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authorSimon Howard2008-09-05 00:02:14 +0000
committerSimon Howard2008-09-05 00:02:14 +0000
commitc7ddc423f67236a99956960cf9fe89abf077839b (patch)
tree61322034e9d75f1c1a409d1e14ca21ee5c6025c2 /src/heretic/p_doors.c
parent0774dce204c2c01622c59819e2a29590a1b50e46 (diff)
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Reformat (beautify) Raven sources and add GPL headers.
Subversion-branch: /branches/raven-branch Subversion-revision: 1197
Diffstat (limited to 'src/heretic/p_doors.c')
-rw-r--r--src/heretic/p_doors.c637
1 files changed, 330 insertions, 307 deletions
diff --git a/src/heretic/p_doors.c b/src/heretic/p_doors.c
index 88903331..0bf28905 100644
--- a/src/heretic/p_doors.c
+++ b/src/heretic/p_doors.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_doors.c
@@ -8,115 +30,116 @@
//==================================================================
//==================================================================
//
-// VERTICAL DOORS
+// VERTICAL DOORS
//
//==================================================================
//==================================================================
//==================================================================
//
-// T_VerticalDoor
+// T_VerticalDoor
//
//==================================================================
-void T_VerticalDoor(vldoor_t *door)
+void T_VerticalDoor(vldoor_t * door)
{
- result_e res;
+ result_e res;
- switch(door->direction)
- {
- case 0: // WAITING
- if(!--door->topcountdown)
- switch(door->type)
- {
- case normal:
- door->direction = -1; // time to go back down
- S_StartSound((mobj_t *)
- &door->sector->soundorg, sfx_doropn);
- break;
- case close30ThenOpen:
- door->direction = 1;
- S_StartSound((mobj_t *)
- &door->sector->soundorg, sfx_doropn);
- break;
- default:
- break;
- }
- break;
- case 2: // INITIAL WAIT
- if(!--door->topcountdown)
- {
- switch(door->type)
- {
- case raiseIn5Mins:
- door->direction = 1;
- door->type = normal;
- S_StartSound((mobj_t *)
- &door->sector->soundorg, sfx_doropn);
- break;
- default:
- break;
- }
- }
- break;
- case -1: // DOWN
- res = T_MovePlane(door->sector, door->speed,
- door->sector->floorheight, false, 1, door->direction);
- if(res == pastdest)
- {
- switch(door->type)
- {
- case normal:
- case close:
- door->sector->specialdata = NULL;
- P_RemoveThinker(&door->thinker); // unlink and free
- S_StartSound((mobj_t *)
- &door->sector->soundorg, sfx_dorcls);
- break;
- case close30ThenOpen:
- door->direction = 0;
- door->topcountdown = 35*30;
- break;
- default:
- break;
- }
- }
- else if(res == crushed)
- {
- switch(door->type)
- {
- case close: // DON'T GO BACK UP!
- break;
- default:
- door->direction = 1;
- S_StartSound((mobj_t *)
- &door->sector->soundorg,sfx_doropn);
- break;
- }
- }
- break;
- case 1: // UP
- res = T_MovePlane(door->sector, door->speed,
- door->topheight, false, 1, door->direction);
- if(res == pastdest)
- {
- switch(door->type)
- {
- case normal:
- door->direction = 0; // wait at top
- door->topcountdown = door->topwait;
- break;
- case close30ThenOpen:
- case open:
- door->sector->specialdata = NULL;
- P_RemoveThinker (&door->thinker); // unlink and free
- S_StopSound((mobj_t *)&door->sector->soundorg);
- break;
- default:
- break;
- }
- }
- break;
- }
+ switch (door->direction)
+ {
+ case 0: // WAITING
+ if (!--door->topcountdown)
+ switch (door->type)
+ {
+ case normal:
+ door->direction = -1; // time to go back down
+ S_StartSound((mobj_t *)
+ & door->sector->soundorg, sfx_doropn);
+ break;
+ case close30ThenOpen:
+ door->direction = 1;
+ S_StartSound((mobj_t *)
+ & door->sector->soundorg, sfx_doropn);
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2: // INITIAL WAIT
+ if (!--door->topcountdown)
+ {
+ switch (door->type)
+ {
+ case raiseIn5Mins:
+ door->direction = 1;
+ door->type = normal;
+ S_StartSound((mobj_t *)
+ & door->sector->soundorg, sfx_doropn);
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ case -1: // DOWN
+ res = T_MovePlane(door->sector, door->speed,
+ door->sector->floorheight, false, 1,
+ door->direction);
+ if (res == pastdest)
+ {
+ switch (door->type)
+ {
+ case normal:
+ case close:
+ door->sector->specialdata = NULL;
+ P_RemoveThinker(&door->thinker); // unlink and free
+ S_StartSound((mobj_t *)
+ & door->sector->soundorg, sfx_dorcls);
+ break;
+ case close30ThenOpen:
+ door->direction = 0;
+ door->topcountdown = 35 * 30;
+ break;
+ default:
+ break;
+ }
+ }
+ else if (res == crushed)
+ {
+ switch (door->type)
+ {
+ case close: // DON'T GO BACK UP!
