diff options
author | Simon Howard | 2010-09-09 23:13:06 +0000 |
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committer | Simon Howard | 2010-09-09 23:13:06 +0000 |
commit | 120d90c67b2a4aa0a8883c4897241dee2222acd2 (patch) | |
tree | b439e48483ebbd698c2daa6e24eeaaab1ba97470 /src/heretic | |
parent | 79268587fc730e17cbd974a5583c7185604b59a3 (diff) | |
parent | 22fc405736dc4796958de221c07d52432f1b271b (diff) | |
download | chocolate-doom-120d90c67b2a4aa0a8883c4897241dee2222acd2.tar.gz chocolate-doom-120d90c67b2a4aa0a8883c4897241dee2222acd2.tar.bz2 chocolate-doom-120d90c67b2a4aa0a8883c4897241dee2222acd2.zip |
Merge from raven-branch.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2051
Diffstat (limited to 'src/heretic')
35 files changed, 2598 insertions, 661 deletions
diff --git a/src/heretic/.gitignore b/src/heretic/.gitignore index d7e732ad..76092240 100644 --- a/src/heretic/.gitignore +++ b/src/heretic/.gitignore @@ -1,7 +1,6 @@ Makefile Makefile.in .deps -*.rc -chocolate-doom -chocolate-server -*.exe +tags +TAGS + diff --git a/src/heretic/Makefile.am b/src/heretic/Makefile.am index 2a2f8245..e56ee806 100644 --- a/src/heretic/Makefile.am +++ b/src/heretic/Makefile.am @@ -20,6 +20,7 @@ info.c info.h \ in_lude.c \ m_random.c m_random.h \ mn_menu.c \ + p_action.h \ p_ceilng.c \ p_doors.c \ p_enemy.c \ @@ -55,5 +56,15 @@ EXTRA_DIST= \ i_sound.c \ i_ibm.c -libheretic_a_SOURCES=$(SOURCE_FILES) +FEATURE_DEHACKED_SOURCE_FILES = \ +deh_ammo.c \ +deh_frame.c \ +deh_htext.c \ +deh_htic.c \ +deh_sound.c \ +deh_thing.c \ +deh_weapon.c + +libheretic_a_SOURCES=$(SOURCE_FILES) \ + $(FEATURE_DEHACKED_SOURCE_FILES) diff --git a/src/heretic/am_map.c b/src/heretic/am_map.c index 99a8e206..aae30cc9 100644 --- a/src/heretic/am_map.c +++ b/src/heretic/am_map.c @@ -27,6 +27,7 @@ #include <stdio.h> #include "doomdef.h" +#include "deh_str.h" #include "i_video.h" #include "m_controls.h" #include "p_local.h" @@ -408,7 +409,7 @@ void AM_loadPics(void) sprintf(namebuf, "AMMNUM%d", i); marknums[i] = W_CacheLumpName(namebuf, PU_STATIC); }*/ - maplump = W_CacheLumpName("AUTOPAGE", PU_STATIC); + maplump = W_CacheLumpName(DEH_String("AUTOPAGE"), PU_STATIC); } /*void AM_unloadPics(void) @@ -1473,6 +1474,7 @@ void AM_drawCrosshair(int color) void AM_Drawer(void) { + char *level_name; int numepisodes; if (!automapactive) @@ -1505,7 +1507,8 @@ void AM_Drawer(void) if (gameepisode <= numepisodes && gamemap < 10) { - MN_DrTextA(LevelNames[(gameepisode - 1) * 9 + gamemap - 1], 20, 145); + level_name = LevelNames[(gameepisode - 1) * 9 + gamemap - 1]; + MN_DrTextA(DEH_String(level_name), 20, 145); } // I_Update(); // V_MarkRect(f_x, f_y, f_w, f_h); diff --git a/src/heretic/ct_chat.c b/src/heretic/ct_chat.c index 75fa6035..8059b74d 100644 --- a/src/heretic/ct_chat.c +++ b/src/heretic/ct_chat.c @@ -29,6 +29,7 @@ #include <ctype.h> #include "doomdef.h" #include "doomkeys.h" +#include "deh_str.h" #include "p_local.h" #include "s_sound.h" #include "v_video.h" @@ -115,7 +116,7 @@ void CT_Init(void) memset(plr_lastmsg[i], 0, MESSAGESIZE); memset(chat_msg[i], 0, MESSAGESIZE); } - FontABaseLump = W_GetNumForName("FONTA_S") + 1; + FontABaseLump = W_GetNumForName(DEH_String("FONTA_S")) + 1; return; } @@ -300,7 +301,9 @@ void CT_Ticker(void) CT_AddChar(i, 0); // set the end of message character if (numplayers > 2) { - strcpy(plr_lastmsg[i], CT_FromPlrText[i]); + strncpy(plr_lastmsg[i], DEH_String(CT_FromPlrText[i]), + MESSAGESIZE + 9); + plr_lastmsg[i][MESSAGESIZE + 8] = '\0'; strcat(plr_lastmsg[i], chat_msg[i]); } else @@ -320,13 +323,13 @@ void CT_Ticker(void) if (numplayers > 1) { P_SetMessage(&players[consoleplayer], - "-MESSAGE SENT-", true); + DEH_String("-MESSAGE SENT-"), true); S_StartSound(NULL, sfx_chat); } else { P_SetMessage(&players[consoleplayer], - "THERE ARE NO OTHER PLAYERS IN THE GAME!", + DEH_String("THERE ARE NO OTHER PLAYERS IN THE GAME!"), true); S_StartSound(NULL, sfx_chat); } @@ -376,7 +379,7 @@ void CT_Drawer(void) x += patch->width; } } - V_DrawPatch(x, 10, W_CacheLumpName("FONTA59", PU_CACHE)); + V_DrawPatch(x, 10, W_CacheLumpName(DEH_String("FONTA59"), PU_CACHE)); BorderTopRefresh = true; UpdateState |= I_MESSAGES; } diff --git a/src/heretic/d_main.c b/src/heretic/d_main.c index 10f5fd3e..169a86ea 100644 --- a/src/heretic/d_main.c +++ b/src/heretic/d_main.c @@ -33,6 +33,7 @@ #include "config.h" #include "ct_chat.h" #include "doomdef.h" +#include "deh_main.h" #include "d_iwad.h" #include "i_endoom.h" #include "i_joystick.h" @@ -45,6 +46,7 @@ #include "m_controls.h" #include "p_local.h" #include "s_sound.h" +#include "w_main.h" #include "v_video.h" #define STARTUP_WINDOW_X 17 @@ -184,12 +186,12 @@ void D_Display(void) { if (!netgame) { - V_DrawPatch(160, viewwindowy + 5, W_CacheLumpName("PAUSED", + V_DrawPatch(160, viewwindowy + 5, W_CacheLumpName(DEH_String("PAUSED"), PU_CACHE)); } else { - V_DrawPatch(160, 70, W_CacheLumpName("PAUSED", PU_CACHE)); + V_DrawPatch(160, 70, W_CacheLumpName(DEH_String("PAUSED"), PU_CACHE)); } } // Handle player messages @@ -315,7 +317,7 @@ void D_PageDrawer(void) V_DrawRawScreen(W_CacheLumpName(pagename, PU_CACHE)); if (demosequence == 1) { - V_DrawPatch(4, 160, W_CacheLumpName("ADVISOR", PU_CACHE)); + V_DrawPatch(4, 160, W_CacheLumpName(DEH_String("ADVISOR"), PU_CACHE)); } UpdateState |= I_FULLSCRN; } @@ -347,45 +349,45 @@ void D_DoAdvanceDemo(void) case 0: pagetic = 210; gamestate = GS_DEMOSCREEN; - pagename = "TITLE"; + pagename = DEH_String("TITLE"); S_StartSong(mus_titl, false); break; case 1: pagetic = 140; gamestate = GS_DEMOSCREEN; - pagename = "TITLE"; + pagename = DEH_String("TITLE"); break; case 2: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; - G_DeferedPlayDemo("demo1"); + G_DeferedPlayDemo(DEH_String("demo1")); break; case 3: pagetic = 200; gamestate = GS_DEMOSCREEN; - pagename = "CREDIT"; + pagename = DEH_String("CREDIT"); break; case 4: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; - G_DeferedPlayDemo("demo2"); + G_DeferedPlayDemo(DEH_String("demo2")); break; case 5: pagetic = 200; gamestate = GS_DEMOSCREEN; if (gamemode == shareware) { - pagename = "ORDER"; + pagename = DEH_String("ORDER"); } else { - pagename = "CREDIT"; + pagename = DEH_String("CREDIT"); } break; case 6: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; - G_DeferedPlayDemo("demo3"); + G_DeferedPlayDemo(DEH_String("demo3")); break; } } @@ -638,7 +640,7 @@ void initStartup(void) // Blit main screen textScreen = TXT_GetScreenData(); - loading = W_CacheLumpName("LOADING", PU_CACHE); + loading = W_CacheLumpName(DEH_String("LOADING"), PU_CACHE); memcpy(textScreen, loading, 4000); // Print version string @@ -698,7 +700,7 @@ void tprintf(char *msg, int initflag) // haleyjd: moved up, removed WATCOMC code void CleanExit(void) { - printf("Exited from HERETIC.\n"); + DEH_printf("Exited from HERETIC.\n"); exit(1); } @@ -746,6 +748,7 @@ void D_BindVariables(void) M_BindBaseControls(); M_BindHereticControls(); M_BindWeaponControls(); + M_BindChatControls(MAXPLAYERS); M_BindMenuControls(); M_BindMapControls(); @@ -782,7 +785,7 @@ static void D_Endoom(void) return; } - endoom_data = W_CacheLumpName("ENDTEXT", PU_STATIC); + endoom_data = W_CacheLumpName(DEH_String("ENDTEXT"), PU_STATIC); I_Endoom(endoom_data); } @@ -847,7 +850,7 @@ void D_DoomMain(void) // // init subsystems // - printf("V_Init: allocate screens.\n"); + DEH_printf("V_Init: allocate screens.\n"); V_Init(); // Check for -CDROM @@ -872,7 +875,7 @@ void D_DoomMain(void) if (cdrom) { - M_SetConfigDir("c:\\heretic.cd\\"); + M_SetConfigDir(DEH_String("c:\\heretic.cd")); } else { @@ -880,17 +883,22 @@ void D_DoomMain(void) } // Load defaults before initing other systems - printf("M_LoadDefaults: Load system defaults.\n"); + DEH_printf("M_LoadDefaults: Load system defaults.\n"); D_BindVariables(); M_SetConfigFilenames("heretic.cfg", PROGRAM_PREFIX "heretic.cfg"); M_LoadDefaults(); I_AtExit(M_SaveDefaults, false); - printf("Z_Init: Init zone memory allocation daemon.\n"); + DEH_printf("Z_Init: Init zone memory allocation daemon.\n"); Z_Init(); - printf("W_Init: Init WADfiles.\n"); +#ifdef FEATURE_DEHACKED + printf("DEH_Init: Init Dehacked support.\n"); + DEH_Init(); +#endif + + DEH_printf("W_Init: Init WADfiles.\n"); iwadfile = D_FindIWAD(IWAD_MASK_HERETIC, &gamemission); @@ -901,24 +909,7 @@ void D_DoomMain(void) } D_AddFile(iwadfile); - - // -FILE [filename] [filename] ... - // Add files to the wad list. - p = M_CheckParm("-file"); - - if (p) - { - char *filename; - - // the parms after p are wadfile/lump names, until end of parms - // or another - preceded parm - - while (++p != myargc && myargv[p][0] != '-') - { - filename = D_FindWADByName(myargv[p]); - D_AddFile(filename); - } - } + W_ParseCommandLine(); p = M_CheckParm("-playdemo"); if (!p) @@ -927,12 +918,12 @@ void D_DoomMain(void) } if (p && p < myargc - 1) { - sprintf(file, "%s.lmp", myargv[p + 1]); + DEH_snprintf(file, sizeof(file), "%s.lmp", myargv[p + 1]); D_AddFile(file); - printf("Playing demo %s.lmp.\n", myargv[p + 1]); + DEH_printf("Playing demo %s.lmp.\n", myargv[p + 1]); } - if (W_CheckNumForName("E2M1") == -1) + if (W_CheckNumForName(DEH_String("E2M1")) == -1) { gamemode = shareware; gamedescription = "Heretic (shareware)"; @@ -960,54 +951,55 @@ void D_DoomMain(void) // smsg[0] = 0; if (deathmatch) - status("DeathMatch..."); + status(DEH_String("DeathMatch...")); if (nomonsters) - status("No Monsters..."); + status(DEH_String("No Monsters...")); if (respawnparm) - status("Respawning..."); + status(DEH_String("Respawning...")); if (autostart) { char temp[64]; - sprintf(temp, "Warp to Episode %d, Map %d, Skill %d ", - startepisode, startmap, startskill + 1); + DEH_snprintf(temp, sizeof(temp), + "Warp to Episode %d, Map %d, Skill %d ", + startepisode, startmap, startskill + 1); status(temp); } wadprintf(); // print the added wadfiles - tprintf("MN_Init: Init menu system.\n", 1); + tprintf(DEH_String("MN_Init: Init menu system.\n"), 1); MN_Init(); CT_Init(); - tprintf("R_Init: Init Heretic refresh daemon.", 1); - hprintf("Loading graphics"); + tprintf(DEH_String("R_Init: Init Heretic refresh daemon."), 1); + hprintf(DEH_String("Loading graphics")); R_Init(); tprintf("\n", 0); - tprintf("P_Init: Init Playloop state.\n", 1); - hprintf("Init game engine."); + tprintf(DEH_String("P_Init: Init Playloop state.\n"), 1); + hprintf(DEH_String("Init game engine.")); P_Init(); IncThermo(); - tprintf("I_Init: Setting up machine state.\n", 1); + tprintf(DEH_String("I_Init: Setting up machine state.\n"), 1); I_CheckIsScreensaver(); I_InitTimer(); I_InitJoystick(); IncThermo(); - tprintf("S_Init: Setting up sound.\n", 1); + tprintf(DEH_String("S_Init: Setting up sound.\n"), 1); S_Init(); //IO_StartupTimer(); S_Start(); - tprintf("D_CheckNetGame: Checking network game status.\n", 1); - hprintf("Checking network game status."); + tprintf(DEH_String("D_CheckNetGame: Checking network game status.\n"), 1); + hprintf(DEH_String("Checking network game status.")); D_CheckNetGame(); IncThermo(); // haleyjd: removed WATCOMC - tprintf("SB_Init: Loading patches.\n", 1); + tprintf(DEH_String("SB_Init: Loading patches.