 4, A_MaceBallImpact, S_MACEFXI1_2, 0, 0}, // S_MACEFXI1_1
+ {SPR_FX02, 32774, 4, NULL, S_MACEFXI1_3, 0, 0}, // S_MACEFXI1_2
+ {SPR_FX02, 32775, 4, NULL, S_MACEFXI1_4, 0, 0}, // S_MACEFXI1_3
+ {SPR_FX02, 32776, 4, NULL, S_MACEFXI1_5, 0, 0}, // S_MACEFXI1_4
+ {SPR_FX02, 32777, 4, NULL, S_NULL, 0, 0}, // S_MACEFXI1_5
+ {SPR_FX02, 2, 4, NULL, S_MACEFX2_2, 0, 0}, // S_MACEFX2_1
+ {SPR_FX02, 3, 4, NULL, S_MACEFX2_1, 0, 0}, // S_MACEFX2_2
+ {SPR_FX02, 32773, 4, A_MaceBallImpact2, S_MACEFXI1_2, 0, 0}, // S_MACEFXI2_1
+ {SPR_FX02, 0, 4, NULL, S_MACEFX3_2, 0, 0}, // S_MACEFX3_1
+ {SPR_FX02, 1, 4, NULL, S_MACEFX3_1, 0, 0}, // S_MACEFX3_2
+ {SPR_FX02, 4, 99, NULL, S_MACEFX4_1, 0, 0}, // S_MACEFX4_1
+ {SPR_FX02, 32770, 4, A_DeathBallImpact, S_MACEFXI1_2, 0, 0}, // S_MACEFXI4_1
+ {SPR_WSKL, 0, -1, NULL, S_NULL, 0, 0}, // S_WSKL
+ {SPR_HROD, 0, 1, A_WeaponReady, S_HORNRODREADY, 0, 0}, // S_HORNRODREADY
+ {SPR_HROD, 0, 1, A_Lower, S_HORNRODDOWN, 0, 0}, // S_HORNRODDOWN
+ {SPR_HROD, 0, 1, A_Raise, S_HORNRODUP, 0, 0}, // S_HORNRODUP
+ {SPR_HROD, 0, 4, A_FireSkullRodPL1, S_HORNRODATK1_2, 0, 0}, // S_HORNRODATK1_1
+ {SPR_HROD, 1, 4, A_FireSkullRodPL1, S_HORNRODATK1_3, 0, 0}, // S_HORNRODATK1_2
+ {SPR_HROD, 1, 0, A_ReFire, S_HORNRODREADY, 0, 0}, // S_HORNRODATK1_3
+ {SPR_HROD, 2, 2, NULL, S_HORNRODATK2_2, 0, 0}, // S_HORNRODATK2_1
+ {SPR_HROD, 3, 3, NULL, S_HORNRODATK2_3, 0, 0}, // S_HORNRODATK2_2
+ {SPR_HROD, 4, 2, NULL, S_HORNRODATK2_4, 0, 0}, // S_HORNRODATK2_3
+ {SPR_HROD, 5, 3, NULL, S_HORNRODATK2_5, 0, 0}, // S_HORNRODATK2_4
+ {SPR_HROD, 6, 4, A_FireSkullRodPL2, S_HORNRODATK2_6, 0, 0}, // S_HORNRODATK2_5
+ {SPR_HROD, 5, 2, NULL, S_HORNRODATK2_7, 0, 0}, // S_HORNRODATK2_6
+ {SPR_HROD, 4, 3, NULL, S_HORNRODATK2_8, 0, 0}, // S_HORNRODATK2_7
+ {SPR_HROD, 3, 2, NULL, S_HORNRODATK2_9, 0, 0}, // S_HORNRODATK2_8
+ {SPR_HROD, 2, 2, A_ReFire, S_HORNRODREADY, 0, 0}, // S_HORNRODATK2_9
+ {SPR_FX00, 32768, 6, NULL, S_HRODFX1_2, 0, 0}, // S_HRODFX1_1
+ {SPR_FX00, 32769, 6, NULL, S_HRODFX1_1, 0, 0}, // S_HRODFX1_2
+ {SPR_FX00, 32775, 5, NULL, S_HRODFXI1_2, 0, 0}, // S_HRODFXI1_1
+ {SPR_FX00, 32776, 5, NULL, S_HRODFXI1_3, 0, 0}, // S_HRODFXI1_2
+ {SPR_FX00, 32777, 4, NULL, S_HRODFXI1_4, 0, 0}, // S_HRODFXI1_3
+ {SPR_FX00, 32778, 4, NULL, S_HRODFXI1_5, 0, 0}, // S_HRODFXI1_4
+ {SPR_FX00, 32779, 3, NULL, S_HRODFXI1_6, 0, 0}, // S_HRODFXI1_5
+ {SPR_FX00, 32780, 3, NULL, S_NULL, 0, 0}, // S_HRODFXI1_6
+ {SPR_FX00, 32770, 3, NULL, S_HRODFX2_2, 0, 0}, // S_HRODFX2_1
+ {SPR_FX00, 32771, 3, A_SkullRodPL2Seek, S_HRODFX2_3, 0, 0}, // S_HRODFX2_2
+ {SPR_FX00, 32772, 3, NULL, S_HRODFX2_4, 0, 0}, // S_HRODFX2_3
+ {SPR_FX00, 32773, 3, A_SkullRodPL2Seek, S_HRODFX2_1, 0, 0}, // S_HRODFX2_4
+ {SPR_FX00, 32775, 5, A_AddPlayerRain, S_HRODFXI2_2, 0, 0}, // S_HRODFXI2_1
+ {SPR_FX00, 32776, 5, NULL, S_HRODFXI2_3, 0, 0}, // S_HRODFXI2_2
+ {SPR_FX00, 32777, 4, NULL, S_HRODFXI2_4, 0, 0}, // S_HRODFXI2_3
+ {SPR_FX00, 32778, 3, NULL, S_HRODFXI2_5, 0, 0}, // S_HRODFXI2_4
+ {SPR_FX00, 32779, 3, NULL, S_HRODFXI2_6, 0, 0}, // S_HRODFXI2_5
+ {SPR_FX00, 32780, 3, NULL, S_HRODFXI2_7, 0, 0}, // S_HRODFXI2_6
+ {SPR_FX00, 6, 1, A_HideInCeiling, S_HRODFXI2_8, 0, 0}, // S_HRODFXI2_7
+ {SPR_FX00, 6, 1, A_SkullRodStorm, S_HRODFXI2_8, 0, 0}, // S_HRODFXI2_8
+ {SPR_FX20, 32768, -1, NULL, S_NULL, 0, 0}, // S_RAINPLR1_1
+ {SPR_FX21, 32768, -1, NULL, S_NULL, 0, 0}, // S_RAINPLR2_1
+ {SPR_FX22, 32768, -1, NULL, S_NULL, 0, 0}, // S_RAINPLR3_1
+ {SPR_FX23, 32768, -1, NULL, S_NULL, 0, 0}, // S_RAINPLR4_1
+ {SPR_FX20, 32769, 4, A_RainImpact, S_RAINPLR1X_2, 0, 0}, // S_RAINPLR1X_1
+ {SPR_FX20, 32770, 4, NULL, S_RAINPLR1X_3, 0, 0}, // S_RAINPLR1X_2
+ {SPR_FX20, 32771, 4, NULL, S_RAINPLR1X_4, 0, 0}, // S_RAINPLR1X_3
+ {SPR_FX20, 32772, 4, NULL, S_RAINPLR1X_5, 0, 0}, // S_RAINPLR1X_4
+ {SPR_FX20, 32773, 4, NULL, S_NULL, 0, 0}, // S_RAINPLR1X_5
+ {SPR_FX21, 32769, 4, A_RainImpact, S_RAINPLR2X_2, 0, 0}, // S_RAINPLR2X_1
+ {SPR_FX21, 32770, 4, NULL, S_RAINPLR2X_3, 0, 0}, // S_RAINPLR2X_2
+ {SPR_FX21, 32771, 4, NULL, S_RAINPLR2X_4, 0, 0}, // S_RAINPLR2X_3
+ {SPR_FX21, 32772, 4, NULL, S_RAINPLR2X_5, 0, 0}, // S_RAINPLR2X_4
+ {SPR_FX21, 32773, 4, NULL, S_NULL, 0, 0}, // S_RAINPLR2X_5
+ {SPR_FX22, 32769, 4, A_RainImpact, S_RAINPLR3X_2, 0, 0}, // S_RAINPLR3X_1
+ {SPR_FX22, 32770, 4, NULL, S_RAINPLR3X_3, 0, 0}, // S_RAINPLR3X_2
+ {SPR_FX22, 32771, 4, NULL, S_RAINPLR3X_4, 0, 0}, // S_RAINPLR3X_3
+ {SPR_FX22, 32772, 4, NULL, S_RAINPLR3X_5, 0, 0}, // S_RAINPLR3X_4
+ {SPR_FX22, 32773, 4, NULL, S_NULL, 0, 0}, // S_RAINPLR3X_5
+ {SPR_FX23, 32769, 4, A_RainImpact, S_RAINPLR4X_2, 0, 0}, // S_RAINPLR4X_1
+ {SPR_FX23, 32770, 4, NULL, S_RAINPLR4X_3, 0, 0}, // S_RAINPLR4X_2
+ {SPR_FX23, 32771, 4, NULL, S_RAINPLR4X_4, 0, 0}, // S_RAINPLR4X_3
+ {SPR_FX23, 32772, 4, NULL, S_RAINPLR4X_5, 0, 0}, // S_RAINPLR4X_4
+ {SPR_FX23, 32773, 4, NULL, S_NULL, 0, 0}, // S_RAINPLR4X_5
+ {SPR_FX20, 32774, 4, NULL, S_RAINAIRXPLR1_2, 0, 0}, // S_RAINAIRXPLR1_1
+ {SPR_FX21, 32774, 4, NULL, S_RAINAIRXPLR2_2, 0, 0}, // S_RAINAIRXPLR2_1
+ {SPR_FX22, 32774, 4, NULL, S_RAINAIRXPLR3_2, 0, 0}, // S_RAINAIRXPLR3_1
+ {SPR_FX23, 32774, 4, NULL, S_RAINAIRXPLR4_2, 0, 0}, // S_RAINAIRXPLR4_1
+ {SPR_FX20, 32775, 4, NULL, S_RAINAIRXPLR1_3, 0, 0}, // S_RAINAIRXPLR1_2
+ {SPR_FX21, 32775, 4, NULL, S_RAINAIRXPLR2_3, 0, 0}, // S_RAINAIRXPLR2_2
+ {SPR_FX22, 32775, 4, NULL, S_RAINAIRXPLR3_3, 0, 0}, // S_RAINAIRXPLR3_2
+ {SPR_FX23, 32775, 4, NULL, S_RAINAIRXPLR4_3, 0, 0}, // S_RAINAIRXPLR4_2
+ {SPR_FX20, 32776, 4, NULL, S_NULL, 0, 0}, // S_RAINAIRXPLR1_3
+ {SPR_FX21, 32776, 4, NULL, S_NULL, 0, 0}, // S_RAINAIRXPLR2_3
+ {SPR_FX22, 32776, 4, NULL, S_NULL, 0, 0}, // S_RAINAIRXPLR3_3
+ {SPR_FX23, 32776, 4, NULL, S_NULL, 0, 0}, // S_RAINAIRXPLR4_3
+ {SPR_GWND, 0, 1, A_WeaponReady, S_GOLDWANDREADY, 0, 0}, // S_GOLDWANDREADY
+ {SPR_GWND, 0, 1, A_Lower, S_GOLDWANDDOWN, 0, 0}, // S_GOLDWANDDOWN
+ {SPR_GWND, 0, 1, A_Raise, S_GOLDWANDUP, 0, 0}, // S_GOLDWANDUP
+ {SPR_GWND, 1, 3, NULL, S_GOLDWANDATK1_2, 0, 0}, // S_GOLDWANDATK1_1
+ {SPR_GWND, 2, 5, A_FireGoldWandPL1, S_GOLDWANDATK1_3, 0, 0}, // S_GOLDWANDATK1_2
+ {SPR_GWND, 3, 3, NULL, S_GOLDWANDATK1_4, 0, 0}, // S_GOLDWANDATK1_3
+ {SPR_GWND, 3, 0, A_ReFire, S_GOLDWANDREADY, 0, 0}, // S_GOLDWANDATK1_4
+ {SPR_GWND, 1, 3, NULL, S_GOLDWANDATK2_2, 0, 0}, // S_GOLDWANDATK2_1
+ {SPR_GWND, 2, 4, A_FireGoldWandPL2, S_GOLDWANDATK2_3, 0, 0}, // S_GOLDWANDATK2_2
+ {SPR_GWND, 3, 3, NULL, S_GOLDWANDATK2_4, 0, 0}, // S_GOLDWANDATK2_3
+ {SPR_GWND, 3, 0, A_ReFire, S_GOLDWANDREADY, 0, 0}, // S_GOLDWANDATK2_4
+ {SPR_FX01, 32768, 6, NULL, S_GWANDFX1_2, 0, 0}, // S_GWANDFX1_1
+ {SPR_FX01, 32769, 6, NULL, S_GWANDFX1_1, 0, 0}, // S_GWANDFX1_2
+ {SPR_FX01, 32772, 3, NULL, S_GWANDFXI1_2, 0, 0}, // S_GWANDFXI1_1
+ {SPR_FX01, 32773, 3, NULL, S_GWANDFXI1_3, 0, 0}, // S_GWANDFXI1_2
+ {SPR_FX01, 32774, 3, NULL, S_GWANDFXI1_4, 0, 0}, // S_GWANDFXI1_3
+ {SPR_FX01, 32775, 3, NULL, S_NULL, 0, 0}, // S_GWANDFXI1_4
+ {SPR_FX01, 32770, 6, NULL, S_GWANDFX2_2, 0, 0}, // S_GWANDFX2_1
+ {SPR_FX01, 32771, 6, NULL, S_GWANDFX2_1, 0, 0}, // S_GWANDFX2_2
+ {SPR_PUF2, 32768, 3, NULL, S_GWANDPUFF1_2, 0, 0}, // S_GWANDPUFF1_1
+ {SPR_PUF2, 32769, 3, NULL, S_GWANDPUFF1_3, 0, 0}, // S_GWANDPUFF1_2
+ {SPR_PUF2, 32770, 3, NULL, S_GWANDPUFF1_4, 0, 0}, // S_GWANDPUFF1_3
+ {SPR_PUF2, 32771, 3, NULL, S_GWANDPUFF1_5, 0, 0}, // S_GWANDPUFF1_4
+ {SPR_PUF2, 32772, 3, NULL, S_NULL, 0, 0}, // S_GWANDPUFF1_5
+ {SPR_WPHX, 0, -1, NULL, S_NULL, 0, 0}, // S_WPHX
+ {SPR_PHNX, 0, 1, A_WeaponReady, S_PHOENIXREADY, 0, 0}, // S_PHOENIXREADY
+ {SPR_PHNX, 0, 1, A_Lower, S_PHOENIXDOWN, 0, 0}, // S_PHOENIXDOWN
+ {SPR_PHNX, 0, 1, A_Raise, S_PHOENIXUP, 0, 0}, // S_PHOENIXUP
+ {SPR_PHNX, 1, 5, NULL, S_PHOENIXATK1_2, 0, 0}, // S_PHOENIXATK1_1
+ {SPR_PHNX, 2, 7, A_FirePhoenixPL1, S_PHOENIXATK1_3, 0, 0}, // S_PHOENIXATK1_2
+ {SPR_PHNX, 3, 4, NULL, S_PHOENIXATK1_4, 0, 0}, // S_PHOENIXATK1_3
+ {SPR_PHNX, 1, 4, NULL, S_PHOENIXATK1_5, 0, 0}, // S_PHOENIXATK1_4
+ {SPR_PHNX, 1, 0, A_ReFire, S_PHOENIXREADY, 0, 0}, // S_PHOENIXATK1_5
+ {SPR_PHNX, 1, 3, A_InitPhoenixPL2, S_PHOENIXATK2_2, 0, 0}, // S_PHOENIXATK2_1
+ {SPR_PHNX, 32770, 1, A_FirePhoenixPL2, S_PHOENIXATK2_3, 0, 0}, // S_PHOENIXATK2_2
+ {SPR_PHNX, 1, 4, A_ReFire, S_PHOENIXATK2_4, 0, 0}, // S_PHOENIXATK2_3
+ {SPR_PHNX, 1, 4, A_ShutdownPhoenixPL2, S_PHOENIXREADY, 0, 0}, // S_PHOENIXATK2_4
+ {SPR_FX04, 32768, 4, A_PhoenixPuff, S_PHOENIXFX1_1, 0, 0}, // S_PHOENIXFX1_1
+ {SPR_FX08, 32768, 6, A_Explode, S_PHOENIXFXI1_2, 0, 0}, // S_PHOENIXFXI1_1
+ {SPR_FX08, 32769, 5, NULL, S_PHOENIXFXI1_3, 0, 0}, // S_PHOENIXFXI1_2
+ {SPR_FX08, 32770, 5, NULL, S_PHOENIXFXI1_4, 0, 0}, // S_PHOENIXFXI1_3
+ {SPR_FX08, 32771, 4, NULL, S_PHOENIXFXI1_5, 0, 0}, // S_PHOENIXFXI1_4
+ {SPR_FX08, 32772, 4, NULL, S_PHOENIXFXI1_6, 0, 0}, // S_PHOENIXFXI1_5
+ {SPR_FX08, 32773, 4, NULL, S_PHOENIXFXI1_7, 0, 0}, // S_PHOENIXFXI1_6
+ {SPR_FX08, 32774, 4, NULL, S_PHOENIXFXI1_8, 0, 0}, // S_PHOENIXFXI1_7
+ {SPR_FX08, 32775, 4, NULL, S_NULL, 0, 0}, // S_PHOENIXFXI1_8
+ {SPR_FX04, 1, 4, NULL, S_PHOENIXPUFF2, 0, 0}, // S_PHOENIXPUFF1
+ {SPR_FX04, 2, 4, NULL, S_PHOENIXPUFF3, 0, 0}, // S_PHOENIXPUFF2
+ {SPR_FX04, 3, 4, NULL, S_PHOENIXPUFF4, 0, 0}, // S_PHOENIXPUFF3
+ {SPR_FX04, 4, 4, NULL, S_PHOENIXPUFF5, 0, 0}, // S_PHOENIXPUFF4
+ {SPR_FX04, 5, 4, NULL, S_NULL, 0, 0}, // S_PHOENIXPUFF5
+ {SPR_FX09, 32768, 2, NULL, S_PHOENIXFX2_2, 0, 0}, // S_PHOENIXFX2_1
+ {SPR_FX09, 32769, 2, NULL, S_PHOENIXFX2_3, 0, 0}, // S_PHOENIXFX2_2
+ {SPR_FX09, 32768, 2, NULL, S_PHOENIXFX2_4, 0, 0}, // S_PHOENIXFX2_3
+ {SPR_FX09, 32769, 2, NULL, S_PHOENIXFX2_5, 0, 0}, // S_PHOENIXFX2_4
+ {SPR_FX09, 32768, 2, NULL, S_PHOENIXFX2_6, 0, 0}, // S_PHOENIXFX2_5
+ {SPR_FX09, 32769, 2, A_FlameEnd, S_PHOENIXFX2_7, 0, 0}, // S_PHOENIXFX2_6
+ {SPR_FX09, 32770, 2, NULL, S_PHOENIXFX2_8, 0, 0}, // S_PHOENIXFX2_7
+ {SPR_FX09, 32771, 2, NULL, S_PHOENIXFX2_9, 0, 0}, // S_PHOENIXFX2_8
+ {SPR_FX09, 32772, 2, NULL, S_PHOENIXFX2_10, 0, 0}, // S_PHOENIXFX2_9
+ {SPR_FX09, 32773, 2, NULL, S_NULL, 0, 0}, // S_PHOENIXFX2_10
+ {SPR_FX09, 32774, 3, NULL, S_PHOENIXFXI2_2, 0, 0}, // S_PHOENIXFXI2_1
+ {SPR_FX09, 32775, 3, A_FloatPuff, S_PHOENIXFXI2_3, 0, 0}, // S_PHOENIXFXI2_2
+ {SPR_FX09, 32776, 4, NULL, S_PHOENIXFXI2_4, 0, 0}, // S_PHOENIXFXI2_3
+ {SPR_FX09, 32777, 5, NULL, S_PHOENIXFXI2_5, 0, 0}, // S_PHOENIXFXI2_4
+ {SPR_FX09, 32778, 5, NULL, S_NULL, 0, 0}, // S_PHOENIXFXI2_5
+ {SPR_WBOW, 0, -1, NULL, S_NULL, 0, 0}, // S_WBOW
+ {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW2, 0, 0}, // S_CRBOW1
+ {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW3, 0, 0}, // S_CRBOW2
+ {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW4, 0, 0}, // S_CRBOW3
+ {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW5, 0, 0}, // S_CRBOW4
+ {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW6, 0, 0}, // S_CRBOW5
+ {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW7, 0, 0}, // S_CRBOW6
+ {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW8, 0, 0}, // S_CRBOW7
+ {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW9, 0, 0}, // S_CRBOW8
+ {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW10, 0, 0}, // S_CRBOW9
+ {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW11, 0, 0}, // S_CRBOW10
+ {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW12, 0, 0}, // S_CRBOW11
+ {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW13, 0, 0}, // S_CRBOW12
+ {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW14, 0, 0}, // S_CRBOW13
+ {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW15, 0, 0}, // S_CRBOW14
+ {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW16, 0, 0}, // S_CRBOW15
+ {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW17, 0, 0}, // S_CRBOW16
+ {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW18, 0, 0}, // S_CRBOW17
+ {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW1, 0, 0}, // S_CRBOW18
+ {SPR_CRBW, 0, 1, A_Lower, S_CRBOWDOWN, 0, 0}, // S_CRBOWDOWN
+ {SPR_CRBW, 0, 1, A_Raise, S_CRBOWUP, 0, 0}, // S_CRBOWUP
+ {SPR_CRBW, 3, 6, A_FireCrossbowPL1, S_CRBOWATK1_2, 0, 0}, // S_CRBOWATK1_1
+ {SPR_CRBW, 4, 3, NULL, S_CRBOWATK1_3, 0, 0}, // S_CRBOWATK1_2
+ {SPR_CRBW, 5, 3, NULL, S_CRBOWATK1_4, 0, 0}, // S_CRBOWATK1_3
+ {SPR_CRBW, 6, 3, NULL, S_CRBOWATK1_5, 0, 0}, // S_CRBOWATK1_4
+ {SPR_CRBW, 7, 3, NULL, S_CRBOWATK1_6, 0, 0}, // S_CRBOWATK1_5
+ {SPR_CRBW, 0, 4, NULL, S_CRBOWATK1_7, 0, 0}, // S_CRBOWATK1_6
+ {SPR_CRBW, 1, 4, NULL, S_CRBOWATK1_8, 0, 0}, // S_CRBOWATK1_7
+ {SPR_CRBW, 2, 5, A_ReFire, S_CRBOW1, 0, 0}, // S_CRBOWATK1_8
+ {SPR_CRBW, 3, 5, A_FireCrossbowPL2, S_CRBOWATK2_2, 0, 0}, // S_CRBOWATK2_1
+ {SPR_CRBW, 4, 3, NULL, S_CRBOWATK2_3, 0, 0}, // S_CRBOWATK2_2
+ {SPR_CRBW, 5, 2, NULL, S_CRBOWATK2_4, 0, 0}, // S_CRBOWATK2_3
+ {SPR_CRBW, 6, 3, NULL, S_CRBOWATK2_5, 0, 0}, // S_CRBOWATK2_4
+ {SPR_CRBW, 7, 2, NULL, S_CRBOWATK2_6, 0, 0}, // S_CRBOWATK2_5
+ {SPR_CRBW, 0, 3, NULL, S_CRBOWATK2_7, 0, 0}, // S_CRBOWATK2_6
+ {SPR_CRBW, 1, 3, NULL, S_CRBOWATK2_8, 0, 0}, // S_CRBOWATK2_7
+ {SPR_CRBW, 2, 4, A_ReFire, S_CRBOW1, 0, 0}, // S_CRBOWATK2_8
+ {SPR_FX03, 32769, 1, NULL, S_CRBOWFX1, 0, 0}, // S_CRBOWFX1
+ {SPR_FX03, 32775, 8, NULL, S_CRBOWFXI1_2, 0, 0}, // S_CRBOWFXI1_1
+ {SPR_FX03, 32776, 8, NULL, S_CRBOWFXI1_3, 0, 0}, // S_CRBOWFXI1_2
+ {SPR_FX03, 32777, 8, NULL, S_NULL, 0, 0}, // S_CRBOWFXI1_3
+ {SPR_FX03, 32769, 1, A_BoltSpark, S_CRBOWFX2, 0, 0}, // S_CRBOWFX2
+ {SPR_FX03, 32768, 1, NULL, S_CRBOWFX3, 0, 0}, // S_CRBOWFX3
+ {SPR_FX03, 32770, 8, NULL, S_CRBOWFXI3_2, 0, 0}, // S_CRBOWFXI3_1
+ {SPR_FX03, 32771, 8, NULL, S_CRBOWFXI3_3, 0, 0}, // S_CRBOWFXI3_2
+ {SPR_FX03, 32772, 8, NULL, S_NULL, 0, 0}, // S_CRBOWFXI3_3
+ {SPR_FX03, 32773, 8, NULL, S_CRBOWFX4_2, 0, 0}, // S_CRBOWFX4_1
+ {SPR_FX03, 32774, 8, NULL, S_NULL, 0, 0}, // S_CRBOWFX4_2
+ {SPR_BLOD, 2, 8, NULL, S_BLOOD2, 0, 0}, // S_BLOOD1
+ {SPR_BLOD, 1, 8, NULL, S_BLOOD3, 0, 0}, // S_BLOOD2
+ {SPR_BLOD, 0, 8, NULL, S_NULL, 0, 0}, // S_BLOOD3
+ {SPR_BLOD, 2, 8, NULL, S_BLOODSPLATTER2, 0, 0}, // S_BLOODSPLATTER1
+ {SPR_BLOD, 1, 8, NULL, S_BLOODSPLATTER3, 0, 0}, // S_BLOODSPLATTER2
+ {SPR_BLOD, 0, 8, NULL, S_NULL, 0, 0}, // S_BLOODSPLATTER3
+ {SPR_BLOD, 0, 6, NULL, S_NULL, 0, 0}, // S_BLOODSPLATTERX
+ {SPR_PLAY, 0, -1, NULL, S_NULL, 0, 0}, // S_PLAY
+ {SPR_PLAY, 0, 4, NULL, S_PLAY_RUN2, 0, 0}, // S_PLAY_RUN1
+ {SPR_PLAY, 1, 4, NULL, S_PLAY_RUN3, 0, 0}, // S_PLAY_RUN2
+ {SPR_PLAY, 2, 4, NULL, S_PLAY_RUN4, 0, 0}, // S_PLAY_RUN3
+ {SPR_PLAY, 3, 4, NULL, S_PLAY_RUN1, 0, 0}, // S_PLAY_RUN4
+ {SPR_PLAY, 4, 12, NULL, S_PLAY, 0, 0}, // S_PLAY_ATK1
+ {SPR_PLAY, 32773, 6, NULL, S_PLAY_ATK1, 0, 0}, // S_PLAY_ATK2
+ {SPR_PLAY, 6, 4, NULL, S_PLAY_PAIN2, 0, 0}, // S_PLAY_PAIN
+ {SPR_PLAY, 6, 4, A_Pain, S_PLAY, 0, 0}, // S_PLAY_PAIN2
+ {SPR_PLAY, 7, 6, NULL, S_PLAY_DIE2, 0, 0}, // S_PLAY_DIE1
+ {SPR_PLAY, 8, 6, A_Scream, S_PLAY_DIE3, 0, 0}, // S_PLAY_DIE2
+ {SPR_PLAY, 9, 6, NULL, S_PLAY_DIE4, 0, 0}, // S_PLAY_DIE3
+ {SPR_PLAY, 10, 6, NULL, S_PLAY_DIE5, 0, 0}, // S_PLAY_DIE4
+ {SPR_PLAY, 11, 6, A_NoBlocking, S_PLAY_DIE6, 0, 0}, // S_PLAY_DIE5
+ {SPR_PLAY, 12, 6, NULL, S_PLAY_DIE7, 0, 0}, // S_PLAY_DIE6
+ {SPR_PLAY, 13, 6, NULL, S_PLAY_DIE8, 0, 0}, // S_PLAY_DIE7
+ {SPR_PLAY, 14, 6, NULL, S_PLAY_DIE9, 0, 0}, // S_PLAY_DIE8
+ {SPR_PLAY, 15, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_PLAY_DIE9
+ {SPR_PLAY, 16, 5, A_Scream, S_PLAY_XDIE2, 0, 0}, // S_PLAY_XDIE1
+ {SPR_PLAY, 17, 5, A_SkullPop, S_PLAY_XDIE3, 0, 0}, // S_PLAY_XDIE2
+ {SPR_PLAY, 18, 5, A_NoBlocking, S_PLAY_XDIE4, 0, 0}, // S_PLAY_XDIE3
+ {SPR_PLAY, 19, 5, NULL, S_PLAY_XDIE5, 0, 0}, // S_PLAY_XDIE4
+ {SPR_PLAY, 20, 5, NULL, S_PLAY_XDIE6, 0, 0}, // S_PLAY_XDIE5
+ {SPR_PLAY, 21, 5, NULL, S_PLAY_XDIE7, 0, 0}, // S_PLAY_XDIE6
+ {SPR_PLAY, 22, 5, NULL, S_PLAY_XDIE8, 0, 0}, // S_PLAY_XDIE7
+ {SPR_PLAY, 23, 5, NULL, S_PLAY_XDIE9, 0, 0}, // S_PLAY_XDIE8
+ {SPR_PLAY, 24, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_PLAY_XDIE9
+ {SPR_FDTH, 32768, 5, A_FlameSnd, S_PLAY_FDTH2, 0, 0}, // S_PLAY_FDTH1
+ {SPR_FDTH, 32769, 4, NULL, S_PLAY_FDTH3, 0, 0}, // S_PLAY_FDTH2
+ {SPR_FDTH, 32770, 5, NULL, S_PLAY_FDTH4, 0, 0}, // S_PLAY_FDTH3
+ {SPR_FDTH, 32771, 4, A_Scream, S_PLAY_FDTH5, 0, 0}, // S_PLAY_FDTH4
+ {SPR_FDTH, 32772, 5, NULL, S_PLAY_FDTH6, 0, 0}, // S_PLAY_FDTH5
+ {SPR_FDTH, 32773, 4, NULL, S_PLAY_FDTH7, 0, 0}, // S_PLAY_FDTH6
+ {SPR_FDTH, 32774, 5, A_FlameSnd, S_PLAY_FDTH8, 0, 0}, // S_PLAY_FDTH7
+ {SPR_FDTH, 32775, 4, NULL, S_PLAY_FDTH9, 0, 0}, // S_PLAY_FDTH8
