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authorSimon Howard2008-09-05 00:02:14 +0000
committerSimon Howard2008-09-05 00:02:14 +0000
commitc7ddc423f67236a99956960cf9fe89abf077839b (patch)
tree61322034e9d75f1c1a409d1e14ca21ee5c6025c2 /src/heretic/p_spec.h
parent0774dce204c2c01622c59819e2a29590a1b50e46 (diff)
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Reformat (beautify) Raven sources and add GPL headers.
Subversion-branch: /branches/raven-branch Subversion-revision: 1197
Diffstat (limited to 'src/heretic/p_spec.h')
-rw-r--r--src/heretic/p_spec.h383
1 files changed, 203 insertions, 180 deletions
diff --git a/src/heretic/p_spec.h b/src/heretic/p_spec.h
index 80d5ae89..3f65bf29 100644
--- a/src/heretic/p_spec.h
+++ b/src/heretic/p_spec.h
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_spec.h
@@ -10,41 +32,41 @@
*/
//
-// Animating textures and planes
+// Animating textures and planes
//
typedef struct
{
- boolean istexture;
- int picnum;
- int basepic;
- int numpics;
- int speed;
+ boolean istexture;
+ int picnum;
+ int basepic;
+ int numpics;
+ int speed;
} anim_t;
//
-// source animation definition
+// source animation definition
//
typedef struct
{
- boolean istexture; // if false, it's a flat
- char endname[9];
- char startname[9];
- int speed;
+ boolean istexture; // if false, it's a flat
+ char endname[9];
+ char startname[9];
+ int speed;
} animdef_t;
#define MAXANIMS 32
-extern anim_t anims[MAXANIMS], *lastanim;
+extern anim_t anims[MAXANIMS], *lastanim;
extern int *TerrainTypes;
//
-// Animating line specials
+// Animating line specials
//
#define MAXLINEANIMS 64
-extern short numlinespecials;
-extern line_t *linespeciallist[MAXLINEANIMS];
+extern short numlinespecials;
+extern line_t *linespeciallist[MAXLINEANIMS];
-// Define values for map objects
+// Define values for map objects
#define MO_TELEPORTMAN 14
// at game start
@@ -62,28 +84,28 @@ void P_UpdateSpecials(void);
void P_AmbientSound(void);
// when needed
-boolean P_UseSpecialLine ( mobj_t *thing, line_t *line);
-void P_ShootSpecialLine ( mobj_t *thing, line_t *line);
-void P_CrossSpecialLine (int linenum, int side, mobj_t *thing);
-
-void P_PlayerInSpecialSector (player_t *player);
-
-int twoSided(int sector,int line);
-sector_t *getSector(int currentSector,int line,int side);
-side_t *getSide(int currentSector,int line, int side);
-fixed_t P_FindLowestFloorSurrounding(sector_t *sec);
-fixed_t P_FindHighestFloorSurrounding(sector_t *sec);
-fixed_t P_FindNextHighestFloor(sector_t *sec,int currentheight);
-fixed_t P_FindLowestCeilingSurrounding(sector_t *sec);
-fixed_t P_FindHighestCeilingSurrounding(sector_t *sec);
-int P_FindSectorFromLineTag(line_t *line,int start);
-int P_FindMinSurroundingLight(sector_t *sector,int max);
-sector_t *getNextSector(line_t *line,sector_t *sec);
+boolean P_UseSpecialLine(mobj_t * thing, line_t * line);
+void P_ShootSpecialLine(mobj_t * thing, line_t * line);
+void P_CrossSpecialLine(int linenum, int side, mobj_t * thing);
+
+void P_PlayerInSpecialSector(player_t * player);
+
+int twoSided(int sector, int line);
+sector_t *getSector(int currentSector, int line, int side);
+side_t *getSide(int currentSector, int line, int side);