\n"), 1); SB_Init(); IncThermo(); diff --git a/src/heretic/deh_ammo.c b/src/heretic/deh_ammo.c new file mode 100644 index 00000000..fe86c757 --- /dev/null +++ b/src/heretic/deh_ammo.c @@ -0,0 +1,122 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- +// +// Parses "Ammo" sections in dehacked files +// +//----------------------------------------------------------------------------- + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "doomdef.h" +#include "doomtype.h" +#include "deh_defs.h" +#include "deh_io.h" +#include "deh_main.h" +#include "p_local.h" + +static void *DEH_AmmoStart(deh_context_t *context, char *line) +{ + int ammo_number = 0; + + if (sscanf(line, "Ammo %i", &ammo_number) != 1) + { + DEH_Warning(context, "Parse error on section start"); + return NULL; + } + + if (ammo_number < 0 || ammo_number >= NUMAMMO) + { + DEH_Warning(context, "Invalid ammo number: %i", ammo_number); + return NULL; + } + + return &maxammo[ammo_number]; +} + +static void DEH_AmmoParseLine(deh_context_t *context, char *line, void *tag) +{ + char *variable_name, *value; + int ivalue; + int ammo_number; + + if (tag == NULL) + return; + + ammo_number = ((int *) tag) - maxammo; + + // Parse the assignment + + if (!DEH_ParseAssignment(line, &variable_name, &value)) + { + // Failed to parse + + DEH_Warning(context, "Failed to parse assignment"); + return; + } + + ivalue = atoi(value); + + if (!strcasecmp(variable_name, "Per ammo")) + { + // Heretic doesn't have a "per clip" ammo array, instead + // it is per weapon. However, the weapon number lines + // up with the ammo number if we add one. + + GetWeaponAmmo[ammo_number + 1] = ivalue; + } + else if (!strcasecmp(variable_name, "Max ammo")) + { + maxammo[ammo_number] = ivalue; + } + else + { + DEH_Warning(context, "Field named '%s' not found", variable_name); + } +} + +static void DEH_AmmoMD5Hash(md5_context_t *context) +{ + int i; + + for (i=0; i<NUMAMMO; ++i) + { + MD5_UpdateInt32(context, maxammo[i]); + } + + for (i=0; i<NUMWEAPONS; ++i) + { + MD5_UpdateInt32(context, GetWeaponAmmo[i]); + } +} + +deh_section_t deh_section_ammo = +{ + "Ammo", + NULL, + DEH_AmmoStart, + DEH_AmmoParseLine, + NULL, + DEH_AmmoMD5Hash, +}; + diff --git a/src/heretic/deh_frame.c b/src/heretic/deh_frame.c new file mode 100644 index 00000000..8623ab0c --- /dev/null +++ b/src/heretic/deh_frame.c @@ -0,0 +1,344 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- +// +// Parses "Frame" sections in dehacked files +// +//----------------------------------------------------------------------------- + +#include <stdio.h> +#include <stdlib.h> + +#include "doomtype.h" +#include "info.h" + +#include "deh_defs.h" +#include "deh_io.h" +#include "deh_main.h" +#include "deh_mapping.h" +#include "deh_htic.h" + +#include "p_action.h" + +typedef struct +{ + int offsets[deh_hhe_num_versions]; + void (*func)(); +} hhe_action_pointer_t; + +// Offsets of action pointers within the Heretic executables. +// Different versions have different offsets. +// (Seriously Greg, was this really necessary? What was wrong with the +// "copying action pointer from another frame" technique used in dehacked?) + +// Offset Action function +// v1.0 v1.2 v1.3 + +static const hhe_action_pointer_t action_pointers[] = +{ + { { 77680, 80144, 80208 }, A_AccTeleGlitter }, + { { 78608, 81104, 81168 }, A_AddPlayerCorpse }, + { { 115808, 118000, 118240 }, A_AddPlayerRain }, + { { 112272, 114480, 114720 }, A_BeakAttackPL1 }, + { { 112448, 114656, 114896 }, A_BeakAttackPL2 }, + { { 111856, 114176, 114416 }, A_BeakRaise }, + { { 111568, 113888, 114128 }, A_BeakReady }, + { { 74640, 77120, 77184 }, A_BeastAttack }, + { { 70480, 72992, 73056 }, A_BeastPuff }, + { { 73120, 75600, 75664 }, A_BlueSpark }, + { { 115456, 117648, 117888 }, A_BoltSpark }, + { { 77344, 79808, 79872 }, A_BossDeath }, + { { 69328, 71856, 71920 }, A_Chase }, + { { 0, 80976, 81040 }, A_CheckBurnGone }, + { { 78480, 80944, 81008 }, A_CheckSkullDone }, + { { 78448, 80912, 80976 }, A_CheckSkullFloor }, + { { 71376, 73888, 73952 }, A_ChicAttack }, + { { 71488, 74000, 74064 }, A_ChicChase }, + { { 71456, 73968, 74032 }, A_ChicLook }, + { { 71520, 74032, 74096 }, A_ChicPain }, + { { 75792, 78208, 78272 }, A_ClinkAttack }, + { { 108432, 110816, 111056 }, A_ContMobjSound }, + { { 114752, 116944, 117184 }, A_DeathBallImpact }, + { { 70016, 72528, 72592 }, A_DripBlood }, + { { 77472, 79936, 80000 }, A_ESound }, + { { 76784, 79248, 79312 }, A_Explode }, + { { 69872, 72400, 72464 }, A_FaceTarget }, + { { 71568, 74080, 74144 }, A_Feathers }, + { { 112928, 115136, 115376 }, A_FireBlasterPL1 }, + { { 113072, 115280, 115520 }, A_FireBlasterPL2 }, + { { 115232, 117424, 117664 }, A_FireCrossbowPL1 }, + { { 115312, 117504, 117744 }, A_FireCrossbowPL2 }, + { { 113152, 115360, 115600 }, A_FireGoldWandPL1 }, + { { 113296, 115504, 115744 }, A_FireGoldWandPL2 }, + { { 113760, 115968, 116208 }, A_FireMacePL1 }, + { { 114624, 116816, 117056 }, A_FireMacePL2 }, + { { 116368, 118544, 118784 }, A_FirePhoenixPL1 }, + { { 116736, 118896, 119136 }, A_FirePhoenixPL2 }, + { { 115568, 117760, 118000 }, A_FireSkullRodPL1 }, + { { 115648, 117840, 118080 }, A_FireSkullRodPL2 }, + { { 117120, 119280, 119520 }, A_FlameEnd }, + { { 78704, 81200, 81264 }, A_FlameSnd }, + { { 117152, 119312, 119552 }, A_FloatPuff }, + { { 78512, 81008, 81072 }, A_FreeTargMobj }, + { { 117184, 119344, 119584 }, A_GauntletAttack }, + { { 73232, 75712, 75776 }, A_GenWizard }, + { { 75872, 78304, 78368 }, A_GhostOff }, + { { 74752, 77232, 77296 }, A_HeadAttack }, + { { 75488, 77984, 78048 }, A_HeadFireGrow }, + { { 75328, 77824, 77888 }, A_HeadIceImpact }, + { { 116336, 118512, 118752 }, A_HideInCeiling }, + { { 78736, 81232, 81296 }, A_HideThing }, + { { 70976, 73488, 73552 }, A_ImpDeath }, + { { 70304, 72816, 72880 }, A_ImpExplode }, + { { 70592, 73104, 73168 }, A_ImpMeAttack }, + { { 70672, 73184, 73248 }, A_ImpMsAttack }, + { { 70880, 73392, 73456 }, A_ImpMsAttack2 }, + { { 71024, 73536, 73600 }, A_ImpXDeath1 }, + { { 71072, 73584, 73648 }, A_ImpXDeath2 }, + { { 77728, 80192, 80256 }, A_InitKeyGizmo }, + { { 116720, 118880, 119120 }, A_InitPhoenixPL2 }, + { { 70160, 72672, 72736 }, A_KnightAttack }, + { { 117648, 119824, 120064 }, A_Light0 }, + { { 69200, 71728, 71792 }, A_Look }, + { { 111760, 114080, 114320 }, A_Lower }, + { { 114032, 116224, 116464 }, A_MaceBallImpact }, + { { 114192, 116384, 116624 }, A_MaceBallImpact2 }, + { { 113904, 116112, 116352 }, A_MacePL1Check }, + { { 77104, 79568, 79632 }, A_MakePod }, + { { 73648, 76128, 76192 }, A_MinotaurAtk1 }, + { { 74112, 76592, 76656 }, A_MinotaurAtk2 }, + { { 74352, 76832, 76896 }, A_MinotaurAtk3 }, + { { 74032, 76512, 76576 }, A_MinotaurCharge }, + { { 73760, 76240, 76304 }, A_MinotaurDecide }, + { { 74528, 77008, 77072 }, A_MntrFloorFire }, + { { 71808, 74288, 74352 }, A_MummyAttack }, + { { 71920, 74400, 74464 }, A_MummyAttack2 }, + { { 72016, 74496, 74560 }, A_MummyFX1Seek }, + { { 72048, 74528, 74592 }, A_MummySoul }, + { { 76400, 78832, 78896 }, A_NoBlocking }, + { { 69984, 72496, 72560 }, A_Pain }, + { { 116496, 118656, 118896 }, A_PhoenixPuff }, + { { 76896, 79360, 79424 }, A_PodPain }, + { { 116272, 118448, 118688 }, A_RainImpact }, + { { 111920, 114240, 114480 }, A_Raise }, + { { 111696, 114016, 114256 }, A_ReFire }, + { { 77056, 79520, 79584 }, A_RemovePod }, + { { 116480, 0, 0 }, A_RemovedPhoenixFunc }, + { { 81952, 84464, 84528 }, A_RestoreArtifact }, + { { 82048, 84544, 84608 }, A_RestoreSpecialThing1 }, + { { 82128, 84592, 84656 }, A_RestoreSpecialThing2 }, + { { 76144, 78576, 78640 }, A_Scream }, + { { 117104, 119264, 119504 }, A_ShutdownPhoenixPL2 }, + { { 78288, 80752, 80816 }, A_SkullPop }, + { { 115776, 117968, 118208 }, A_SkullRodPL2Seek }, + { { 115984, 118176, 118416 }, A_SkullRodStorm }, + { { 75632, 78048, 78112 }, A_SnakeAttack }, + { { 75712, 78128, 78192 }, A_SnakeAttack2 }, + { { 72144, 74624, 74688 }, A_Sor1Chase }, + { { 72096, 74576, 74640 }, A_Sor1Pain }, + { { 73392, 75872, 75936 }, A_Sor2DthInit }, + { { 73424, 75904, 75968 }, A_Sor2DthLoop }, + { { 73584, 76064, 76128 }, A_SorDBon }, + { { 73552, 76032, 76096 }, A_SorDExp }, + { { 73520, 76000, 76064 }, A_SorDSph }, + { { 73488, 75968, 76032 }, A_SorRise }, + { { 73616, 76096, 76160 }, A_SorSightSnd }, + { { 73456, 75936, 76000 }, A_SorZap }, + { { 72480, 74960, 75024 }, A_SorcererRise }, + { { 115088, 117280, 117520 }, A_SpawnRippers }, + { { 77520, 79984, 80048 }, A_SpawnTeleGlitter }, + { { 77600, 80064, 80128 }, A_SpawnTeleGlitter2 }, + { { 72192, 74672, 74736 }, A_Srcr1Attack }, + { { 72896, 75376, 75440 }, A_Srcr2Attack }, + { { 72816, 75296, 75360 }, A_Srcr2Decide }, + { { 112640, 114848, 115088 }, A_StaffAttackPL1 }, + { { 112784, 114992, 115232 }, A_StaffAttackPL2 }, + { { 78752, 81248, 81312 }, A_UnHideThing }, + { { 78080, 80544, 80608 }, A_VolcBallImpact }, + { { 77856, 80320, 80384 }, A_VolcanoBlast }, + { { 77824, 80288, 80352 }, A_VolcanoSet }, + { { 111168, 113488, 113728 }, A_WeaponReady }, + { { 75168, 77664, 77728 }, A_WhirlwindSeek }, + { { 75888, 78320, 78384 }, A_WizAtk1 }, + { { 75920, 78352, 78416 }, A_WizAtk2 }, + { { 75952, 78384, 78448 }, A_WizAtk3 }, +}; + +DEH_BEGIN_MAPPING(state_mapping, state_t) + DEH_MAPPING("Sprite number", sprite) + DEH_MAPPING("Sprite subnumber", frame) + DEH_MAPPING("Duration", tics) + DEH_MAPPING("Next frame", nextstate) + DEH_MAPPING("Unknown 1", misc1) + DEH_MAPPING("Unknown 2", misc2) +DEH_END_MAPPING + +static void DEH_FrameInit(void) +{ + // Bit of a hack here: + DEH_HereticInit(); +} + +static void *DEH_FrameStart(deh_context_t *context, char *line) +{ + int frame_number = 0; + int mapped_frame_number; + state_t *state; + + if (sscanf(line, "Frame %i", &frame_number) != 1) + { + DEH_Warning(context, "Parse error on section start"); + return NULL; + } + + // Map the HHE frame number (which assumes a Heretic 1.0 state table) + // to the internal frame number (which is is the Heretic 1.3 state table): + + mapped_frame_number = DEH_MapHereticFrameNumber(frame_number); + + if (mapped_frame_number < 0 || mapped_frame_number >= DEH_HERETIC_NUMSTATES) + { + DEH_Warning(context, "Invalid frame number: %i", frame_number); + return NULL; + } + + state = &states[mapped_frame_number]; + + return state; +} + +static boolean GetActionPointerForOffset(int offset, void **result) +{ + int i; + + // Special case. + + if (offset == 0) + { + *result = NULL; + return true; + } + + for (i=0; i<arrlen(action_pointers); ++i) + { + if (action_pointers[i].offsets[deh_hhe_version] == offset) + { + *result = action_pointers[i].func; + return true; + } + } + + return false; +} + +// If an invalid action pointer is specified, the patch may be for a +// different version from the version we are currently set to. Try to +// suggest a different version to use. + +static void SuggestOtherVersions(unsigned int offset) +{ + unsigned int i, v; + + for (i=0; i<arrlen(action_pointers); ++i) + { + for (v=0; v<deh_hhe_num_versions; ++v) + { + if (action_pointers[i].offsets[v] == offset) + { + DEH_SuggestHereticVersion(v); + } + } + } +} + +static void DEH_FrameParseLine(deh_context_t *context, char *line, void *tag) +{ + state_t *state; + char *variable_name, *value; + int ivalue; + + if (tag == NULL) + return; + + state = (state_t *) tag; + + // Parse the assignment + + if (!DEH_ParseAssignment(line, &variable_name, &value)) + { + // Failed to parse + + DEH_Warning(context, "Failed to parse assignment"); + return; + } + + // all values are integers + + ivalue = atoi(value); + + // Action pointer field is a special case: + + if (!strcasecmp(variable_name, "Action pointer")) + { + void *func; + + if (!GetActionPointerForOffset(ivalue, &func)) + { + SuggestOtherVersions(ivalue); + DEH_Error(context, "Unknown action pointer: %i", ivalue); + return; + } + + state->action = func; + } + else + { + // "Next frame" numbers need to undergo mapping. + + if (!strcasecmp(variable_name, "Next frame")) + { + ivalue = DEH_MapHereticFrameNumber(ivalue); + } + + DEH_SetMapping(context, &state_mapping, state, variable_name, ivalue); + } +} + +static