+ {SPR_FDTH, 32776, 5, NULL, S_PLAY_FDTH10, 0, 0}, // S_PLAY_FDTH9
+ {SPR_FDTH, 32777, 4, NULL, S_PLAY_FDTH11, 0, 0}, // S_PLAY_FDTH10
+ {SPR_FDTH, 32778, 5, NULL, S_PLAY_FDTH12, 0, 0}, // S_PLAY_FDTH11
+ {SPR_FDTH, 32779, 4, NULL, S_PLAY_FDTH13, 0, 0}, // S_PLAY_FDTH12
+ {SPR_FDTH, 32780, 5, NULL, S_PLAY_FDTH14, 0, 0}, // S_PLAY_FDTH13
+ {SPR_FDTH, 32781, 4, NULL, S_PLAY_FDTH15, 0, 0}, // S_PLAY_FDTH14
+ {SPR_FDTH, 32782, 5, A_NoBlocking, S_PLAY_FDTH16, 0, 0}, // S_PLAY_FDTH15
+ {SPR_FDTH, 32783, 4, NULL, S_PLAY_FDTH17, 0, 0}, // S_PLAY_FDTH16
+ {SPR_FDTH, 32784, 5, NULL, S_PLAY_FDTH18, 0, 0}, // S_PLAY_FDTH17
+ {SPR_FDTH, 32785, 4, NULL, S_PLAY_FDTH19, 0, 0}, // S_PLAY_FDTH18
+ {SPR_ACLO, 4, 35, A_CheckBurnGone, S_PLAY_FDTH19, 0, 0}, // S_PLAY_FDTH19
+ {SPR_ACLO, 4, 8, NULL, S_NULL, 0, 0}, // S_PLAY_FDTH20
+ {SPR_BSKL, 0, 5, A_CheckSkullFloor, S_BLOODYSKULL2, 0, 0}, // S_BLOODYSKULL1
+ {SPR_BSKL, 1, 5, A_CheckSkullFloor, S_BLOODYSKULL3, 0, 0}, // S_BLOODYSKULL2
+ {SPR_BSKL, 2, 5, A_CheckSkullFloor, S_BLOODYSKULL4, 0, 0}, // S_BLOODYSKULL3
+ {SPR_BSKL, 3, 5, A_CheckSkullFloor, S_BLOODYSKULL5, 0, 0}, // S_BLOODYSKULL4
+ {SPR_BSKL, 4, 5, A_CheckSkullFloor, S_BLOODYSKULL1, 0, 0}, // S_BLOODYSKULL5
+ {SPR_BSKL, 5, 16, A_CheckSkullDone, S_BLOODYSKULLX1, 0, 0}, // S_BLOODYSKULLX1
+ {SPR_BSKL, 5, 1050, NULL, S_NULL, 0, 0}, // S_BLOODYSKULLX2
+ {SPR_CHKN, 0, -1, NULL, S_NULL, 0, 0}, // S_CHICPLAY
+ {SPR_CHKN, 0, 3, NULL, S_CHICPLAY_RUN2, 0, 0}, // S_CHICPLAY_RUN1
+ {SPR_CHKN, 1, 3, NULL, S_CHICPLAY_RUN3, 0, 0}, // S_CHICPLAY_RUN2
+ {SPR_CHKN, 0, 3, NULL, S_CHICPLAY_RUN4, 0, 0}, // S_CHICPLAY_RUN3
+ {SPR_CHKN, 1, 3, NULL, S_CHICPLAY_RUN1, 0, 0}, // S_CHICPLAY_RUN4
+ {SPR_CHKN, 2, 12, NULL, S_CHICPLAY, 0, 0}, // S_CHICPLAY_ATK1
+ {SPR_CHKN, 3, 4, A_Feathers, S_CHICPLAY_PAIN2, 0, 0}, // S_CHICPLAY_PAIN
+ {SPR_CHKN, 2, 4, A_Pain, S_CHICPLAY, 0, 0}, // S_CHICPLAY_PAIN2
+ {SPR_CHKN, 0, 10, A_ChicLook, S_CHICKEN_LOOK2, 0, 0}, // S_CHICKEN_LOOK1
+ {SPR_CHKN, 1, 10, A_ChicLook, S_CHICKEN_LOOK1, 0, 0}, // S_CHICKEN_LOOK2
+ {SPR_CHKN, 0, 3, A_ChicChase, S_CHICKEN_WALK2, 0, 0}, // S_CHICKEN_WALK1
+ {SPR_CHKN, 1, 3, A_ChicChase, S_CHICKEN_WALK1, 0, 0}, // S_CHICKEN_WALK2
+ {SPR_CHKN, 3, 5, A_Feathers, S_CHICKEN_PAIN2, 0, 0}, // S_CHICKEN_PAIN1
+ {SPR_CHKN, 2, 5, A_ChicPain, S_CHICKEN_WALK1, 0, 0}, // S_CHICKEN_PAIN2
+ {SPR_CHKN, 0, 8, A_FaceTarget, S_CHICKEN_ATK2, 0, 0}, // S_CHICKEN_ATK1
+ {SPR_CHKN, 2, 10, A_ChicAttack, S_CHICKEN_WALK1, 0, 0}, // S_CHICKEN_ATK2
+ {SPR_CHKN, 4, 6, A_Scream, S_CHICKEN_DIE2, 0, 0}, // S_CHICKEN_DIE1
+ {SPR_CHKN, 5, 6, A_Feathers, S_CHICKEN_DIE3, 0, 0}, // S_CHICKEN_DIE2
+ {SPR_CHKN, 6, 6, NULL, S_CHICKEN_DIE4, 0, 0}, // S_CHICKEN_DIE3
+ {SPR_CHKN, 7, 6, A_NoBlocking, S_CHICKEN_DIE5, 0, 0}, // S_CHICKEN_DIE4
+ {SPR_CHKN, 8, 6, NULL, S_CHICKEN_DIE6, 0, 0}, // S_CHICKEN_DIE5
+ {SPR_CHKN, 9, 6, NULL, S_CHICKEN_DIE7, 0, 0}, // S_CHICKEN_DIE6
+ {SPR_CHKN, 10, 6, NULL, S_CHICKEN_DIE8, 0, 0}, // S_CHICKEN_DIE7
+ {SPR_CHKN, 11, -1, NULL, S_NULL, 0, 0}, // S_CHICKEN_DIE8
+ {SPR_CHKN, 12, 3, NULL, S_FEATHER2, 0, 0}, // S_FEATHER1
+ {SPR_CHKN, 13, 3, NULL, S_FEATHER3, 0, 0}, // S_FEATHER2
+ {SPR_CHKN, 14, 3, NULL, S_FEATHER4, 0, 0}, // S_FEATHER3
+ {SPR_CHKN, 15, 3, NULL, S_FEATHER5, 0, 0}, // S_FEATHER4
+ {SPR_CHKN, 16, 3, NULL, S_FEATHER6, 0, 0}, // S_FEATHER5
+ {SPR_CHKN, 15, 3, NULL, S_FEATHER7, 0, 0}, // S_FEATHER6
+ {SPR_CHKN, 14, 3, NULL, S_FEATHER8, 0, 0}, // S_FEATHER7
+ {SPR_CHKN, 13, 3, NULL, S_FEATHER1, 0, 0}, // S_FEATHER8
+ {SPR_CHKN, 13, 6, NULL, S_NULL, 0, 0}, // S_FEATHERX
+ {SPR_MUMM, 0, 10, A_Look, S_MUMMY_LOOK2, 0, 0}, // S_MUMMY_LOOK1
+ {SPR_MUMM, 1, 10, A_Look, S_MUMMY_LOOK1, 0, 0}, // S_MUMMY_LOOK2
+ {SPR_MUMM, 0, 4, A_Chase, S_MUMMY_WALK2, 0, 0}, // S_MUMMY_WALK1
+ {SPR_MUMM, 1, 4, A_Chase, S_MUMMY_WALK3, 0, 0}, // S_MUMMY_WALK2
+ {SPR_MUMM, 2, 4, A_Chase, S_MUMMY_WALK4, 0, 0}, // S_MUMMY_WALK3
+ {SPR_MUMM, 3, 4, A_Chase, S_MUMMY_WALK1, 0, 0}, // S_MUMMY_WALK4
+ {SPR_MUMM, 4, 6, A_FaceTarget, S_MUMMY_ATK2, 0, 0}, // S_MUMMY_ATK1
+ {SPR_MUMM, 5, 6, A_MummyAttack, S_MUMMY_ATK3, 0, 0}, // S_MUMMY_ATK2
+ {SPR_MUMM, 6, 6, A_FaceTarget, S_MUMMY_WALK1, 0, 0}, // S_MUMMY_ATK3
+ {SPR_MUMM, 23, 5, A_FaceTarget, S_MUMMYL_ATK2, 0, 0}, // S_MUMMYL_ATK1
+ {SPR_MUMM, 32792, 5, A_FaceTarget, S_MUMMYL_ATK3, 0, 0}, // S_MUMMYL_ATK2
+ {SPR_MUMM, 23, 5, A_FaceTarget, S_MUMMYL_ATK4, 0, 0}, // S_MUMMYL_ATK3
+ {SPR_MUMM, 32792, 5, A_FaceTarget, S_MUMMYL_ATK5, 0, 0}, // S_MUMMYL_ATK4
+ {SPR_MUMM, 23, 5, A_FaceTarget, S_MUMMYL_ATK6, 0, 0}, // S_MUMMYL_ATK5
+ {SPR_MUMM, 32792, 15, A_MummyAttack2, S_MUMMY_WALK1, 0, 0}, // S_MUMMYL_ATK6
+ {SPR_MUMM, 7, 4, NULL, S_MUMMY_PAIN2, 0, 0}, // S_MUMMY_PAIN1
+ {SPR_MUMM, 7, 4, A_Pain, S_MUMMY_WALK1, 0, 0}, // S_MUMMY_PAIN2
+ {SPR_MUMM, 8, 5, NULL, S_MUMMY_DIE2, 0, 0}, // S_MUMMY_DIE1
+ {SPR_MUMM, 9, 5, A_Scream, S_MUMMY_DIE3, 0, 0}, // S_MUMMY_DIE2
+ {SPR_MUMM, 10, 5, A_MummySoul, S_MUMMY_DIE4, 0, 0}, // S_MUMMY_DIE3
+ {SPR_MUMM, 11, 5, NULL, S_MUMMY_DIE5, 0, 0}, // S_MUMMY_DIE4
+ {SPR_MUMM, 12, 5, A_NoBlocking, S_MUMMY_DIE6, 0, 0}, // S_MUMMY_DIE5
+ {SPR_MUMM, 13, 5, NULL, S_MUMMY_DIE7, 0, 0}, // S_MUMMY_DIE6
+ {SPR_MUMM, 14, 5, NULL, S_MUMMY_DIE8, 0, 0}, // S_MUMMY_DIE7
+ {SPR_MUMM, 15, -1, NULL, S_NULL, 0, 0}, // S_MUMMY_DIE8
+ {SPR_MUMM, 16, 5, NULL, S_MUMMY_SOUL2, 0, 0}, // S_MUMMY_SOUL1
+ {SPR_MUMM, 17, 5, NULL, S_MUMMY_SOUL3, 0, 0}, // S_MUMMY_SOUL2
+ {SPR_MUMM, 18, 5, NULL, S_MUMMY_SOUL4, 0, 0}, // S_MUMMY_SOUL3
+ {SPR_MUMM, 19, 9, NULL, S_MUMMY_SOUL5, 0, 0}, // S_MUMMY_SOUL4
+ {SPR_MUMM, 20, 5, NULL, S_MUMMY_SOUL6, 0, 0}, // S_MUMMY_SOUL5
+ {SPR_MUMM, 21, 5, NULL, S_MUMMY_SOUL7, 0, 0}, // S_MUMMY_SOUL6
+ {SPR_MUMM, 22, 5, NULL, S_NULL, 0, 0}, // S_MUMMY_SOUL7
+ {SPR_FX15, 32768, 5, A_ContMobjSound, S_MUMMYFX1_2, 0, 0}, // S_MUMMYFX1_1
+ {SPR_FX15, 32769, 5, A_MummyFX1Seek, S_MUMMYFX1_3, 0, 0}, // S_MUMMYFX1_2
+ {SPR_FX15, 32770, 5, NULL, S_MUMMYFX1_4, 0, 0}, // S_MUMMYFX1_3
+ {SPR_FX15, 32769, 5, A_MummyFX1Seek, S_MUMMYFX1_1, 0, 0}, // S_MUMMYFX1_4
+ {SPR_FX15, 32771, 5, NULL, S_MUMMYFXI1_2, 0, 0}, // S_MUMMYFXI1_1
+ {SPR_FX15, 32772, 5, NULL, S_MUMMYFXI1_3, 0, 0}, // S_MUMMYFXI1_2
+ {SPR_FX15, 32773, 5, NULL, S_MUMMYFXI1_4, 0, 0}, // S_MUMMYFXI1_3
+ {SPR_FX15, 32774, 5, NULL, S_NULL, 0, 0}, // S_MUMMYFXI1_4
+ {SPR_BEAS, 0, 10, A_Look, S_BEAST_LOOK2, 0, 0}, // S_BEAST_LOOK1
+ {SPR_BEAS, 1, 10, A_Look, S_BEAST_LOOK1, 0, 0}, // S_BEAST_LOOK2
+ {SPR_BEAS, 0, 3, A_Chase, S_BEAST_WALK2, 0, 0}, // S_BEAST_WALK1
+ {SPR_BEAS, 1, 3, A_Chase, S_BEAST_WALK3, 0, 0}, // S_BEAST_WALK2
+ {SPR_BEAS, 2, 3, A_Chase, S_BEAST_WALK4, 0, 0}, // S_BEAST_WALK3
+ {SPR_BEAS, 3, 3, A_Chase, S_BEAST_WALK5, 0, 0}, // S_BEAST_WALK4
+ {SPR_BEAS, 4, 3, A_Chase, S_BEAST_WALK6, 0, 0}, // S_BEAST_WALK5
+ {SPR_BEAS, 5, 3, A_Chase, S_BEAST_WALK1, 0, 0}, // S_BEAST_WALK6
+ {SPR_BEAS, 7, 10, A_FaceTarget, S_BEAST_ATK2, 0, 0}, // S_BEAST_ATK1
+ {SPR_BEAS, 8, 10, A_BeastAttack, S_BEAST_WALK1, 0, 0}, // S_BEAST_ATK2
+ {SPR_BEAS, 6, 3, NULL, S_BEAST_PAIN2, 0, 0}, // S_BEAST_PAIN1
+ {SPR_BEAS, 6, 3, A_Pain, S_BEAST_WALK1, 0, 0}, // S_BEAST_PAIN2
+ {SPR_BEAS, 17, 6, NULL, S_BEAST_DIE2, 0, 0}, // S_BEAST_DIE1
+ {SPR_BEAS, 18, 6, A_Scream, S_BEAST_DIE3, 0, 0}, // S_BEAST_DIE2
+ {SPR_BEAS, 19, 6, NULL, S_BEAST_DIE4, 0, 0}, // S_BEAST_DIE3
+ {SPR_BEAS, 20, 6, NULL, S_BEAST_DIE5, 0, 0}, // S_BEAST_DIE4
+ {SPR_BEAS, 21, 6, NULL, S_BEAST_DIE6, 0, 0}, // S_BEAST_DIE5
+ {SPR_BEAS, 22, 6, A_NoBlocking, S_BEAST_DIE7, 0, 0}, // S_BEAST_DIE6
+ {SPR_BEAS, 23, 6, NULL, S_BEAST_DIE8, 0, 0}, // S_BEAST_DIE7
+ {SPR_BEAS, 24, 6, NULL, S_BEAST_DIE9, 0, 0}, // S_BEAST_DIE8
+ {SPR_BEAS, 25, -1, NULL, S_NULL, 0, 0}, // S_BEAST_DIE9
+ {SPR_BEAS, 9, 5, NULL, S_BEAST_XDIE2, 0, 0}, // S_BEAST_XDIE1
+ {SPR_BEAS, 10, 6, A_Scream, S_BEAST_XDIE3, 0, 0}, // S_BEAST_XDIE2
+ {SPR_BEAS, 11, 5, NULL, S_BEAST_XDIE4, 0, 0}, // S_BEAST_XDIE3
+ {SPR_BEAS, 12, 6, NULL, S_BEAST_XDIE5, 0, 0}, // S_BEAST_XDIE4
+ {SPR_BEAS, 13, 5, NULL, S_BEAST_XDIE6, 0, 0}, // S_BEAST_XDIE5
+ {SPR_BEAS, 14, 6, A_NoBlocking, S_BEAST_XDIE7, 0, 0}, // S_BEAST_XDIE6
+ {SPR_BEAS, 15, 5, NULL, S_BEAST_XDIE8, 0, 0}, // S_BEAST_XDIE7
+ {SPR_BEAS, 16, -1, NULL, S_NULL, 0, 0}, // S_BEAST_XDIE8
+ {SPR_FRB1, 0, 2, A_BeastPuff, S_BEASTBALL2, 0, 0}, // S_BEASTBALL1
+ {SPR_FRB1, 0, 2, A_BeastPuff, S_BEASTBALL3, 0, 0}, // S_BEASTBALL2
+ {SPR_FRB1, 1, 2, A_BeastPuff, S_BEASTBALL4, 0, 0}, // S_BEASTBALL3
+ {SPR_FRB1, 1, 2, A_BeastPuff, S_BEASTBALL5, 0, 0}, // S_BEASTBALL4
+ {SPR_FRB1, 2, 2, A_BeastPuff, S_BEASTBALL6, 0, 0}, // S_BEASTBALL5
+ {SPR_FRB1, 2, 2, A_BeastPuff, S_BEASTBALL1, 0, 0}, // S_BEASTBALL6
+ {SPR_FRB1, 3, 4, NULL, S_BEASTBALLX2, 0, 0}, // S_BEASTBALLX1
+ {SPR_FRB1, 4, 4, NULL, S_BEASTBALLX3, 0, 0}, // S_BEASTBALLX2
+ {SPR_FRB1, 5, 4, NULL, S_BEASTBALLX4, 0, 0}, // S_BEASTBALLX3
+ {SPR_FRB1, 6, 4, NULL, S_BEASTBALLX5, 0, 0}, // S_BEASTBALLX4
+ {SPR_FRB1, 7, 4, NULL, S_NULL, 0, 0}, // S_BEASTBALLX5
+ {SPR_FRB1, 0, 4, NULL, S_BURNBALL2, 0, 0}, // S_BURNBALL1
+ {SPR_FRB1, 1, 4, NULL, S_BURNBALL3, 0, 0}, // S_BURNBALL2
+ {SPR_FRB1, 2, 4, NULL, S_BURNBALL4, 0, 0}, // S_BURNBALL3
+ {SPR_FRB1, 3, 4, NULL, S_BURNBALL5, 0, 0}, // S_BURNBALL4
+ {SPR_FRB1, 4, 4, NULL, S_BURNBALL6, 0, 0}, // S_BURNBALL5
+ {SPR_FRB1, 5, 4, NULL, S_BURNBALL7, 0, 0}, // S_BURNBALL6
+ {SPR_FRB1, 6, 4, NULL, S_BURNBALL8, 0, 0}, // S_BURNBALL7
+ {SPR_FRB1, 7, 4, NULL, S_NULL, 0, 0}, // S_BURNBALL8
+ {SPR_FRB1, 32768, 4, NULL, S_BURNBALLFB2, 0, 0}, // S_BURNBALLFB1
+ {SPR_FRB1, 32769, 4, NULL, S_BURNBALLFB3, 0, 0}, // S_BURNBALLFB2
+ {SPR_FRB1, 32770, 4, NULL, S_BURNBALLFB4, 0, 0}, // S_BURNBALLFB3
+ {SPR_FRB1, 32771, 4, NULL, S_BURNBALLFB5, 0, 0}, // S_BURNBALLFB4
+ {SPR_FRB1, 32772, 4, NULL, S_BURNBALLFB6, 0, 0}, // S_BURNBALLFB5
+ {SPR_FRB1, 32773, 4, NULL, S_BURNBALLFB7, 0, 0}, // S_BURNBALLFB6
+ {SPR_FRB1, 32774, 4, NULL, S_BURNBALLFB8, 0, 0}, // S_BURNBALLFB7
+ {SPR_FRB1, 32775, 4, NULL, S_NULL, 0, 0}, // S_BURNBALLFB8
+ {SPR_FRB1, 3, 4, NULL, S_PUFFY2, 0, 0}, // S_PUFFY1
+ {SPR_FRB1, 4, 4, NULL, S_PUFFY3, 0, 0}, // S_PUFFY2
+ {SPR_FRB1, 5, 4, NULL, S_PUFFY4, 0, 0}, // S_PUFFY3
+ {SPR_FRB1, 6, 4, NULL, S_PUFFY5, 0, 0}, // S_PUFFY4
+ {SPR_FRB1, 7, 4, NULL, S_NULL, 0, 0}, // S_PUFFY5
+ {SPR_SNKE, 0, 10, A_Look, S_SNAKE_LOOK2, 0, 0}, // S_SNAKE_LOOK1
+ {SPR_SNKE, 1, 10, A_Look, S_SNAKE_LOOK1, 0, 0}, // S_SNAKE_LOOK2
+ {SPR_SNKE, 0, 4, A_Chase, S_SNAKE_WALK2, 0, 0}, // S_SNAKE_WALK1
+ {SPR_SNKE, 1, 4, A_Chase, S_SNAKE_WALK3, 0, 0}, // S_SNAKE_WALK2
+ {SPR_SNKE, 2, 4, A_Chase, S_SNAKE_WALK4, 0, 0}, // S_SNAKE_WALK3
+ {SPR_SNKE, 3, 4, A_Chase, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_WALK4
+ {SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK2, 0, 0}, // S_SNAKE_ATK1
+ {SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK3, 0, 0}, // S_SNAKE_ATK2
+ {SPR_SNKE, 5, 4, A_SnakeAttack, S_SNAKE_ATK4, 0, 0}, // S_SNAKE_ATK3
+ {SPR_SNKE, 5, 4, A_SnakeAttack, S_SNAKE_ATK5, 0, 0}, // S_SNAKE_ATK4
+ {SPR_SNKE, 5, 4, A_SnakeAttack, S_SNAKE_ATK6, 0, 0}, // S_SNAKE_ATK5
+ {SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK7, 0, 0}, // S_SNAKE_ATK6
+ {SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK8, 0, 0}, // S_SNAKE_ATK7
+ {SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK9, 0, 0}, // S_SNAKE_ATK8
+ {SPR_SNKE, 5, 4, A_SnakeAttack2, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_ATK9
+ {SPR_SNKE, 4, 3, NULL, S_SNAKE_PAIN2, 0, 0}, // S_SNAKE_PAIN1
+ {SPR_SNKE, 4, 3, A_Pain, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_PAIN2
+ {SPR_SNKE, 6, 5, NULL, S_SNAKE_DIE2, 0, 0}, // S_SNAKE_DIE1
+ {SPR_SNKE, 7, 5, A_Scream, S_SNAKE_DIE3, 0, 0}, // S_SNAKE_DIE2
+ {SPR_SNKE, 8, 5, NULL, S_SNAKE_DIE4, 0, 0}, // S_SNAKE_DIE3
+ {SPR_SNKE, 9, 5, NULL, S_SNAKE_DIE5, 0, 0}, // S_SNAKE_DIE4
+ {SPR_SNKE, 10, 5, NULL, S_SNAKE_DIE6, 0, 0}, // S_SNAKE_DIE5
+ {SPR_SNKE, 11, 5, NULL, S_SNAKE_DIE7, 0, 0}, // S_SNAKE_DIE6
+ {SPR_SNKE, 12, 5, A_NoBlocking, S_SNAKE_DIE8, 0, 0}, // S_SNAKE_DIE7
+ {SPR_SNKE, 13, 5, NULL, S_SNAKE_DIE9, 0, 0}, // S_SNAKE_DIE8
+ {SPR_SNKE, 14, 5, NULL, S_SNAKE_DIE10, 0, 0}, // S_SNAKE_DIE9
+ {SPR_SNKE, 15, -1, NULL, S_NULL, 0, 0}, // S_SNAKE_DIE10
+ {SPR_SNFX, 32768, 5, NULL, S_SNAKEPRO_A2, 0, 0}, // S_SNAKEPRO_A1
+ {SPR_SNFX, 32769, 5, NULL, S_SNAKEPRO_A3, 0, 0}, // S_SNAKEPRO_A2
+ {SPR_SNFX, 32770, 5, NULL, S_SNAKEPRO_A4, 0, 0}, // S_SNAKEPRO_A3
+ {SPR_SNFX, 32771, 5, NULL, S_SNAKEPRO_A1, 0, 0}, // S_SNAKEPRO_A4
+ {SPR_SNFX, 32772, 5, NULL, S_SNAKEPRO_AX2, 0, 0}, // S_SNAKEPRO_AX1
+ {SPR_SNFX, 32773, 5, NULL, S_SNAKEPRO_AX3, 0, 0}, // S_SNAKEPRO_AX2
+ {SPR_SNFX, 32774, 4, NULL, S_SNAKEPRO_AX4, 0, 0}, // S_SNAKEPRO_AX3
+ {SPR_SNFX, 32775, 3, NULL, S_SNAKEPRO_AX5, 0, 0}, // S_SNAKEPRO_AX4
+ {SPR_SNFX, 32776, 3, NULL, S_NULL, 0, 0}, // S_SNAKEPRO_AX5
+ {SPR_SNFX, 32777, 6, NULL, S_SNAKEPRO_B2, 0, 0}, // S_SNAKEPRO_B1
+ {SPR_SNFX, 32778, 6, NULL, S_SNAKEPRO_B1, 0, 0}, // S_SNAKEPRO_B2
+ {SPR_SNFX, 32779, 5, NULL, S_SNAKEPRO_BX2, 0, 0}, // S_SNAKEPRO_BX1
+ {SPR_SNFX, 32780, 5, NULL, S_SNAKEPRO_BX3, 0, 0}, // S_SNAKEPRO_BX2
+ {SPR_SNFX, 32781, 4, NULL, S_SNAKEPRO_BX4, 0, 0}, // S_SNAKEPRO_BX3
+ {SPR_SNFX, 32782, 3, NULL, S_NULL, 0, 0}, // S_SNAKEPRO_BX4
+ {SPR_HEAD, 0, 10, A_Look, S_HEAD_LOOK, 0, 0}, // S_HEAD_LOOK
+ {SPR_HEAD, 0, 4, A_Chase, S_HEAD_FLOAT, 0, 0}, // S_HEAD_FLOAT
+ {SPR_HEAD, 0, 5, A_FaceTarget, S_HEAD_ATK2, 0, 0}, // S_HEAD_ATK1
+ {SPR_HEAD, 1, 20, A_HeadAttack, S_HEAD_FLOAT, 0, 0}, // S_HEAD_ATK2
+ {SPR_HEAD, 0, 4, NULL, S_HEAD_PAIN2, 0, 0}, // S_HEAD_PAIN1
+ {SPR_HEAD, 0, 4, A_Pain, S_HEAD_FLOAT, 0, 0}, // S_HEAD_PAIN2
+ {SPR_HEAD, 2, 7, NULL, S_HEAD_DIE2, 0, 0}, // S_HEAD_DIE1
+ {SPR_HEAD, 3, 7, A_Scream, S_HEAD_DIE3, 0, 0}, // S_HEAD_DIE2
+ {SPR_HEAD, 4, 7, NULL, S_HEAD_DIE4, 0, 0}, // S_HEAD_DIE3
+ {SPR_HEAD, 5, 7, NULL, S_HEAD_DIE5, 0, 0}, // S_HEAD_DIE4
+ {SPR_HEAD, 6, 7, A_NoBlocking, S_HEAD_DIE6, 0, 0}, // S_HEAD_DIE5
+ {SPR_HEAD, 7, 7, NULL, S_HEAD_DIE7, 0, 0}, // S_HEAD_DIE6
+ {SPR_HEAD, 8, -1, A_BossDeath, S_NULL, 0, 0}, // S_HEAD_DIE7
+ {SPR_FX05, 0, 6, NULL, S_HEADFX1_2, 0, 0}, // S_HEADFX1_1
+ {SPR_FX05, 1, 6, NULL, S_HEADFX1_3, 0, 0}, // S_HEADFX1_2
+ {SPR_FX05, 2, 6, NULL, S_HEADFX1_1, 0, 0}, // S_HEADFX1_3
+ {SPR_FX05, 3, 5, A_HeadIceImpact, S_HEADFXI1_2, 0, 0}, // S_HEADFXI1_1
+ {SPR_FX05, 4, 5, NULL, S_HEADFXI1_3, 0, 0}, // S_HEADFXI1_2
+ {SPR_FX05, 5, 5, NULL, S_HEADFXI1_4, 0, 0}, // S_HEADFXI1_3
+ {SPR_FX05, 6, 5, NULL, S_NULL, 0, 0}, // S_HEADFXI1_4
+ {SPR_FX05, 7, 6, NULL, S_HEADFX2_2, 0, 0}, // S_HEADFX2_1
+ {SPR_FX05, 8, 6, NULL, S_HEADFX2_3, 0, 0}, // S_HEADFX2_2
+ {SPR_FX05, 9, 6, NULL, S_HEADFX2_1, 0, 0}, // S_HEADFX2_3
+ {SPR_FX05, 3, 5, NULL, S_HEADFXI2_2, 0, 0}, // S_HEADFXI2_1
+ {SPR_FX05, 4, 5, NULL, S_HEADFXI2_3, 0, 0}, // S_HEADFXI2_2
+ {SPR_FX05, 5, 5, NULL, S_HEADFXI2_4, 0, 0}, // S_HEADFXI2_3
+ {SPR_FX05, 6, 5, NULL, S_NULL, 0, 0}, // S_HEADFXI2_4
+ {SPR_FX06, 0, 4, A_HeadFireGrow, S_HEADFX3_2, 0, 0}, // S_HEADFX3_1
+ {SPR_FX06, 1, 4, A_HeadFireGrow, S_HEADFX3_3, 0, 0}, // S_HEADFX3_2
+ {SPR_FX06, 2, 4, A_HeadFireGrow, S_HEADFX3_1, 0, 0}, // S_HEADFX3_3
+ {SPR_FX06, 0, 5, NULL, S_HEADFX3_5, 0, 0}, // S_HEADFX3_4
+ {SPR_FX06, 1, 5, NULL, S_HEADFX3_6, 0, 0}, // S_HEADFX3_5
+ {SPR_FX06, 2, 5, NULL, S_HEADFX3_4, 0, 0}, // S_HEADFX3_6
+ {SPR_FX06, 3, 5, NULL, S_HEADFXI3_2, 0, 0}, // S_HEADFXI3_1
+ {SPR_FX06, 4, 5, NULL, S_HEADFXI3_3, 0, 0}, // S_HEADFXI3_2
+ {SPR_FX06, 5, 5, NULL, S_HEADFXI3_4, 0, 0}, // S_HEADFXI3_3
+ {SPR_FX06, 6, 5, NULL, S_NULL, 0, 0}, // S_HEADFXI3_4
+ {SPR_FX07, 3, 3, NULL, S_HEADFX4_2, 0, 0}, // S_HEADFX4_1
+ {SPR_FX07, 4, 3, NULL, S_HEADFX4_3, 0, 0}, // S_HEADFX4_2
+ {SPR_FX07, 5, 3, NULL, S_HEADFX4_4, 0, 0}, // S_HEADFX4_3
+ {SPR_FX07, 6, 3, NULL, S_HEADFX4_5, 0, 0}, // S_HEADFX4_4
+ {SPR_FX07, 0, 3, A_WhirlwindSeek, S_HEADFX4_6, 0, 0}, // S_HEADFX4_5
+ {SPR_FX07, 1, 3, A_WhirlwindSeek, S_HEADFX4_7, 0, 0}, // S_HEADFX4_6
+ {SPR_FX07, 2, 3, A_WhirlwindSeek, S_HEADFX4_5, 0, 0}, // S_HEADFX4_7
+ {SPR_FX07, 6, 4, NULL, S_HEADFXI4_2, 0, 0}, // S_HEADFXI4_1
+ {SPR_FX07, 5, 4, NULL, S_HEADFXI4_3, 0, 0}, // S_HEADFXI4_2
+ {SPR_FX07, 4, 4, NULL, S_HEADFXI4_4, 0, 0}, // S_HEADFXI4_3
+ {SPR_FX07, 3, 4, NULL, S_NULL, 0, 0}, // S_HEADFXI4_4
+ {SPR_CLNK, 0, 10, A_Look, S_CLINK_LOOK2, 0, 0}, // S_CLINK_LOOK1
+ {SPR_CLNK, 1, 10, A_Look, S_CLINK_LOOK1, 0, 0}, // S_CLINK_LOOK2
+ {SPR_CLNK, 0, 3, A_Chase, S_CLINK_WALK2, 0, 0}, // S_CLINK_WALK1
+ {SPR_CLNK, 1, 3, A_Chase, S_CLINK_WALK3, 0, 0}, // S_CLINK_WALK2