+fixed_t P_FindLowestFloorSurrounding(sector_t * sec);
+fixed_t P_FindHighestFloorSurrounding(sector_t * sec);
+fixed_t P_FindNextHighestFloor(sector_t * sec, int currentheight);
+fixed_t P_FindLowestCeilingSurrounding(sector_t * sec);
+fixed_t P_FindHighestCeilingSurrounding(sector_t * sec);
+int P_FindSectorFromLineTag(line_t * line, int start);
+int P_FindMinSurroundingLight(sector_t * sector, int max);
+sector_t *getNextSector(line_t * line, sector_t * sec);
//
-// SPECIAL
+// SPECIAL
//
-int EV_DoDonut(line_t *line);
+int EV_DoDonut(line_t * line);
/*
===============================================================================
@@ -94,33 +116,33 @@ int EV_DoDonut(line_t *line);
*/
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- int count;
- int maxlight;
- int minlight;
- int maxtime;
- int mintime;
+ thinker_t thinker;
+ sector_t *sector;
+ int count;
+ int maxlight;
+ int minlight;
+ int maxtime;
+ int mintime;
} lightflash_t;
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- int count;
- int minlight;
- int maxlight;
- int darktime;
- int brighttime;
+ thinker_t thinker;
+ sector_t *sector;
+ int count;
+ int minlight;
+ int maxlight;
+ int darktime;
+ int brighttime;
} strobe_t;
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- int minlight;
- int maxlight;
- int direction;
+ thinker_t thinker;
+ sector_t *sector;
+ int minlight;
+ int maxlight;
+ int direction;
} glow_t;
#define GLOWSPEED 8
@@ -128,15 +150,15 @@ typedef struct
#define FASTDARK 15
#define SLOWDARK 35
-void T_LightFlash (lightflash_t *flash);
-void P_SpawnLightFlash (sector_t *sector);
-void T_StrobeFlash (strobe_t *flash);
-void P_SpawnStrobeFlash (sector_t *sector, int fastOrSlow, int inSync);
-void EV_StartLightStrobing(line_t *line);
-void EV_TurnTagLightsOff(line_t *line);
-void EV_LightTurnOn(line_t *line, int bright);
-void T_Glow(glow_t *g);
-void P_SpawnGlowingLight(sector_t *sector);
+void T_LightFlash(lightflash_t * flash);
+void P_SpawnLightFlash(sector_t * sector);
+void T_StrobeFlash(strobe_t * flash);
+void P_SpawnStrobeFlash(sector_t * sector, int fastOrSlow, int inSync);
+void EV_StartLightStrobing(line_t * line);
+void EV_TurnTagLightsOff(line_t * line);
+void EV_LightTurnOn(line_t * line, int bright);
+void T_Glow(glow_t * g);
+void P_SpawnGlowingLight(sector_t * sector);
/*
===============================================================================
@@ -147,35 +169,35 @@ void P_SpawnGlowingLight(sector_t *sector);
*/
typedef struct
{
- char name1[9];
- char name2[9];
- short episode;
+ char name1[9];
+ char name2[9];
+ short episode;
} switchlist_t;
typedef enum
{
- top,
- middle,
- bottom
+ top,
+ middle,
+ bottom
} bwhere_e;
typedef struct
{
- line_t *line;
- bwhere_e where;
- int btexture;
- int btimer;
- mobj_t *soundorg;
+ line_t *line;
+ bwhere_e where;
+ int btexture;
+ int btimer;
+ mobj_t *soundorg;
} button_t;
-#define MAXSWITCHES 50 // max # of wall switches in a level
-#define MAXBUTTONS 16 // 4 players, 4 buttons each at once, max.
-#define BUTTONTIME 35 // 1 second
+#define MAXSWITCHES 50 // max # of wall switches in a level
+#define MAXBUTTONS 16 // 4 players, 4 buttons each at once, max.