void DEH_FrameMD5Sum(md5_context_t *context) +{ + int i; + + for (i=0; i<NUMSTATES; ++i) + { + DEH_StructMD5Sum(context, &state_mapping, &states[i]); + } +} + +deh_section_t deh_section_frame = +{ + "Frame", + DEH_FrameInit, + DEH_FrameStart, + DEH_FrameParseLine, + NULL, + DEH_FrameMD5Sum, +}; + diff --git a/src/heretic/deh_htext.c b/src/heretic/deh_htext.c new file mode 100644 index 00000000..5dfddac3 --- /dev/null +++ b/src/heretic/deh_htext.c @@ -0,0 +1,856 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 2005-2010 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- +// +// Parses Text substitution sections in dehacked files +// +//----------------------------------------------------------------------------- + +#include <stdio.h> +#include <string.h> + +#include "doomtype.h" +#include "dstrings.h" + +#include "z_zone.h" + +#include "deh_defs.h" +#include "deh_io.h" +#include "deh_htic.h" +#include "deh_main.h" + +// +// Ok, Greg, the action pointers thing was bad enough, but this really +// takes the biscuit. Why does HHE's text replacement address strings +// by offset??!! The dehacked way was much nicer, why change it? +// + +typedef struct +{ + unsigned int offsets[deh_hhe_num_versions]; + char *string; +} hhe_string_t; + +// Offsets String +// v1.0 v1.2 v1.3 + +static const hhe_string_t strings[] = +{ + { { 228, 228, 228 }, "PLAYPAL" }, + { { 1240, 1252, 1252 }, "E1M1: THE DOCKS" }, + { { 1260, 1272, 1272 }, "E1M2: THE DUNGEONS" }, + { { 1280, 1292, 1292 }, "E1M3: THE GATEHOUSE" }, + { { 1304, 1316, 1316 }, "E1M4: THE GUARD TOWER" }, + { { 1328, 1340, 1340 }, "E1M5: THE CITADEL" }, + { { 1348, 1360, 1360 }, "E1M6: THE CATHEDRAL" }, + { { 1372, 1384, 1384 }, "E1M7: THE CRYPTS" }, + { { 1392, 1404, 1404 }, "E1M8: HELL'S MAW" }, + { { 1412, 1424, 1424 }, "E1M9: THE GRAVEYARD" }, + { { 1436, 1448, 1448 }, "E2M1: THE CRATER" }, + { { 1456, 1468, 1468 }, "E2M2: THE LAVA PITS" }, + { { 1480, 1492, 1492 }, "E2M3: THE RIVER OF FIRE" }, + { { 1508, 1520, 1520 }, "E2M4: THE ICE GROTTO" }, + { { 1532, 1544, 1544 }, "E2M5: THE CATACOMBS" }, + { { 1556, 1568, 1568 }, "E2M6: THE LABYRINTH" }, + { { 1580, 1592, 1592 }, "E2M7: THE GREAT HALL" }, + { { 1604, 1616, 1616 }, "E2M8: THE PORTALS OF CHAOS" }, + { { 1632, 1644, 1644 }, "E2M9: THE GLACIER" }, + { { 1652, 1664, 1664 }, "E3M1: THE STOREHOUSE" }, + { { 1676, 1688, 1688 }, "E3M2: THE CESSPOOL" }, + { { 1696, 1708, 1708 }, "E3M3: THE CONFLUENCE" }, + { { 1720, 1732, 1732 }, "E3M4: THE AZURE FORTRESS" }, + { { 1748, 1760, 1760 }, "E3M5: THE OPHIDIAN LAIR" }, + { { 1776, 1788, 1788 }, "E3M6: THE HALLS OF FEAR" }, + { { 1804, 1816, 1816 }, "E3M7: THE CHASM" }, + { { 1824, 1836, 1836 }, "E3M8: D'SPARIL'S KEEP" }, + { { 1848, 1860, 1860 }, "E3M9: THE AQUIFER" }, + { { 0, 1880, 1880 }, "E4M1: CATAFALQUE" }, + { { 0, 1900, 1900 }, "E4M2: BLOCKHOUSE" }, + { { 0, 1920, 1920 }, "E4M3: AMBULATORY" }, + { { 0, 1940, 1940 }, "E4M4: SEPULCHER" }, + { { 0, 1960, 1960 }, "E4M5: GREAT STAIR" }, + { { 0, 1980, 1980 }, "E4M6: HALLS OF THE APOSTATE" }, + { { 0, 2012, 2012 }, "E4M7: RAMPARTS OF PERDITION" }, + { { 0, 2044, 2044 }, "E4M8: SHATTERED BRIDGE" }, + { { 0, 2068, 2068 }, "E4M9: MAUSOLEUM" }, + { { 0, 2088, 2088 }, "E5M1: OCHRE CLIFFS" }, + { { 0, 2108, 2108 }, "E5M2: RAPIDS" }, + { { 0, 2124, 2124 }, "E5M3: QUAY" }, + { { 0, 2136, 2136 }, "E5M4: COURTYARD" }, + { { 0, 2156, 2156 }, "E5M5: HYDRATYR" }, + { { 0, 2172, 2172 }, "E5M6: COLONNADE" }, + { { 0, 2192, 2192 }, "E5M7: FOETID MANSE" }, + { { 0, 2212, 2212 }, "E5M8: FIELD OF JUDGEMENT" }, + { { 0, 2240, 2240 }, "E5M9: SKEIN OF D'SPARIL" }, + { { 1868, 2268, 2268 }, "AUTOPAGE" }, + { { 1880, 2280, 2280 }, "FOLLOW MODE ON" }, + { { 1896, 2296, 2296 }, "FOLLOW MODE OFF" }, + { { 1924, 2324, 2324 }, "GREEN: " }, + { { 1936, 2336, 2336 }, "YELLOW: " }, + { { 1948, 2348, 2348 }, "RED: " }, + { { 1956, 2356, 2356 }, "BLUE: " }, + { { 1964, 2364, 2364 }, "FONTA_S" }, + { { 1972, 2372, 2372 }, "-MESSAGE SENT-" }, + { { 1988, 2388, 2388 }, "THERE ARE NO OTHER PLAYERS IN THE GAME!" }, + { { 2028, 2428, 2428 }, "FONTA59" }, + { { 2036, 2504, 2504 }, "PAUSED" }, + { { 2072, 2540, 2540 }, "ADVISOR" }, + { { 2080, 2548, 2548 }, "TITLE" }, + { { 2088, 2556, 2556 }, "demo1" }, + { { 2096, 2564, 2564 }, "CREDIT" }, + { { 2104, 2572, 2572 }, "demo2" }, + { { 2112, 2580, 2580 }, "ORDER" }, + { { 2120, 2588, 2588 }, "demo3" }, + { { 2304, 2696, 2696 }, "Exited from HERETIC.\n" }, + { { 2412, 2800, 2800 }, "c:\\heretic.cd" }, + { { 2528, 2916, 2916 }, "Playing demo %s.lmp.\n" }, + { { 2592, 2980, 2980 }, "V_Init: allocate screens.\n" }, + { { 2620, 3008, 3008 }, "M_LoadDefaults: Load system defaults.\n" }, + { { 2660, 3048, 3048 }, "Z_Init: Init zone memory allocation daemon.\n" }, + { { 2708, 3096, 3096 }, "W_Init: Init WADfiles.\n" }, + { { 2732, 3120, 3120 }, "E2M1" }, + { { 0, 3128, 3128 }, "EXTENDED" }, + { { 2740, 3140, 3140 }, "LOADING" }, + { { 2748, 3148, 3148 }, "DeathMatch..." }, + { { 2764, 3164, 3164 }, "No Monsters..." }, + { { 2780, 3180, 3180 }, "Respawning..." }, + { { 2796, 3196, 3196 }, "Warp to Episode %d, Map %d, Skill %d " }, + { { 2836, 3236, 3236 }, "MN_Init: Init menu system.\n" }, + { { 2864, 3264, 3264 }, "R_Init: Init Heretic refresh daemon." }, + { { 2904, 3304, 3304 }, "Loading graphics" }, + { { 2924, 3324, 3324 }, "P_Init: Init Playloop state." }, + { { 2956, 3356, 3356 }, "Init game engine." }, + { { 2976, 3376, 3376 }, "I_Init: Setting up machine state.\n" }, + { { 3012, 3412, 3412 }, "D_CheckNetGame: Checking network game status.\n" }, + { { 3060, 3460, 3460 }, "Checking network game status." }, + { { 3092, 3492, 3492 }, "SB_Init: Loading patches.\n" }, + { { 0, 3752, 3752 }, "PLAYER 1 LEFT THE GAME" }, + { { 3508, 3932, 3932 }, "Network game synchronization aborted." }, + { { 0, 3972, 3972 }, "Different DOOM versions cannot play a net game!" }, + { { 3908, 4132, 4132 }, "SKY1" }, + { { 3916, 4140, 4140 }, "SKY2" }, + { { 3924, 4148, 4148 }, "SKY3" }, + { { 3736, 4196, 4196 }, "NET GAME" }, + { { 3748, 4208, 4208 }, "SAVE GAME" }, + { { 3760, 4220, 4220 }, "Only %i deathmatch spots, 4 required" }, + { { 3800, 4260, 4260 }, "version %i" }, + { { 3828, 4372, 4372 }, "c:\\heretic.cd\\hticsav%d.hsg" }, + { { 3856, 4400, 4400 }, "hticsav%d.hsg" }, + { { 3896, 4416, 4416 }, "GAME SAVED" }, + { { 4016, 4456, 4456 }, E1TEXT }, + { { 4536, 4976, 4976 }, E2TEXT }, + { { 5068, 5508, 5508 }, E3TEXT }, + { { 0, 6072, 6072 }, E4TEXT }, + { { 0, 6780, 6780 }, E5TEXT }, + { { 5632, 7468, 7468 }, "FLOOR25" }, + { { 5640, 7476, 7476 }, "FLATHUH1" }, + { { 5652, 7488, 7488 }, "FLTWAWA2" }, + { { 0, 7500, 7500 }, "FLOOR28" }, + { { 0, 7508, 7508 }, "FLOOR08" }, + { { 5664, 7516, 7516 }, "FONTA_S" }, + { { 5704, 7524, 7524 }, "PLAYPAL" }, + { { 5672, 7532, 7532 }, "FINAL1" }, + { { 5680, 7540, 7540 }, "FINAL2" }, + { { 5688, 7548, 7548 }, "E2PAL" }, + { { 5696, 7556, 7556 }, "E2END" }, + { { 7884, 7564, 7564 }, "TITLE" }, + { { 5712, 7572, 7572 }, "ORDER" }, + { { 0, 7580, 7580 }, "CREDIT" }, + { { 5720, 7588, 7588 }, "IMPX" }, + { { 5728, 7596, 7596 }, "ACLO" }, + { { 5736, 7604, 7604 }, "PTN1" }, + { { 5744, 7612, 7612 }, "SHLD" }, + { { 5752, 7620, 7620 }, "SHD2" }, + { { 5760, 7628, 7628 }, "BAGH" }, + { { 5768, 7636, 7636 }, "SPMP" }, + { { 5776, 7644, 7644 }, "INVS" }, + { { 5784, 7652, 7652 }, "PTN2" }, + { { 5792, 7660, 7660 }, "SOAR" }, + { { 5800, 7668, 7668 }, "INVU" }, + { { 5808, 7676, 7676 }, "PWBK" }, + { { 5816, 7684, 7684 }, "EGGC" }, + { { 5824, 7692, 7692 }, "EGGM" }, + { { 5832, 7700, 7700 }, "FX01" }, + { { 5840, 7708, 7708 }, "SPHL" }, + { { 5848, 7716, 7716 }, "TRCH" }, + { { 5856, 7724, 7724 }, "FBMB" }, + { { 5864, 7732, 7732 }, "XPL1" }, + { { 5872, 7740, 7740 }, "ATLP" }, + { { 5880, 7748, 7748 }, "PPOD" }, + { { 5888, 7756, 7756 }, "AMG1" }, + { { 5896, 7764, 7764 }, "SPSH" }, + { { 5904, 7772, 7772 }, "LVAS" }, + { { 5912, 7780, 7780 }, "SLDG" }, + { { 5920, 7788, 7788 }, "SKH1" }, + { { 5928, 7796, 7796 }, "SKH2" }, + { { 5936, 7804, 7804 }, "SKH3" }, + { { 5944, 7812, 7812 }, "SKH4" }, + { { 5952, 7820, 7820 }, "CHDL" }, + { { 5960, 7828, 7828 }, "SRTC" }, + { { 5968, 7836, 7836 }, "SMPL" }, + { { 5976, 7844, 7844 }, "STGS" }, + { { 5984, 7852, 7852 }, "STGL" }, + { { 5992, 7860, 7860 }, "STCS" }, + { { 6000, 7868, 7868 }, "STCL" }, + { { 6008, 7876, 7876 }, "KFR1" }, + { { 6016, 7884, 7884 }, "BARL" }, + { { 6024, 7892, 7892 }, "BRPL" }, + { { 6032, 7900, 7900 }, "MOS1" }, + { { 6040, 7908, 7908 }, "MOS2" }, + { { 6048, 7916, 7916 }, "WTRH" }, + { { 6056, 7924, 7924 }, "HCOR" }, + { { 6064, 7932, 7932 }, "KGZ1" }, + { { 6072, 7940, 7940 }, "KGZB" }, + { { 6080, 7948, 7948 }, "KGZG" }, + { { 6088, 7956, 7956 }, "KGZY" }, + { { 6096, 7964, 7964 }, "VLCO" }, + { { 6104, 7972, 7972 }, "VFBL" }, + { { 6112, 7980, 7980 }, "VTFB" }, + { { 6120, 7988, 7988 }, "SFFI" }, + { { 6128, 7996, 7996 }, "TGLT" }, + { { 6136, 8004, 8004 }, "TELE" }, + { { 6144, 8012, 8012 }, "STFF" }, + { { 6152, 8020, 8020 }, "PUF3" }, + { { 6160, 8028, 8028 }, "PUF4" }, + { { 6168, 8036, 8036 }, "BEAK" }, + { { 6176, 8044, 8044 }, "WGNT" }, + { { 6184, 8052, 8052 }, "GAUN" }, + { { 6192, 8060, 8060 }, "PUF1" }, + { { 6200, 8068, 8068 }, "WBLS" }, + { { 6208, 8076, 8076 }, "BLSR" }, + { { 6216, 8084, 8084 }, "FX18" }, + { { 6224, 8092, 8092 }, "FX17" }, + { { 6232, 8100, 8100 }, "WMCE" }, + { { 6240, 8108, 8108 }, "MACE" }, + { { 6248, 8116, 8116 }, "FX02" }, + { { 6256, 8124, 8124 }, "WSKL" }, + { { 6264, 8132, 8132 }, "HROD" }, + { { 6272, 8140, 8140 }, "FX00" }, + { { 6280, 8148, 8148 }, "FX20" }, + { { 6288, 8156, 8156 }, "FX21" }, + { { 6296, 8164, 8164 }, "FX22" }, + { { 6304, 8172, 8172 }, "FX23" }, + { { 6312, 8180, 8180 }, "GWND" }, + { { 6320, 8188, 8188 }, "PUF2" }, + { { 6328, 8196, 8196 }, "WPHX" }, + { { 6336, 8204, 8204 }, "PHNX" }, + { { 6344, 8212, 8212 }, "FX04" }, + { { 6352, 8220, 8220 }, "FX08" }, + { { 6360, 8228, 8228 }, "FX09" }, + { { 6368, 8236, 8236 }, "WBOW" }, + { { 6376, 8244, 8244 }, "CRBW" }, + { { 6384, 8252, 8252 }, "FX03" }, + { { 6392, 8260, 8260 }, "BLOD" }, + { { 6400, 8268, 8268 }, "PLAY" }, + { { 6408, 8276, 8276 }, "FDTH" }, + { { 6416, 8284, 8284 }, "BSKL" }, + { { 6424, 8292, 8292 }, "CHKN" }, + { { 6432, 8300, 8300 }, "MUMM" }, + { { 6440, 8308, 8308 }, "FX15" }, + { { 6448, 8316, 8316 }, "BEAS" }, + { { 6456, 8324, 8324 }, "FRB1" }, + { { 6464, 8332, 8332 }, "SNKE" }, + { { 6472, 8340, 8340 }, "SNFX" }, + { { 6480, 8348, 8348 }, "HEAD" }, + { { 6488, 8356, 8356 }, "FX05" }, + { { 6496, 8364, 8364 }, "FX06" }, + { { 6504, 8372, 8372 }, "FX07" }, + { { 6512, 8380, 8380 }, "CLNK" }, + { { 6520, 8388, 8388 }, "WZRD" }, + { { 6528, 8396, 8396 }, "FX11" }, + { { 6536, 8404, 8404 }, "FX10" }, + { { 6544, 8412, 8412 }, "KNIG" }, + { { 6552, 8420, 8420 }, "SPAX" }, + { { 6560, 8428, 8428 }, "RAXE" }, + { { 6568, 8436, 8436 }, "SRCR" }, + { { 6576, 8444, 8444 }, "FX14" }, + { { 6584, 8452, 8452 }, "SOR2" }, + { { 6592, 8460, 8460 }, "SDTH" }, + { { 6600, 8468, 8468 }, "FX16" }, + { { 6608, 8476, 8476 }, "MNTR" }, + { { 6616, 8484, 8484 }, "FX12" }, + { { 6624, 8492, 8492 }, "FX13" }, + { { 6632, 8500, 8500 }, "AKYY" }, + { { 6640, 8508, 8508 }, "BKYY" }, + { { 6648, 8516, 8516 }, "CKYY" }, + { { 6656, 8524, 8524 }, "AMG2" }, + { { 6664, 8532, 8532 }, "AMM1" }, + { { 6672, 8540, 8540 }, "AMM2" }, + { { 6680, 8548, 8548 }, "AMC1" }, + { { 6688, 8556, 8556 }, "AMC2" }, + { { 6696, 8564, 8564 }, "AMS1" }, + { { 6704, 8572, 8572 }, "AMS2" }, + { { 6712, 8580, 8580 }, "AMP1" }, + { { 6720, 8588, 8588 }, "AMP2" }, + { { 6728, 8596, 8596 }, "AMB1" }, + { { 6736, 8604, 8604 }, "AMB2" }, + { { 6744, 8612, 8612 }, "K" }, + { { 6748, 8616, 8616 }, "I" }, + { { 6752, 8620, 8620 }, "L" }, + { { 6756, 8624, 8624 }, "E" }, + { { 6760, 8628, 8628 }, "R" }, + { { 6764, 8632, 8632 }, "S" }, + { { 6768, 8636, 8636 }, "PLAYPAL" }, + { { 6776, 8644, 8644 }, "MAPE1" }, + { { 6784, 8652, 8652 }, "MAPE2" }, + { { 6792, 8660, 8660 }, "MAPE3" }, + { { 6800, 8668, 8668 }, "IN_X" }, + { { 6808, 8676, 8676 }, "IN_YAH" }, + { { 6816, 8684, 8684 }, "FONTB16" }, + { { 6824, 8692, 8692 }, "FONTB_S" }, + { { 6832, 8700, 8700 }, "FONTB13" }, + { { 6840, 8708, 8708 }, "FONTB15" }, + { { 6848, 8716, 8716 }, "FONTB05" }, + { { 6856, 8724, 8724 }, "FACEA0" }, + { { 6864, 8732, 8732 }, "FACEB0" }, + { { 6940, 8808, 8808 }, "FLOOR16" }, + { { 6948, 8816, 8816 }, "FINISHED" }, + { { 6960, 8828, 8828 }, "NOW ENTERING:" }, + { { 6976, 8844, 8844 }, "KILLS" }, + { { 6984, 8852, 8852 }, "ITEMS" }, + { { 6992, 8860, 8860 }, "SECRETS" }, + { { 7000, 8868, 8868 }, "TIME" }, + { { 7008, 8876, 8876 }, "BONUS" }, + { { 7016, 8884, 8884 }, "SECRET" }, + { { 7024, 8892, 8892 }, "TOTAL" }, + { { 7032, 8900, 8900 }, "VICTIMS" }, + { { 7040, 8908, 8908 }, ":" }, + { { 7044, 8912, 8912 }, "NEW GAME" }, + { { 7056, 8924, 8924 }, "OPTIONS" }, + { { 7064, 8932, 8932 }, "GAME FILES" }, + { { 7076, 8944, 8944 }, "INFO" }, + { { 7084, 8952, 8952 }, "QUIT GAME" }, + { { 7096, 8964, 8964 }, "CITY OF THE DAMNED" }, + { { 7116, 8984, 8984 }, "HELL'S MAW" }, + { { 7128, 8996, 8996 }, "THE DOME OF D'SPARIL" }, + { { 0, 9020, 9020 }, "THE OSSUARY" }, + { { 0, 9032, 9032 }, "THE STAGNANT DEMESNE" }, + { { 7152, 9056, 9056 }, "LOAD GAME" }, + { { 7164, 9068, 9068 }, "SAVE GAME" }, + { { 7176, 9080, 9080 }, "THOU NEEDETH A WET-NURSE" }, + { { 7204, 9108, 9108 }, "YELLOWBELLIES-R-US" }, + { { 7224, 9128, 9128 }, "BRINGEST THEM ONETH" }, + { { 7244, 9148, 9148 }, "THOU ART A SMITE-MEISTER" }, + { { 7272, 9176, 9176 }, "BLACK PLAGUE POSSESSES THEE" }, + { { 7300, 9204, 9204 }, "END GAME" }, + { { 7312, 9216, 9216 }, "MESSAGES : " }, + { { 7324, 9228, 9228 }, "MOUSE SENSITIVITY" }, + { { 7344, 9248, 9248 }, "MORE..." }, + { { 7352, 9256, 9256 }, "SCREEN SIZE" }, + { { 7364, 9268, 9268 }, "SFX VOLUME" }, + { { 7376, 9280, 9280 }, "MUSIC VOLUME" }, + { { 7416, 9296, 9296 }, "ARE YOU SURE YOU WANT TO QUIT?" }, + { { 7448, 9328, 9328 }, "ARE YOU SURE YOU WANT TO END THE GAME?" }, + { { 7488, 9368, 9368 }, "DO YOU WANT TO QUICKSAVE THE GAME NAMED" }, + { { 7528, 9408, 9408 }, "DO YOU WANT TO QUICKLOAD THE GAME NAMED" }, + { { 7392, 9448, 9448 }, "M_SKL00" }, + { { 7400, 9456, 9456 }, "FONTA_S" }, + { { 7408, 9464, 9464 }, "FONTB_S" }, + { { 7568, 9472, 9472 }, "?" }, + { { 7572, 9476, 9476 }, "M_SLCTR1" }, + { { 7584, 9488, 9488 }, "M_SLCTR2" }, + { { 7596, 9500, 9500 }, "M_HTIC" }, + { { 7604, 9508, 9508 }, "c:\\heretic.cd\\hticsav%d.hsg" }, + { { 7632, 9536, 9536 }, "hticsav%d.hsg" }, + { { 7652, 9556, 9556 }, "M_FSLOT" }, + { { 7660, 9564, 9564 }, "ON" }, + { { 7664, 9568, 9568 }, "OFF" }, + { { 0, 9572, 9572 }, "YOU CAN'T START A NEW GAME IN NETPLAY!" }, + { { 0, 9612, 9612 }, "YOU CAN'T LOAD A GAME IN NETPLAY!" }, + { { 7668, 9648, 9648 }, "MESSAGES ON" }, + { { 7680, 9660, 9660 }, "MESSAGES OFF" }, + { { 7748, 9676, 9676 }, "ONLY AVAILABLE IN THE REGISTERED VERSION" }, + { { 7792, 9720, 9720 }, "PLAYPAL" }, + { { 7800, 9728, 9728 }, "QUICKSAVING...." }, + { { 7816, 9744, 9744 }, "QUICKLOADING...." }, + { { 7836, 9764, 9764 }, "CHOOSE A QUICKSAVE SLOT" }, + { { 7860, 9788, 9788 }, "CHOOSE A QUICKLOAD SLOT" }, + { { 0, 9812, 9812 }, "TITLE" }, + { { 7892, 9820, 9820 }, "M_SLDLT" }, + { { 7900, 9828, 9828 }, "M_SLDMD1" }, + { { 7912, 9840, 9840 }, "M_SLDMD2" }, + { { 7924, 9852, 9852 }, "M_SLDRT" }, + { { 7932, 9860, 9860 }, "M_SLDKB" }, + { { 9016, 10944, 10944 }, "SCREEN SHOT" }, + { { 9028, 10956, 10956 }, "YOU NEED A BLUE KEY TO OPEN THIS DOOR" }, + { { 9068, 10996, 10996 }, "YOU NEED A YELLOW KEY TO OPEN THIS DOOR" }, + { { 9108, 11036, 11036 }, "YOU NEED A GREEN KEY TO OPEN THIS DOOR" }, + { { 9244, 11172, 11172 }, "CRYSTAL VIAL" }, + { { 9260, 11188, 11188 }, "SILVER SHIELD" }, + { { 9276, 11204, 11204 }, "ENCHANTED SHIELD" }, + { { 9296, 11224, 11224 }, "BAG OF HOLDING" }, + { { 9312, 11240, 11240 }, "MAP SCROLL" }, + { { 9324, 11252, 11252 }, "BLUE KEY" }, + { { 9336, 11264, 11264 }, "YELLOW KEY" }, + { { 9348, 11276, 11276 }, "GREEN KEY" }, + { { 9360, 11288, 11288 }, "QUARTZ FLASK" }, + { { 9376, 11304, 11304 }, "WINGS OF WRATH" }, + { { 9392, 11320, 11320 }, "RING OF INVINCIBILITY" }, + { { 9416, 11344, 11344 }, "TOME OF POWER" }, + { { 9432, 11360, 11360 }, "SHADOWSPHERE" }, + { { 9448, 11376, 11376 }, "MORPH OVUM" }, + { { 9460, 11388, 11388 }, "MYSTIC URN" }, + { { 9472, 11400, 11400 }, "TORCH" }, + { { 9480, 11408, 11408 }, "TIME BOMB OF THE ANCIENTS" }, + { { 9508, 11436, 11436 }, "CHAOS DEVICE" }, + { { 9524, 11452, 11452 }, "WAND CRYSTAL" }, + { { 9540, 11468, 11468 }, "CRYSTAL GEODE" }, + { { 9556, 11484, 11484 }, "MACE SPHERES" }, + { { 9572, 11500, 11500 }, "PILE OF MACE SPHERES" }, + { { 9596, 11524, 11524 }, "ETHEREAL ARROWS" }, + { { 9612, 11540, 11540 }, "QUIVER OF ETHEREAL ARROWS" }, + { { 9640, 11568, 11568 }, "CLAW ORB" }, + { { 9652, 11580, 11580 }, "ENERGY ORB" }, + { { 9664, 11592, 11592 }, "LESSER RUNES" }, + { { 9680, 11608, 11608 }, "GREATER RUNES" }, + { { 9696, 11624, 11624 }, "FLAME ORB" }, + { { 9708, 11636, 11636 }, "INFERNO ORB" }, + { { 9720, 11648, 11648 }, "FIREMACE" }, + { { 9732, 11660, 11660 }, "ETHEREAL CROSSBOW" }, + { { 9752, 11680, 11680 }, "DRAGON CLAW" }, + { { 9764, 11692, 11692 }, "HELLSTAFF" }, + { { 9776, 11704, 11704 }, "PHOENIX ROD" }, + { { 9788, 11716, 11716 }, "GAUNTLETS OF THE NECROMANCER" }, + { { 10088, 12016, 12016 }, "FLTWAWA1" }, + { { 10100, 12028, 12028 }, "FLTFLWW1" }, + { { 10112, 12040, 12040 }, "FLTLAVA1" }, + { { 10124, 12052, 12052 }, "FLATHUH1" }, + { { 10136, 12064, 12064 }, "FLTSLUD1" }, + { { 10148, 12076, 12076 }, "END" }, + { { 10236, 12164, 12164 }, "texture2" }, + { { 10444, 12372, 12372 }, "PLAYPAL" }, + { { 10596, 12488, 12488 }, "PNAMES" }, + { { 10604, 12496, 12496 }, "TEXTURE1" }, + { { 10616, 12508, 12508 }, "TEXTURE2" }, + { { 10628, 12520, 12520 }, "S_END" }, + { { 10636, 12528, 12528 }, "S_START" }, + { { 10728, 12620, 12620 }, "F_START" }, + { { 10736, 12628, 12628 }, "F_END" }, + { { 10744, 12636, 12636 }, "COLORMAP" }, + { { 10756, 12648, 12648 }, "\nR_InitTextures " }, + { { 10776, 12668, 12668 }, "R_InitFlats\n" }, + { { 10792, 12684, 12684 }, "R_InitSpriteLumps " }, + { { 10948, 12772, 12772 }, "TINTTAB" }, + { { 10984, 12780, 12780 }, "FLOOR04" }, + { { 10992, 12788, 12788 }, "FLAT513" }, + { { 11000, 12796, 12796 }, "bordt" }, + { { 11008, 12804, 12804 }, "bordb" }, + { { 11016, 12812, 12812 }, "bordl" }, + { { 11024, 12820, 12820 }, "bordr" }, + { { 11032, 12828, 12828 }, "bordtl" }, + { { 11040, 12836, 12836 }, "bordtr" }, + { { 11048, 12844, 12844 }, "bordbr" }, + { { 11056, 12852, 12852 }, "bordbl" }, + { { 11064, 12860, 12860 }, "R_InitData " }, + { { 11076, 12872, 12872 }, "R_InitPointToAngle\n" }, + { { 11096, 12892, 12892 }, "R_InitTables " }, + { { 11112, 12908, 12908 }, "R_InitPlanes\n" }, + { { 11128, 12924, 12924 }, "R_InitLightTables " }, + { { 11148, 12944, 12944 }, "R_InitSkyMap\n" }, + { { 11164, 12960, 12960 }, "F_SKY1" }, + { { 12120, 13484, 13484 }, "LTFACE" }, + { { 12128, 13492, 13492 }, "RTFACE" }, + { { 12136, 13500, 13500 }, "BARBACK" }, + { { 12144, 13508, 13508 }, "INVBAR" }, + { { 12152, 13516, 13516 }, "CHAIN" }, + { { 12160, 13524, 13524 }, "STATBAR" }, + { { 12168, 13532, 13532 }, "LIFEBAR" }, + { { 12176, 13540, 13540 }, "LIFEGEM2" }, + { { 12188, 13552, 13552 }, "LIFEGEM0" }, + { { 12200, 13564, 13564 }, "LTFCTOP" }, + { { 12208, 13572, 13572 }, "RTFCTOP" }, + { { 12224, 13580, 13580 }, "SELECTBOX" }, + { { 12236, 13592, 13592 }, "INVGEML1" }, + { { 12248, 13604, 13604 }, "INVGEML2" }, + { { 12260, 13616, 13616 }, "INVGEMR1" }, + { { 12272, 13628, 13628 }, "INVGEMR2" }, + { { 12284, 13640, 13640 }, "BLACKSQ" }, + { { 12292, 13648, 13648 }, "ARMCLEAR" }, + { { 12304, 13660, 13660 }, "CHAINBACK" }, + { { 12316, 13672, 13672 }, "IN0" }, + { { 12320, 13676, 13676 }, "NEGNUM" }, + { { 12328, 13684, 13684 }, "FONTB16" }, + { { 12336, 13692, 13692 }, "SMALLIN0" }, + { { 12348, 13704, 13704 }, "PLAYPAL" }, + { { 12356, 13712, 13712 }, "SPINBK0" }, + { { 12364, 13720, 13720 }, "SPFLY0" }, + { { 12372, 13728, 13728 }, "LAME" }, + { { 12380, 13736, 13736 }, "*** SOUND DEBUG INFO ***" }, + { { 12408, 13764, 13764 }, "NAME" }, + { { 12416, 13772, 13772 }, "MO.T" }, + { { 12424, 13780, 13780 }, "MO.X" }, + { { 12432, 13788, 13788 }, "MO.Y" }, + { { 12440, 13796, 13796 }, "ID" }, + { { 12444, 13800, 13800 }, "PRI" }, + { { 12448, 13804, 13804 }, "DIST" }, + { { 12456, 13812, 13812 }, "------" }, + { { 12464, 13820, 13820 }, "%s" }, + { { 12468, 13824, 13824 }, "%d" }, + { { 12472, 13828, 13828 }, "GOD1" }, + { { 12480, 13836, 13836 }, "GOD2" }, + { { 12488, 13844, 13844 }, "useartia" }, + { { 12500, 13856, 13856 }, "ykeyicon" }, + { { 12512, 13868, 13868 }, "gkeyicon" }, + { { 12524, 13880, 13880 }, "bkeyicon" }, + { { 12216, 13892, 13892 }, "ARTIBOX" }, + { { 12536, 13900, 13900 }, "GOD MODE ON" }, + { { 12548, 13912, 13912 }, "GOD MODE OFF" }, + { { 12564, 13928, 13928 }, "NO CLIPPING ON" }, + { { 12580, 13944, 13944 }, "NO CLIPPING OFF" }, + { { 12596, 13960, 13960 }, "ALL WEAPONS" }, + { { 12608, 13972, 13972 }, "POWER OFF" }, + { { 12620, 13984, 13984 }, "POWER ON" }, + { { 12632, 13996, 13996 }, "FULL HEALTH" }, + { { 12644, 14008, 14008 }, "ALL KEYS" }, + { { 12656, 14020, 14020 }, "SOUND DEBUG ON" }, + { { 12672, 14036, 14036 }, "SOUND DEBUG OFF" }, + { { 12688, 14052, 14052 }, "TICKER ON" }, + { { 12700, 14064, 14064 }, "TICKER OFF" }, + { { 12712, 14076, 14076 }, "CHOOSE AN ARTIFACT ( A - J )" }, + { { 12744, 14108, 14108 }, "HOW MANY ( 1 - 9 )" }, + { { 12764, 14128, 14128 }, "YOU GOT IT" }, + { { 12776, 14140, 14140 }, "BAD INPUT" }, + { { 12788, 14152, 14152 }, "LEVEL WARP" }, + { { 12800, 14164, 14164 }, "CHICKEN OFF" }, + { { 12812, 14176, 14176 }, "CHICKEN ON" }, + { { 12824, 14188, 14188 }, "MASSACRE" }, + { { 12836, 14200, 14200 }, "CHEATER - YOU DON'T DESERVE WEAPONS" }, + { { 12872, 14236, 14236 }, "TRYING TO CHEAT, EH? NOW YOU DIE!" }, +}; + +// String offsets that are valid but we don't support. + +static const int unsupported_strings_1_0[] = +{ + 0, 4, 64, 104, 160, 200, 220, 236, + 244, 252, 272, 288, 296, 316, 332, 372, + 436, 500, 504, 536, 544, 560, 576, 584, + 592, 612, 640, 664, 708, 712, 744, 764, + 808, 820, 828, 840, 876, 884, 908, 952, + 992, 1028, 1036, 1048, 1088, 1128, 1160, 1192, + 1212, 1912, 2044, 2056, 2068, 2128, 2140, 2168, + 2184, 2196, 2212, 2228, 2240, 2252, 2260, 2264, + 2284, 2292, 2296, 2300, 2328, 2340, 2352, 2364, + 2372, 2384, 2388, 2404, 2428, 2436, 2444, 2464, + 2496, 2508, 2520, 2552, 2564, 2572, 2584, 3120, + 3128, 3140, 3184, 3220, 3248, 3252, 3256, 3280, + 3304, 3320, 3352, 3380, 3400, 3432, 3464, 3548, + 3600, 3624, 3664, 3696, 3812, 3872, 3932, 3940, + 3976, 3996, 6872, 6896, 7648, 7696, 7940, 7964, + 7968, 7992, 8020, 8028, 8052, 8056, 8076, 8088, + 8104, 8116, 8128, 8136, 8148, 8164, 8180, 8192, + 8204, 8220, 8232, 8248, 8264, 8276, 8292, 8308, + 8320, 8328, 8340, 8352, 8364, 8376, 8392, 8408, + 8424, 8436, 8448, 8460, 8472, 8488, 8504, 8520, + 8536, 8548, 8560, 8572, 8584, 8596, 8608, 8612, + 8624, 8648, 8660, 8668, 8680, 8708, 8720, 8728, + 8740, 8752, 8764, 8788, 