+ {SPR_CLNK, 2, 3, A_Chase, S_CLINK_WALK4, 0, 0}, // S_CLINK_WALK3
+ {SPR_CLNK, 3, 3, A_Chase, S_CLINK_WALK1, 0, 0}, // S_CLINK_WALK4
+ {SPR_CLNK, 4, 5, A_FaceTarget, S_CLINK_ATK2, 0, 0}, // S_CLINK_ATK1
+ {SPR_CLNK, 5, 4, A_FaceTarget, S_CLINK_ATK3, 0, 0}, // S_CLINK_ATK2
+ {SPR_CLNK, 6, 7, A_ClinkAttack, S_CLINK_WALK1, 0, 0}, // S_CLINK_ATK3
+ {SPR_CLNK, 7, 3, NULL, S_CLINK_PAIN2, 0, 0}, // S_CLINK_PAIN1
+ {SPR_CLNK, 7, 3, A_Pain, S_CLINK_WALK1, 0, 0}, // S_CLINK_PAIN2
+ {SPR_CLNK, 8, 6, NULL, S_CLINK_DIE2, 0, 0}, // S_CLINK_DIE1
+ {SPR_CLNK, 9, 6, NULL, S_CLINK_DIE3, 0, 0}, // S_CLINK_DIE2
+ {SPR_CLNK, 10, 5, A_Scream, S_CLINK_DIE4, 0, 0}, // S_CLINK_DIE3
+ {SPR_CLNK, 11, 5, A_NoBlocking, S_CLINK_DIE5, 0, 0}, // S_CLINK_DIE4
+ {SPR_CLNK, 12, 5, NULL, S_CLINK_DIE6, 0, 0}, // S_CLINK_DIE5
+ {SPR_CLNK, 13, 5, NULL, S_CLINK_DIE7, 0, 0}, // S_CLINK_DIE6
+ {SPR_CLNK, 14, -1, NULL, S_NULL, 0, 0}, // S_CLINK_DIE7
+ {SPR_WZRD, 0, 10, A_Look, S_WIZARD_LOOK2, 0, 0}, // S_WIZARD_LOOK1
+ {SPR_WZRD, 1, 10, A_Look, S_WIZARD_LOOK1, 0, 0}, // S_WIZARD_LOOK2
+ {SPR_WZRD, 0, 3, A_Chase, S_WIZARD_WALK2, 0, 0}, // S_WIZARD_WALK1
+ {SPR_WZRD, 0, 4, A_Chase, S_WIZARD_WALK3, 0, 0}, // S_WIZARD_WALK2
+ {SPR_WZRD, 0, 3, A_Chase, S_WIZARD_WALK4, 0, 0}, // S_WIZARD_WALK3
+ {SPR_WZRD, 0, 4, A_Chase, S_WIZARD_WALK5, 0, 0}, // S_WIZARD_WALK4
+ {SPR_WZRD, 1, 3, A_Chase, S_WIZARD_WALK6, 0, 0}, // S_WIZARD_WALK5
+ {SPR_WZRD, 1, 4, A_Chase, S_WIZARD_WALK7, 0, 0}, // S_WIZARD_WALK6
+ {SPR_WZRD, 1, 3, A_Chase, S_WIZARD_WALK8, 0, 0}, // S_WIZARD_WALK7
+ {SPR_WZRD, 1, 4, A_Chase, S_WIZARD_WALK1, 0, 0}, // S_WIZARD_WALK8
+ {SPR_WZRD, 2, 4, A_WizAtk1, S_WIZARD_ATK2, 0, 0}, // S_WIZARD_ATK1
+ {SPR_WZRD, 2, 4, A_WizAtk2, S_WIZARD_ATK3, 0, 0}, // S_WIZARD_ATK2
+ {SPR_WZRD, 2, 4, A_WizAtk1, S_WIZARD_ATK4, 0, 0}, // S_WIZARD_ATK3
+ {SPR_WZRD, 2, 4, A_WizAtk2, S_WIZARD_ATK5, 0, 0}, // S_WIZARD_ATK4
+ {SPR_WZRD, 2, 4, A_WizAtk1, S_WIZARD_ATK6, 0, 0}, // S_WIZARD_ATK5
+ {SPR_WZRD, 2, 4, A_WizAtk2, S_WIZARD_ATK7, 0, 0}, // S_WIZARD_ATK6
+ {SPR_WZRD, 2, 4, A_WizAtk1, S_WIZARD_ATK8, 0, 0}, // S_WIZARD_ATK7
+ {SPR_WZRD, 2, 4, A_WizAtk2, S_WIZARD_ATK9, 0, 0}, // S_WIZARD_ATK8
+ {SPR_WZRD, 3, 12, A_WizAtk3, S_WIZARD_WALK1, 0, 0}, // S_WIZARD_ATK9
+ {SPR_WZRD, 4, 3, A_GhostOff, S_WIZARD_PAIN2, 0, 0}, // S_WIZARD_PAIN1
+ {SPR_WZRD, 4, 3, A_Pain, S_WIZARD_WALK1, 0, 0}, // S_WIZARD_PAIN2
+ {SPR_WZRD, 5, 6, A_GhostOff, S_WIZARD_DIE2, 0, 0}, // S_WIZARD_DIE1
+ {SPR_WZRD, 6, 6, A_Scream, S_WIZARD_DIE3, 0, 0}, // S_WIZARD_DIE2
+ {SPR_WZRD, 7, 6, NULL, S_WIZARD_DIE4, 0, 0}, // S_WIZARD_DIE3
+ {SPR_WZRD, 8, 6, NULL, S_WIZARD_DIE5, 0, 0}, // S_WIZARD_DIE4
+ {SPR_WZRD, 9, 6, A_NoBlocking, S_WIZARD_DIE6, 0, 0}, // S_WIZARD_DIE5
+ {SPR_WZRD, 10, 6, NULL, S_WIZARD_DIE7, 0, 0}, // S_WIZARD_DIE6
+ {SPR_WZRD, 11, 6, NULL, S_WIZARD_DIE8, 0, 0}, // S_WIZARD_DIE7
+ {SPR_WZRD, 12, -1, NULL, S_NULL, 0, 0}, // S_WIZARD_DIE8
+ {SPR_FX11, 32768, 6, NULL, S_WIZFX1_2, 0, 0}, // S_WIZFX1_1
+ {SPR_FX11, 32769, 6, NULL, S_WIZFX1_1, 0, 0}, // S_WIZFX1_2
+ {SPR_FX11, 32770, 5, NULL, S_WIZFXI1_2, 0, 0}, // S_WIZFXI1_1
+ {SPR_FX11, 32771, 5, NULL, S_WIZFXI1_3, 0, 0}, // S_WIZFXI1_2
+ {SPR_FX11, 32772, 5, NULL, S_WIZFXI1_4, 0, 0}, // S_WIZFXI1_3
+ {SPR_FX11, 32773, 5, NULL, S_WIZFXI1_5, 0, 0}, // S_WIZFXI1_4
+ {SPR_FX11, 32774, 5, NULL, S_NULL, 0, 0}, // S_WIZFXI1_5
+ {SPR_IMPX, 0, 10, A_Look, S_IMP_LOOK2, 0, 0}, // S_IMP_LOOK1
+ {SPR_IMPX, 1, 10, A_Look, S_IMP_LOOK3, 0, 0}, // S_IMP_LOOK2
+ {SPR_IMPX, 2, 10, A_Look, S_IMP_LOOK4, 0, 0}, // S_IMP_LOOK3
+ {SPR_IMPX, 1, 10, A_Look, S_IMP_LOOK1, 0, 0}, // S_IMP_LOOK4
+ {SPR_IMPX, 0, 3, A_Chase, S_IMP_FLY2, 0, 0}, // S_IMP_FLY1
+ {SPR_IMPX, 0, 3, A_Chase, S_IMP_FLY3, 0, 0}, // S_IMP_FLY2
+ {SPR_IMPX, 1, 3, A_Chase, S_IMP_FLY4, 0, 0}, // S_IMP_FLY3
+ {SPR_IMPX, 1, 3, A_Chase, S_IMP_FLY5, 0, 0}, // S_IMP_FLY4
+ {SPR_IMPX, 2, 3, A_Chase, S_IMP_FLY6, 0, 0}, // S_IMP_FLY5
+ {SPR_IMPX, 2, 3, A_Chase, S_IMP_FLY7, 0, 0}, // S_IMP_FLY6
+ {SPR_IMPX, 1, 3, A_Chase, S_IMP_FLY8, 0, 0}, // S_IMP_FLY7
+ {SPR_IMPX, 1, 3, A_Chase, S_IMP_FLY1, 0, 0}, // S_IMP_FLY8
+ {SPR_IMPX, 3, 6, A_FaceTarget, S_IMP_MEATK2, 0, 0}, // S_IMP_MEATK1
+ {SPR_IMPX, 4, 6, A_FaceTarget, S_IMP_MEATK3, 0, 0}, // S_IMP_MEATK2
+ {SPR_IMPX, 5, 6, A_ImpMeAttack, S_IMP_FLY1, 0, 0}, // S_IMP_MEATK3
+ {SPR_IMPX, 0, 10, A_FaceTarget, S_IMP_MSATK1_2, 0, 0}, // S_IMP_MSATK1_1
+ {SPR_IMPX, 1, 6, A_ImpMsAttack, S_IMP_MSATK1_3, 0, 0}, // S_IMP_MSATK1_2
+ {SPR_IMPX, 2, 6, NULL, S_IMP_MSATK1_4, 0, 0}, // S_IMP_MSATK1_3
+ {SPR_IMPX, 1, 6, NULL, S_IMP_MSATK1_5, 0, 0}, // S_IMP_MSATK1_4
+ {SPR_IMPX, 0, 6, NULL, S_IMP_MSATK1_6, 0, 0}, // S_IMP_MSATK1_5
+ {SPR_IMPX, 1, 6, NULL, S_IMP_MSATK1_3, 0, 0}, // S_IMP_MSATK1_6
+ {SPR_IMPX, 3, 6, A_FaceTarget, S_IMP_MSATK2_2, 0, 0}, // S_IMP_MSATK2_1
+ {SPR_IMPX, 4, 6, A_FaceTarget, S_IMP_MSATK2_3, 0, 0}, // S_IMP_MSATK2_2
+ {SPR_IMPX, 5, 6, A_ImpMsAttack2, S_IMP_FLY1, 0, 0}, // S_IMP_MSATK2_3
+ {SPR_IMPX, 6, 3, NULL, S_IMP_PAIN2, 0, 0}, // S_IMP_PAIN1
+ {SPR_IMPX, 6, 3, A_Pain, S_IMP_FLY1, 0, 0}, // S_IMP_PAIN2
+ {SPR_IMPX, 6, 4, A_ImpDeath, S_IMP_DIE2, 0, 0}, // S_IMP_DIE1
+ {SPR_IMPX, 7, 5, NULL, S_IMP_DIE2, 0, 0}, // S_IMP_DIE2
+ {SPR_IMPX, 18, 5, A_ImpXDeath1, S_IMP_XDIE2, 0, 0}, // S_IMP_XDIE1
+ {SPR_IMPX, 19, 5, NULL, S_IMP_XDIE3, 0, 0}, // S_IMP_XDIE2
+ {SPR_IMPX, 20, 5, NULL, S_IMP_XDIE4, 0, 0}, // S_IMP_XDIE3
+ {SPR_IMPX, 21, 5, A_ImpXDeath2, S_IMP_XDIE5, 0, 0}, // S_IMP_XDIE4
+ {SPR_IMPX, 22, 5, NULL, S_IMP_XDIE5, 0, 0}, // S_IMP_XDIE5
+ {SPR_IMPX, 8, 7, A_ImpExplode, S_IMP_CRASH2, 0, 0}, // S_IMP_CRASH1
+ {SPR_IMPX, 9, 7, A_Scream, S_IMP_CRASH3, 0, 0}, // S_IMP_CRASH2
+ {SPR_IMPX, 10, 7, NULL, S_IMP_CRASH4, 0, 0}, // S_IMP_CRASH3
+ {SPR_IMPX, 11, -1, NULL, S_NULL, 0, 0}, // S_IMP_CRASH4
+ {SPR_IMPX, 23, 7, NULL, S_IMP_XCRASH2, 0, 0}, // S_IMP_XCRASH1
+ {SPR_IMPX, 24, 7, NULL, S_IMP_XCRASH3, 0, 0}, // S_IMP_XCRASH2
+ {SPR_IMPX, 25, -1, NULL, S_NULL, 0, 0}, // S_IMP_XCRASH3
+ {SPR_IMPX, 12, 5, NULL, S_IMP_CHUNKA2, 0, 0}, // S_IMP_CHUNKA1
+ {SPR_IMPX, 13, 700, NULL, S_IMP_CHUNKA3, 0, 0}, // S_IMP_CHUNKA2
+ {SPR_IMPX, 14, 700, NULL, S_NULL, 0, 0}, // S_IMP_CHUNKA3
+ {SPR_IMPX, 15, 5, NULL, S_IMP_CHUNKB2, 0, 0}, // S_IMP_CHUNKB1
+ {SPR_IMPX, 16, 700, NULL, S_IMP_CHUNKB3, 0, 0}, // S_IMP_CHUNKB2
+ {SPR_IMPX, 17, 700, NULL, S_NULL, 0, 0}, // S_IMP_CHUNKB3
+ {SPR_FX10, 32768, 6, NULL, S_IMPFX2, 0, 0}, // S_IMPFX1
+ {SPR_FX10, 32769, 6, NULL, S_IMPFX3, 0, 0}, // S_IMPFX2
+ {SPR_FX10, 32770, 6, NULL, S_IMPFX1, 0, 0}, // S_IMPFX3
+ {SPR_FX10, 32771, 5, NULL, S_IMPFXI2, 0, 0}, // S_IMPFXI1
+ {SPR_FX10, 32772, 5, NULL, S_IMPFXI3, 0, 0}, // S_IMPFXI2
+ {SPR_FX10, 32773, 5, NULL, S_IMPFXI4, 0, 0}, // S_IMPFXI3
+ {SPR_FX10, 32774, 5, NULL, S_NULL, 0, 0}, // S_IMPFXI4
+ {SPR_KNIG, 0, 10, A_Look, S_KNIGHT_STND2, 0, 0}, // S_KNIGHT_STND1
+ {SPR_KNIG, 1, 10, A_Look, S_KNIGHT_STND1, 0, 0}, // S_KNIGHT_STND2
+ {SPR_KNIG, 0, 4, A_Chase, S_KNIGHT_WALK2, 0, 0}, // S_KNIGHT_WALK1
+ {SPR_KNIG, 1, 4, A_Chase, S_KNIGHT_WALK3, 0, 0}, // S_KNIGHT_WALK2
+ {SPR_KNIG, 2, 4, A_Chase, S_KNIGHT_WALK4, 0, 0}, // S_KNIGHT_WALK3
+ {SPR_KNIG, 3, 4, A_Chase, S_KNIGHT_WALK1, 0, 0}, // S_KNIGHT_WALK4
+ {SPR_KNIG, 4, 10, A_FaceTarget, S_KNIGHT_ATK2, 0, 0}, // S_KNIGHT_ATK1
+ {SPR_KNIG, 5, 8, A_FaceTarget, S_KNIGHT_ATK3, 0, 0}, // S_KNIGHT_ATK2
+ {SPR_KNIG, 6, 8, A_KnightAttack, S_KNIGHT_ATK4, 0, 0}, // S_KNIGHT_ATK3
+ {SPR_KNIG, 4, 10, A_FaceTarget, S_KNIGHT_ATK5, 0, 0}, // S_KNIGHT_ATK4
+ {SPR_KNIG, 5, 8, A_FaceTarget, S_KNIGHT_ATK6, 0, 0}, // S_KNIGHT_ATK5
+ {SPR_KNIG, 6, 8, A_KnightAttack, S_KNIGHT_WALK1, 0, 0}, // S_KNIGHT_ATK6
+ {SPR_KNIG, 7, 3, NULL, S_KNIGHT_PAIN2, 0, 0}, // S_KNIGHT_PAIN1
+ {SPR_KNIG, 7, 3, A_Pain, S_KNIGHT_WALK1, 0, 0}, // S_KNIGHT_PAIN2
+ {SPR_KNIG, 8, 6, NULL, S_KNIGHT_DIE2, 0, 0}, // S_KNIGHT_DIE1
+ {SPR_KNIG, 9, 6, A_Scream, S_KNIGHT_DIE3, 0, 0}, // S_KNIGHT_DIE2
+ {SPR_KNIG, 10, 6, NULL, S_KNIGHT_DIE4, 0, 0}, // S_KNIGHT_DIE3
+ {SPR_KNIG, 11, 6, A_NoBlocking, S_KNIGHT_DIE5, 0, 0}, // S_KNIGHT_DIE4
+ {SPR_KNIG, 12, 6, NULL, S_KNIGHT_DIE6, 0, 0}, // S_KNIGHT_DIE5
+ {SPR_KNIG, 13, 6, NULL, S_KNIGHT_DIE7, 0, 0}, // S_KNIGHT_DIE6
+ {SPR_KNIG, 14, -1, NULL, S_NULL, 0, 0}, // S_KNIGHT_DIE7
+ {SPR_SPAX, 32768, 3, A_ContMobjSound, S_SPINAXE2, 0, 0}, // S_SPINAXE1
+ {SPR_SPAX, 32769, 3, NULL, S_SPINAXE3, 0, 0}, // S_SPINAXE2
+ {SPR_SPAX, 32770, 3, NULL, S_SPINAXE1, 0, 0}, // S_SPINAXE3
+ {SPR_SPAX, 32771, 6, NULL, S_SPINAXEX2, 0, 0}, // S_SPINAXEX1
+ {SPR_SPAX, 32772, 6, NULL, S_SPINAXEX3, 0, 0}, // S_SPINAXEX2
+ {SPR_SPAX, 32773, 6, NULL, S_NULL, 0, 0}, // S_SPINAXEX3
+ {SPR_RAXE, 32768, 5, A_DripBlood, S_REDAXE2, 0, 0}, // S_REDAXE1
+ {SPR_RAXE, 32769, 5, A_DripBlood, S_REDAXE1, 0, 0}, // S_REDAXE2
+ {SPR_RAXE, 32770, 6, NULL, S_REDAXEX2, 0, 0}, // S_REDAXEX1
+ {SPR_RAXE, 32771, 6, NULL, S_REDAXEX3, 0, 0}, // S_REDAXEX2
+ {SPR_RAXE, 32772, 6, NULL, S_NULL, 0, 0}, // S_REDAXEX3
+ {SPR_SRCR, 0, 10, A_Look, S_SRCR1_LOOK2, 0, 0}, // S_SRCR1_LOOK1
+ {SPR_SRCR, 1, 10, A_Look, S_SRCR1_LOOK1, 0, 0}, // S_SRCR1_LOOK2
+ {SPR_SRCR, 0, 5, A_Sor1Chase, S_SRCR1_WALK2, 0, 0}, // S_SRCR1_WALK1
+ {SPR_SRCR, 1, 5, A_Sor1Chase, S_SRCR1_WALK3, 0, 0}, // S_SRCR1_WALK2
+ {SPR_SRCR, 2, 5, A_Sor1Chase, S_SRCR1_WALK4, 0, 0}, // S_SRCR1_WALK3
+ {SPR_SRCR, 3, 5, A_Sor1Chase, S_SRCR1_WALK1, 0, 0}, // S_SRCR1_WALK4
+ {SPR_SRCR, 16, 6, A_Sor1Pain, S_SRCR1_WALK1, 0, 0}, // S_SRCR1_PAIN1
+ {SPR_SRCR, 16, 7, A_FaceTarget, S_SRCR1_ATK2, 0, 0}, // S_SRCR1_ATK1
+ {SPR_SRCR, 17, 6, A_FaceTarget, S_SRCR1_ATK3, 0, 0}, // S_SRCR1_ATK2
+ {SPR_SRCR, 18, 10, A_Srcr1Attack, S_SRCR1_WALK1, 0, 0}, // S_SRCR1_ATK3
+ {SPR_SRCR, 18, 10, A_FaceTarget, S_SRCR1_ATK5, 0, 0}, // S_SRCR1_ATK4
+ {SPR_SRCR, 16, 7, A_FaceTarget, S_SRCR1_ATK6, 0, 0}, // S_SRCR1_ATK5
+ {SPR_SRCR, 17, 6, A_FaceTarget, S_SRCR1_ATK7, 0, 0}, // S_SRCR1_ATK6
+ {SPR_SRCR, 18, 10, A_Srcr1Attack, S_SRCR1_WALK1, 0, 0}, // S_SRCR1_ATK7
+ {SPR_SRCR, 4, 7, NULL, S_SRCR1_DIE2, 0, 0}, // S_SRCR1_DIE1
+ {SPR_SRCR, 5, 7, A_Scream, S_SRCR1_DIE3, 0, 0}, // S_SRCR1_DIE2
+ {SPR_SRCR, 6, 7, NULL, S_SRCR1_DIE4, 0, 0}, // S_SRCR1_DIE3
+ {SPR_SRCR, 7, 6, NULL, S_SRCR1_DIE5, 0, 0}, // S_SRCR1_DIE4
+ {SPR_SRCR, 8, 6, NULL, S_SRCR1_DIE6, 0, 0}, // S_SRCR1_DIE5
+ {SPR_SRCR, 9, 6, NULL, S_SRCR1_DIE7, 0, 0}, // S_SRCR1_DIE6
+ {SPR_SRCR, 10, 6, NULL, S_SRCR1_DIE8, 0, 0}, // S_SRCR1_DIE7
+ {SPR_SRCR, 11, 25, A_SorZap, S_SRCR1_DIE9, 0, 0}, // S_SRCR1_DIE8
+ {SPR_SRCR, 12, 5, NULL, S_SRCR1_DIE10, 0, 0}, // S_SRCR1_DIE9
+ {SPR_SRCR, 13, 5, NULL, S_SRCR1_DIE11, 0, 0}, // S_SRCR1_DIE10
+ {SPR_SRCR, 14, 4, NULL, S_SRCR1_DIE12, 0, 0}, // S_SRCR1_DIE11
+ {SPR_SRCR, 11, 20, A_SorZap, S_SRCR1_DIE13, 0, 0}, // S_SRCR1_DIE12
+ {SPR_SRCR, 12, 5, NULL, S_SRCR1_DIE14, 0, 0}, // S_SRCR1_DIE13
+ {SPR_SRCR, 13, 5, NULL, S_SRCR1_DIE15, 0, 0}, // S_SRCR1_DIE14
+ {SPR_SRCR, 14, 4, NULL, S_SRCR1_DIE16, 0, 0}, // S_SRCR1_DIE15
+ {SPR_SRCR, 11, 12, NULL, S_SRCR1_DIE17, 0, 0}, // S_SRCR1_DIE16
+ {SPR_SRCR, 15, -1, A_SorcererRise, S_NULL, 0, 0}, // S_SRCR1_DIE17
+ {SPR_FX14, 32768, 6, NULL, S_SRCRFX1_2, 0, 0}, // S_SRCRFX1_1
+ {SPR_FX14, 32769, 6, NULL, S_SRCRFX1_3, 0, 0}, // S_SRCRFX1_2
+ {SPR_FX14, 32770, 6, NULL, S_SRCRFX1_1, 0, 0}, // S_SRCRFX1_3
+ {SPR_FX14, 32771, 5, NULL, S_SRCRFXI1_2, 0, 0}, // S_SRCRFXI1_1
+ {SPR_FX14, 32772, 5, NULL, S_SRCRFXI1_3, 0, 0}, // S_SRCRFXI1_2
+ {SPR_FX14, 32773, 5, NULL, S_SRCRFXI1_4, 0, 0}, // S_SRCRFXI1_3
+ {SPR_FX14, 32774, 5, NULL, S_SRCRFXI1_5, 0, 0}, // S_SRCRFXI1_4
+ {SPR_FX14, 32775, 5, NULL, S_NULL, 0, 0}, // S_SRCRFXI1_5
+ {SPR_SOR2, 0, 4, NULL, S_SOR2_RISE2, 0, 0}, // S_SOR2_RISE1
+ {SPR_SOR2, 1, 4, NULL, S_SOR2_RISE3, 0, 0}, // S_SOR2_RISE2
+ {SPR_SOR2, 2, 4, A_SorRise, S_SOR2_RISE4, 0, 0}, // S_SOR2_RISE3
+ {SPR_SOR2, 3, 4, NULL, S_SOR2_RISE5, 0, 0}, // S_SOR2_RISE4
+ {SPR_SOR2, 4, 4, NULL, S_SOR2_RISE6, 0, 0}, // S_SOR2_RISE5
+ {SPR_SOR2, 5, 4, NULL, S_SOR2_RISE7, 0, 0}, // S_SOR2_RISE6
+ {SPR_SOR2, 6, 12, A_SorSightSnd, S_SOR2_WALK1, 0, 0}, // S_SOR2_RISE7
+ {SPR_SOR2, 12, 10, A_Look, S_SOR2_LOOK2, 0, 0}, // S_SOR2_LOOK1
+ {SPR_SOR2, 13, 10, A_Look, S_SOR2_LOOK1, 0, 0}, // S_SOR2_LOOK2
+ {SPR_SOR2, 12, 4, A_Chase, S_SOR2_WALK2, 0, 0}, // S_SOR2_WALK1
+ {SPR_SOR2, 13, 4, A_Chase, S_SOR2_WALK3, 0, 0}, // S_SOR2_WALK2
+ {SPR_SOR2, 14, 4, A_Chase, S_SOR2_WALK4, 0, 0}, // S_SOR2_WALK3
+ {SPR_SOR2, 15, 4, A_Chase, S_SOR2_WALK1, 0, 0}, // S_SOR2_WALK4
+ {SPR_SOR2, 16, 3, NULL, S_SOR2_PAIN2, 0, 0}, // S_SOR2_PAIN1
+ {SPR_SOR2, 16, 6, A_Pain, S_SOR2_WALK1, 0, 0}, // S_SOR2_PAIN2
+ {SPR_SOR2, 17, 9, A_Srcr2Decide, S_SOR2_ATK2, 0, 0}, // S_SOR2_ATK1
+ {SPR_SOR2, 18, 9, A_FaceTarget, S_SOR2_ATK3, 0, 0}, // S_SOR2_ATK2
+ {SPR_SOR2, 19, 20, A_Srcr2Attack, S_SOR2_WALK1, 0, 0}, // S_SOR2_ATK3
+ {SPR_SOR2, 11, 6, NULL, S_SOR2_TELE2, 0, 0}, // S_SOR2_TELE1
+ {SPR_SOR2, 10, 6, NULL, S_SOR2_TELE3, 0, 0}, // S_SOR2_TELE2
+ {SPR_SOR2, 9, 6, NULL, S_SOR2_TELE4, 0, 0}, // S_SOR2_TELE3
+ {SPR_SOR2, 8, 6, NULL, S_SOR2_TELE5, 0, 0}, // S_SOR2_TELE4
+ {SPR_SOR2, 7, 6, NULL, S_SOR2_TELE6, 0, 0}, // S_SOR2_TELE5
+ {SPR_SOR2, 6, 6, NULL, S_SOR2_WALK1, 0, 0}, // S_SOR2_TELE6
+ {SPR_SDTH, 0, 8, A_Sor2DthInit, S_SOR2_DIE2, 0, 0}, // S_SOR2_DIE1
+ {SPR_SDTH, 1, 8, NULL, S_SOR2_DIE3, 0, 0}, // S_SOR2_DIE2
+ {SPR_SDTH, 2, 8, A_SorDSph, S_SOR2_DIE4, 0, 0}, // S_SOR2_DIE3
+ {SPR_SDTH, 3, 7, NULL, S_SOR2_DIE5, 0, 0}, // S_SOR2_DIE4
+ {SPR_SDTH, 4, 7, NULL, S_SOR2_DIE6, 0, 0}, // S_SOR2_DIE5
+ {SPR_SDTH, 5, 7, A_Sor2DthLoop, S_SOR2_DIE7, 0, 0}, // S_SOR2_DIE6
+ {SPR_SDTH, 6, 6, A_SorDExp, S_SOR2_DIE8, 0, 0}, // S_SOR2_DIE7
+ {SPR_SDTH, 7, 6, NULL, S_SOR2_DIE9, 0, 0}, // S_SOR2_DIE8
+ {SPR_SDTH, 8, 18, NULL, S_SOR2_DIE10, 0, 0}, // S_SOR2_DIE9
+ {SPR_SDTH, 9, 6, A_NoBlocking, S_SOR2_DIE11, 0, 0}, // S_SOR2_DIE10
+ {SPR_SDTH, 10, 6, A_SorDBon, S_SOR2_DIE12, 0, 0}, // S_SOR2_DIE11
+ {SPR_SDTH, 11, 6, NULL, S_SOR2_DIE13, 0, 0}, // S_SOR2_DIE12
+ {SPR_SDTH, 12, 6, NULL, S_SOR2_DIE14, 0, 0}, // S_SOR2_DIE13
+ {SPR_SDTH, 13, 6, NULL, S_SOR2_DIE15, 0, 0}, // S_SOR2_DIE14
+ {SPR_SDTH, 14, -1, A_BossDeath, S_NULL, 0, 0}, // S_SOR2_DIE15
+ {SPR_FX16, 32768, 3, A_BlueSpark, S_SOR2FX1_2, 0, 0}, // S_SOR2FX1_1
+ {SPR_FX16, 32769, 3, A_BlueSpark, S_SOR2FX1_3, 0, 0}, // S_SOR2FX1_2
+ {SPR_FX16, 32770, 3, A_BlueSpark, S_SOR2FX1_1, 0, 0}, // S_SOR2FX1_3
+ {SPR_FX16, 32774, 5, A_Explode, S_SOR2FXI1_2, 0, 0}, // S_SOR2FXI1_1
+ {SPR_FX16, 32775, 5, NULL, S_SOR2FXI1_3, 0, 0}, // S_SOR2FXI1_2
+ {SPR_FX16, 32776, 5, NULL, S_SOR2FXI1_4, 0, 0}, // S_SOR2FXI1_3
+ {SPR_FX16, 32777, 5, NULL, S_SOR2FXI1_5, 0, 0}, // S_SOR2FXI1_4
+ {SPR_FX16, 32778, 5, NULL, S_SOR2FXI1_6, 0, 0}, // S_SOR2FXI1_5
+ {SPR_FX16, 32779, 5, NULL, S_NULL, 0, 0}, // S_SOR2FXI1_6
+ {SPR_FX16, 32771, 12, NULL, S_SOR2FXSPARK2, 0, 0}, // S_SOR2FXSPARK1
+ {SPR_FX16, 32772, 12, NULL, S_SOR2FXSPARK3, 0, 0}, // S_SOR2FXSPARK2
+ {SPR_FX16, 32773, 12, NULL, S_NULL, 0, 0}, // S_SOR2FXSPARK3
+ {SPR_FX11, 32768, 35, NULL, S_SOR2FX2_2, 0, 0}, // S_SOR2FX2_1
+ {SPR_FX11, 32768, 5, A_GenWizard, S_SOR2FX2_3, 0, 0}, // S_SOR2FX2_2
+ {SPR_FX11, 32769, 5, NULL, S_SOR2FX2_2, 0, 0}, // S_SOR2FX2_3
+ {SPR_FX11, 32770, 5, NULL, S_SOR2FXI2_2, 0, 0}, // S_SOR2FXI2_1
+ {SPR_FX11, 32771, 5, NULL, S_SOR2FXI2_3, 0, 0}, // S_SOR2FXI2_2
+ {SPR_FX11, 32772, 5, NULL, S_SOR2FXI2_4, 0, 0}, // S_SOR2FXI2_3
+ {SPR_FX11, 32773, 5, NULL, S_SOR2FXI2_5, 0, 0}, // S_SOR2FXI2_4
+ {SPR_FX11, 32774, 5, NULL, S_NULL, 0, 0}, // S_SOR2FXI2_5
+ {SPR_SOR2, 6, 8, NULL, S_SOR2TELEFADE2, 0, 0}, // S_SOR2TELEFADE1
+ {SPR_SOR2, 7, 6, NULL, S_SOR2TELEFADE3, 0, 0}, // S_SOR2TELEFADE2
+ {SPR_SOR2, 8, 6, NULL, S_SOR2TELEFADE4, 0, 0}, // S_SOR2TELEFADE3
+ {SPR_SOR2, 9, 6, NULL, S_SOR2TELEFADE5, 0, 0}, // S_SOR2TELEFADE4
+ {SPR_SOR2, 10, 6, NULL, S_SOR2TELEFADE6, 0, 0}, // S_SOR2TELEFADE5
+ {SPR_SOR2, 11, 6, NULL, S_NULL, 0, 0}, // S_SOR2TELEFADE6
+ {SPR_MNTR, 0, 10, A_Look, S_MNTR_LOOK2, 0, 0}, // S_MNTR_LOOK1
+ {SPR_MNTR, 1, 10, A_Look, S_MNTR_LOOK1, 0, 0}, // S_MNTR_LOOK2
+ {SPR_MNTR, 0, 5, A_Chase, S_MNTR_WALK2, 0, 0}, // S_MNTR_WALK1
+ {SPR_MNTR, 1, 5, A_Chase, S_MNTR_WALK3, 0, 0}, // S_MNTR_WALK2
+ {SPR_MNTR, 2, 5, A_Chase, S_MNTR_WALK4, 0, 0}, // S_MNTR_WALK3
+ {SPR_MNTR, 3, 5, A_Chase, S_MNTR_WALK1, 0, 0}, // S_MNTR_WALK4
+ {SPR_MNTR, 21, 10, A_FaceTarget, S_MNTR_ATK1_2, 0, 0}, // S_MNTR_ATK1_1
+ {SPR_MNTR, 22, 7, A_FaceTarget, S_MNTR_ATK1_3, 0, 0}, // S_MNTR_ATK1_2
+ {SPR_MNTR, 23, 12, A_MinotaurAtk1, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK1_3
+ {SPR_MNTR, 21, 10, A_MinotaurDecide, S_MNTR_ATK2_2, 0, 0}, // S_MNTR_ATK2_1