+ break;
+ default:
+ door->direction = 1;
+ S_StartSound((mobj_t *)
+ & door->sector->soundorg, sfx_doropn);
+ break;
+ }
+ }
+ break;
+ case 1: // UP
+ res = T_MovePlane(door->sector, door->speed,
+ door->topheight, false, 1, door->direction);
+ if (res == pastdest)
+ {
+ switch (door->type)
+ {
+ case normal:
+ door->direction = 0; // wait at top
+ door->topcountdown = door->topwait;
+ break;
+ case close30ThenOpen:
+ case open:
+ door->sector->specialdata = NULL;
+ P_RemoveThinker(&door->thinker); // unlink and free
+ S_StopSound((mobj_t *) & door->sector->soundorg);
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ }
}
//----------------------------------------------------------------------------
@@ -127,242 +150,242 @@ void T_VerticalDoor(vldoor_t *door)
//
//----------------------------------------------------------------------------
-int EV_DoDoor(line_t *line, vldoor_e type, fixed_t speed)
+int EV_DoDoor(line_t * line, vldoor_e type, fixed_t speed)
{
- int secnum;
- int retcode;
- sector_t *sec;
- vldoor_t *door;
+ int secnum;
+ int retcode;
+ sector_t *sec;
+ vldoor_t *door;
- secnum = -1;
- retcode = 0;
- while((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
- {
- sec = &sectors[secnum];
- if(sec->specialdata)
- {
- continue;
- }
- // Add new door thinker
- retcode = 1;
- door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- switch(type)
- {
- case close:
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- door->direction = -1;
- S_StartSound((mobj_t *)&door->sector->soundorg, sfx_doropn);
- break;
- case close30ThenOpen:
- door->topheight = sec->ceilingheight;
- door->direction = -1;
- S_StartSound((mobj_t *)&door->sector->soundorg, sfx_doropn);
- break;
- case normal:
- case open:
- door->direction = 1;
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- if(door->topheight != sec->ceilingheight)
- {
- S_StartSound((mobj_t *)&door->sector->soundorg,
- sfx_doropn);
- }
- break;
- default:
- break;
- }
- door->type = type;
- door->speed = speed;
- door->topwait = VDOORWAIT;
- }
- return(retcode);
+ secnum = -1;
+ retcode = 0;
+ while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
+ {
+ sec = &sectors[secnum];
+ if (sec->specialdata)
+ {
+ continue;
+ }
+ // Add new door thinker
+ retcode = 1;
+ door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ switch (type)
+ {
+ case close:
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4 * FRACUNIT;
+ door->direction = -1;
+ S_StartSound((mobj_t *) & door->sector->soundorg, sfx_doropn);
+ break;
+ case close30ThenOpen:
+ door->topheight = sec->ceilingheight;
+ door->direction = -1;
+ S_StartSound((mobj_t *) & door->sector->soundorg, sfx_doropn);
+ break;
+ case normal:
+ case open:
+ door->direction = 1;
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4 * FRACUNIT;
+ if (door->topheight != sec->ceilingheight)
+ {
+ S_StartSound((mobj_t *) & door->sector->soundorg,
+ sfx_doropn);
+ }
+ break;
+ default:
+ break;
+ }
+ door->type = type;
+ door->speed = speed;
+ door->topwait = VDOORWAIT;
+ }
+ return (retcode);
}
//==================================================================
//
-// EV_VerticalDoor : open a door manually, no tag value
+// EV_VerticalDoor : open a door manually, no tag value
//