8800, 8812, 8824, 8848, + 8860, 8864, 8868, 8876, 8888, 8896, 8916, 8944, + 8948, 8960, 8964, 8968, 8980, 9148, 9172, 9212, + 9216, 9220, 9820, 9860, 9892, 9940, 9972, 10012, + 10036, 10040, 10052, 10080, 10152, 10192, 10248, 10284, + 10320, 10360, 10392, 10452, 10488, 10508, 10556, 10644, + 10684, 10812, 10844, 10880, 10912, 10956, 11172, 11200, + 11232, 11272, 11312, 11348, 11380, 11404, 11436, 11492, + 11548, 11616, 11684, 11748, 11792, 11840, 11896, 11936, + 11980, 12028, 12072, 12908, 12924, 12956, 12960, 12968, + 12976, 13020, 13048, 13076, 13104, 13136, 13168, 13196, + 13240, 13272, 13292, 13296, 13308, 13312, 13320, 13324, + 13364, 13408, 13460, 13492, 13516, 13560, 13612, 13664, + 13700, 13744, 13796, 13848, 13884, 13940, 13996, 14040, + 14084, 14140, 14148, 14156, 14164, 14184, 14192, 14204, + 14208, 14212, 14256, 14272, 14284, 14296, 14300, 14312, + 14320, 14324, 14348, 14356, 14360, 14372, 14380, 14392, + 14432, 14440, 14444, 14472, 14496, 14516, 14536, 14548, + 14560, 14572, 14580, 14588, 14596, 14604, 14612, 14620, + 14636, 14660, 14704, 14740, 14748, 14756, 14760, 14768, + -1, +}; + +static const int unsupported_strings_1_2[] = +{ + 0, 4, 64, 104, 160, 200, 220, 236, + 244, 252, 272, 288, 296, 316, 332, 372, + 436, 500, 504, 536, 544, 560, 576, 584, + 592, 612, 640, 664, 708, 712, 744, 756, + 776, 820, 832, 840, 852, 888, 896, 920, + 964, 1004, 1040, 1048, 1060, 1100, 1140, 1172, + 1204, 1224, 2312, 2436, 2448, 2464, 2480, 2492, + 2512, 2524, 2536, 2596, 2608, 2636, 2652, 2656, + 2676, 2684, 2688, 2720, 2732, 2744, 2752, 2764, + 2772, 2776, 2792, 2816, 2824, 2832, 2852, 2884, + 2896, 2908, 2940, 2952, 2960, 2972, 3520, 3528, + 3540, 3584, 3620, 3648, 3652, 3656, 3680, 3704, + 3720, 3776, 3804, 3824, 3856, 3888, 4020, 4044, + 4084, 4116, 4156, 4272, 4288, 4296, 4332, 4352, + 4428, 4432, 8740, 8764, 9552, 9868, 9888, 9900, + 9916, 9928, 9940, 9948, 9960, 9976, 9992, 10004, + 10016, 10032, 10044, 10060, 10076, 10088, 10104, 10120, + 10132, 10140, 10152, 10164, 10176, 10188, 10204, 10220, + 10236, 10248, 10260, 10272, 10284, 10300, 10316, 10332, + 10348, 10360, 10372, 10384, 10396, 10408, 10420, 10424, + 10436, 10460, 10472, 10480, 10492, 10520, 10532, 10540, + 10552, 10564, 10576, 10600, 10612, 10624, 10636, 10660, + 10672, 10676, 10700, 10704, 10728, 10756, 10764, 10788, + 10792, 10796, 10804, 10816, 10824, 10844, 10872, 10876, + 10888, 10892, 10896, 10908, 11076, 11100, 11140, 11144, + 11148, 11748, 11788, 11820, 11868, 11900, 11940, 11964, + 11968, 11980, 12008, 12080, 12120, 12176, 12212, 12248, + 12288, 12320, 12380, 12400, 12448, 12536, 12576, 12704, + 12736, 12968, 13000, 13024, 13080, 13136, 13204, 13272, + 13336, 13380, 13428, 14272, 14288, 14320, 14324, 14332, + 14340, 14384, 14412, 14440, 14468, 14500, 14532, 14560, + 14604, 14636, 14656, 14696, 14740, 14792, 14824, 14848, + 14892, 14944, 14996, 15032, 15076, 15128, 15180, 15216, + 15272, 15328, 15372, 15416, 15472, 15480, 15488, 15496, + 15516, 15524, 15536, 15540, 15544, 15588, 15604, 15616, + 15628, 15632, 15644, 15652, 15656, 15680, 15688, 15692, + 15704, 15712, 15724, 15764, 15772, 15776, 15804, 15828, + 15848, 15868, 15880, 15892, 15904, 15912, 15920, 15928, + 15936, -1, +}; + +static const int unsupported_strings_1_3[] = +{ + 0, 4, 64, 104, 160, 200, 220, 236, + 244, 252, 272, 288, 296, 316, 332, 372, + 436, 500, 504, 536, 544, 560, 576, 584, + 592, 612, 640, 664, 708, 712, 744, 756, + 776, 820, 832, 840, 852, 888, 896, 920, + 964, 1004, 1040, 1048, 1060, 1100, 1140, 1172, + 1204, 1224, 2312, 2436, 2448, 2464, 2480, 2492, + 2512, 2524, 2536, 2596, 2608, 2636, 2652, 2656, + 2676, 2684, 2688, 2720, 2732, 2744, 2752, 2764, + 2772, 2776, 2792, 2816, 2824, 2832, 2852, 2884, + 2896, 2908, 2940, 2952, 2960, 2972, 3520, 3528, + 3540, 3584, 3620, 3648, 3652, 3656, 3680, 3704, + 3720, 3776, 3804, 3824, 3856, 3888, 4020, 4044, + 4084, 4116, 4156, 4272, 4288, 4296, 4332, 4352, + 4428, 4432, 8740, 8764, 9552, 9868, 9888, 9900, + 9916, 9928, 9940, 9948, 9960, 9976, 9992, 10004, + 10016, 10032, 10044, 10060, 10076, 10088, 10104, 10120, + 10132, 10140, 10152, 10164, 10176, 10188, 10204, 10220, + 10236, 10248, 10260, 10272, 10284, 10300, 10316, 10332, + 10348, 10360, 10372, 10384, 10396, 10408, 10420, 10424, + 10436, 10460, 10472, 10480, 10492, 10520, 10532, 10540, + 10552, 10564, 10576, 10600, 10612, 10624, 10636, 10660, + 10672, 10676, 10700, 10704, 10728, 10756, 10764, 10788, + 10792, 10796, 10804, 10816, 10824, 10844, 10872, 10876, + 10888, 10892, 10896, 10908, 11076, 11100, 11140, 11144, + 11148, 11748, 11788, 11820, 11868, 11900, 11940, 11964, + 11968, 11980, 12008, 12080, 12120, 12176, 12212, 12248, + 12288, 12320, 12380, 12400, 12448, 12536, 12576, 12704, + 12736, 12968, 13000, 13024, 13080, 13136, 13204, 13272, + 13336, 13380, 13428, 14272, 14288, 14320, 14324, 14332, + 14340, 14384, 14412, 14440, 14468, 14500, 14532, 14560, + 14604, 14636, 14656, 14696, 14740, 14792, 14824, 14848, + 14892, 14944, 14996, 15032, 15076, 15128, 15180, 15216, + 15272, 15328, 15372, 15416, 15472, 15480, 15488, 15496, + 15516, 15524, 15536, 15540, 15544, 15588, 15604, 15616, + 15628, 15632, 15644, 15652, 15656, 15680, 15688, 15692, + 15704, 15712, 15724, 15764, 15772, 15776, 15804, 15828, + 15848, 15868, 15880, 15892, 15904, 15912, 15920, 15928, + 15936, -1, +}; + +static const int *unsupported_strings[] = +{ + unsupported_strings_1_0, + unsupported_strings_1_2, + unsupported_strings_1_3, +}; + +static boolean StringIsUnsupported(unsigned int offset) +{ + const int *string_list; + int i; + + string_list = unsupported_strings[deh_hhe_version]; + + for (i=0; string_list[i] >= 0; ++i) + { + if ((unsigned int) string_list[i] == offset) + { + return true; + } + } + + return false; +} + +static boolean GetStringByOffset(unsigned int offset, char **result) +{ + int i; + + for (i=0; i<arrlen(strings); ++i) + { + if (strings[i].offsets[deh_hhe_version] == offset) + { + *result = strings[i].string; + return true; + } + } + + return false; +} + +// Given a string length, find the maximum length of a +// string that can replace it. + +static int MaxStringLength(int len) +{ + // Enough bytes for the string and the NUL terminator + + len += 1; + + // All strings in doom.exe are on 4-byte boundaries, so we may be able + // to support a slightly longer string. + // Extend up to the next 4-byte boundary + + len += (4 - (len % 4)) % 4; + + // Less one for the NUL terminator. + + return len - 1; +} + +// If a string offset does not match any string, it may be because +// we are running in the wrong version mode, and the patch was generated +// for a different Heretic version. Search the lookup tables to find +// versiosn that match. + +static void SuggestOtherVersions(unsigned int offset) +{ + const int *string_list; + unsigned int i; + unsigned int v; + + // Check main string table. + + for (i=0; i<arrlen(strings); ++i) + { + for (v=0; v<deh_hhe_num_versions; ++v) + { + if (strings[i].offsets[v] == offset) + { + DEH_SuggestHereticVersion(v); + } + } + } + + // Check unsupported string tables. + + for (v=0; v<deh_hhe_num_versions; ++v) + { + string_list = unsupported_strings[v]; + + for (i=0; string_list[i] >= 0; ++i) + { + if (string_list[i] == offset) + { + DEH_SuggestHereticVersion(v); + } + } + } +} + +static void *DEH_TextStart(deh_context_t *context, char *line) +{ + char *repl_text; + char *orig_text; + int orig_offset, repl_len; + int i; + + if (sscanf(line, "Text %i %i", &orig_offset, &repl_len) != 2) + { + DEH_Warning(context, "Parse error on section start"); + return NULL; + } + + repl_text = Z_Malloc(repl_len + 1, PU_STATIC, NULL); + + // read in the "to" text + + for (i=0; i<repl_len; ++i) + { + int c; + + c = DEH_GetChar(context); + + repl_text[i] = c; + } + repl_text[repl_len] = '\0'; + + // We don't support all strings, but at least recognise them: + + if (StringIsUnsupported(orig_offset)) + { + DEH_Warning(context, "Unsupported string replacement: %i", orig_offset); + } + + // Find the string to replace: + + else if (!GetStringByOffset(orig_offset, &orig_text)) + { + SuggestOtherVersions(orig_offset); + DEH_Error(context, "Unknown string offset: %i", orig_offset); + } + + // Only allow string replacements that are possible in Vanilla Doom. + // Chocolate Doom is unforgiving! + + else if (!deh_allow_long_strings + && repl_len > MaxStringLength(strlen(orig_text))) + { + DEH_Error(context, "Replacement string is longer than the maximum " + "possible in heretic.exe"); + } + else + { + // Success. + + DEH_AddStringReplacement(orig_text, repl_text); + + return NULL; + } + + // Failure. + + Z_Free(repl_text); + + return NULL; +} + +static void DEH_TextParseLine(deh_context_t *context, char *line, void *tag) +{ + // not used +} + +deh_section_t deh_section_heretic_text = +{ + "Text", + NULL, + DEH_TextStart, + DEH_TextParseLine, + NULL, + NULL, +}; + diff --git a/src/heretic/deh_htic.c b/src/heretic/deh_htic.c new file mode 100644 index 00000000..440fde96 --- /dev/null +++ b/src/heretic/deh_htic.c @@ -0,0 +1,186 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- +// +// Top-level dehacked definitions for Heretic dehacked (HHE). +// +//----------------------------------------------------------------------------- + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "deh_defs.h" +#include "deh_main.h" +#include "deh_htic.h" +#include "info.h" +#include "m_argv.h" + +char *deh_signatures[] = +{ + "Patch File for HHE v1.0", + "Patch File for HHE v1.1", + NULL +}; + +static char *hhe_versions[] = +{ + "1.0", "1.2", "1.3" +}; + +// Version number for patches. + +deh_hhe_version_t deh_hhe_version = deh_hhe_1_0; + +// deh_ammo.c: +extern deh_section_t deh_section_ammo; +// deh_frame.c: +extern deh_section_t deh_section_frame; +// deh_ptr.c: +extern deh_section_t deh_section_pointer; +// deh_sound.c +extern deh_section_t deh_section_sound; +// deh_htext.c: +extern deh_section_t deh_section_heretic_text; +// deh_thing.c: +extern deh_section_t deh_section_thing; +// deh_weapon.c: +extern deh_section_t deh_section_weapon; + +// +// List of section types: +// + +deh_section_t *deh_section_types[] = +{ + &deh_section_ammo, + &deh_section_frame, +// &deh_section_pointer, TODO + &deh_section_sound, + &deh_section_heretic_text, + &deh_section_thing, + &deh_section_weapon, + NULL +}; + +static void SetHHEVersionByName(char *name) +{ + int i; + + for (i=0; i<arrlen(hhe_versions); ++i) + { + if (!strcmp(hhe_versions[i], name)) + { + deh_hhe_version = i; + return; + } + } + + fprintf(stderr, "Unknown Heretic version: %s\n", name); + fprintf(stderr, "Valid versions:\n"); + + for (i=0; i<arrlen(hhe_versions); ++i) + { + fprintf(stderr, "\t%s\n", hhe_versions[i]); + } +} + +// Initialize Heretic(HHE)-specific dehacked bits. + +void DEH_HereticInit(void) +{ + int i; + + //! + // @arg <version> + // + // Select the Heretic version number that was used to generate the + // HHE patch to be loaded. Patches for each of the Vanilla + // Heretic versions (1.0, 1.2, 1.3) can be loaded, but the correct + // version number must be specified. + + i = M_CheckParm("-hhever"); + + if (i > 0) + { + SetHHEVersionByName(myargv[i + 1]); + } + + // For v1.0 patches, we must apply a slight change to the states[] + // table. The table was changed between 1.0 and 1.3 to add two extra + // frames to the player "burning death" animation. + // + // If we are using a v1.0 patch, we must change the table to cut + // these out again. + + if (deh_hhe_version < deh_hhe_1_2) + { + states[S_PLAY_FDTH18].nextstate = S_NULL; + } +} + +int DEH_MapHereticFrameNumber(int frame) +{ + if (deh_hhe_version < deh_hhe_1_2) + { + // Between Heretic 1.0 and 1.2, two new frames + // were added to the "states" table, to extend the "flame death" + // animation displayed when the player is killed by fire. Therefore, + // we must map Heretic 1.0 frame numbers to corresponding indexes + // for our state table. + + if (frame >= S_PLAY_FDTH19) + { + frame = (frame - S_PLAY_FDTH19) + S_BLOODYSKULL1; + } + } + else + { + // After Heretic 1.2, three unused frames were removed from the + // states table, unused phoenix rod frames. Our state table includes + // these missing states for backwards compatibility. We must therefore + // adjust frame numbers for v1.2/v1.3 to corresponding indexes for + // our state table. + + if (frame >= S_PHOENIXFXIX_1) + { + frame = (frame - S_PHOENIXFXIX_1) + S_PHOENIXPUFF1; + } + } + + return frame; +} + +void DEH_SuggestHereticVersion(deh_hhe_version_t version) +{ + fprintf(stderr, + "\n" + "This patch may be for version %s. You are currently running in\n" + "Heretic %s mode. For %s mode, this mode, add this to your command line:\n" + "\n" + "\t-hhever %s\n" + "\n", + hhe_versions[version], + hhe_versions[deh_hhe_version], + hhe_versions[version], + hhe_versions[version]); +} + diff --git a/src/heretic/deh_htic.h b/src/heretic/deh_htic.h new file mode 100644 index 00000000..7855da8c --- /dev/null +++ b/src/heretic/deh_htic.h @@ -0,0 +1,60 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 2010 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- +// +// Common header for Heretic dehacked (HHE) support. +// +//----------------------------------------------------------------------------- + +#ifndef DEH_HTIC_H +#define DEH_HTIC_H + +#include "info.h" + +// HHE executable version. Loading HHE patches is (unfortunately) +// dependent on the version of the Heretic executable used to make them. + +typedef enum +{ + deh_hhe_1_0, + deh_hhe_1_2, + deh_hhe_1_3, + deh_hhe_num_versions +} deh_hhe_version_t; + +// HHE doesn't know about the last two states in the state table, so +// these are considered invalid. + +#define DEH_HERETIC_NUMSTATES (NUMSTATES - 2) + +// It also doesn't know about the last two things in the mobjinfo table +// (which correspond to the states above) + +#define DEH_HERETIC_NUMMOBJTYPES (NUMMOBJTYPES - 2) + +void DEH_HereticInit(void); +int DEH_MapHereticFrameNumber(int frame); +void DEH_SuggestHereticVersion(deh_hhe_version_t version); + +extern deh_hhe_version_t deh_hhe_version; + +#endif /* #ifndef DEH_HTIC_H */ + diff --git a/src/heretic/deh_sound.c b/src/heretic/deh_sound.c new file mode 100644 index 00000000..d1f266dd --- /dev/null +++ b/src/heretic/deh_sound.c @@ -0,0 +1,118 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- +// +// Parses "Sound" sections in dehacked files +// +//----------------------------------------------------------------------------- + +#include <stdio.h> +#include <stdlib.h> + +#include "doomfeatures.h" +#include "doomtype.h" +#include "deh_defs.h" +#include "deh_main.h" +#include "deh_mapping.h" + +#include "doomdef.h" +#include "i_sound.h" + +#include "sounds.h" + +DEH_BEGIN_MAPPING(sound_mapping, sfxinfo_t) + DEH_MAPPING_STRING("Name", name) + DEH_UNSUPPORTED_MAPPING("Special") + DEH_MAPPING("Value", priority) + DEH_MAPPING("Unknown 1", usefulness) + DEH_UNSUPPORTED_MAPPING("Unknown 2") + DEH_UNSUPPORTED_MAPPING("Unknown 3") + DEH_MAPPING("One/Two", numchannels) +DEH_END_MAPPING + +static void *DEH_SoundStart(deh_context_t *context, char *line) +{ + int sound_number = 0; + + if (sscanf(line, "Sound %i", &sound_number) != 1) + { + DEH_Warning(context, "Parse error on section start"); + return NULL; + } + + if (sound_number < 0 || sound_number >= NUMSFX) + { + DEH_Warning(context, "Invalid sound number: %i", sound_number); + return NULL; + } + + if (sound_number >= DEH_VANILLA_NUMSFX) + { + DEH_Warning(context, "Attempt to modify SFX %i. This will cause " + "problems in Vanilla dehacked.", sound_number); + } + + return &S_sfx[sound_number]; +} + +static void DEH_SoundParseLine(deh_context_t *context, char *line, void *tag) +{ + sfxinfo_t *sfx; + char *variable_name, *value; + + if (tag == NULL) + return; + + sfx = (sfxinfo_t *) tag; + + // Parse the assignment + + if (!DEH_ParseAssignment(line, &variable_name, &value)) + { + // Failed to parse + DEH_Warning(context, "Failed to parse assignment"); + return; + } + + // Set the field value: + + if (!strcasecmp(variable_name, "Name")) + { + DEH_SetStringMapping(context, &sound_mapping, sfx, + variable_name, value); + } + else + { + DEH_SetMapping(context, &sound_mapping, sfx, + variable_name, atoi(value)); + } +} + +deh_section_t deh_section_sound = +{ + "Sound", + NULL, + DEH_SoundStart, + DEH_SoundParseLine, + NULL, + NULL, +}; + diff --git a/src/heretic/deh_thing.c b/src/heretic/deh_thing.c new file mode 100644 index 00000000..ffededf2 --- /dev/null +++ b/src/heretic/deh_thing.c @@ -0,0 +1,150 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- +// +// Parses "Thing" sections in dehacked files +// +//----------------------------------------------------------------------------- + +#include <stdio.h> +#include <stdlib.h> + +#include "doomtype.h" +#include "m_misc.h" + +#include "deh_defs.h" +#include "deh_main.h" +#include "deh_mapping.h" +#include "deh_htic.h" + +#include "info.h" + +DEH_BEGIN_MAPPING(thing_mapping, mobjinfo_t) + DEH_MAPPING("ID #", doomednum) + DEH_MAPPING("Initial frame", spawnstate) + DEH_MAPPING("Hit points", spawnhealth) + DEH_MAPPING("First moving frame", seestate) + DEH_MAPPING("Alert sound", seesound) + DEH_MAPPING("Reaction time", reactiontime) + DEH_MAPPING("Attack sound", attacksound) + DEH_MAPPING("Injury frame", painstate) + DEH_MAPPING("Pain chance", painchance) + DEH_MAPPING("Pain sound", painsound) + DEH_MAPPING("Close attack frame", meleestate) + DEH_MAPPING("Far attack frame", missilestate) + DEH_MAPPING("Burning frame", crashstate) + DEH_MAPPING("Death frame", deathstate) + DEH_MAPPING("Exploding frame", xdeathstate) + DEH_MAPPING("Death sound", deathsound) + DEH_MAPPING("Speed", speed) + DEH_MAPPING("Width", radius) + DEH_MAPPING("Height", height) + DEH_MAPPING("Mass", mass) + DEH_MAPPING("Missile damage", damage) + DEH_MAPPING("Action sound", activesound) + DEH_MAPPING("Bits 1", flags) + DEH_MAPPING("Bits 2", flags2) +DEH_END_MAPPING + +static void *DEH_ThingStart(deh_context_t *context, char *line) +{ + int thing_number = 0; + mobjinfo_t *mobj; + + if (sscanf(line, "Thing %i", &thing_number) != 1) + { + DEH_Warning(context, "Parse error on section start"); + return NULL; + } + + // HHE thing numbers are indexed from 1 + --thing_number; + + if (thing_number < 0 || thing_number >= DEH_HERETIC_NUMMOBJTYPES) + { + DEH_Warning(context, "Invalid thing number: %i", thing_number); + return NULL; + } + + mobj = &mobjinfo[thing_number]; + + return mobj; +} + +static void DEH_ThingParseLine(deh_context_t *context, char *line, void *tag) +{ + mobjinfo_t *mobj; + char *variable_name, *value; + int ivalue; + + if (tag == NULL) + return; + + mobj = (mobjinfo_t *) tag; + + // Parse the assignment + + if (!DEH_ParseAssignment(line, &variable_name, &value)) + { + // Failed to parse + + DEH_Warning(context, "Failed to parse assignment"); + return; + } + + // all values are integers + + ivalue = atoi(value); + + // If the value to be set is a frame, the frame number must + // undergo transformation from a Heretic 1.0 index to a + // Heretic 1.3 index. + + if (M_StrCaseStr(variable_name, "frame") != NULL) + { + ivalue = DEH_MapHereticFrameNumber(ivalue); + } + + // Set the field value + + DEH_SetMapping(context, &thing_mapping, mobj, variable_name, ivalue); +} + +static void DEH_ThingMD5Sum(md5_context_t *context) +{ + int i; + + for (i=0; i<NUMMOBJTYPES; ++i) + { + DEH_StructMD5Sum(context, &thing_mapping, &mobjinfo[i]); + } +} + +deh_section_t deh_section_thing = +{ + "Thing", + NULL, + DEH_ThingStart, + DEH_ThingParseLine, + NULL, + DEH_ThingMD5Sum, +}; + diff --git a/src/heretic/deh_weapon.c b/src/heretic/deh_weapon.c new file mode 100644 index 00000000..28a90c68 --- /dev/null +++ b/src/heretic/deh_weapon.c @@ -0,0 +1,131 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- +// +// Parses "Weapon" sections in dehacked files +// +//----------------------------------------------------------------------------- + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "doomtype.h" +#include "m_misc.h" + +#include "doomdef.h" + +#include "deh_defs.h" +#include "deh_main.h" +#include "deh_mapping.h" +#include "deh_htic.h" + +DEH_BEGIN_MAPPING(weapon_mapping, weaponinfo_t) + DEH_MAPPING("Ammo type", ammo) + DEH_MAPPING("Deselect frame", upstate) + DEH_MAPPING("Select frame", downstate) + DEH_MAPPING("Bobbing frame", readystate) + DEH_MAPPING("Shooting frame", atkstate) + DEH_MAPPING("Firing frame", holdatkstate) + DEH_MAPPING("Unknown frame", flashstate) +DEH_END_MAPPING + +static void *DEH_WeaponStart(deh_context_t *context, char *line) +{ + int weapon_number = 0; + + if (sscanf(line, "Weapon %i", &weapon_number) != 1) + { + DEH_Warning(context, "Parse error on section start"); + return NULL; + } + + if (weapon_number < 0 || weapon_number >= NUMWEAPONS * 2) + { + DEH_Warning(context, "Invalid weapon number: %i", weapon_number); + return NULL; + } + + // Because of the tome of power, we have two levels of weapons: + + if (weapon_number < NUMWEAPONS) + { + return &wpnlev1info[weapon_number]; + } + else + { + return &wpnlev2info[weapon_number - NUMWEAPONS]; + } +} + +static void DEH_WeaponParseLine(deh_context_t *context, char *line, void *tag) +{ + char *variable_name, *value; + weaponinfo_t *weapon; + int ivalue; + + if (tag == NULL) + return; + + weapon = (weaponinfo_t *) tag; + + if (!DEH_ParseAssignment(line, &variable_name, &value)) + { + // Failed to parse + + DEH_Warning(context, "Failed to parse assignment"); + return; + } + + ivalue = atoi(value); + + // If this is a frame field, we need to map from Heretic 1.0 frame + // numbers to Heretic 1.3 frame numbers. + + if (M_StrCaseStr(variable_name, "frame") != NULL) + { + ivalue = DEH_MapHereticFrameNumber(ivalue); + } + + DEH_SetMapping(context, &weapon_mapping, weapon, variable_name, ivalue); +} + +static void DEH_WeaponMD5Sum(md5_context_t *context) +{ + int i; + + for (i=0; i<NUMWEAPONS ;++i) + { + DEH_StructMD5Sum(context, &weapon_mapping, &wpnlev1info[i]); + DEH_StructMD5Sum(context, &weapon_mapping, &wpnlev2info[i]); + } +} + +deh_section_t deh_section_weapon = +{ + "Weapon", + NULL, + DEH_WeaponStart, + DEH_WeaponParseLine, + NULL, + DEH_WeaponMD5Sum, +}; + diff --git a/src/heretic/doomdef.h b/src/heretic/doomdef.h index 3f976c3d..aa1d0c0d 100644 --- a/src/heretic/doomdef.h +++ b/src/heretic/doomdef.h @@ -581,6 +581,7 @@ extern boolean singletics; // debug flag to cancel adaptiveness extern boolean DebugSound; // debug flag for displaying sound info extern int maxammo[NUMAMMO]; +extern int GetWeaponAmmo[NUMWEAPONS]; extern boolean demoplayback; extern int skytexture; diff --git a/src/heretic/dstrings.h b/src/heretic/dstrings.h index aea5548e..93900f9d 100644 --- a/src/heretic/dstrings.h +++ b/src/heretic/dstrings.h @@ -26,42 +26,6 @@ //--------------------------------------------------------------------------- // -// M_menu.c -// -//--------------------------------------------------------------------------- -#define PRESSKEY "press a key." -#define PRESSYN "press y or n." -#define TXT_PAUSED "PAUSED" -#define QUITMSG "are you sure you want to\nquit this great game?" -#define LOADNET "you can't do load while in a net game!\n\n"PRESSKEY -#define QLOADNET "you can't quickload during a netgame!