+ {SPR_MNTR, 24, 4, A_FaceTarget, S_MNTR_ATK2_3, 0, 0}, // S_MNTR_ATK2_2
+ {SPR_MNTR, 25, 9, A_MinotaurAtk2, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK2_3
+ {SPR_MNTR, 21, 10, A_FaceTarget, S_MNTR_ATK3_2, 0, 0}, // S_MNTR_ATK3_1
+ {SPR_MNTR, 22, 7, A_FaceTarget, S_MNTR_ATK3_3, 0, 0}, // S_MNTR_ATK3_2
+ {SPR_MNTR, 23, 12, A_MinotaurAtk3, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK3_3
+ {SPR_MNTR, 23, 12, NULL, S_MNTR_ATK3_1, 0, 0}, // S_MNTR_ATK3_4
+ {SPR_MNTR, 20, 2, A_MinotaurCharge, S_MNTR_ATK4_1, 0, 0}, // S_MNTR_ATK4_1
+ {SPR_MNTR, 4, 3, NULL, S_MNTR_PAIN2, 0, 0}, // S_MNTR_PAIN1
+ {SPR_MNTR, 4, 6, A_Pain, S_MNTR_WALK1, 0, 0}, // S_MNTR_PAIN2
+ {SPR_MNTR, 5, 6, NULL, S_MNTR_DIE2, 0, 0}, // S_MNTR_DIE1
+ {SPR_MNTR, 6, 5, NULL, S_MNTR_DIE3, 0, 0}, // S_MNTR_DIE2
+ {SPR_MNTR, 7, 6, A_Scream, S_MNTR_DIE4, 0, 0}, // S_MNTR_DIE3
+ {SPR_MNTR, 8, 5, NULL, S_MNTR_DIE5, 0, 0}, // S_MNTR_DIE4
+ {SPR_MNTR, 9, 6, NULL, S_MNTR_DIE6, 0, 0}, // S_MNTR_DIE5
+ {SPR_MNTR, 10, 5, NULL, S_MNTR_DIE7, 0, 0}, // S_MNTR_DIE6
+ {SPR_MNTR, 11, 6, NULL, S_MNTR_DIE8, 0, 0}, // S_MNTR_DIE7
+ {SPR_MNTR, 12, 5, A_NoBlocking, S_MNTR_DIE9, 0, 0}, // S_MNTR_DIE8
+ {SPR_MNTR, 13, 6, NULL, S_MNTR_DIE10, 0, 0}, // S_MNTR_DIE9
+ {SPR_MNTR, 14, 5, NULL, S_MNTR_DIE11, 0, 0}, // S_MNTR_DIE10
+ {SPR_MNTR, 15, 6, NULL, S_MNTR_DIE12, 0, 0}, // S_MNTR_DIE11
+ {SPR_MNTR, 16, 5, NULL, S_MNTR_DIE13, 0, 0}, // S_MNTR_DIE12
+ {SPR_MNTR, 17, 6, NULL, S_MNTR_DIE14, 0, 0}, // S_MNTR_DIE13
+ {SPR_MNTR, 18, 5, NULL, S_MNTR_DIE15, 0, 0}, // S_MNTR_DIE14
+ {SPR_MNTR, 19, -1, A_BossDeath, S_NULL, 0, 0}, // S_MNTR_DIE15
+ {SPR_FX12, 32768, 6, NULL, S_MNTRFX1_2, 0, 0}, // S_MNTRFX1_1
+ {SPR_FX12, 32769, 6, NULL, S_MNTRFX1_1, 0, 0}, // S_MNTRFX1_2
+ {SPR_FX12, 32770, 5, NULL, S_MNTRFXI1_2, 0, 0}, // S_MNTRFXI1_1
+ {SPR_FX12, 32771, 5, NULL, S_MNTRFXI1_3, 0, 0}, // S_MNTRFXI1_2
+ {SPR_FX12, 32772, 5, NULL, S_MNTRFXI1_4, 0, 0}, // S_MNTRFXI1_3
+ {SPR_FX12, 32773, 5, NULL, S_MNTRFXI1_5, 0, 0}, // S_MNTRFXI1_4
+ {SPR_FX12, 32774, 5, NULL, S_MNTRFXI1_6, 0, 0}, // S_MNTRFXI1_5
+ {SPR_FX12, 32775, 5, NULL, S_NULL, 0, 0}, // S_MNTRFXI1_6
+ {SPR_FX13, 0, 2, A_MntrFloorFire, S_MNTRFX2_1, 0, 0}, // S_MNTRFX2_1
+ {SPR_FX13, 32776, 4, A_Explode, S_MNTRFXI2_2, 0, 0}, // S_MNTRFXI2_1
+ {SPR_FX13, 32777, 4, NULL, S_MNTRFXI2_3, 0, 0}, // S_MNTRFXI2_2
+ {SPR_FX13, 32778, 4, NULL, S_MNTRFXI2_4, 0, 0}, // S_MNTRFXI2_3
+ {SPR_FX13, 32779, 4, NULL, S_MNTRFXI2_5, 0, 0}, // S_MNTRFXI2_4
+ {SPR_FX13, 32780, 4, NULL, S_NULL, 0, 0}, // S_MNTRFXI2_5
+ {SPR_FX13, 32771, 4, NULL, S_MNTRFX3_2, 0, 0}, // S_MNTRFX3_1
+ {SPR_FX13, 32770, 4, NULL, S_MNTRFX3_3, 0, 0}, // S_MNTRFX3_2
+ {SPR_FX13, 32769, 5, NULL, S_MNTRFX3_4, 0, 0}, // S_MNTRFX3_3
+ {SPR_FX13, 32770, 5, NULL, S_MNTRFX3_5, 0, 0}, // S_MNTRFX3_4
+ {SPR_FX13, 32771, 5, NULL, S_MNTRFX3_6, 0, 0}, // S_MNTRFX3_5
+ {SPR_FX13, 32772, 5, NULL, S_MNTRFX3_7, 0, 0}, // S_MNTRFX3_6
+ {SPR_FX13, 32773, 4, NULL, S_MNTRFX3_8, 0, 0}, // S_MNTRFX3_7
+ {SPR_FX13, 32774, 4, NULL, S_MNTRFX3_9, 0, 0}, // S_MNTRFX3_8
+ {SPR_FX13, 32775, 4, NULL, S_NULL, 0, 0}, // S_MNTRFX3_9
+ {SPR_AKYY, 32768, 3, NULL, S_AKYY2, 0, 0}, // S_AKYY1
+ {SPR_AKYY, 32769, 3, NULL, S_AKYY3, 0, 0}, // S_AKYY2
+ {SPR_AKYY, 32770, 3, NULL, S_AKYY4, 0, 0}, // S_AKYY3
+ {SPR_AKYY, 32771, 3, NULL, S_AKYY5, 0, 0}, // S_AKYY4
+ {SPR_AKYY, 32772, 3, NULL, S_AKYY6, 0, 0}, // S_AKYY5
+ {SPR_AKYY, 32773, 3, NULL, S_AKYY7, 0, 0}, // S_AKYY6
+ {SPR_AKYY, 32774, 3, NULL, S_AKYY8, 0, 0}, // S_AKYY7
+ {SPR_AKYY, 32775, 3, NULL, S_AKYY9, 0, 0}, // S_AKYY8
+ {SPR_AKYY, 32776, 3, NULL, S_AKYY10, 0, 0}, // S_AKYY9
+ {SPR_AKYY, 32777, 3, NULL, S_AKYY1, 0, 0}, // S_AKYY10
+ {SPR_BKYY, 32768, 3, NULL, S_BKYY2, 0, 0}, // S_BKYY1
+ {SPR_BKYY, 32769, 3, NULL, S_BKYY3, 0, 0}, // S_BKYY2
+ {SPR_BKYY, 32770, 3, NULL, S_BKYY4, 0, 0}, // S_BKYY3
+ {SPR_BKYY, 32771, 3, NULL, S_BKYY5, 0, 0}, // S_BKYY4
+ {SPR_BKYY, 32772, 3, NULL, S_BKYY6, 0, 0}, // S_BKYY5
+ {SPR_BKYY, 32773, 3, NULL, S_BKYY7, 0, 0}, // S_BKYY6
+ {SPR_BKYY, 32774, 3, NULL, S_BKYY8, 0, 0}, // S_BKYY7
+ {SPR_BKYY, 32775, 3, NULL, S_BKYY9, 0, 0}, // S_BKYY8
+ {SPR_BKYY, 32776, 3, NULL, S_BKYY10, 0, 0}, // S_BKYY9
+ {SPR_BKYY, 32777, 3, NULL, S_BKYY1, 0, 0}, // S_BKYY10
+ {SPR_CKYY, 32768, 3, NULL, S_CKYY2, 0, 0}, // S_CKYY1
+ {SPR_CKYY, 32769, 3, NULL, S_CKYY3, 0, 0}, // S_CKYY2
+ {SPR_CKYY, 32770, 3, NULL, S_CKYY4, 0, 0}, // S_CKYY3
+ {SPR_CKYY, 32771, 3, NULL, S_CKYY5, 0, 0}, // S_CKYY4
+ {SPR_CKYY, 32772, 3, NULL, S_CKYY6, 0, 0}, // S_CKYY5
+ {SPR_CKYY, 32773, 3, NULL, S_CKYY7, 0, 0}, // S_CKYY6
+ {SPR_CKYY, 32774, 3, NULL, S_CKYY8, 0, 0}, // S_CKYY7
+ {SPR_CKYY, 32775, 3, NULL, S_CKYY9, 0, 0}, // S_CKYY8
+ {SPR_CKYY, 32776, 3, NULL, S_CKYY1, 0, 0}, // S_CKYY9
+ {SPR_AMG1, 0, -1, NULL, S_NULL, 0, 0}, // S_AMG1
+ {SPR_AMG2, 0, 4, NULL, S_AMG2_2, 0, 0}, // S_AMG2_1
+ {SPR_AMG2, 1, 4, NULL, S_AMG2_3, 0, 0}, // S_AMG2_2
+ {SPR_AMG2, 2, 4, NULL, S_AMG2_1, 0, 0}, // S_AMG2_3
+ {SPR_AMM1, 0, -1, NULL, S_NULL, 0, 0}, // S_AMM1
+ {SPR_AMM2, 0, -1, NULL, S_NULL, 0, 0}, // S_AMM2
+ {SPR_AMC1, 0, -1, NULL, S_NULL, 0, 0}, // S_AMC1
+ {SPR_AMC2, 0, 5, NULL, S_AMC2_2, 0, 0}, // S_AMC2_1
+ {SPR_AMC2, 1, 5, NULL, S_AMC2_3, 0, 0}, // S_AMC2_2
+ {SPR_AMC2, 2, 5, NULL, S_AMC2_1, 0, 0}, // S_AMC2_3
+ {SPR_AMS1, 0, 5, NULL, S_AMS1_2, 0, 0}, // S_AMS1_1
+ {SPR_AMS1, 1, 5, NULL, S_AMS1_1, 0, 0}, // S_AMS1_2
+ {SPR_AMS2, 0, 5, NULL, S_AMS2_2, 0, 0}, // S_AMS2_1
+ {SPR_AMS2, 1, 5, NULL, S_AMS2_1, 0, 0}, // S_AMS2_2
+ {SPR_AMP1, 0, 4, NULL, S_AMP1_2, 0, 0}, // S_AMP1_1
+ {SPR_AMP1, 1, 4, NULL, S_AMP1_3, 0, 0}, // S_AMP1_2
+ {SPR_AMP1, 2, 4, NULL, S_AMP1_1, 0, 0}, // S_AMP1_3
+ {SPR_AMP2, 0, 4, NULL, S_AMP2_2, 0, 0}, // S_AMP2_1
+ {SPR_AMP2, 1, 4, NULL, S_AMP2_3, 0, 0}, // S_AMP2_2
+ {SPR_AMP2, 2, 4, NULL, S_AMP2_1, 0, 0}, // S_AMP2_3
+ {SPR_AMB1, 0, 4, NULL, S_AMB1_2, 0, 0}, // S_AMB1_1
+ {SPR_AMB1, 1, 4, NULL, S_AMB1_3, 0, 0}, // S_AMB1_2
+ {SPR_AMB1, 2, 4, NULL, S_AMB1_1, 0, 0}, // S_AMB1_3
+ {SPR_AMB2, 0, 4, NULL, S_AMB2_2, 0, 0}, // S_AMB2_1
+ {SPR_AMB2, 1, 4, NULL, S_AMB2_3, 0, 0}, // S_AMB2_2
+ {SPR_AMB2, 2, 4, NULL, S_AMB2_1, 0, 0}, // S_AMB2_3
+ {SPR_AMG1, 0, 100, A_ESound, S_SND_WIND, 0, 0}, // S_SND_WIND
+ {SPR_AMG1, 0, 85, A_ESound, S_SND_WATERFALL, 0, 0} // S_SND_WATERFALL
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
-{ // MT_MISC0
-81, // doomednum
-S_ITEM_PTN1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
-
-{ // MT_ITEMSHIELD1
-85, // doomednum
-S_ITEM_SHLD1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
-
-{ // MT_ITEMSHIELD2
-31, // doomednum
-S_ITEM_SHD2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
-
-{ // MT_MISC1
-8, // doomednum
-S_ITEM_BAGH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
-
-{ // MT_MISC2
-35, // doomednum
-S_ITEM_SPMP1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
-
-{ // MT_ARTIINVISIBILITY
-75, // doomednum
-S_ARTI_INVS1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_SHADOW|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
-
-{ // MT_MISC3
-82, // doomednum
-S_ARTI_PTN2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
-
-{ // MT_ARTIFLY
-83, // doomednum
-S_ARTI_SOAR1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
-
-{ // MT_ARTIINVULNERABILITY
-84, // doomednum
-S_ARTI_INVU1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
-
-{ // MT_ARTITOMEOFPOWER
-86, // doomednum
-S_ARTI_PWBK1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
-
-{ // MT_ARTIEGG
-30, // doomednum
-S_ARTI_EGGC1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
-
-{ // MT_EGGFX
--1, // doomednum
-S_EGGFX1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_EGGFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-18*FRACUNIT, // speed
-8*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_ARTISUPERHEAL
-32, // doomednum
-S_ARTI_SPHL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
-
-{ // MT_MISC4
-33, // doomednum
-S_ARTI_TRCH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
-
-{ // MT_MISC5
-34, // doomednum
-S_ARTI_FBMB1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
-
-{ // MT_FIREBOMB
--1, // doomednum
-S_FIREBOMB1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_phohit, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
-
-{ // MT_ARTITELEPORT
-36, // doomednum
-S_ARTI_ATLP1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
-
-{ // MT_POD
-2035, // doomednum
-S_POD_WAIT1, // spawnstate
-45, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_POD_PAIN1, // painstate
-255, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_POD_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_podexp, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-54*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID|MF_NOBLOOD|MF_SHOOTABLE|MF_DROPOFF, // flags
-MF2_WINDTHRUST|MF2_PUSHABLE|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP // flags2
- },
-
-{ // MT_PODGOO
--1, // doomednum
-S_PODGOO1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_PODGOOX, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2
- },
-
-{ // MT_PODGENERATOR
-43, // doomednum
-S_PODGENERATOR, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOSECTOR, // flags
-0 // flags2
- },
-
-{ // MT_SPLASH
--1, // doomednum
-S_SPLASH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SPLASHX, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2
- },
-
-{ // MT_SPLASHBASE
--1, // doomednum
-S_SPLASHBASE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
-
-{ // MT_LAVASPLASH
--1, // doomednum
-S_LAVASPLASH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
-
-{ // MT_LAVASMOKE
--1, // doomednum
-S_LAVASMOKE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
-
-{ // MT_SLUDGECHUNK
--1, // doomednum
-S_SLUDGECHUNK1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SLUDGECHUNKX, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2
- },
-
-{ // MT_SLUDGESPLASH
--1, // doomednum
-S_SLUDGESPLASH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
-
-{ // MT_SKULLHANG70
-17, // doomednum
-S_SKULLHANG70_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-70*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_SKULLHANG60
-24, // doomednum
-S_SKULLHANG60_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-60*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_SKULLHANG45
-25, // doomednum
-S_SKULLHANG45_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-45*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_SKULLHANG35
-26, // doomednum
-S_SKULLHANG35_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-35*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_CHANDELIER
-28, // doomednum
-S_CHANDELIER1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-60*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_SERPTORCH
-27, // doomednum
-S_SERPTORCH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-12*FRACUNIT, // radius
-54*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
-
-{ // MT_SMALLPILLAR
-29, // doomednum
-S_SMALLPILLAR, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-34*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
-
-{ // MT_STALAGMITESMALL
-37, // doomednum
-S_STALAGMITESMALL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-32*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
-
-{ // MT_STALAGMITELARGE
-38, // doomednum
-S_STALAGMITELARGE, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-12*FRACUNIT, // radius
-64*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
-
-{ // MT_STALACTITESMALL
-39, // doomednum
-S_STALACTITESMALL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-36*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_STALACTITELARGE
-40, // doomednum
-S_STALACTITELARGE, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-12*FRACUNIT, // radius
-68*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_MISC6
-76, // doomednum
-S_FIREBRAZIER1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-44*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
-
-{ // MT_BARREL
-44, // doomednum
-S_BARREL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-12*FRACUNIT, // radius
-32*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
-
-{ // MT_MISC7
-47, // doomednum
-S_BRPILLAR, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-14*FRACUNIT, // radius
-128*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
-
-{ // MT_MISC8
-48, // doomednum
-S_MOSS1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-23*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_MISC9
-49, // doomednum
-S_MOSS2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-27*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_MISC10
-50, // doomednum
-S_WALLTORCH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_MISC11
-51, // doomednum
-S_HANGINGCORPSE, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-104*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_KEYGIZMOBLUE
-94, // doomednum
-S_KEYGIZMO1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-50*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
-
-{ // MT_KEYGIZMOGREEN
-95, // doomednum
-S_KEYGIZMO1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-50*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
-
-{ // MT_KEYGIZMOYELLOW
-96, // doomednum
-S_KEYGIZMO1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-50*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
-
-{ // MT_KEYGIZMOFLOAT
--1, // doomednum
-S_KGZ_START, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_MISC12
-87, // doomednum
-S_VOLCANO1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-12*FRACUNIT, // radius
-20*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
-
-{ // MT_VOLCANOBLAST
--1, // doomednum
-S_VOLCANOBALL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_VOLCANOBALLX1, // deathstate
-S_NULL, // xdeathstate
-sfx_volhit, // deathsound
-2*FRACUNIT, // speed
-8*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_LOGRAV|MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
-
-{ // MT_VOLCANOTBLAST
--1, // doomednum
-S_VOLCANOTBALL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_VOLCANOTBALLX1, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-2*FRACUNIT, // speed
-8*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_LOGRAV|MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
-
-{ // MT_TELEGLITGEN
-74, // doomednum
-S_TELEGLITGEN1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR, // flags
-0 // flags2
- },
-
-{ // MT_TELEGLITGEN2
-52, // doomednum
-S_TELEGLITGEN2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR, // flags
-0 // flags2
- },
-
-{ // MT_TELEGLITTER
--1, // doomednum
-S_TELEGLITTER1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
-0 // flags2
- },
-
-{ // MT_TELEGLITTER2
--1, // doomednum
-S_TELEGLITTER2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
-0 // flags2
- },
-
-{ // MT_TFOG
--1, // doomednum
-S_TFOG1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_TELEPORTMAN
-14, // doomednum
-S_NULL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOSECTOR, // flags
-0 // flags2
- },
-
-{ // MT_STAFFPUFF
--1, // doomednum
-S_STAFFPUFF1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_stfhit, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_STAFFPUFF2
--1, // doomednum
-S_STAFFPUFF2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_stfpow, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_BEAKPUFF
--1, // doomednum
-S_STAFFPUFF1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_chicatk, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_MISC13
-2005, // doomednum
-S_WGNT, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_GAUNTLETPUFF1
--1, // doomednum
-S_GAUNTLETPUFF1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
-
-{ // MT_GAUNTLETPUFF2
--1, // doomednum
-S_GAUNTLETPUFF2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
-
-{ // MT_MISC14
-53, // doomednum
-S_BLSR, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_BLASTERFX1
--1, // doomednum
-S_BLASTERFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_BLASTERFXI1_1, // deathstate
-S_NULL, // xdeathstate
-sfx_blshit, // deathsound
-184*FRACUNIT, // speed
-12*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_BLASTERSMOKE
--1, // doomednum
-S_BLASTERSMOKE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2
- },
-
-{ // MT_RIPPER
--1, // doomednum
-S_RIPPER1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_RIPPERX1, // deathstate
