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author | Simon Howard | 2008-09-04 23:15:36 +0000 |
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committer | Simon Howard | 2008-09-04 23:15:36 +0000 |
commit | 0df2cb80cf03d7259746834220d209b306a8c503 (patch) | |
tree | fdc5037429c91dcbc8207c3e75fc787ef96e207a /src/heretic/p_telept.c | |
parent | 6a294daa7859eaf0250aa4a77484dd11550e5c5e (diff) | |
download | chocolate-doom-0df2cb80cf03d7259746834220d209b306a8c503.tar.gz chocolate-doom-0df2cb80cf03d7259746834220d209b306a8c503.tar.bz2 chocolate-doom-0df2cb80cf03d7259746834220d209b306a8c503.zip |
Add GPLed Heretic/Hexen source.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1195
Diffstat (limited to 'src/heretic/p_telept.c')
-rw-r--r-- | src/heretic/p_telept.c | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/src/heretic/p_telept.c b/src/heretic/p_telept.c new file mode 100644 index 00000000..614e2c25 --- /dev/null +++ b/src/heretic/p_telept.c @@ -0,0 +1,148 @@ + +// P_telept.c + +#include "DoomDef.h" +#include "P_local.h" +#include "soundst.h" + +//---------------------------------------------------------------------------- +// +// FUNC P_Teleport +// +//---------------------------------------------------------------------------- + +boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, angle_t angle) +{ + fixed_t oldx; + fixed_t oldy; + fixed_t oldz; + fixed_t aboveFloor; + fixed_t fogDelta; + player_t *player; + unsigned an; + mobj_t *fog; + + oldx = thing->x; + oldy = thing->y; + oldz = thing->z; + aboveFloor = thing->z-thing->floorz; + if(!P_TeleportMove(thing, x, y)) + { + return(false); + } + if(thing->player) + { + player = thing->player; + if(player->powers[pw_flight] && aboveFloor) + { + thing->z = thing->floorz+aboveFloor; + if(thing->z+thing->height > thing->ceilingz) + { + thing->z = thing->ceilingz-thing->height; + } + player->viewz = thing->z+player->viewheight; + } + else + { + thing->z = thing->floorz; + player->viewz = thing->z+player->viewheight; + player->lookdir = 0; + } + } + else if(thing->flags&MF_MISSILE) + { + thing->z = thing->floorz+aboveFloor; + if(thing->z+thing->height > thing->ceilingz) + { + thing->z = thing->ceilingz-thing->height; + } + } + else + { + thing->z = thing->floorz; + } + // Spawn teleport fog at source and destination + fogDelta = thing->flags&MF_MISSILE ? 0 : TELEFOGHEIGHT; + fog = P_SpawnMobj(oldx, oldy, oldz+fogDelta, MT_TFOG); + S_StartSound(fog, sfx_telept); + an = angle>>ANGLETOFINESHIFT; + fog = P_SpawnMobj(x+20*finecosine[an], + y+20*finesine[an], thing->z+fogDelta, MT_TFOG); + S_StartSound(fog, sfx_telept); + if(thing->player && !thing->player->powers[pw_weaponlevel2]) + { // Freeze player for about .5 sec + thing->reactiontime = 18; + } + thing->angle = angle; + if(thing->flags2&MF2_FOOTCLIP && P_GetThingFloorType(thing) != FLOOR_SOLID) + { + thing->flags2 |= MF2_FEETARECLIPPED; + } + else if(thing->flags2&MF2_FEETARECLIPPED) + { + thing->flags2 &= ~MF2_FEETARECLIPPED; + } + if(thing->flags&MF_MISSILE) + { + angle >>= ANGLETOFINESHIFT; + thing->momx = FixedMul(thing->info->speed, finecosine[angle]); + thing->momy = FixedMul(thing->info->speed, finesine[angle]); + } + else + { + thing->momx = thing->momy = thing->momz = 0; + } + return(true); +} + +//---------------------------------------------------------------------------- +// +// FUNC EV_Teleport +// +//---------------------------------------------------------------------------- + +boolean EV_Teleport(line_t *line, int side, mobj_t *thing) +{ + int i; + int tag; + mobj_t *m; + thinker_t *thinker; + sector_t *sector; + + if(thing->flags2&MF2_NOTELEPORT) + { + return(false); + } + if(side == 1) + { // Don't teleport when crossing back side + return(false); + } + tag = line->tag; + for(i = 0; i < numsectors; i++) + { + if(sectors[i].tag == tag) + { + thinker = thinkercap.next; + for(thinker = thinkercap.next; thinker != &thinkercap; + thinker = thinker->next) + { + if(thinker->function != P_MobjThinker) + { // Not a mobj + continue; + } + m = (mobj_t *)thinker; + if(m->type != MT_TELEPORTMAN ) + { // Not a teleportman + continue; + } + sector = m->subsector->sector; + if(sector-sectors != i) + { // Wrong sector + continue; + } + return(P_Teleport(thing, m->x, m->y, m->angle)); + } + } + } + return(false); +} |