\n\n"PRESSKEY -#define QSAVESPOT "you haven't picked a quicksave slot yet!\n\n"PRESSKEY -#define SAVEDEAD "you can't save if you aren't playing!\n\n"PRESSKEY -#define QSPROMPT "quicksave over your game named\n\n'%s'?\n\n"PRESSYN -#define QLPROMPT "do you want to quickload the game named"\ - "\n\n'%s'?\n\n"PRESSYN -#define NEWGAME "you can't start a new game\n"\ - "while in a network game.\n\n"PRESSKEY -#define NIGHTMARE "are you sure? this skill level\n"\ - "isn't even remotely fair.\n\n"PRESSYN -#define SWSTRING "this is the shareware version of doom.\n\n"\ - "you need to order the entire trilogy.\n\n"PRESSKEY -#define MSGOFF "Messages OFF" -#define MSGON "Messages ON" -#define NETEND "you can't end a netgame!\n\n"PRESSKEY -#define ENDGAME "are you sure you want to end the game?\n\n"PRESSYN -#define DOSY "(press y to quit to dos.)" -#define DETAILHI "High detail" -#define DETAILLO "Low detail" -#define GAMMALVL0 "Gamma correction OFF" -#define GAMMALVL1 "Gamma correction level 1" -#define GAMMALVL2 "Gamma correction level 2" -#define GAMMALVL3 "Gamma correction level 3" -#define GAMMALVL4 "Gamma correction level 4" -#define EMPTYSTRING "empty slot" - -//--------------------------------------------------------------------------- -// // P_inter.c // //--------------------------------------------------------------------------- @@ -170,74 +134,6 @@ //--------------------------------------------------------------------------- // -// HU_stuff.c -// -//--------------------------------------------------------------------------- - -#define HUSTR_E1M1 "E1M1: Hangar" -#define HUSTR_E1M2 "E1M2: Nuclear Plant" -#define HUSTR_E1M3 "E1M3: Toxin Refinery" -#define HUSTR_E1M4 "E1M4: Command Control" -#define HUSTR_E1M5 "E1M5: Phobos Lab" -#define HUSTR_E1M6 "E1M6: Central Processing" -#define HUSTR_E1M7 "E1M7: Computer Station" -#define HUSTR_E1M8 "E1M8: Phobos Anomaly" -#define HUSTR_E1M9 "E1M9: Military Base" - -#define HUSTR_E2M1 "E2M1: Deimos Anomaly" -#define HUSTR_E2M2 "E2M2: Containment Area" -#define HUSTR_E2M3 "E2M3: Refinery" -#define HUSTR_E2M4 "E2M4: Deimos Lab" -#define HUSTR_E2M5 "E2M5: Command Center" -#define HUSTR_E2M6 "E2M6: Halls of the Damned" -#define HUSTR_E2M7 "E2M7: Spawning Vats" -#define HUSTR_E2M8 "E2M8: Tower of Babel" -#define HUSTR_E2M9 "E2M9: Fortress of Mystery" - -#define HUSTR_E3M1 "E3M1: Hell Keep" -#define HUSTR_E3M2 "E3M2: Slough of Despair" -#define HUSTR_E3M3 "E3M3: Pandemonium" -#define HUSTR_E3M4 "E3M4: House of Pain" -#define HUSTR_E3M5 "E3M5: Unholy Cathedral" -#define HUSTR_E3M6 "E3M6: Mt. Erebus" -#define HUSTR_E3M7 "E3M7: Limbo" -#define HUSTR_E3M8 "E3M8: Dis" -#define HUSTR_E3M9 "E3M9: Warrens" - -#define HUSTR_CHATMACRO1 "I'm ready to kick butt!" -#define HUSTR_CHATMACRO2 "I'm OK." -#define HUSTR_CHATMACRO3 "I'm not looking too good!" -#define HUSTR_CHATMACRO4 "Help!" -#define HUSTR_CHATMACRO5 "You suck!" -#define HUSTR_CHATMACRO6 "Next time, scumbag..." -#define HUSTR_CHATMACRO7 "Come here!" -#define HUSTR_CHATMACRO8 "I'll take care of it." -#define HUSTR_CHATMACRO9 "Yes" -#define HUSTR_CHATMACRO0 "No" - -#define HUSTR_TALKTOSELF1 "You mumble to yourself" -#define HUSTR_TALKTOSELF2 "Who's there?" -#define HUSTR_TALKTOSELF3 "You scare yourself" -#define HUSTR_TALKTOSELF4 "You start to rave" -#define HUSTR_TALKTOSELF5 "You've lost it..." - -#define HUSTR_MESSAGESENT "[Message Sent]" - -// The following should NOT be changed unless it seems -// just AWFULLY necessary - -#define HUSTR_PLRGREEN "Green: " -#define HUSTR_PLRINDIGO "Indigo: " -#define HUSTR_PLRBROWN "Brown: " -#define HUSTR_PLRRED "Red: " - -#define HUSTR_KEYGREEN 'g' -#define HUSTR_KEYINDIGO 'i' -#define HUSTR_KEYBROWN 'b' -#define HUSTR_KEYRED 'r' - -//--------------------------------------------------------------------------- -// // AM_map.c // //--------------------------------------------------------------------------- @@ -253,26 +149,6 @@ //--------------------------------------------------------------------------- // -// ST_stuff.c -// -//--------------------------------------------------------------------------- - -#define STSTR_DQDON "Degreelessness Mode On" -#define STSTR_DQDOFF "Degreelessness Mode Off" - -#define STSTR_KFAADDED "Very Happy Ammo Added" - -#define STSTR_NCON "No Clipping Mode ON" -#define STSTR_NCOFF "No Clipping Mode OFF" - -#define STSTR_BEHOLD "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp" -#define STSTR_BEHOLDX "Power-up Toggled" - -#define STSTR_CHOPPERS "... doesn't suck - GM" -#define STSTR_CLEV "Changing Level..." - -//--------------------------------------------------------------------------- -// // F_finale.c // //--------------------------------------------------------------------------- @@ -374,56 +250,3 @@ "surrender without a fight. eyes\n"\ "wide, you go to meet your fate." -/* -#define E1TEXT "Once you beat the big badasses and\n"\ - "clean out the moon base you're supposed\n"\ - "to win, aren't you? Aren't you? Where's\n"\ - "your fat reward and ticket home? What\n"\ - "the hell is this? It's not supposed to\n"\ - "end this way!\n"\ - "\n" \ - "It stinks like rotten meat, but looks\n"\ - "like the lost Deimos base. Looks like\n"\ - "you're stuck on The Shores of Hell.\n"\ - "The only way out is through.\n"\ - "\n"\ - "To continue the DOOM experience, play\n"\ - "The Shores of Hell and its amazing\n"\ - "sequel, Inferno!\n" - -#define E2TEXT "You've done it! The hideous cyber-\n"\ - "demon lord that ruled the lost Deimos\n"\ - "moon base has been slain and you\n"\ - "are triumphant! But ... where are\n"\ - "you? You clamber to the edge of the\n"\ - "moon and look down to see the awful\n"\ - "truth.\n" \ - "\n"\ - "Deimos floats above Hell itself!\n"\ - "You've never heard of anyone escaping\n"\ - "from Hell, but you'll make the bastards\n"\ - "sorry they ever heard of you! Quickly,\n"\ - "you rappel down to the surface of\n"\ - "Hell.\n"\ - "\n" \ - "Now, it's on to the final chapter of\n"\ - "DOOM! -- Inferno." - -#define E3TEXT "The loathsome spiderdemon that\n"\ - "masterminded the invasion of the moon\n"\ - "bases and caused so much death has had\n"\ - "its ass kicked for all time.\n"\ - "\n"\ - "A hidden doorway opens and you enter.\n"\ - "You've proven too tough for Hell to\n"\ - "contain, and now Hell at last plays\n"\ - "fair -- for you emerge from the door\n"\ - "to see the green fields of Earth!\n"\ - "Home at last.\n" \ - "\n"\ - "You wonder what's been happening on\n"\ - "Earth while you were battling evil\n"\ - "unleashed. It's good that no Hell-\n"\ - "spawn could have come through that\n"\ - "door with you ..." -*/ diff --git a/src/heretic/f_finale.c b/src/heretic/f_finale.c index 03806214..4077bb82 100644 --- a/src/heretic/f_finale.c +++ b/src/heretic/f_finale.c @@ -26,6 +26,7 @@ #include <ctype.h> #include "doomdef.h" +#include "deh_str.h" #include "i_swap.h" #include "i_video.h" #include "s_sound.h" @@ -37,11 +38,6 @@ int finalecount; #define TEXTSPEED 3 #define TEXTWAIT 250 -char *e1text = E1TEXT; -char *e2text = E2TEXT; -char *e3text = E3TEXT; -char *e4text = E4TEXT; -char *e5text = E5TEXT; char *finaletext; char *finaleflat; @@ -72,30 +68,30 @@ void F_StartFinale(void) switch (gameepisode) { case 1: - finaleflat = "FLOOR25"; - finaletext = e1text; + finaleflat = DEH_String("FLOOR25"); + finaletext = DEH_String(E1TEXT); break; case 2: - finaleflat = "FLATHUH1"; - finaletext = e2text; + finaleflat = DEH_String("FLATHUH1"); + finaletext = DEH_String(E2TEXT); break; case 3: - finaleflat = "FLTWAWA2"; - finaletext = e3text; + finaleflat = DEH_String("FLTWAWA2"); + finaletext = DEH_String(E3TEXT); break; case 4: - finaleflat = "FLOOR28"; - finaletext = e4text; + finaleflat = DEH_String("FLOOR28"); + finaletext = DEH_String(E4TEXT); break; case 5: - finaleflat = "FLOOR08"; - finaletext = e5text; + finaleflat = DEH_String("FLOOR08"); + finaletext = DEH_String(E5TEXT); break; } finalestage = 0; finalecount = 0; - FontABaseLump = W_GetNumForName("FONTA_S") + 1; + FontABaseLump = W_GetNumForName(DEH_String("FONTA_S")) + 1; // S_ChangeMusic(mus_victor, true); S_StartSong(mus_cptd, true); @@ -277,8 +273,8 @@ void F_DemonScroll(void) { return; } - p1 = W_CacheLumpName("FINAL1", PU_LEVEL); - p2 = W_CacheLumpName("FINAL2", PU_LEVEL); + p1 = W_CacheLumpName(DEH_String("FINAL1"), PU_LEVEL); + p2 = W_CacheLumpName(DEH_String("FINAL2"), PU_LEVEL); if (finalecount < 70) { memcpy(I_VideoBuffer, p1, SCREENHEIGHT * SCREENWIDTH); @@ -319,8 +315,8 @@ void F_DrawUnderwater(void) { underwawa = true; memset((byte *) 0xa0000, 0, SCREENWIDTH * SCREENHEIGHT); - I_SetPalette(W_CacheLumpName("E2PAL", PU_CACHE)); - V_DrawRawScreen(W_CacheLumpName("E2END", PU_CACHE)); + I_SetPalette(W_CacheLumpName(DEH_String("E2PAL"), PU_CACHE)); + V_DrawRawScreen(W_CacheLumpName(DEH_String("E2END"), PU_CACHE)); } paused = false; MenuActive = false; @@ -328,7 +324,7 @@ void F_DrawUnderwater(void) break; case 2: - V_DrawRawScreen(W_CacheLumpName("TITLE", PU_CACHE)); + V_DrawRawScreen(W_CacheLumpName(DEH_String("TITLE"), PU_CACHE)); //D_StartTitle(); // go to intro/demo mode. } } diff --git a/src/heretic/g_game.c b/src/heretic/g_game.c index a256b63b..b37f95e0 100644 --- a/src/heretic/g_game.c +++ b/src/heretic/g_game.c @@ -28,6 +28,7 @@ #include <string.h> #include "doomdef.h" #include "doomkeys.h" +#include "deh_str.h" #include "i_timer.h" #include "i_system.h" #include "m_controls.h" @@ -862,12 +863,16 @@ void G_Ticker(void) { if (netgame) { - strcpy(savedescription, "NET GAME"); + strncpy(savedescription, DEH_String("NET GAME"), + sizeof(savedescription)); } else { - strcpy(savedescription, "SAVE GAME"); + strncpy(savedescription, DEH_String("SAVE GAME"), + sizeof(savedescription)); } + + savedescription[sizeof(savedescription) - 1] = '\0'; } savegameslot = (players[i].cmd. @@ -1320,7 +1325,9 @@ void G_DoLoadGame(void) save_p = savebuffer + SAVESTRINGSIZE; // Skip the description field memset(vcheck, 0, sizeof(vcheck)); - sprintf(vcheck, "version %i", HERETIC_VERSION); + + DEH_snprintf(vcheck, VERSIONSIZE, "version %i", HERETIC_VERSION); + if (strcmp((char *) save_p, vcheck) != 0) { // Bad version return; @@ -1449,11 +1456,11 @@ void G_InitNew(skill_t skill, int episode, int map) // Set the sky map if (episode > 5) { - skytexture = R_TextureNumForName("SKY1"); + skytexture = R_TextureNumForName(DEH_String("SKY1")); } else { - skytexture = R_TextureNumForName(skyLumpNames[episode - 1]); + skytexture = R_TextureNumForName(DEH_String(skyLumpNames[episode - 1])); } // @@ -1694,7 +1701,7 @@ void G_DoSaveGame(void) SV_Open(name); SV_Write(description, SAVESTRINGSIZE); memset(verString, 0, sizeof(verString)); - sprintf(verString, "version %i", HERETIC_VERSION); + DEH_snprintf(verString, VERSIONSIZE, "version %i", HERETIC_VERSION); SV_Write(verString, VERSIONSIZE); SV_WriteByte(gameskill); SV_WriteByte(gameepisode); @@ -1714,7 +1721,7 @@ void G_DoSaveGame(void) gameaction = ga_nothing; savedescription[0] = 0; - P_SetMessage(&players[consoleplayer], TXT_GAMESAVED, true); + P_SetMessage(&players[consoleplayer], DEH_String(TXT_GAMESAVED), true); } //========================================================================== diff --git a/src/heretic/in_lude.c b/src/heretic/in_lude.c index 33b75956..3c382814 100644 --- a/src/heretic/in_lude.c +++ b/src/heretic/in_lude.c @@ -30,6 +30,7 @@ */ #include "doomdef.h" +#include "deh_str.h" #include "s_sound.h" #include "i_system.h" #include "i_video.h" @@ -161,7 +162,7 @@ extern void AM_Stop(void); void