-S_NULL, // xdeathstate
-sfx_hrnhit, // deathsound
-14*FRACUNIT, // speed
-8*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_RIP // flags2
- },
-
-{ // MT_BLASTERPUFF1
--1, // doomednum
-S_BLASTERPUFF1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_BLASTERPUFF2
--1, // doomednum
-S_BLASTERPUFF2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_WMACE
-2002, // doomednum
-S_WMCE, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_MACEFX1
--1, // doomednum
-S_MACEFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_lobsht, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MACEFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-20*FRACUNIT, // speed
-8*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2
- },
-
-{ // MT_MACEFX2
--1, // doomednum
-S_MACEFX2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MACEFXI2_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-10*FRACUNIT, // speed
-8*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-6, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2
- },
-
-{ // MT_MACEFX3
--1, // doomednum
-S_MACEFX3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MACEFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-7*FRACUNIT, // speed
-8*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-4, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2
- },
-
-{ // MT_MACEFX4
--1, // doomednum
-S_MACEFX4_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MACEFXI4_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-7*FRACUNIT, // speed
-8*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-18, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_TELESTOMP // flags2
- },
-
-{ // MT_WSKULLROD
-2004, // doomednum
-S_WSKL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_HORNRODFX1
--1, // doomednum
-S_HRODFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_hrnsht, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_HRODFXI1_1, // deathstate
-S_NULL, // xdeathstate
-sfx_hrnhit, // deathsound
-22*FRACUNIT, // speed
-12*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-3, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_WINDTHRUST|MF2_NOTELEPORT // flags2
- },
-
-{ // MT_HORNRODFX2
--1, // doomednum
-S_HRODFX2_1, // spawnstate
-4*35, // spawnhealth
-S_NULL, // seestate
-sfx_hrnsht, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_HRODFXI2_1, // deathstate
-S_NULL, // xdeathstate
-sfx_ramphit, // deathsound
-22*FRACUNIT, // speed
-12*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-10, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_RAINPLR1
--1, // doomednum
-S_RAINPLR1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_RAINPLR1X_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-12*FRACUNIT, // speed
-5*FRACUNIT, // radius
-12*FRACUNIT, // height
-100, // mass
-5, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_RAINPLR2
--1, // doomednum
-S_RAINPLR2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_RAINPLR2X_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-12*FRACUNIT, // speed
-5*FRACUNIT, // radius
-12*FRACUNIT, // height
-100, // mass
-5, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_RAINPLR3
--1, // doomednum
-S_RAINPLR3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_RAINPLR3X_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-12*FRACUNIT, // speed
-5*FRACUNIT, // radius
-12*FRACUNIT, // height
-100, // mass
-5, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_RAINPLR4
--1, // doomednum
-S_RAINPLR4_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_RAINPLR4X_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-12*FRACUNIT, // speed
-5*FRACUNIT, // radius
-12*FRACUNIT, // height
-100, // mass
-5, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_GOLDWANDFX1
--1, // doomednum
-S_GWANDFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_GWANDFXI1_1, // deathstate
-S_NULL, // xdeathstate
-sfx_gldhit, // deathsound
-22*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_GOLDWANDFX2
--1, // doomednum
-S_GWANDFX2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_GWANDFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-18*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_GOLDWANDPUFF1
--1, // doomednum
-S_GWANDPUFF1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_GOLDWANDPUFF2
--1, // doomednum
-S_GWANDFXI1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_WPHOENIXROD
-2003, // doomednum
-S_WPHX, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_PHOENIXFX1
--1, // doomednum
-S_PHOENIXFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_phosht, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_PHOENIXFXI1_1, // deathstate
-S_NULL, // xdeathstate
-sfx_phohit, // deathsound
-20*FRACUNIT, // speed
-11*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-20, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_THRUGHOST|MF2_NOTELEPORT // flags2
- },
-
-{ // MT_PHOENIXPUFF
--1, // doomednum
-S_PHOENIXPUFF1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2
- },
-
-{ // MT_PHOENIXFX2
--1, // doomednum
-S_PHOENIXFX2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_PHOENIXFXI2_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-10*FRACUNIT, // speed
-6*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
-
-{ // MT_MISC15
-2001, // doomednum
-S_WBOW, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_CRBOWFX1
--1, // doomednum
-S_CRBOWFX1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_bowsht, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_CRBOWFXI1_1, // deathstate
-S_NULL, // xdeathstate
-sfx_hrnhit, // deathsound
-30*FRACUNIT, // speed
-11*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-10, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_CRBOWFX2
--1, // doomednum
-S_CRBOWFX2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_bowsht, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_CRBOWFXI1_1, // deathstate
-S_NULL, // xdeathstate
-sfx_hrnhit, // deathsound
-32*FRACUNIT, // speed
-11*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-6, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_CRBOWFX3
--1, // doomednum
-S_CRBOWFX3, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_CRBOWFXI3_1, // deathstate
-S_NULL, // xdeathstate
-sfx_hrnhit, // deathsound
-20*FRACUNIT, // speed
-11*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_WINDTHRUST|MF2_THRUGHOST|MF2_NOTELEPORT // flags2
- },
-
-{ // MT_CRBOWFX4
--1, // doomednum
-S_CRBOWFX4_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP, // flags
-MF2_LOGRAV // flags2
- },
-
-{ // MT_BLOOD
--1, // doomednum
-S_BLOOD1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
-
-{ // MT_BLOODSPLATTER
--1, // doomednum
-S_BLOODSPLATTER1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_BLOODSPLATTERX, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2
- },
-
-{ // MT_PLAYER
--1, // doomednum
-S_PLAY, // spawnstate
-100, // spawnhealth
-S_PLAY_RUN1, // seestate
-sfx_None, // seesound
-0, // reactiontime
-sfx_None, // attacksound
-S_PLAY_PAIN, // painstate
-255, // painchance
-sfx_plrpai, // painsound
-S_NULL, // meleestate
-S_PLAY_ATK1, // missilestate
-S_NULL, // crashstate
-S_PLAY_DIE1, // deathstate
-S_PLAY_XDIE1, // xdeathstate
-sfx_plrdth, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-56*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
-MF2_WINDTHRUST|MF2_FOOTCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP // flags2
- },
-
-{ // MT_BLOODYSKULL
--1, // doomednum
-S_BLOODYSKULL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-4*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF, // flags
-MF2_LOGRAV|MF2_CANNOTPUSH // flags2
- },
-
-{ // MT_CHICPLAYER
--1, // doomednum
-S_CHICPLAY, // spawnstate
-100, // spawnhealth
-S_CHICPLAY_RUN1, // seestate
-sfx_None, // seesound
-0, // reactiontime
-sfx_None, // attacksound
-S_CHICPLAY_PAIN, // painstate
-255, // painchance
-sfx_chicpai, // painsound
-S_NULL, // meleestate
-S_CHICPLAY_ATK1, // missilestate
-S_NULL, // crashstate
-S_CHICKEN_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_chicdth, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-24*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH, // flags
-MF2_WINDTHRUST|MF2_SLIDE|MF2_PASSMOBJ|MF2_FOOTCLIP|MF2_LOGRAV|MF2_TELESTOMP // flags2
- },
-
-{ // MT_CHICKEN
--1, // doomednum
-S_CHICKEN_LOOK1, // spawnstate
-10, // spawnhealth
-S_CHICKEN_WALK1, // seestate
-sfx_chicpai, // seesound
-8, // reactiontime
-sfx_chicatk, // attacksound
-S_CHICKEN_PAIN1, // painstate
-200, // painchance
-sfx_chicpai, // painsound
-S_CHICKEN_ATK1, // meleestate
-0, // missilestate
-S_NULL, // crashstate
-S_CHICKEN_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_chicdth, // deathsound
-4, // speed
-9*FRACUNIT, // radius
-22*FRACUNIT, // height
-40, // mass
-0, // damage
-sfx_chicact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags
-MF2_WINDTHRUST|MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
-
-{ // MT_FEATHER
--1, // doomednum
-S_FEATHER1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_FEATHERX, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH|MF2_WINDTHRUST // flags2
- },
-
-{ // MT_MUMMY
-68, // doomednum
-S_MUMMY_LOOK1, // spawnstate
-80, // spawnhealth
-S_MUMMY_WALK1, // seestate
-sfx_mumsit, // seesound
-8, // reactiontime
-sfx_mumat1, // attacksound
-S_MUMMY_PAIN1, // painstate
-128, // painchance
-sfx_mumpai, // painsound
-S_MUMMY_ATK1, // meleestate
-0, // missilestate
-S_NULL, // crashstate
-S_MUMMY_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_mumdth, // deathsound
-12, // speed
-22*FRACUNIT, // radius
-62*FRACUNIT, // height
-75, // mass
-0, // damage
-sfx_mumact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
-
-{ // MT_MUMMYLEADER
-45, // doomednum
-S_MUMMY_LOOK1, // spawnstate
-100, // spawnhealth
-S_MUMMY_WALK1, // seestate
-sfx_mumsit, // seesound
-8, // reactiontime
-sfx_mumat1, // attacksound
-S_MUMMY_PAIN1, // painstate
-64, // painchance
-sfx_mumpai, // painsound
-S_MUMMY_ATK1, // meleestate
-S_MUMMYL_ATK1, // missilestate
-S_NULL, // crashstate
-S_MUMMY_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_mumdth, // deathsound
-12, // speed
-22*FRACUNIT, // radius
-62*FRACUNIT, // height
-75, // mass
-0, // damage
-sfx_mumact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
-
-{ // MT_MUMMYGHOST
-69, // doomednum
-S_MUMMY_LOOK1, // spawnstate
-80, // spawnhealth
-S_MUMMY_WALK1, // seestate
-sfx_mumsit, // seesound
-8, // reactiontime
-sfx_mumat1, // attacksound
-S_MUMMY_PAIN1, // painstate
-128, // painchance
-sfx_mumpai, // painsound
-S_MUMMY_ATK1, // meleestate
-0, // missilestate
-S_NULL, // crashstate
-S_MUMMY_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_mumdth, // deathsound
-12, // speed
-22*FRACUNIT, // radius
-62*FRACUNIT, // height
-75, // mass
-0, // damage
-sfx_mumact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
-
-{ // MT_MUMMYLEADERGHOST
-46, // doomednum
-S_MUMMY_LOOK1, // spawnstate
-100, // spawnhealth
-S_MUMMY_WALK1, // seestate
-sfx_mumsit, // seesound
-8, // reactiontime
-sfx_mumat1, // attacksound
-S_MUMMY_PAIN1, // painstate
-64, // painchance
-sfx_mumpai, // painsound
-S_MUMMY_ATK1, // meleestate
-S_MUMMYL_ATK1, // missilestate
-S_NULL, // crashstate
-S_MUMMY_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_mumdth, // deathsound
-12, // speed
-22*FRACUNIT, // radius
-62*FRACUNIT, // height
-75, // mass
-0, // damage
-sfx_mumact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
-
-{ // MT_MUMMYSOUL
--1, // doomednum
-S_MUMMY_SOUL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
-
-{ // MT_MUMMYFX1
--1, // doomednum
-S_MUMMYFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MUMMYFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-9*FRACUNIT, // speed
-8*FRACUNIT, // radius
-14*FRACUNIT, // height
-100, // mass
-4, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_BEAST
-70, // doomednum
-S_BEAST_LOOK1, // spawnstate
-220, // spawnhealth
-S_BEAST_WALK1, // seestate
-sfx_bstsit, // seesound
-8, // reactiontime
-sfx_bstatk, // attacksound
-S_BEAST_PAIN1, // painstate
-100, // painchance
-sfx_bstpai, // painsound
-0, // meleestate
-S_BEAST_ATK1, // missilestate
-S_NULL, // crashstate
-S_BEAST_DIE1, // deathstate
-S_BEAST_XDIE1, // xdeathstate
-sfx_bstdth, // deathsound
-14, // speed
-32*FRACUNIT, // radius
-74*FRACUNIT, // height
-200, // mass
-0, // damage
-sfx_bstact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
-
-{ // MT_BEASTBALL
--1, // doomednum
-S_BEASTBALL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_BEASTBALLX1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-12*FRACUNIT, // speed
-9*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-4, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_WINDTHRUST|MF2_NOTELEPORT // flags2
- },
-
-{ // MT_BURNBALL
--1, // doomednum
-S_BURNBALL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_BEASTBALLX1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-10*FRACUNIT, // speed
-6*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_BURNBALLFB
--1, // doomednum
-S_BURNBALLFB1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_BEASTBALLX1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-10*FRACUNIT, // speed
-6*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_PUFFY
--1, // doomednum
-S_PUFFY1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_PUFFY1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-10*FRACUNIT, // speed
-6*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_SNAKE
-92, // doomednum
-S_SNAKE_LOOK1, // spawnstate
-280, // spawnhealth
-S_SNAKE_WALK1, // seestate
-sfx_snksit, // seesound
-8, // reactiontime
-sfx_snkatk, // attacksound
-S_SNAKE_PAIN1, // painstate
-48, // painchance
-sfx_snkpai, // painsound
-0, // meleestate
-S_SNAKE_ATK1, // missilestate
-S_NULL, // crashstate
-S_SNAKE_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_snkdth, // deathsound
-10, // speed
-22*FRACUNIT, // radius
-70*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_snkact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
-
-{ // MT_SNAKEPRO_A
--1, // doomednum
-S_SNAKEPRO_A1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SNAKEPRO_AX1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-14*FRACUNIT, // speed
-12*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_WINDTHRUST|MF2_NOTELEPORT // flags2
- },
-
-{ // MT_SNAKEPRO_B
--1, // doomednum
-S_SNAKEPRO_B1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SNAKEPRO_BX1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-14*FRACUNIT, // speed
-12*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-3, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_HEAD
-6, // doomednum
-S_HEAD_LOOK, // spawnstate
-700, // spawnhealth
-S_HEAD_FLOAT, // seestate
-sfx_hedsit, // seesound
-8, // reactiontime
-sfx_hedat1, // attacksound
-S_HEAD_PAIN1, // painstate
-32, // painchance
-sfx_hedpai, // painsound
-0, // meleestate
-S_HEAD_ATK1, // missilestate
-S_NULL, // crashstate
-S_HEAD_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_heddth, // deathsound
-6, // speed
-40*FRACUNIT, // radius
-72*FRACUNIT, // height
-325, // mass
-0, // damage
-sfx_hedact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags
-MF2_PASSMOBJ // flags2
- },
-
-{ // MT_HEADFX1
--1, // doomednum
-S_HEADFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_HEADFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-13*FRACUNIT, // speed
-12*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_THRUGHOST // flags2
- },
-
-{ // MT_HEADFX2
--1, // doomednum
-S_HEADFX2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_HEADFXI2_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-8*FRACUNIT, // speed
-12*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-3, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_HEADFX3
--1, // doomednum
-S_HEADFX3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_HEADFXI3_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-10*FRACUNIT, // speed
-14*FRACUNIT, // radius
-12*FRACUNIT, // height
-100, // mass
-5, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_WINDTHRUST|MF2_NOTELEPORT // flags2
- },
-
-{ // MT_WHIRLWIND
--1, // doomednum
-S_HEADFX4_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_HEADFXI4_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-10*FRACUNIT, // speed
-16*FRACUNIT, // radius
