diff options
author | Simon Howard | 2008-09-04 23:15:36 +0000 |
---|---|---|
committer | Simon Howard | 2008-09-04 23:15:36 +0000 |
commit | 0df2cb80cf03d7259746834220d209b306a8c503 (patch) | |
tree | fdc5037429c91dcbc8207c3e75fc787ef96e207a /src/heretic/p_setup.c | |
parent | 6a294daa7859eaf0250aa4a77484dd11550e5c5e (diff) | |
download | chocolate-doom-0df2cb80cf03d7259746834220d209b306a8c503.tar.gz chocolate-doom-0df2cb80cf03d7259746834220d209b306a8c503.tar.bz2 chocolate-doom-0df2cb80cf03d7259746834220d209b306a8c503.zip |
Add GPLed Heretic/Hexen source.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1195
Diffstat (limited to 'src/heretic/p_setup.c')
-rw-r--r-- | src/heretic/p_setup.c | 624 |
1 files changed, 624 insertions, 0 deletions
diff --git a/src/heretic/p_setup.c b/src/heretic/p_setup.c new file mode 100644 index 00000000..a704e7b0 --- /dev/null +++ b/src/heretic/p_setup.c @@ -0,0 +1,624 @@ + +// P_main.c + +#include <math.h> +#include <stdlib.h> +#include "DoomDef.h" +#include "P_local.h" +#include "soundst.h" + +void P_SpawnMapThing (mapthing_t *mthing); + +int numvertexes; +vertex_t *vertexes; + +int numsegs; +seg_t *segs; + +int numsectors; +sector_t *sectors; + +int numsubsectors; +subsector_t *subsectors; + +int numnodes; +node_t *nodes; + +int numlines; +line_t *lines; + +int numsides; +side_t *sides; + +short *blockmaplump; // offsets in blockmap are from here +short *blockmap; +int bmapwidth, bmapheight; // in mapblocks +fixed_t bmaporgx, bmaporgy; // origin of block map +mobj_t **blocklinks; // for thing chains + +byte *rejectmatrix; // for fast sight rejection + +mapthing_t deathmatchstarts[10], *deathmatch_p; +mapthing_t playerstarts[MAXPLAYERS]; + +/* +================= += += P_LoadVertexes += +================= +*/ + +void P_LoadVertexes (int lump) +{ + byte *data; + int i; + mapvertex_t *ml; + vertex_t *li; + + numvertexes = W_LumpLength (lump) / sizeof(mapvertex_t); + vertexes = Z_Malloc (numvertexes*sizeof(vertex_t),PU_LEVEL,0); + data = W_CacheLumpNum (lump,PU_STATIC); + + ml = (mapvertex_t *)data; + li = vertexes; + for (i=0 ; i<numvertexes ; i++, li++, ml++) + { + li->x = SHORT(ml->x)<<FRACBITS; + li->y = SHORT(ml->y)<<FRACBITS; + } + + Z_Free (data); +} + + +/* +================= += += P_LoadSegs += +================= +*/ + +void P_LoadSegs (int lump) +{ + byte *data; + int i; + mapseg_t *ml; + seg_t *li; + line_t *ldef; + int linedef, side; + + numsegs = W_LumpLength (lump) / sizeof(mapseg_t); + segs = Z_Malloc (numsegs*sizeof(seg_t),PU_LEVEL,0); + memset (segs, 0, numsegs*sizeof(seg_t)); + data = W_CacheLumpNum (lump,PU_STATIC); + + ml = (mapseg_t *)data; + li = segs; + for (i=0 ; i<numsegs ; i++, li++, ml++) + { + li->v1 = &vertexes[SHORT(ml->v1)]; + li->v2 = &vertexes[SHORT(ml->v2)]; + + li->angle = (SHORT(ml->angle))<<16; + li->offset = (SHORT(ml->offset))<<16; + linedef = SHORT(ml->linedef); + ldef = &lines[linedef]; + li->linedef = ldef; + side = SHORT(ml->side); + li->sidedef = &sides[ldef->sidenum[side]]; + li->frontsector = sides[ldef->sidenum[side]].sector; + if (ldef-> flags & ML_TWOSIDED) + li->backsector = sides[ldef->sidenum[side^1]].sector; + else + li->backsector = 0; + } + + Z_Free (data); +} + + +/* +================= += += P_LoadSubsectors += +================= +*/ + +void P_LoadSubsectors (int lump) +{ + byte *data; + int i; + mapsubsector_t *ms; + subsector_t *ss; + + numsubsectors = W_LumpLength (lump) / sizeof(mapsubsector_t); + subsectors = Z_Malloc (numsubsectors*sizeof(subsector_t),PU_LEVEL,0); + data = W_CacheLumpNum (lump,PU_STATIC); + + ms = (mapsubsector_t *)data; + memset (subsectors,0, numsubsectors*sizeof(subsector_t)); + ss = subsectors; + for (i=0 ; i<numsubsectors ; i++, ss++, ms++) + { + ss->numlines = SHORT(ms->numsegs); + ss->firstline = SHORT(ms->firstseg); + } + + Z_Free (data); +} + + +/* +================= += += P_LoadSectors += +================= +*/ + +void P_LoadSectors (int lump) +{ + byte *data; + int i; + mapsector_t *ms; + sector_t *ss; + + numsectors = W_LumpLength (lump) / sizeof(mapsector_t); + sectors = Z_Malloc (numsectors*sizeof(sector_t),PU_LEVEL,0); + memset (sectors, 0, numsectors*sizeof(sector_t)); + data = W_CacheLumpNum (lump,PU_STATIC); + + ms = (mapsector_t *)data; + ss = sectors; + for (i=0 ; i<numsectors ; i++, ss++, ms++) + { + ss->floorheight = SHORT(ms->floorheight)<<FRACBITS; + ss->ceilingheight = SHORT(ms->ceilingheight)<<FRACBITS; + ss->floorpic = R_FlatNumForName(ms->floorpic); + ss->ceilingpic = R_FlatNumForName(ms->ceilingpic); + ss->lightlevel = SHORT(ms->lightlevel); + ss->special = SHORT(ms->special); + ss->tag = SHORT(ms->tag); + ss->thinglist = NULL; + } + + Z_Free (data); +} + + +/* +================= += += P_LoadNodes += +================= +*/ + +void P_LoadNodes (int lump) +{ + byte *data; + int i,j,k; + mapnode_t *mn; + node_t *no; + + numnodes = W_LumpLength (lump) / sizeof(mapnode_t); + nodes = Z_Malloc (numnodes*sizeof(node_t),PU_LEVEL,0); + data = W_CacheLumpNum (lump,PU_STATIC); + + mn = (mapnode_t *)data; + no = nodes; + for (i=0 ; i<numnodes ; i++, no++, mn++) + { + no->x = SHORT(mn->x)<<FRACBITS; + no->y = SHORT(mn->y)<<FRACBITS; + no->dx = SHORT(mn->dx)<<FRACBITS; + no->dy = SHORT(mn->dy)<<FRACBITS; + for (j=0 ; j<2 ; j++) + { + no->children[j] = SHORT(mn->children[j]); + for (k=0 ; k<4 ; k++) + no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS; + } + } + + Z_Free (data); +} + + + +/* +================= += += P_LoadThings += +================= +*/ + +void P_LoadThings (int lump) +{ + byte *data; + int i; + mapthing_t *mt; + int numthings; + + data = W_CacheLumpNum (lump,PU_STATIC); + numthings = W_LumpLength (lump) / sizeof(mapthing_t); + + mt = (mapthing_t *)data; + for (i=0 ; i<numthings ; i++, mt++) + { + mt->x = SHORT(mt->x); + mt->y = SHORT(mt->y); + mt->angle = SHORT(mt->angle); + mt->type = SHORT(mt->type); + mt->options = SHORT(mt->options); + P_SpawnMapThing (mt); + } + + Z_Free (data); +} + + + +/* +================= += += P_LoadLineDefs += += Also counts secret lines for intermissions +================= +*/ + +void P_LoadLineDefs (int lump) +{ + byte *data; + int i; + maplinedef_t *mld; + line_t *ld; + vertex_t *v1, *v2; + + numlines = W_LumpLength (lump) / sizeof(maplinedef_t); + lines = Z_Malloc (numlines*sizeof(line_t),PU_LEVEL,0); + memset (lines, 0, numlines*sizeof(line_t)); + data = W_CacheLumpNum (lump,PU_STATIC); + + mld = (maplinedef_t *)data; + ld = lines; + for (i=0 ; i<numlines ; i++, mld++, ld++) + { + ld->flags = SHORT(mld->flags); + ld->special = SHORT(mld->special); + ld->tag = SHORT(mld->tag); + v1 = ld->v1 = &vertexes[SHORT(mld->v1)]; + v2 = ld->v2 = &vertexes[SHORT(mld->v2)]; + ld->dx = v2->x - v1->x; + ld->dy = v2->y - v1->y; + if (!ld->dx) + ld->slopetype = ST_VERTICAL; + else if (!ld->dy) + ld->slopetype = ST_HORIZONTAL; + else + { + if (FixedDiv (ld->dy , ld->dx) > 0) + ld->slopetype = ST_POSITIVE; + else + ld->slopetype = ST_NEGATIVE; + } + + if (v1->x < v2->x) + { + ld->bbox[BOXLEFT] = v1->x; + ld->bbox[BOXRIGHT] = v2->x; + } + else + { + ld->bbox[BOXLEFT] = v2->x; + ld->bbox[BOXRIGHT] = v1->x; + } + if (v1->y < v2->y) + { + ld->bbox[BOXBOTTOM] = v1->y; + ld->bbox[BOXTOP] = v2->y; + } + else + { + ld->bbox[BOXBOTTOM] = v2->y; + ld->bbox[BOXTOP] = v1->y; + } + ld->sidenum[0] = SHORT(mld->sidenum[0]); + ld->sidenum[1] = SHORT(mld->sidenum[1]); + if (ld->sidenum[0] != -1) + ld->frontsector = sides[ld->sidenum[0]].sector; + else + ld->frontsector = 0; + if (ld->sidenum[1] != -1) + ld->backsector = sides[ld->sidenum[1]].sector; + else + ld->backsector = 0; + } + + Z_Free (data); +} + + +/* +================= += += P_LoadSideDefs += +================= +*/ + +void P_LoadSideDefs (int lump) +{ + byte *data; + int i; + mapsidedef_t *msd; + side_t *sd; + + numsides = W_LumpLength (lump) / sizeof(mapsidedef_t); + sides = Z_Malloc (numsides*sizeof(side_t),PU_LEVEL,0); + memset (sides, 0, numsides*sizeof(side_t)); + data = W_CacheLumpNum (lump,PU_STATIC); + + msd = (mapsidedef_t *)data; + sd = sides; + for (i=0 ; i<numsides ; i++, msd++, sd++) + { + sd->textureoffset = SHORT(msd->textureoffset)<<FRACBITS; + sd->rowoffset = SHORT(msd->rowoffset)<<FRACBITS; + sd->toptexture = R_TextureNumForName(msd->toptexture); + sd->bottomtexture = R_TextureNumForName(msd->bottomtexture); + sd->midtexture = R_TextureNumForName(msd->midtexture); + sd->sector = §ors[SHORT(msd->sector)]; + } + + Z_Free (data); +} + + + +/* +================= += += P_LoadBlockMap += +================= +*/ + +void P_LoadBlockMap (int lump) +{ + int i, count; + + blockmaplump = W_CacheLumpNum (lump,PU_LEVEL); + blockmap = blockmaplump+4; + count = W_LumpLength (lump)/2; + for (i=0 ; i<count ; i++) + blockmaplump[i] = SHORT(blockmaplump[i]); + + bmaporgx = blockmaplump[0]<<FRACBITS; + bmaporgy = blockmaplump[1]<<FRACBITS; + bmapwidth = blockmaplump[2]; + bmapheight = blockmaplump[3]; + +// clear out mobj chains + count = sizeof(*blocklinks)* bmapwidth*bmapheight; + blocklinks = Z_Malloc (count,PU_LEVEL, 0); + memset (blocklinks, 0, count); +} + + + + +/* +================= += += P_GroupLines += += Builds sector line lists and subsector sector numbers += Finds block bounding boxes for sectors +================= +*/ + +void P_GroupLines (void) +{ + line_t **linebuffer; + int i, j, total; + line_t *li; + sector_t *sector; + subsector_t *ss; + seg_t *seg; + fixed_t bbox[4]; + int block; + +// look up sector number for each subsector + ss = subsectors; + for (i=0 ; i<numsubsectors ; i++, ss++) + { + seg = &segs[ss->firstline]; + ss->sector = seg->sidedef->sector; + } + +// count number of lines in each sector + li = lines; + total = 0; + for (i=0 ; i<numlines ; i++, li++) + { + total++; + li->frontsector->linecount++; + if (li->backsector && li->backsector != li->frontsector) + { + li->backsector->linecount++; + total++; + } + } + +// build line tables for each sector + linebuffer = Z_Malloc (total*4, PU_LEVEL, 0); + sector = sectors; + for (i=0 ; i<numsectors ; i++, sector++) + { + M_ClearBox (bbox); + sector->lines = linebuffer; + li = lines; + for (j=0 ; j<numlines ; j++, li++) + { + if (li->frontsector == sector || li->backsector == sector) + { + *linebuffer++ = li; + M_AddToBox (bbox, li->v1->x, li->v1->y); + M_AddToBox (bbox, li->v2->x, li->v2->y); + } + } + if (linebuffer - sector->lines != sector->linecount) + I_Error ("P_GroupLines: miscounted"); + + // set the degenmobj_t to the middle of the bounding box + sector->soundorg.x = (bbox[BOXRIGHT]+bbox[BOXLEFT])/2; + sector->soundorg.y = (bbox[BOXTOP]+bbox[BOXBOTTOM])/2; + + // adjust bounding box to map blocks + block = (bbox[BOXTOP]-bmaporgy+MAXRADIUS)>>MAPBLOCKSHIFT; + block = block >= bmapheight ? bmapheight-1 : block; + sector->blockbox[BOXTOP]=block; + + block = (bbox[BOXBOTTOM]-bmaporgy-MAXRADIUS)>>MAPBLOCKSHIFT; + block = block < 0 ? 0 : block; + sector->blockbox[BOXBOTTOM]=block; + + block = (bbox[BOXRIGHT]-bmaporgx+MAXRADIUS)>>MAPBLOCKSHIFT; + block = block >= bmapwidth ? bmapwidth-1 : block; + sector->blockbox[BOXRIGHT]=block; + + block = (bbox[BOXLEFT]-bmaporgx-MAXRADIUS)>>MAPBLOCKSHIFT; + block = block < 0 ? 0 : block; + sector->blockbox[BOXLEFT]=block; + } + +} + +//============================================================================= + + +/* +================= += += P_SetupLevel += +================= +*/ + +void P_SetupLevel (int episode, int map, int playermask, skill_t skill) +{ + int i; + int parm; + char lumpname[9]; + int lumpnum; + mobj_t *mobj; + + totalkills = totalitems = totalsecret = 0; + for (i=0 ; i<MAXPLAYERS ; i++) + { + players[i].killcount = players[i].secretcount + = players[i].itemcount = 0; + } + players[consoleplayer].viewz = 1; // will be set by player think + + S_Start (); // make sure all sounds are stopped before Z_FreeTags + + Z_FreeTags (PU_LEVEL, PU_PURGELEVEL-1); + + P_InitThinkers (); + +// +// look for a regular (development) map first +// + lumpname[0] = 'E'; + lumpname[1] = '0' + episode; + lumpname[2] = 'M'; + lumpname[3] = '0' + map; + lumpname[4] = 0; + leveltime = 0; + + lumpnum = W_GetNumForName (lumpname); + +// note: most of this ordering is important + P_LoadBlockMap (lumpnum+ML_BLOCKMAP); + P_LoadVertexes (lumpnum+ML_VERTEXES); + P_LoadSectors (lumpnum+ML_SECTORS); + P_LoadSideDefs (lumpnum+ML_SIDEDEFS); + + P_LoadLineDefs (lumpnum+ML_LINEDEFS); + P_LoadSubsectors (lumpnum+ML_SSECTORS); + P_LoadNodes (lumpnum+ML_NODES); + P_LoadSegs (lumpnum+ML_SEGS); + + rejectmatrix = W_CacheLumpNum (lumpnum+ML_REJECT,PU_LEVEL); + P_GroupLines (); + + bodyqueslot = 0; + deathmatch_p = deathmatchstarts; + P_InitAmbientSound(); + P_InitMonsters(); + P_OpenWeapons(); + P_LoadThings(lumpnum+ML_THINGS); + P_CloseWeapons(); + +// +// if deathmatch, randomly spawn the active players +// + TimerGame = 0; + if(deathmatch) + { + for (i=0 ; i<MAXPLAYERS ; i++) + { + if (playeringame[i]) + { // must give a player spot before deathmatchspawn + mobj = P_SpawnMobj (playerstarts[i].x<<16, + playerstarts[i].y<<16,0, MT_PLAYER); + players[i].mo = mobj; + G_DeathMatchSpawnPlayer (i); + P_RemoveMobj (mobj); + } + } + parm = M_CheckParm("-timer"); + if(parm && parm < myargc-1) + { + TimerGame = atoi(myargv[parm+1])*35*60; + } + } + +// set up world state + P_SpawnSpecials (); + +// build subsector connect matrix +// P_ConnectSubsectors (); + +// preload graphics + if (precache) + R_PrecacheLevel (); + +//printf ("free memory: 0x%x\n", Z_FreeMemory()); + +} + + +/* +================= += += P_Init += +================= +*/ + +void P_Init (void) +{ + P_InitSwitchList(); + P_InitPicAnims(); + P_InitTerrainTypes(); + P_InitLava(); + R_InitSprites(sprnames); +} |