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authorSimon Howard2008-09-17 19:10:54 +0000
committerSimon Howard2008-09-17 19:10:54 +0000
commit47c0b5207ed5bc077f1d9d59f94c12c522f2a0b9 (patch)
tree8907a0b55c3a1cb2998c4a69793279925f420d30 /src/heretic/s_sound.h
parent1a9f364f3fe08bc769b66f162edec4f1bdf22345 (diff)
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Split sound code out of Heretic's i_ibm.c into s_sound.c. Rename
soundst.h to s_sound.h to fit. Reformat sounds.c files to declare sounds through macros and harmonise on the common sfxinfo_t. Fix up Heretic sound code to use common sound API. Subversion-branch: /branches/raven-branch Subversion-revision: 1236
Diffstat (limited to 'src/heretic/s_sound.h')
-rw-r--r--src/heretic/s_sound.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/heretic/s_sound.h b/src/heretic/s_sound.h
new file mode 100644
index 00000000..fb63de08
--- /dev/null
+++ b/src/heretic/s_sound.h
@@ -0,0 +1,45 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+// soundst.h
+
+#ifndef __SOUNDSTH__
+#define __SOUNDSTH__
+
+extern int snd_MaxVolume;
+extern int snd_MusicVolume;
+
+void S_Start(void);
+void S_StartSound(mobj_t * origin, int sound_id);
+void S_StartSoundAtVolume(mobj_t * origin, int sound_id, int volume);
+void S_StopSound(mobj_t * origin);
+void S_PauseSound(void);
+void S_ResumeSound(void);
+void S_UpdateSounds(mobj_t * listener);
+void S_StartSong(int song, boolean loop);
+void S_Init(void);
+void S_GetChannelInfo(SoundInfo_t * s);
+void S_SetMaxVolume(boolean fullprocess);
+void S_SetMusicVolume(void);
+
+#endif