-74*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_SHADOW, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_CLINK
-90, // doomednum
-S_CLINK_LOOK1, // spawnstate
-150, // spawnhealth
-S_CLINK_WALK1, // seestate
-sfx_clksit, // seesound
-8, // reactiontime
-sfx_clkatk, // attacksound
-S_CLINK_PAIN1, // painstate
-32, // painchance
-sfx_clkpai, // painsound
-S_CLINK_ATK1, // meleestate
-0, // missilestate
-S_NULL, // crashstate
-S_CLINK_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_clkdth, // deathsound
-14, // speed
-20*FRACUNIT, // radius
-64*FRACUNIT, // height
-75, // mass
-0, // damage
-sfx_clkact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
-
-{ // MT_WIZARD
-15, // doomednum
-S_WIZARD_LOOK1, // spawnstate
-180, // spawnhealth
-S_WIZARD_WALK1, // seestate
-sfx_wizsit, // seesound
-8, // reactiontime
-sfx_wizatk, // attacksound
-S_WIZARD_PAIN1, // painstate
-64, // painchance
-sfx_wizpai, // painsound
-0, // meleestate
-S_WIZARD_ATK1, // missilestate
-S_NULL, // crashstate
-S_WIZARD_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_wizdth, // deathsound
-12, // speed
-16*FRACUNIT, // radius
-68*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_wizact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY, // flags
-MF2_PASSMOBJ // flags2
- },
-
-{ // MT_WIZFX1
--1, // doomednum
-S_WIZFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_WIZFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-18*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-3, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_IMP
-66, // doomednum
-S_IMP_LOOK1, // spawnstate
-40, // spawnhealth
-S_IMP_FLY1, // seestate
-sfx_impsit, // seesound
-8, // reactiontime
-sfx_impat1, // attacksound
-S_IMP_PAIN1, // painstate
-200, // painchance
-sfx_imppai, // painsound
-S_IMP_MEATK1, // meleestate
-S_IMP_MSATK1_1, // missilestate
-S_IMP_CRASH1, // crashstate
-S_IMP_DIE1, // deathstate
-S_IMP_XDIE1, // xdeathstate
-sfx_impdth, // deathsound
-10, // speed
-16*FRACUNIT, // radius
-36*FRACUNIT, // height
-50, // mass
-0, // damage
-sfx_impact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
-MF2_SPAWNFLOAT|MF2_PASSMOBJ // flags2
- },
-
-{ // MT_IMPLEADER
-5, // doomednum
-S_IMP_LOOK1, // spawnstate
-80, // spawnhealth
-S_IMP_FLY1, // seestate
-sfx_impsit, // seesound
-8, // reactiontime
-sfx_impat2, // attacksound
-S_IMP_PAIN1, // painstate
-200, // painchance
-sfx_imppai, // painsound
-0, // meleestate
-S_IMP_MSATK2_1, // missilestate
-S_IMP_CRASH1, // crashstate
-S_IMP_DIE1, // deathstate
-S_IMP_XDIE1, // xdeathstate
-sfx_impdth, // deathsound
-10, // speed
-16*FRACUNIT, // radius
-36*FRACUNIT, // height
-50, // mass
-0, // damage
-sfx_impact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
-MF2_SPAWNFLOAT|MF2_PASSMOBJ // flags2
- },
-
-{ // MT_IMPCHUNK1
--1, // doomednum
-S_IMP_CHUNKA1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
-
-{ // MT_IMPCHUNK2
--1, // doomednum
-S_IMP_CHUNKB1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
-
-{ // MT_IMPBALL
--1, // doomednum
-S_IMPFX1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_IMPFXI1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-10*FRACUNIT, // speed
-8*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_WINDTHRUST|MF2_NOTELEPORT // flags2
- },
-
-{ // MT_KNIGHT
-64, // doomednum
-S_KNIGHT_STND1, // spawnstate
-200, // spawnhealth
-S_KNIGHT_WALK1, // seestate
-sfx_kgtsit, // seesound
-8, // reactiontime
-sfx_kgtatk, // attacksound
-S_KNIGHT_PAIN1, // painstate
-100, // painchance
-sfx_kgtpai, // painsound
-S_KNIGHT_ATK1, // meleestate
-S_KNIGHT_ATK1, // missilestate
-S_NULL, // crashstate
-S_KNIGHT_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_kgtdth, // deathsound
-12, // speed
-24*FRACUNIT, // radius
-78*FRACUNIT, // height
-150, // mass
-0, // damage
-sfx_kgtact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
-
-{ // MT_KNIGHTGHOST
-65, // doomednum
-S_KNIGHT_STND1, // spawnstate
-200, // spawnhealth
-S_KNIGHT_WALK1, // seestate
-sfx_kgtsit, // seesound
-8, // reactiontime
-sfx_kgtatk, // attacksound
-S_KNIGHT_PAIN1, // painstate
-100, // painchance
-sfx_kgtpai, // painsound
-S_KNIGHT_ATK1, // meleestate
-S_KNIGHT_ATK1, // missilestate
-S_NULL, // crashstate
-S_KNIGHT_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_kgtdth, // deathsound
-12, // speed
-24*FRACUNIT, // radius
-78*FRACUNIT, // height
-150, // mass
-0, // damage
-sfx_kgtact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
-
-{ // MT_KNIGHTAXE
--1, // doomednum
-S_SPINAXE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SPINAXEX1, // deathstate
-S_NULL, // xdeathstate
-sfx_hrnhit, // deathsound
-9*FRACUNIT, // speed
-10*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_WINDTHRUST|MF2_NOTELEPORT|MF2_THRUGHOST // flags2
- },
-
-{ // MT_REDAXE
--1, // doomednum
-S_REDAXE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_REDAXEX1, // deathstate
-S_NULL, // xdeathstate
-sfx_hrnhit, // deathsound
-9*FRACUNIT, // speed
-10*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-7, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_THRUGHOST // flags2
- },
-
-{ // MT_SORCERER1
-7, // doomednum
-S_SRCR1_LOOK1, // spawnstate
-2000, // spawnhealth
-S_SRCR1_WALK1, // seestate
-sfx_sbtsit, // seesound
-8, // reactiontime
-sfx_sbtatk, // attacksound
-S_SRCR1_PAIN1, // painstate
-56, // painchance
-sfx_sbtpai, // painsound
-0, // meleestate
-S_SRCR1_ATK1, // missilestate
-S_NULL, // crashstate
-S_SRCR1_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_sbtdth, // deathsound
-16, // speed
-28*FRACUNIT, // radius
-100*FRACUNIT, // height
-800, // mass
-0, // damage
-sfx_sbtact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2
- },
-
-{ // MT_SRCRFX1
--1, // doomednum
-S_SRCRFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SRCRFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-20*FRACUNIT, // speed
-10*FRACUNIT, // radius
-10*FRACUNIT, // height
-100, // mass
-10, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
-
-{ // MT_SORCERER2
--1, // doomednum
-S_SOR2_LOOK1, // spawnstate
-3500, // spawnhealth
-S_SOR2_WALK1, // seestate
-sfx_sorsit, // seesound
-8, // reactiontime
-sfx_soratk, // attacksound
-S_SOR2_PAIN1, // painstate
-32, // painchance
-sfx_sorpai, // painsound
-0, // meleestate
-S_SOR2_ATK1, // missilestate
-S_NULL, // crashstate
-S_SOR2_DIE1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-14, // speed
-16*FRACUNIT, // radius
-70*FRACUNIT, // height
-300, // mass
-0, // damage
-sfx_soract, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2
- },
-
-{ // MT_SOR2FX1
--1, // doomednum
-S_SOR2FX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SOR2FXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-20*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_SOR2FXSPARK
--1, // doomednum
-S_SOR2FXSPARK1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2
- },
-
-{ // MT_SOR2FX2
--1, // doomednum
-S_SOR2FX2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SOR2FXI2_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-6*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-10, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
-
-{ // MT_SOR2TELEFADE
--1, // doomednum
-S_SOR2TELEFADE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
-
-{ // MT_MINOTAUR
-9, // doomednum
-S_MNTR_LOOK1, // spawnstate
-3000, // spawnhealth
-S_MNTR_WALK1, // seestate
-sfx_minsit, // seesound
-8, // reactiontime
-sfx_minat1, // attacksound
-S_MNTR_PAIN1, // painstate
-25, // painchance
-sfx_minpai, // painsound
-S_MNTR_ATK1_1, // meleestate
-S_MNTR_ATK2_1, // missilestate
-S_NULL, // crashstate
-S_MNTR_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_mindth, // deathsound
-16, // speed
-28*FRACUNIT, // radius
-100*FRACUNIT, // height
-800, // mass
-7, // damage
-sfx_minact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2
- },
-
-{ // MT_MNTRFX1
--1, // doomednum
-S_MNTRFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MNTRFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-20*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-3, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
-
-{ // MT_MNTRFX2
--1, // doomednum
-S_MNTRFX2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MNTRFXI2_1, // deathstate
-S_NULL, // xdeathstate
-sfx_phohit, // deathsound
-14*FRACUNIT, // speed
-5*FRACUNIT, // radius
-12*FRACUNIT, // height
-100, // mass
-4, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
-
-{ // MT_MNTRFX3
--1, // doomednum
-S_MNTRFX3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MNTRFXI2_1, // deathstate
-S_NULL, // xdeathstate
-sfx_phohit, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-4, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
-
-{ // MT_AKYY
-73, // doomednum
-S_AKYY1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_NOTDMATCH, // flags
-0 // flags2
- },
-
-{ // MT_BKYY
-79, // doomednum
-S_BKYY1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_NOTDMATCH, // flags
-0 // flags2
- },
-
-{ // MT_CKEY
-80, // doomednum
-S_CKYY1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_NOTDMATCH, // flags
-0 // flags2
- },
-
-{ // MT_AMGWNDWIMPY
-10, // doomednum
-S_AMG1, // spawnstate
-AMMO_GWND_WIMPY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_AMGWNDHEFTY
-12, // doomednum
-S_AMG2_1, // spawnstate
-AMMO_GWND_HEFTY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_AMMACEWIMPY
-13, // doomednum
-S_AMM1, // spawnstate
-AMMO_MACE_WIMPY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_AMMACEHEFTY
-16, // doomednum
-S_AMM2, // spawnstate
-AMMO_MACE_HEFTY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_AMCBOWWIMPY
-18, // doomednum
-S_AMC1, // spawnstate
-AMMO_CBOW_WIMPY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_AMCBOWHEFTY
-19, // doomednum
-S_AMC2_1, // spawnstate
-AMMO_CBOW_HEFTY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_AMSKRDWIMPY
-20, // doomednum
-S_AMS1_1, // spawnstate
-AMMO_SKRD_WIMPY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_AMSKRDHEFTY
-21, // doomednum
-S_AMS2_1, // spawnstate
-AMMO_SKRD_HEFTY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_AMPHRDWIMPY
-22, // doomednum
-S_AMP1_1, // spawnstate
-AMMO_PHRD_WIMPY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_AMPHRDHEFTY
-23, // doomednum
-S_AMP2_1, // spawnstate
-AMMO_PHRD_HEFTY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_AMBLSRWIMPY
-54, // doomednum
-S_AMB1_1, // spawnstate
-AMMO_BLSR_WIMPY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_AMBLSRHEFTY
-55, // doomednum
-S_AMB2_1, // spawnstate
-AMMO_BLSR_HEFTY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
-
-{ // MT_SOUNDWIND
-42, // doomednum
-S_SND_WIND, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOSECTOR, // flags
-0 // flags2
- },
-
-{ // MT_SOUNDWATERFALL
-41, // doomednum
-S_SND_WATERFALL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOSECTOR, // flags
-0 // flags2
- }
+ { // MT_MISC0
+ 81, // doomednum
+ S_ITEM_PTN1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
+
+ { // MT_ITEMSHIELD1
+ 85, // doomednum
+ S_ITEM_SHLD1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
+
+ { // MT_ITEMSHIELD2
+ 31, // doomednum
+ S_ITEM_SHD2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
+
+ { // MT_MISC1
+ 8, // doomednum
+ S_ITEM_BAGH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
+
+ { // MT_MISC2
+ 35, // doomednum
+ S_ITEM_SPMP1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
+
+ { // MT_ARTIINVISIBILITY
+ 75, // doomednum
+ S_ARTI_INVS1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_SHADOW | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
+
+ { // MT_MISC3
+ 82, // doomednum
+ S_ARTI_PTN2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
+
+ { // MT_ARTIFLY
+ 83, // doomednum
+ S_ARTI_SOAR1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
+
+ { // MT_ARTIINVULNERABILITY
+ 84, // doomednum
+ S_ARTI_INVU1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
+
+ { // MT_ARTITOMEOFPOWER
+ 86, // doomednum
+ S_ARTI_PWBK1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
+
+ { // MT_ARTIEGG
+ 30, // doomednum
+ S_ARTI_EGGC1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
+
+ { // MT_EGGFX
+ -1, // doomednum
+ S_EGGFX1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_EGGFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 18 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_ARTISUPERHEAL
+ 32, // doomednum
+ S_ARTI_SPHL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
+
+ { // MT_MISC4
+ 33, // doomednum
+ S_ARTI_TRCH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
+
+ { // MT_MISC5
+ 34, // doomednum
+ S_ARTI_FBMB1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
+
+ { // MT_FIREBOMB
+ -1, // doomednum
+ S_FIREBOMB1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_phohit, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
+
+ { // MT_ARTITELEPORT
+ 36, // doomednum
+ S_ARTI_ATLP1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
+
+ { // MT_POD
+ 2035, // doomednum
+ S_POD_WAIT1, // spawnstate
+ 45, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_POD_PAIN1, // painstate
+ 255, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_POD_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_podexp, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 54 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID | MF_NOBLOOD | MF_SHOOTABLE | MF_DROPOFF, // flags
+ MF2_WINDTHRUST | MF2_PUSHABLE | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP // flags2
+ },
+
+ { // MT_PODGOO
+ -1, // doomednum
+ S_PODGOO1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_PODGOOX, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2
+ },
+
+ { // MT_PODGENERATOR
+ 43, // doomednum
+ S_PODGENERATOR, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOSECTOR, // flags
+ 0 // flags2
+ },
+
+ { // MT_SPLASH
+ -1, // doomednum
+ S_SPLASH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SPLASHX, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2
+ },
+
+ { // MT_SPLASHBASE
+ -1, // doomednum
+ S_SPLASHBASE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
+
+ { // MT_LAVASPLASH
+ -1, // doomednum
+ S_LAVASPLASH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
+
+ { // MT_LAVASMOKE
+ -1, // doomednum
+ S_LAVASMOKE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
+
+ { // MT_SLUDGECHUNK
+ -1, // doomednum
+ S_SLUDGECHUNK1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SLUDGECHUNKX, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2
+ },
+
+ { // MT_SLUDGESPLASH
+ -1, // doomednum
+ S_SLUDGESPLASH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
+
+ { // MT_SKULLHANG70
+ 17, // doomednum
+ S_SKULLHANG70_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 70 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_SKULLHANG60
+ 24, // doomednum
+ S_SKULLHANG60_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 60 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_SKULLHANG45
+ 25, // doomednum
+ S_SKULLHANG45_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 45 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_SKULLHANG35
+ 26, // doomednum
+ S_SKULLHANG35_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 35 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_CHANDELIER
+ 28, // doomednum
+ S_CHANDELIER1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 60 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_SERPTORCH
+ 27, // doomednum
+ S_SERPTORCH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 12 * FRACUNIT, // radius
+ 54 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
+
+ { // MT_SMALLPILLAR
+ 29, // doomednum
+ S_SMALLPILLAR, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 34 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
+
+ { // MT_STALAGMITESMALL
+ 37, // doomednum
+ S_STALAGMITESMALL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 32 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
+
+ { // MT_STALAGMITELARGE
+ 38, // doomednum
+ S_STALAGMITELARGE, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 12 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
+
+ { // MT_STALACTITESMALL
+ 39, // doomednum
+ S_STALACTITESMALL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 36 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_STALACTITELARGE
+ 40, // doomednum
+ S_STALACTITELARGE, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 12 * FRACUNIT, // radius