+#define BUTTONTIME 35 // 1 second
-extern button_t buttonlist[MAXBUTTONS];
+extern button_t buttonlist[MAXBUTTONS];
-void P_ChangeSwitchTexture(line_t *line,int useAgain);
-void P_InitSwitchList(void);
+void P_ChangeSwitchTexture(line_t * line, int useAgain);
+void P_InitSwitchList(void);
/*
===============================================================================
@@ -186,48 +208,48 @@ void P_InitSwitchList(void);
*/
typedef enum
{
- up,
- down,
- waiting,
- in_stasis
+ up,
+ down,
+ waiting,
+ in_stasis
} plat_e;
typedef enum
{
- perpetualRaise,
- downWaitUpStay,
- raiseAndChange,
- raiseToNearestAndChange
+ perpetualRaise,
+ downWaitUpStay,
+ raiseAndChange,
+ raiseToNearestAndChange
} plattype_e;
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- fixed_t speed;
- fixed_t low;
- fixed_t high;
- int wait;
- int count;
- plat_e status;
- plat_e oldstatus;
- boolean crush;
- int tag;
- plattype_e type;
+ thinker_t thinker;
+ sector_t *sector;
+ fixed_t speed;
+ fixed_t low;
+ fixed_t high;
+ int wait;
+ int count;
+ plat_e status;
+ plat_e oldstatus;
+ boolean crush;
+ int tag;
+ plattype_e type;
} plat_t;
#define PLATWAIT 3
#define PLATSPEED FRACUNIT
#define MAXPLATS 30
-extern plat_t *activeplats[MAXPLATS];
+extern plat_t *activeplats[MAXPLATS];
-void T_PlatRaise(plat_t *plat);
-int EV_DoPlat(line_t *line,plattype_e type,int amount);
-void P_AddActivePlat(plat_t *plat);
-void P_RemoveActivePlat(plat_t *plat);
-void EV_StopPlat(line_t *line);
-void P_ActivateInStasis(int tag);
+void T_PlatRaise(plat_t * plat);
+int EV_DoPlat(line_t * line, plattype_e type, int amount);
+void P_AddActivePlat(plat_t * plat);
+void P_RemoveActivePlat(plat_t * plat);
+void EV_StopPlat(line_t * line);
+void P_ActivateInStasis(int tag);
/*
===============================================================================
@@ -238,34 +260,34 @@ void P_ActivateInStasis(int tag);
*/
typedef enum
{
- normal,
- close30ThenOpen,
- close,
- open,
- raiseIn5Mins
+ normal,
+ close30ThenOpen,
+ close,
+ open,
+ raiseIn5Mins
} vldoor_e;
typedef struct
{
- thinker_t thinker;
- vldoor_e type;
- sector_t *sector;
- fixed_t topheight;
- fixed_t speed;
- int direction; // 1 = up, 0 = waiting at top, -1 = down
- int topwait; // tics to wait at the top
- // (keep in case a door going down is reset)
- int topcountdown; // when it reaches 0, start going down
+ thinker_t thinker;
+ vldoor_e type;
+ sector_t *sector;
+ fixed_t topheight;
+ fixed_t speed;
+ int direction; // 1 = up, 0 = waiting at top, -1 = down
+ int topwait; // tics to wait at the top
+ // (keep in case a door going down is reset)
+ int topcountdown; // when it reaches 0, start going down
} vldoor_t;
-
+
#define VDOORSPEED FRACUNIT*2
#define VDOORWAIT 150
-void EV_VerticalDoor (line_t *line, mobj_t *thing);
-int EV_DoDoor (line_t *line, vldoor_e type, fixed_t speed);
-void T_VerticalDoor (vldoor_t *door);
-void P_SpawnDoorCloseIn30 (sector_t *sec);
-void P_SpawnDoorRaiseIn5Mins (sector_t *sec, int secnum);
+void EV_VerticalDoor(line_t * line, mobj_t * thing);
+int EV_DoDoor(line_t * line, vldoor_e type, fixed_t speed);
+void T_VerticalDoor(vldoor_t * door);
+void P_SpawnDoorCloseIn30(sector_t * sec);
+void P_SpawnDoorRaiseIn5Mins(sector_t * sec, int secnum);
/*
===============================================================================
@@ -276,38 +298,38 @@ void P_SpawnDoorRaiseIn5Mins (sector_t *sec, int secnum);
*/
typedef enum
{
- lowerToFloor,
- raiseToHighest,
- lowerAndCrush,
- crushAndRaise,
- fastCrushAndRaise
+ lowerToFloor,
+ raiseToHighest,
+ lowerAndCrush,
+ crushAndRaise,
+ fastCrushAndRaise
} ceiling_e;
typedef struct
{
- thinker_t thinker;
- ceiling_e type;
- sector_t *sector;
- fixed_t bottomheight, topheight;
- fixed_t speed;
- boolean crush;
- int direction; // 1 = up, 0 = waiting, -1 = down
- int tag; // ID