//==================================================================
-void EV_VerticalDoor(line_t *line, mobj_t *thing)
+void EV_VerticalDoor(line_t * line, mobj_t * thing)
{
- player_t *player;
- int secnum;
- sector_t *sec;
- vldoor_t *door;
- int side;
-
- side = 0; // only front sides can be used
+ player_t *player;
+ int secnum;
+ sector_t *sec;
+ vldoor_t *door;
+ int side;
+
+ side = 0; // only front sides can be used
//
-// Check for locks
+// Check for locks
//
- player = thing->player;
- switch(line->special)
- {
- case 26: // Blue Lock
- case 32:
- if(!player)
- {
- return;
- }
- if(!player->keys[key_blue])
- {
- P_SetMessage(player, TXT_NEEDBLUEKEY, false);
- S_StartSound(NULL, sfx_plroof);
- return;
- }
- break;
- case 27: // Yellow Lock
- case 34:
- if(!player)
- {
- return;
- }
- if(!player->keys[key_yellow])
- {
- P_SetMessage(player, TXT_NEEDYELLOWKEY, false);
- S_StartSound(NULL, sfx_plroof);
- return;
- }
- break;
- case 28: // Green Lock
- case 33:
- if(!player)
- {
- return;
- }
- if(!player->keys[key_green])
- {
- P_SetMessage(player, TXT_NEEDGREENKEY, false);
- S_StartSound(NULL, sfx_plroof);
- return;
- }
- break;
- }
+ player = thing->player;
+ switch (line->special)
+ {
+ case 26: // Blue Lock
+ case 32:
+ if (!player)
+ {
+ return;
+ }
+ if (!player->keys[key_blue])
+ {
+ P_SetMessage(player, TXT_NEEDBLUEKEY, false);
+ S_StartSound(NULL, sfx_plroof);
+ return;
+ }
+ break;
+ case 27: // Yellow Lock
+ case 34:
+ if (!player)
+ {
+ return;
+ }
+ if (!player->keys[key_yellow])
+ {
+ P_SetMessage(player, TXT_NEEDYELLOWKEY, false);
+ S_StartSound(NULL, sfx_plroof);
+ return;
+ }
+ break;
+ case 28: // Green Lock
+ case 33:
+ if (!player)
+ {
+ return;
+ }
+ if (!player->keys[key_green])
+ {
+ P_SetMessage(player, TXT_NEEDGREENKEY, false);
+ S_StartSound(NULL, sfx_plroof);
+ return;
+ }
+ break;
+ }
+
+ // if the sector has an active thinker, use it
+ sec = sides[line->sidenum[side ^ 1]].sector;
+ secnum = sec - sectors;
+ if (sec->specialdata)
+ {
+ door = sec->specialdata;
+ switch (line->special)
+ {
+ case 1: // ONLY FOR "RAISE" DOORS, NOT "OPEN"s
+ case 26:
+ case 27:
+ case 28:
+ if (door->direction == -1)
+ {
+ door->direction = 1; // go back up
+ }
+ else
+ {
+ if (!thing->player)
+ { // Monsters don't close doors
+ return;
+ }
+ door->direction = -1; // start going down immediately
+ }
+ return;
+ }
+ }
- // if the sector has an active thinker, use it
- sec = sides[line->sidenum[side^1]].sector;
- secnum = sec-sectors;
- if(sec->specialdata)
- {
- door = sec->specialdata;
- switch(line->special)
- {
- case 1: // ONLY FOR "RAISE" DOORS, NOT "OPEN"s
- case 26:
- case 27:
- case 28:
- if(door->direction == -1)
- {
- door->direction = 1; // go back up
- }
- else
- {
- if(!thing->player)
- { // Monsters don't close doors
- return;
- }
- door->direction = -1; // start going down immediately
- }
- return;
- }
- }
+ // for proper sound
+ switch (line->special)
+ {
+ case 1: // NORMAL DOOR SOUND
+ case 31:
+ S_StartSound((mobj_t *) & sec->soundorg, sfx_doropn);
+ //S_StartSound((mobj_t *)&sec->soundorg, sfx_dormov);
+ break;
+ default: // LOCKED DOOR SOUND
+ S_StartSound((mobj_t *) & sec->soundorg, sfx_doropn);
+ //S_StartSound((mobj_t *)&sec->soundorg, sfx_dormov);
+ break;
+ }