+ 68 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_MISC6
+ 76, // doomednum
+ S_FIREBRAZIER1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 44 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
+
+ { // MT_BARREL
+ 44, // doomednum
+ S_BARREL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 12 * FRACUNIT, // radius
+ 32 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
+
+ { // MT_MISC7
+ 47, // doomednum
+ S_BRPILLAR, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 14 * FRACUNIT, // radius
+ 128 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
+
+ { // MT_MISC8
+ 48, // doomednum
+ S_MOSS1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 23 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_MISC9
+ 49, // doomednum
+ S_MOSS2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 27 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_MISC10
+ 50, // doomednum
+ S_WALLTORCH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_MISC11
+ 51, // doomednum
+ S_HANGINGCORPSE, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 104 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_KEYGIZMOBLUE
+ 94, // doomednum
+ S_KEYGIZMO1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 50 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
+
+ { // MT_KEYGIZMOGREEN
+ 95, // doomednum
+ S_KEYGIZMO1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 50 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
+
+ { // MT_KEYGIZMOYELLOW
+ 96, // doomednum
+ S_KEYGIZMO1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 50 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
+
+ { // MT_KEYGIZMOFLOAT
+ -1, // doomednum
+ S_KGZ_START, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_MISC12
+ 87, // doomednum
+ S_VOLCANO1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 12 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
+
+ { // MT_VOLCANOBLAST
+ -1, // doomednum
+ S_VOLCANOBALL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_VOLCANOBALLX1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_volhit, // deathsound
+ 2 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
+
+ { // MT_VOLCANOTBLAST
+ -1, // doomednum
+ S_VOLCANOTBALL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_VOLCANOTBALLX1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 2 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
+
+ { // MT_TELEGLITGEN
+ 74, // doomednum
+ S_TELEGLITGEN1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_NOSECTOR, // flags
+ 0 // flags2
+ },
+
+ { // MT_TELEGLITGEN2
+ 52, // doomednum
+ S_TELEGLITGEN2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_NOSECTOR, // flags
+ 0 // flags2
+ },
+
+ { // MT_TELEGLITTER
+ -1, // doomednum
+ S_TELEGLITTER1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
+ 0 // flags2
+ },
+
+ { // MT_TELEGLITTER2
+ -1, // doomednum
+ S_TELEGLITTER2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
+ 0 // flags2
+ },
+
+ { // MT_TFOG
+ -1, // doomednum
+ S_TFOG1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_TELEPORTMAN
+ 14, // doomednum
+ S_NULL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOSECTOR, // flags
+ 0 // flags2
+ },
+
+ { // MT_STAFFPUFF
+ -1, // doomednum
+ S_STAFFPUFF1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_stfhit, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_STAFFPUFF2
+ -1, // doomednum
+ S_STAFFPUFF2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_stfpow, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_BEAKPUFF
+ -1, // doomednum
+ S_STAFFPUFF1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_chicatk, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_MISC13
+ 2005, // doomednum
+ S_WGNT, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_GAUNTLETPUFF1
+ -1, // doomednum
+ S_GAUNTLETPUFF1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
+
+ { // MT_GAUNTLETPUFF2
+ -1, // doomednum
+ S_GAUNTLETPUFF2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
+
+ { // MT_MISC14
+ 53, // doomednum
+ S_BLSR, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_BLASTERFX1
+ -1, // doomednum
+ S_BLASTERFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_BLASTERFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_blshit, // deathsound
+ 184 * FRACUNIT, // speed
+ 12 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_BLASTERSMOKE
+ -1, // doomednum
+ S_BLASTERSMOKE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2
+ },
+
+ { // MT_RIPPER
+ -1, // doomednum
+ S_RIPPER1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_RIPPERX1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_hrnhit, // deathsound
+ 14 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_RIP // flags2
+ },
+
+ { // MT_BLASTERPUFF1
+ -1, // doomednum
+ S_BLASTERPUFF1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_BLASTERPUFF2
+ -1, // doomednum
+ S_BLASTERPUFF2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_WMACE
+ 2002, // doomednum
+ S_WMCE, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_MACEFX1
+ -1, // doomednum
+ S_MACEFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_lobsht, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MACEFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 20 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_MACEFX2
+ -1, // doomednum
+ S_MACEFX2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MACEFXI2_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 10 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 6, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_MACEFX3
+ -1, // doomednum
+ S_MACEFX3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MACEFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 7 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_MACEFX4
+ -1, // doomednum
+ S_MACEFX4_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MACEFXI4_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 7 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 18, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_TELESTOMP // flags2
+ },
+
+ { // MT_WSKULLROD
+ 2004, // doomednum
+ S_WSKL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_HORNRODFX1
+ -1, // doomednum
+ S_HRODFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_hrnsht, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_HRODFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_hrnhit, // deathsound
+ 22 * FRACUNIT, // speed
+ 12 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 3, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_WINDTHRUST | MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_HORNRODFX2
+ -1, // doomednum
+ S_HRODFX2_1, // spawnstate
+ 4 * 35, // spawnhealth
+ S_NULL, // seestate
+ sfx_hrnsht, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_HRODFXI2_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_ramphit, // deathsound
+ 22 * FRACUNIT, // speed
+ 12 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 10, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_RAINPLR1
+ -1, // doomednum
+ S_RAINPLR1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_RAINPLR1X_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 12 * FRACUNIT, // speed
+ 5 * FRACUNIT, // radius
+ 12 * FRACUNIT, // height
+ 100, // mass
+ 5, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_RAINPLR2
+ -1, // doomednum
+ S_RAINPLR2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_RAINPLR2X_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 12 * FRACUNIT, // speed
+ 5 * FRACUNIT, // radius
+ 12 * FRACUNIT, // height
+ 100, // mass
+ 5, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_RAINPLR3
+ -1, // doomednum
+ S_RAINPLR3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_RAINPLR3X_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 12 * FRACUNIT, // speed
+ 5 * FRACUNIT, // radius
+ 12 * FRACUNIT, // height
+ 100, // mass
+ 5, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_RAINPLR4
+ -1, // doomednum
+ S_RAINPLR4_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_RAINPLR4X_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 12 * FRACUNIT, // speed
+ 5 * FRACUNIT, // radius
+ 12 * FRACUNIT, // height
+ 100, // mass
+ 5, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_GOLDWANDFX1
+ -1, // doomednum
+ S_GWANDFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_GWANDFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_gldhit, // deathsound
+ 22 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_GOLDWANDFX2
+ -1, // doomednum
+ S_GWANDFX2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_GWANDFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 18 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_GOLDWANDPUFF1
+ -1, // doomednum
+ S_GWANDPUFF1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_GOLDWANDPUFF2
+ -1, // doomednum
+ S_GWANDFXI1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_WPHOENIXROD
+ 2003, // doomednum
+ S_WPHX, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_PHOENIXFX1
+ -1, // doomednum
+ S_PHOENIXFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_phosht, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_PHOENIXFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_phohit, // deathsound
+ 20 * FRACUNIT, // speed
+ 11 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 20, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_THRUGHOST | MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_PHOENIXPUFF
+ -1, // doomednum
+ S_PHOENIXPUFF1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2
+ },
+
+ { // MT_PHOENIXFX2
+ -1, // doomednum
+ S_PHOENIXFX2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_PHOENIXFXI2_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 10 * FRACUNIT, // speed
+ 6 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
+
+ { // MT_MISC15
+ 2001, // doomednum
+ S_WBOW, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_CRBOWFX1
+ -1, // doomednum
+ S_CRBOWFX1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_bowsht, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_CRBOWFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_hrnhit, // deathsound
+ 30 * FRACUNIT, // speed
+ 11 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 10, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_CRBOWFX2
+ -1, // doomednum
+ S_CRBOWFX2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_bowsht, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_CRBOWFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_hrnhit, // deathsound
+ 32 * FRACUNIT, // speed
+ 11 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 6, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_CRBOWFX3
+ -1, // doomednum
+ S_CRBOWFX3, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_CRBOWFXI3_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_hrnhit, // deathsound
+ 20 * FRACUNIT, // speed
+ 11 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_CRBOWFX4
+ -1, // doomednum
+ S_CRBOWFX4_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP, // flags
+ MF2_LOGRAV // flags2
+ },
+
+ { // MT_BLOOD
+ -1, // doomednum
+ S_BLOOD1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
+
+ { // MT_BLOODSPLATTER
+ -1, // doomednum
+ S_BLOODSPLATTER1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_BLOODSPLATTERX, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2
+ },
+
+ { // MT_PLAYER
+ -1, // doomednum
+ S_PLAY, // spawnstate
+ 100, // spawnhealth
+ S_PLAY_RUN1, // seestate
+ sfx_None, // seesound
+ 0, // reactiontime
+ sfx_None, // attacksound
+ S_PLAY_PAIN, // painstate
+ 255, // painchance
+ sfx_plrpai, // painsound
+ S_NULL, // meleestate
+ S_PLAY_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_PLAY_DIE1, // deathstate
+ S_PLAY_XDIE1, // xdeathstate
+ sfx_plrdth, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 56 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags
+ MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP // flags2
+ },
+
+ { // MT_BLOODYSKULL
+ -1, // doomednum
+ S_BLOODYSKULL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 4 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF, // flags
+ MF2_LOGRAV | MF2_CANNOTPUSH // flags2
+ },
+
+ { // MT_CHICPLAYER
+ -1, // doomednum
+ S_CHICPLAY, // spawnstate
+ 100, // spawnhealth
+ S_CHICPLAY_RUN1, // seestate
+ sfx_None, // seesound
+ 0, // reactiontime
+ sfx_None, // attacksound
+ S_CHICPLAY_PAIN, // painstate
+ 255, // painchance
+ sfx_chicpai, // painsound
+ S_NULL, // meleestate
+ S_CHICPLAY_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_CHICKEN_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_chicdth, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 24 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOTDMATCH, // flags
+ MF2_WINDTHRUST | MF2_SLIDE | MF2_PASSMOBJ | MF2_FOOTCLIP | MF2_LOGRAV | MF2_TELESTOMP // flags2
+ },
+
+ { // MT_CHICKEN
+ -1, // doomednum
+ S_CHICKEN_LOOK1, // spawnstate
+ 10, // spawnhealth
+ S_CHICKEN_WALK1, // seestate
+ sfx_chicpai, // seesound
+ 8, // reactiontime
+ sfx_chicatk, // attacksound
+ S_CHICKEN_PAIN1, // painstate
+ 200, // painchance
+ sfx_chicpai, // painsound
+ S_CHICKEN_ATK1, // meleestate
+ 0, // missilestate
+ S_NULL, // crashstate
+ S_CHICKEN_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_chicdth, // deathsound
+ 4, // speed
+ 9 * FRACUNIT, // radius
+ 22 * FRACUNIT, // height
+ 40, // mass
+ 0, // damage
+ sfx_chicact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF, // flags
+ MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
+
+ { // MT_FEATHER
+ -1, // doomednum
+ S_FEATHER1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_FEATHERX, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH | MF2_WINDTHRUST // flags2
+ },
+
+ { // MT_MUMMY
+ 68, // doomednum
+ S_MUMMY_LOOK1, // spawnstate
+ 80, // spawnhealth
+ S_MUMMY_WALK1, // seestate
+ sfx_mumsit, // seesound
+ 8, // reactiontime
+ sfx_mumat1, // attacksound
+ S_MUMMY_PAIN1, // painstate
+ 128, // painchance
+ sfx_mumpai, // painsound
+ S_MUMMY_ATK1, // meleestate
+ 0, // missilestate
+ S_NULL, // crashstate
+ S_MUMMY_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_mumdth, // deathsound
+ 12, // speed
+ 22 * FRACUNIT, // radius
+ 62 * FRACUNIT, // height
+ 75, // mass
+ 0, // damage
+ sfx_mumact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
+
+ { // MT_MUMMYLEADER
+ 45, // doomednum
+ S_MUMMY_LOOK1, // spawnstate
+ 100, // spawnhealth
+ S_MUMMY_WALK1, // seestate
+ sfx_mumsit, // seesound
+ 8, // reactiontime
+ sfx_mumat1, // attacksound
+ S_MUMMY_PAIN1, // painstate
+ 64, // painchance
+ sfx_mumpai, // painsound
+ S_MUMMY_ATK1, // meleestate
+ S_MUMMYL_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_MUMMY_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_mumdth, // deathsound
+ 12, // speed
+ 22 * FRACUNIT, // radius
+ 62 * FRACUNIT, // height
+ 75, // mass
+ 0, // damage
+ sfx_mumact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
+
+ { // MT_MUMMYGHOST
+ 69, // doomednum
+ S_MUMMY_LOOK1, // spawnstate
+ 80, // spawnhealth
+ S_MUMMY_WALK1, // seestate
+ sfx_mumsit, // seesound
+ 8, // reactiontime
+ sfx_mumat1, // attacksound
+ S_MUMMY_PAIN1, // painstate
+ 128, // painchance
+ sfx_mumpai, // painsound
+ S_MUMMY_ATK1, // meleestate
+ 0, // missilestate
+ S_NULL, // crashstate
+ S_MUMMY_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_mumdth, // deathsound
+ 12, // speed
+ 22 * FRACUNIT, // radius
+ 62 * FRACUNIT, // height
+ 75, // mass
+ 0, // damage
+ sfx_mumact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_SHADOW, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
+
+ { // MT_MUMMYLEADERGHOST
+ 46, // doomednum
+ S_MUMMY_LOOK1, // spawnstate
+ 100, // spawnhealth
+ S_MUMMY_WALK1, // seestate
+ sfx_mumsit, // seesound
+ 8, // reactiontime
+ sfx_mumat1, // attacksound
+ S_MUMMY_PAIN1, // painstate
+ 64, // painchance
+ sfx_mumpai, // painsound
+ S_MUMMY_ATK1, // meleestate
+ S_MUMMYL_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_MUMMY_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_mumdth, // deathsound
+ 12, // speed
+ 22 * FRACUNIT, // radius
+ 62 * FRACUNIT, // height
+ 75, // mass
+ 0, // damage
+ sfx_mumact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_SHADOW, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
+
+ { // MT_MUMMYSOUL
+ -1, // doomednum