- int olddirection;
+ thinker_t thinker;
+ ceiling_e type;
+ sector_t *sector;
+ fixed_t bottomheight, topheight;
+ fixed_t speed;
+ boolean crush;
+ int direction; // 1 = up, 0 = waiting, -1 = down
+ int tag; // ID
+ int olddirection;
} ceiling_t;
#define CEILSPEED FRACUNIT
#define CEILWAIT 150
#define MAXCEILINGS 30
-extern ceiling_t *activeceilings[MAXCEILINGS];
+extern ceiling_t *activeceilings[MAXCEILINGS];
-int EV_DoCeiling (line_t *line, ceiling_e type);
-void T_MoveCeiling (ceiling_t *ceiling);
-void P_AddActiveCeiling(ceiling_t *c);
-void P_RemoveActiveCeiling(ceiling_t *c);
-int EV_CeilingCrushStop(line_t *line);
-void P_ActivateInStasisCeiling(line_t *line);
+int EV_DoCeiling(line_t * line, ceiling_e type);
+void T_MoveCeiling(ceiling_t * ceiling);
+void P_AddActiveCeiling(ceiling_t * c);
+void P_RemoveActiveCeiling(ceiling_t * c);
+int EV_CeilingCrushStop(line_t * line);
+void P_ActivateInStasisCeiling(line_t * line);
/*
===============================================================================
@@ -318,49 +340,50 @@ void P_ActivateInStasisCeiling(line_t *line);
*/
typedef enum
{
- lowerFloor, // lower floor to highest surrounding floor
- lowerFloorToLowest, // lower floor to lowest surrounding floor
- turboLower, // lower floor to highest surrounding floor VERY FAST
- raiseFloor, // raise floor to lowest surrounding CEILING
- raiseFloorToNearest, // raise floor to next highest surrounding floor
- raiseToTexture, // raise floor to shortest height texture around it
- lowerAndChange, // lower floor to lowest surrounding floor and change
- // floorpic
- raiseFloor24,
- raiseFloor24AndChange,
- raiseFloorCrush,
- donutRaise,
- raiseBuildStep // One step of a staircase
+ lowerFloor, // lower floor to highest surrounding floor
+ lowerFloorToLowest, // lower floor to lowest surrounding floor
+ turboLower, // lower floor to highest surrounding floor VERY FAST
+ raiseFloor, // raise floor to lowest surrounding CEILING
+ raiseFloorToNearest, // raise floor to next highest surrounding floor
+ raiseToTexture, // raise floor to shortest height texture around it
+ lowerAndChange, // lower floor to lowest surrounding floor and change
+ // floorpic
+ raiseFloor24,
+ raiseFloor24AndChange,
+ raiseFloorCrush,
+ donutRaise,
+ raiseBuildStep // One step of a staircase
} floor_e;
typedef struct
{
- thinker_t thinker;
- floor_e type;
- boolean crush;
- sector_t *sector;
- int direction;
- int newspecial;
- short texture;
- fixed_t floordestheight;
- fixed_t speed;
+ thinker_t thinker;
+ floor_e type;
+ boolean crush;
+ sector_t *sector;
+ int direction;
+ int newspecial;
+ short texture;
+ fixed_t floordestheight;
+ fixed_t speed;
} floormove_t;
#define FLOORSPEED FRACUNIT
typedef enum
{
- ok,
- crushed,
- pastdest
+ ok,
+ crushed,
+ pastdest
} result_e;
-result_e T_MovePlane(sector_t *sector,fixed_t speed,
- fixed_t dest,boolean crush,int floorOrCeiling,int direction);
+result_e T_MovePlane(sector_t * sector, fixed_t speed,
+ fixed_t dest, boolean crush, int floorOrCeiling,
+ int direction);
-int EV_BuildStairs(line_t *line, fixed_t stepDelta);
-int EV_DoFloor(line_t *line,floor_e floortype);
-void T_MoveFloor(floormove_t *floor);
+int EV_BuildStairs(line_t * line, fixed_t stepDelta);
+int EV_DoFloor(line_t * line, floor_e floortype);
+void T_MoveFloor(floormove_t * floor);
/*
===============================================================================
@@ -370,5 +393,5 @@ void T_MoveFloor(floormove_t *floor);
===============================================================================
*/
-boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, angle_t angle);
-boolean EV_Teleport(line_t *line, int side, mobj_t *thing);
+boolean P_Teleport(mobj_t * thing, fixed_t x, fixed_t y, angle_t angle);
+boolean EV_Teleport(line_t * line, int side, mobj_t * thing);