- // for proper sound
- switch(line->special)
- {
- case 1: // NORMAL DOOR SOUND
- case 31:
- S_StartSound((mobj_t *)&sec->soundorg, sfx_doropn);
- //S_StartSound((mobj_t *)&sec->soundorg, sfx_dormov);
- break;
- default: // LOCKED DOOR SOUND
- S_StartSound((mobj_t *)&sec->soundorg, sfx_doropn);
- //S_StartSound((mobj_t *)&sec->soundorg, sfx_dormov);
- break;
- }
+ //
+ // new door thinker
+ //
+ door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ door->direction = 1;
+ switch (line->special)
+ {
+ case 1:
+ case 26:
+ case 27:
+ case 28:
+ door->type = normal;
+ break;
+ case 31:
+ case 32:
+ case 33:
+ case 34:
+ door->type = open;
+ line->special = 0;
+ break;
+ }
+ door->speed = VDOORSPEED;
+ door->topwait = VDOORWAIT;
- //
- // new door thinker
- //
- door = Z_Malloc (sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- door->direction = 1;
- switch(line->special)
- {
- case 1:
- case 26:
- case 27:
- case 28:
- door->type = normal;
- break;
- case 31:
- case 32:
- case 33:
- case 34:
- door->type = open;
- line->special = 0;
- break;
- }
- door->speed = VDOORSPEED;
- door->topwait = VDOORWAIT;
-
- //
- // find the top and bottom of the movement range
- //
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
+ //
+ // find the top and bottom of the movement range
+ //
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4 * FRACUNIT;
}
//==================================================================
//
-// Spawn a door that closes after 30 seconds
+// Spawn a door that closes after 30 seconds
//
//==================================================================
-void P_SpawnDoorCloseIn30(sector_t *sec)
+void P_SpawnDoorCloseIn30(sector_t * sec)
{
- vldoor_t *door;
+ vldoor_t *door;
- door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- sec->special = 0;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- door->direction = 0;
- door->type = normal;
- door->speed = VDOORSPEED;
- door->topcountdown = 30*35;
+ door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ sec->special = 0;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ door->direction = 0;
+ door->type = normal;
+ door->speed = VDOORSPEED;
+ door->topcountdown = 30 * 35;
}
//==================================================================
//
-// Spawn a door that opens after 5 minutes
+// Spawn a door that opens after 5 minutes
//
//==================================================================
-void P_SpawnDoorRaiseIn5Mins(sector_t *sec, int secnum)
+void P_SpawnDoorRaiseIn5Mins(sector_t * sec, int secnum)
{
- vldoor_t *door;
+ vldoor_t *door;
- door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- sec->special = 0;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- door->direction = 2;
- door->type = raiseIn5Mins;
- door->speed = VDOORSPEED;
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- door->topwait = VDOORWAIT;
- door->topcountdown = 5*60*35;
+ door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ sec->special = 0;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ door->direction = 2;
+ door->type = raiseIn5Mins;
+ door->speed = VDOORSPEED;
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4 * FRACUNIT;
+ door->topwait = VDOORWAIT;
+ door->topcountdown = 5 * 60 * 35;
}