+ S_MUMMY_SOUL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
+
+ { // MT_MUMMYFX1
+ -1, // doomednum
+ S_MUMMYFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MUMMYFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 9 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 14 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_BEAST
+ 70, // doomednum
+ S_BEAST_LOOK1, // spawnstate
+ 220, // spawnhealth
+ S_BEAST_WALK1, // seestate
+ sfx_bstsit, // seesound
+ 8, // reactiontime
+ sfx_bstatk, // attacksound
+ S_BEAST_PAIN1, // painstate
+ 100, // painchance
+ sfx_bstpai, // painsound
+ 0, // meleestate
+ S_BEAST_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_BEAST_DIE1, // deathstate
+ S_BEAST_XDIE1, // xdeathstate
+ sfx_bstdth, // deathsound
+ 14, // speed
+ 32 * FRACUNIT, // radius
+ 74 * FRACUNIT, // height
+ 200, // mass
+ 0, // damage
+ sfx_bstact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
+
+ { // MT_BEASTBALL
+ -1, // doomednum
+ S_BEASTBALL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_BEASTBALLX1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 12 * FRACUNIT, // speed
+ 9 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_WINDTHRUST | MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_BURNBALL
+ -1, // doomednum
+ S_BURNBALL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_BEASTBALLX1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 10 * FRACUNIT, // speed
+ 6 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_BURNBALLFB
+ -1, // doomednum
+ S_BURNBALLFB1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_BEASTBALLX1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 10 * FRACUNIT, // speed
+ 6 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_PUFFY
+ -1, // doomednum
+ S_PUFFY1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_PUFFY1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 10 * FRACUNIT, // speed
+ 6 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_SNAKE
+ 92, // doomednum
+ S_SNAKE_LOOK1, // spawnstate
+ 280, // spawnhealth
+ S_SNAKE_WALK1, // seestate
+ sfx_snksit, // seesound
+ 8, // reactiontime
+ sfx_snkatk, // attacksound
+ S_SNAKE_PAIN1, // painstate
+ 48, // painchance
+ sfx_snkpai, // painsound
+ 0, // meleestate
+ S_SNAKE_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_SNAKE_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_snkdth, // deathsound
+ 10, // speed
+ 22 * FRACUNIT, // radius
+ 70 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_snkact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
+
+ { // MT_SNAKEPRO_A
+ -1, // doomednum
+ S_SNAKEPRO_A1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SNAKEPRO_AX1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 14 * FRACUNIT, // speed
+ 12 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_WINDTHRUST | MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_SNAKEPRO_B
+ -1, // doomednum
+ S_SNAKEPRO_B1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SNAKEPRO_BX1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 14 * FRACUNIT, // speed
+ 12 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 3, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_HEAD
+ 6, // doomednum
+ S_HEAD_LOOK, // spawnstate
+ 700, // spawnhealth
+ S_HEAD_FLOAT, // seestate
+ sfx_hedsit, // seesound
+ 8, // reactiontime
+ sfx_hedat1, // attacksound
+ S_HEAD_PAIN1, // painstate
+ 32, // painchance
+ sfx_hedpai, // painsound
+ 0, // meleestate
+ S_HEAD_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_HEAD_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_heddth, // deathsound
+ 6, // speed
+ 40 * FRACUNIT, // radius
+ 72 * FRACUNIT, // height
+ 325, // mass
+ 0, // damage
+ sfx_hedact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_NOBLOOD, // flags
+ MF2_PASSMOBJ // flags2
+ },
+
+ { // MT_HEADFX1
+ -1, // doomednum
+ S_HEADFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_HEADFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 13 * FRACUNIT, // speed
+ 12 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_THRUGHOST // flags2
+ },
+
+ { // MT_HEADFX2
+ -1, // doomednum
+ S_HEADFX2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_HEADFXI2_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 8 * FRACUNIT, // speed
+ 12 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 3, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_HEADFX3
+ -1, // doomednum
+ S_HEADFX3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_HEADFXI3_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 10 * FRACUNIT, // speed
+ 14 * FRACUNIT, // radius
+ 12 * FRACUNIT, // height
+ 100, // mass
+ 5, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_WINDTHRUST | MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_WHIRLWIND
+ -1, // doomednum
+ S_HEADFX4_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_HEADFXI4_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 10 * FRACUNIT, // speed
+ 16 * FRACUNIT, // radius
+ 74 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_SHADOW, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_CLINK
+ 90, // doomednum
+ S_CLINK_LOOK1, // spawnstate
+ 150, // spawnhealth
+ S_CLINK_WALK1, // seestate
+ sfx_clksit, // seesound
+ 8, // reactiontime
+ sfx_clkatk, // attacksound
+ S_CLINK_PAIN1, // painstate
+ 32, // painchance
+ sfx_clkpai, // painsound
+ S_CLINK_ATK1, // meleestate
+ 0, // missilestate
+ S_NULL, // crashstate
+ S_CLINK_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_clkdth, // deathsound
+ 14, // speed
+ 20 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 75, // mass
+ 0, // damage
+ sfx_clkact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_NOBLOOD, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
+
+ { // MT_WIZARD
+ 15, // doomednum
+ S_WIZARD_LOOK1, // spawnstate
+ 180, // spawnhealth
+ S_WIZARD_WALK1, // seestate
+ sfx_wizsit, // seesound
+ 8, // reactiontime
+ sfx_wizatk, // attacksound
+ S_WIZARD_PAIN1, // painstate
+ 64, // painchance
+ sfx_wizpai, // painsound
+ 0, // meleestate
+ S_WIZARD_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_WIZARD_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_wizdth, // deathsound
+ 12, // speed
+ 16 * FRACUNIT, // radius
+ 68 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_wizact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_FLOAT | MF_NOGRAVITY, // flags
+ MF2_PASSMOBJ // flags2
+ },
+
+ { // MT_WIZFX1
+ -1, // doomednum
+ S_WIZFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_WIZFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 18 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 3, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_IMP
+ 66, // doomednum
+ S_IMP_LOOK1, // spawnstate
+ 40, // spawnhealth
+ S_IMP_FLY1, // seestate
+ sfx_impsit, // seesound
+ 8, // reactiontime
+ sfx_impat1, // attacksound
+ S_IMP_PAIN1, // painstate
+ 200, // painchance
+ sfx_imppai, // painsound
+ S_IMP_MEATK1, // meleestate
+ S_IMP_MSATK1_1, // missilestate
+ S_IMP_CRASH1, // crashstate
+ S_IMP_DIE1, // deathstate
+ S_IMP_XDIE1, // xdeathstate
+ sfx_impdth, // deathsound
+ 10, // speed
+ 16 * FRACUNIT, // radius
+ 36 * FRACUNIT, // height
+ 50, // mass
+ 0, // damage
+ sfx_impact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_FLOAT | MF_NOGRAVITY | MF_COUNTKILL, // flags
+ MF2_SPAWNFLOAT | MF2_PASSMOBJ // flags2
+ },
+
+ { // MT_IMPLEADER
+ 5, // doomednum
+ S_IMP_LOOK1, // spawnstate
+ 80, // spawnhealth
+ S_IMP_FLY1, // seestate
+ sfx_impsit, // seesound
+ 8, // reactiontime
+ sfx_impat2, // attacksound
+ S_IMP_PAIN1, // painstate
+ 200, // painchance
+ sfx_imppai, // painsound
+ 0, // meleestate
+ S_IMP_MSATK2_1, // missilestate
+ S_IMP_CRASH1, // crashstate
+ S_IMP_DIE1, // deathstate
+ S_IMP_XDIE1, // xdeathstate
+ sfx_impdth, // deathsound
+ 10, // speed
+ 16 * FRACUNIT, // radius
+ 36 * FRACUNIT, // height
+ 50, // mass
+ 0, // damage
+ sfx_impact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_FLOAT | MF_NOGRAVITY | MF_COUNTKILL, // flags
+ MF2_SPAWNFLOAT | MF2_PASSMOBJ // flags2
+ },
+
+ { // MT_IMPCHUNK1
+ -1, // doomednum
+ S_IMP_CHUNKA1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
+
+ { // MT_IMPCHUNK2
+ -1, // doomednum
+ S_IMP_CHUNKB1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
+
+ { // MT_IMPBALL
+ -1, // doomednum
+ S_IMPFX1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_IMPFXI1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 10 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_WINDTHRUST | MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_KNIGHT
+ 64, // doomednum
+ S_KNIGHT_STND1, // spawnstate
+ 200, // spawnhealth
+ S_KNIGHT_WALK1, // seestate
+ sfx_kgtsit, // seesound
+ 8, // reactiontime
+ sfx_kgtatk, // attacksound
+ S_KNIGHT_PAIN1, // painstate
+ 100, // painchance
+ sfx_kgtpai, // painsound
+ S_KNIGHT_ATK1, // meleestate
+ S_KNIGHT_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_KNIGHT_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_kgtdth, // deathsound
+ 12, // speed
+ 24 * FRACUNIT, // radius
+ 78 * FRACUNIT, // height
+ 150, // mass
+ 0, // damage
+ sfx_kgtact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
+
+ { // MT_KNIGHTGHOST
+ 65, // doomednum
+ S_KNIGHT_STND1, // spawnstate
+ 200, // spawnhealth
+ S_KNIGHT_WALK1, // seestate
+ sfx_kgtsit, // seesound
+ 8, // reactiontime
+ sfx_kgtatk, // attacksound
+ S_KNIGHT_PAIN1, // painstate
+ 100, // painchance
+ sfx_kgtpai, // painsound
+ S_KNIGHT_ATK1, // meleestate
+ S_KNIGHT_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_KNIGHT_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_kgtdth, // deathsound
+ 12, // speed
+ 24 * FRACUNIT, // radius
+ 78 * FRACUNIT, // height
+ 150, // mass
+ 0, // damage
+ sfx_kgtact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_SHADOW, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
+
+ { // MT_KNIGHTAXE
+ -1, // doomednum
+ S_SPINAXE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SPINAXEX1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_hrnhit, // deathsound
+ 9 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_WINDTHRUST | MF2_NOTELEPORT | MF2_THRUGHOST // flags2
+ },
+
+ { // MT_REDAXE
+ -1, // doomednum
+ S_REDAXE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_REDAXEX1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_hrnhit, // deathsound
+ 9 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 7, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_THRUGHOST // flags2
+ },
+
+ { // MT_SORCERER1
+ 7, // doomednum
+ S_SRCR1_LOOK1, // spawnstate
+ 2000, // spawnhealth
+ S_SRCR1_WALK1, // seestate
+ sfx_sbtsit, // seesound
+ 8, // reactiontime
+ sfx_sbtatk, // attacksound
+ S_SRCR1_PAIN1, // painstate
+ 56, // painchance
+ sfx_sbtpai, // painsound
+ 0, // meleestate
+ S_SRCR1_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_SRCR1_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_sbtdth, // deathsound
+ 16, // speed
+ 28 * FRACUNIT, // radius
+ 100 * FRACUNIT, // height
+ 800, // mass
+ 0, // damage
+ sfx_sbtact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS // flags2
+ },
+
+ { // MT_SRCRFX1
+ -1, // doomednum
+ S_SRCRFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SRCRFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 20 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 10 * FRACUNIT, // height
+ 100, // mass
+ 10, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
+
+ { // MT_SORCERER2
+ -1, // doomednum
+ S_SOR2_LOOK1, // spawnstate
+ 3500, // spawnhealth
+ S_SOR2_WALK1, // seestate
+ sfx_sorsit, // seesound
+ 8, // reactiontime
+ sfx_soratk, // attacksound
+ S_SOR2_PAIN1, // painstate
+ 32, // painchance
+ sfx_sorpai, // painsound
+ 0, // meleestate
+ S_SOR2_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_SOR2_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 14, // speed
+ 16 * FRACUNIT, // radius
+ 70 * FRACUNIT, // height
+ 300, // mass
+ 0, // damage
+ sfx_soract, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS // flags2
+ },
+
+ { // MT_SOR2FX1
+ -1, // doomednum
+ S_SOR2FX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SOR2FXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 20 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_SOR2FXSPARK
+ -1, // doomednum
+ S_SOR2FXSPARK1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2
+ },
+
+ { // MT_SOR2FX2
+ -1, // doomednum
+ S_SOR2FX2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SOR2FXI2_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 6 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 10, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
+
+ { // MT_SOR2TELEFADE
+ -1, // doomednum
+ S_SOR2TELEFADE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
+
+ { // MT_MINOTAUR
+ 9, // doomednum
+ S_MNTR_LOOK1, // spawnstate
+ 3000, // spawnhealth
+ S_MNTR_WALK1, // seestate
+ sfx_minsit, // seesound
+ 8, // reactiontime
+ sfx_minat1, // attacksound
+ S_MNTR_PAIN1, // painstate
+ 25, // painchance
+ sfx_minpai, // painsound
+ S_MNTR_ATK1_1, // meleestate
+ S_MNTR_ATK2_1, // missilestate
+ S_NULL, // crashstate
+ S_MNTR_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_mindth, // deathsound
+ 16, // speed
+ 28 * FRACUNIT, // radius
+ 100 * FRACUNIT, // height
+ 800, // mass
+ 7, // damage
+ sfx_minact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS // flags2
+ },
+
+ { // MT_MNTRFX1
+ -1, // doomednum
+ S_MNTRFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MNTRFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 20 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 3, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
+
+ { // MT_MNTRFX2
+ -1, // doomednum
+ S_MNTRFX2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MNTRFXI2_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_phohit, // deathsound
+ 14 * FRACUNIT, // speed
+ 5 * FRACUNIT, // radius
+ 12 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
+
+ { // MT_MNTRFX3
+ -1, // doomednum
+ S_MNTRFX3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MNTRFXI2_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_phohit, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
+
+ { // MT_AKYY
+ 73, // doomednum
+ S_AKYY1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_NOTDMATCH, // flags
+ 0 // flags2
+ },
+
+ { // MT_BKYY
+ 79, // doomednum
+ S_BKYY1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_NOTDMATCH, // flags
+ 0 // flags2
+ },
+
+ { // MT_CKEY
+ 80, // doomednum
+ S_CKYY1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_NOTDMATCH, // flags
+ 0 // flags2
+ },
+
+ { // MT_AMGWNDWIMPY
+ 10, // doomednum
+ S_AMG1, // spawnstate
+ AMMO_GWND_WIMPY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_AMGWNDHEFTY
+ 12, // doomednum
+ S_AMG2_1, // spawnstate
+ AMMO_GWND_HEFTY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_AMMACEWIMPY
+ 13, // doomednum
+ S_AMM1, // spawnstate
+ AMMO_MACE_WIMPY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_AMMACEHEFTY
+ 16, // doomednum
+ S_AMM2, // spawnstate
+ AMMO_MACE_HEFTY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_AMCBOWWIMPY
+ 18, // doomednum
+ S_AMC1, // spawnstate
+ AMMO_CBOW_WIMPY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_AMCBOWHEFTY
+ 19, // doomednum
+ S_AMC2_1, // spawnstate
+ AMMO_CBOW_HEFTY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_AMSKRDWIMPY
+ 20, // doomednum
+ S_AMS1_1, // spawnstate
+ AMMO_SKRD_WIMPY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_AMSKRDHEFTY
+ 21, // doomednum
+ S_AMS2_1, // spawnstate
+ AMMO_SKRD_HEFTY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_AMPHRDWIMPY
+ 22, // doomednum
+ S_AMP1_1, // spawnstate
+ AMMO_PHRD_WIMPY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_AMPHRDHEFTY
+ 23, // doomednum
+ S_AMP2_1, // spawnstate
+ AMMO_PHRD_HEFTY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_AMBLSRWIMPY
+ 54, // doomednum
+ S_AMB1_1, // spawnstate
+ AMMO_BLSR_WIMPY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_AMBLSRHEFTY
+ 55, // doomednum
+ S_AMB2_1, // spawnstate
+ AMMO_BLSR_HEFTY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
+
+ { // MT_SOUNDWIND
+ 42, // doomednum
+ S_SND_WIND, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOSECTOR, // flags
+ 0 // flags2
+ },
+
+ { // MT_SOUNDWATERFALL
+ 41, // doomednum
+ S_SND_WATERFALL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOSECTOR, // flags
+ 0 // flags2
+ }
};
-