IN_Start(void) { - I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE)); + I_SetPalette(W_CacheLumpName(DEH_String("PLAYPAL"), PU_CACHE)); IN_LoadPics(); IN_InitStats(); intermission = true; @@ -308,26 +309,26 @@ static void IN_LoadUnloadPics(void (*callback)(char *lumpname, switch (gameepisode) { case 1: - callback("MAPE1", 0, &patchINTERPIC); + callback(DEH_String("MAPE1"), 0, &patchINTERPIC); break; case 2: - callback("MAPE2", 0, &patchINTERPIC); + callback(DEH_String("MAPE2"), 0, &patchINTERPIC); break; case 3: - callback("MAPE3", 0, &patchINTERPIC); + callback(DEH_String("MAPE3"), 0, &patchINTERPIC); break; default: break; } - callback("IN_X", 0, &patchBEENTHERE); - callback("IN_YAH", 0, &patchGOINGTHERE); - callback("FONTB13", 0, &FontBNegative); + callback(DEH_String("IN_X"), 0, &patchBEENTHERE); + callback(DEH_String("IN_YAH"), 0, &patchGOINGTHERE); + callback(DEH_String("FONTB13"), 0, &FontBNegative); - callback("FONTB15", 0, &FontBSlash); - callback("FONTB05", 0, &FontBPercent); + callback(DEH_String("FONTB15"), 0, &FontBSlash); + callback(DEH_String("FONTB05"), 0, &FontBPercent); - FontBLumpBase = W_GetNumForName("FONTB16"); + FontBLumpBase = W_GetNumForName(DEH_String("FONTB16")); for (i = 0; i < 10; i++) { @@ -355,9 +356,9 @@ static void LoadLumpCallback(char *lumpname, int lumpnum, patch_t **ptr) void IN_LoadPics(void) { - FontBLump = W_GetNumForName("FONTB_S") + 1; - patchFaceOkayBase = W_GetNumForName("FACEA0"); - patchFaceDeadBase = W_GetNumForName("FACEB0"); + FontBLump = W_GetNumForName(DEH_String("FONTB_S")) + 1; + patchFaceOkayBase = W_GetNumForName(DEH_String("FACEA0")); + patchFaceDeadBase = W_GetNumForName(DEH_String("FACEB0")); IN_LoadUnloadPics(LoadLumpCallback); } @@ -580,7 +581,7 @@ void IN_DrawStatBack(void) byte *src; byte *dest; - src = W_CacheLumpName("FLOOR16", PU_CACHE); + src = W_CacheLumpName(DEH_String("FLOOR16"), PU_CACHE); dest = I_VideoBuffer; for (y = 0; y < SCREENHEIGHT; y++) @@ -612,8 +613,8 @@ void IN_DrawOldLevel(void) x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7) / 2; IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3); - x = 160 - MN_TextAWidth("FINISHED") / 2; - MN_DrTextA("FINISHED", x, 25); + x = 160 - MN_TextAWidth(DEH_String("FINISHED")) / 2; + MN_DrTextA(DEH_String("FINISHED"), x, 25); if (prevmap == 9) { @@ -660,8 +661,8 @@ void IN_DrawYAH(void) int i; int x; - x = 160 - MN_TextAWidth("NOW ENTERING:") / 2; - MN_DrTextA("NOW ENTERING:", x, 10); + x = 160 - MN_TextAWidth(DEH_String("NOW ENTERING:")) / 2; + MN_DrTextA(DEH_String("NOW ENTERING:"), x, 10); x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] + 7) / 2; IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] + 7, x, 20); @@ -698,15 +699,15 @@ void IN_DrawSingleStats(void) int x; static int sounds; - IN_DrTextB("KILLS", 50, 65); - IN_DrTextB("ITEMS", 50, 90); - IN_DrTextB("SECRETS", 50, 115); + IN_DrTextB(DEH_String("KILLS"), 50, 65); + IN_DrTextB(DEH_String("ITEMS"), 50, 90); + IN_DrTextB(DEH_String("SECRETS"), 50, 115); x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7) / 2; IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3); - x = 160 - MN_TextAWidth("FINISHED") / 2; - MN_DrTextA("FINISHED", x, 25); + x = 160 - MN_TextAWidth(DEH_String("FINISHED")) / 2; + MN_DrTextA(DEH_String("FINISHED"), x, 25); if (intertime < 30) { @@ -757,13 +758,13 @@ void IN_DrawSingleStats(void) if (gamemode != retail || gameepisode <= 3) { - IN_DrTextB("TIME", 85, 160); + IN_DrTextB(DEH_String("TIME"), 85, 160); IN_DrawTime(155, 160, hours, minutes, seconds); } else { - x = 160 - MN_TextAWidth("NOW ENTERING:") / 2; - MN_DrTextA("NOW ENTERING:", x, 160); + x = 160 - MN_TextAWidth(DEH_String("NOW ENTERING:")) / 2; + MN_DrTextA(DEH_String("NOW ENTERING:"), x, 160); x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] + 7) / 2; @@ -787,14 +788,14 @@ void IN_DrawCoopStats(void) static int sounds; - IN_DrTextB("KILLS", 95, 35); - IN_DrTextB("BONUS", 155, 35); - IN_DrTextB("SECRET", 232, 35); + IN_DrTextB(DEH_String("KILLS"), 95, 35); + IN_DrTextB(DEH_String("BONUS"), 155, 35); + IN_DrTextB(DEH_String("SECRET"), 232, 35); x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7) / 2; IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3); - x = 160 - MN_TextAWidth("FINISHED") / 2; - MN_DrTextA("FINISHED", x, 25); + x = 160 - MN_TextAWidth(DEH_String("FINISHED")) / 2; + MN_DrTextA(DEH_String("FINISHED"), x, 25); ypos = 50; for (i = 0; i < MAXPLAYERS; i++) @@ -845,11 +846,11 @@ void IN_DrawDMStats(void) xpos = 90; ypos = 55; - IN_DrTextB("TOTAL", 265, 30); - MN_DrTextA("VICTIMS", 140, 8); + IN_DrTextB(DEH_String("TOTAL"), 265, 30); + MN_DrTextA(DEH_String("VICTIMS"), 140, 8); for (i = 0; i < 7; i++) { - MN_DrTextA(KillersText[i], 10, 80 + 9 * i); + MN_DrTextA(DEH_String(KillersText[i]), 10, 80 + 9 * i); } if (intertime < 20) { @@ -940,7 +941,7 @@ void IN_DrawTime(int x, int y, int h, int m, int s) if (h) { IN_DrawNumber(h, x, y, 2); - IN_DrTextB(":", x + 26, y); + IN_DrTextB(DEH_String(":"), x + 26, y); } x += 34; if (m || h) @@ -950,7 +951,7 @@ void IN_DrawTime(int x, int y, int h, int m, int s) x += 34; if (s) { - IN_DrTextB(":", x - 8, y); + IN_DrTextB(DEH_String(":"), x - 8, y); IN_DrawNumber(s, x, y, 2); } } diff --git a/src/heretic/info.c b/src/heretic/info.c index e566222c..b6dd921f 100644 --- a/src/heretic/info.c +++ b/src/heretic/info.c @@ -22,7 +22,7 @@ // //----------------------------------------------------------------------------- #include "doomdef.h" -// generated by multigen +#include "p_action.h" char *sprnames[] = { "IMPX","ACLO","PTN1","SHLD","SHD2","BAGH","SPMP","INVS","PTN2","SOAR", @@ -41,132 +41,6 @@ char *sprnames[] = { NULL }; -void A_FreeTargMobj(); -void A_RestoreSpecialThing1(); -void A_RestoreSpecialThing2(); -void A_HideThing(); -void A_UnHideThing(); -void A_RestoreArtifact(); -void A_Scream(); -void A_Explode(); -void A_PodPain(); -void A_RemovePod(); -void A_MakePod(); -void A_InitKeyGizmo(); -void A_VolcanoSet(); -void A_VolcanoBlast(); -void A_BeastPuff(); -void A_VolcBallImpact(); -void A_SpawnTeleGlitter(); -void A_SpawnTeleGlitter2(); -void A_AccTeleGlitter(); -void A_Light0(); -void A_WeaponReady(); -void A_Lower(); -void A_Raise(); -void A_StaffAttackPL1(); -void A_ReFire(); -void A_StaffAttackPL2(); -void A_BeakReady(); -void A_BeakRaise(); -void A_BeakAttackPL1(); -void A_BeakAttackPL2(); -void A_GauntletAttack(); -void A_FireBlasterPL1(); -void A_FireBlasterPL2(); -void A_SpawnRippers(); -void A_FireMacePL1(); -void A_FireMacePL2(); -void A_MacePL1Check(); -void A_MaceBallImpact(); -void A_MaceBallImpact2(); -void A_DeathBallImpact(); -void A_FireSkullRodPL1(); -void A_FireSkullRodPL2(); -void A_SkullRodPL2Seek(); -void A_AddPlayerRain(); -void A_HideInCeiling(); -void A_SkullRodStorm(); -void A_RainImpact(); -void A_FireGoldWandPL1(); -void A_FireGoldWandPL2(); -void A_FirePhoenixPL1(); -void A_InitPhoenixPL2(); -void A_FirePhoenixPL2(); -void A_ShutdownPhoenixPL2(); -void A_PhoenixPuff(); -void A_FlameEnd(); -void A_FloatPuff(); -void A_FireCrossbowPL1(); -void A_FireCrossbowPL2(); -void A_BoltSpark(); -void A_Pain(); -void A_NoBlocking(); -void A_AddPlayerCorpse(); -void A_SkullPop(); -void A_FlameSnd(); -void A_CheckBurnGone(); -void A_CheckSkullFloor(); -void A_CheckSkullDone(); -void A_Feathers(); -void A_ChicLook(); -void A_ChicChase(); -void A_ChicPain(); -void A_FaceTarget(); -void A_ChicAttack(); -void A_Look(); -void A_Chase(); -void A_MummyAttack(); -void A_MummyAttack2(); -void A_MummySoul(); -void A_ContMobjSound(); -void A_MummyFX1Seek(); -void A_BeastAttack(); -void A_SnakeAttack(); -void A_SnakeAttack2(); -void A_HeadAttack(); -void A_BossDeath(); -void A_HeadIceImpact(); -void A_HeadFireGrow(); -void A_WhirlwindSeek(); -void A_ClinkAttack(); -void A_WizAtk1(); -void A_WizAtk2(); -void A_WizAtk3(); -void A_GhostOff(); -void A_ImpMeAttack(); -void A_ImpMsAttack(); -void A_ImpMsAttack2(); -void A_ImpDeath(); -void A_ImpXDeath1(); -void A_ImpXDeath2(); -void A_ImpExplode(); -void A_KnightAttack(); -void A_DripBlood(); -void A_Sor1Chase(); -void A_Sor1Pain(); -void A_Srcr1Attack(); -void A_SorZap(); -void A_SorcererRise(); -void A_SorRise(); -void A_SorSightSnd(); -void A_Srcr2Decide(); -void A_Srcr2Attack(); -void A_Sor2DthInit(); -void A_SorDSph(); -void A_Sor2DthLoop(); -void A_SorDExp(); -void A_SorDBon(); -void A_BlueSpark(); -void A_GenWizard(); -void A_MinotaurAtk1(); -void A_MinotaurDecide(); -void A_MinotaurAtk2(); -void A_MinotaurAtk3(); -void A_MinotaurCharge(); -void A_MntrFloorFire(); -void A_ESound(); - state_t states[NUMSTATES] = { {SPR_IMPX, 0, -1, NULL, S_NULL, 0, 0}, // S_NULL {SPR_ACLO, 4, 1050, A_FreeTargMobj, S_NULL, 0, 0}, // S_FREETARGMOBJ @@ -663,6 +537,9 @@ state_t states[NUMSTATES] = { {SPR_FX08, 32773, 4, NULL, S_PHOENIXFXI1_7, 0, 0}, // S_PHOENIXFXI1_6 {SPR_FX08, 32774, 4, NULL, S_PHOENIXFXI1_8, 0, 0}, // S_PHOENIXFXI1_7 {SPR_FX08, 32775, 4, NULL, S_NULL, 0, 0}, // S_PHOENIXFXI1_8 + {SPR_FX08, 32776, 8, NULL, S_PHOENIXFXIX_1, 0, 0 }, // S_PHOENIXFXIX_1 + {SPR_FX08, 32777, 8, A_RemovedPhoenixFunc, S_PHOENIXFXIX_2, 0, 0 }, // S_PHOENIXFXIX_2 + {SPR_FX08, 32778, 8, NULL, S_NULL, 0, 0 }, // S_PHOENIXFXIX_3 {SPR_FX04, 1, 4, NULL, S_PHOENIXPUFF2, 0, 0}, // S_PHOENIXPUFF1 {SPR_FX04, 2, 4, NULL, S_PHOENIXPUFF3, 0, 0}, // S_PHOENIXPUFF2 {SPR_FX04, 3, 4, NULL, S_PHOENIXPUFF4, 0, 0}, // S_PHOENIXPUFF3 @@ -3727,6 +3604,37 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { MF2_THRUGHOST | MF2_NOTELEPORT // flags2 }, + // The following thing is present in the mobjinfo table from Heretic 1.0, + // but not in Heretic 1.3 (ie. it was removed). It has been re-inserted + // here to support HHE patches. + + { // MT_PHOENIXFX_REMOVED + -1, // doomednum + S_PHOENIXFXIX_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_PHOENIXFXIX_3, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 2 * FRACUNIT, // radius + 4 * FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT // flags2 + }, + { // MT_PHOENIXPUFF -1, // doomednum S_PHOENIXPUFF1, // spawnstate diff --git a/src/heretic/info.h b/src/heretic/info.h index f9581298..236826cb 100644 --- a/src/heretic/info.h +++ b/src/heretic/info.h @@ -21,7 +21,9 @@ // 02111-1307, USA. // //----------------------------------------------------------------------------- -// generated by multigen + +#ifndef HERETIC_INFO_H +#define HERETIC_INFO_H typedef enum { @@ -653,6 +655,9 @@ typedef enum S_PHOENIXFXI1_6, S_PHOENIXFXI1_7, S_PHOENIXFXI1_8, + S_PHOENIXFXIX_1, // [ States in Heretic 1.0 that were removed + S_PHOENIXFXIX_2, + S_PHOENIXFXIX_3, // ] S_PHOENIXPUFF1, S_PHOENIXPUFF2, S_PHOENIXPUFF3, @@ -773,8 +778,8 @@ typedef enum S_PLAY_FDTH16, S_PLAY_FDTH17, S_PLAY_FDTH18, - S_PLAY_FDTH19, - S_PLAY_FDTH20, + S_PLAY_FDTH19, // < These two frames were not present in the Heretic + S_PLAY_FDTH20, // < 1.0 executable (fire death animation was extended) S_BLOODYSKULL1, S_BLOODYSKULL2, S_BLOODYSKULL3, @@ -1470,6 +1475,7 @@ typedef enum MT_GOLDWANDPUFF2, MT_WPHOENIXROD, MT_PHOENIXFX1, + MT_PHOENIXFX_REMOVED, // In Heretic 1.0, but removed. MT_PHOENIXPUFF, MT_PHOENIXFX2, MT_MISC15, @@ -1575,3 +1581,6 @@ typedef struct } mobjinfo_t; extern mobjinfo_t mobjinfo[NUMMOBJTYPES]; + +#endif /* #ifndef HERETIC_INFO_H */ + diff --git a/src/heretic/mn_menu.c b/src/heretic/mn_menu.c index 33024a96..955e0124 100644 --- a/src/heretic/mn_menu.c +++ b/src/heretic/mn_menu.c @@ -25,6 +25,8 @@ // MN_menu.c #include <ctype.h> + +#include "deh_str.h" #include "doomdef.h" #include "doomkeys.h" #include "i_system.h" @@ -73,7 +75,7 @@ typedef struct { ItemType_t type; char *text; - boolean(*func) (int option); + boolean(*func) (int option); int option; MenuType_t menu; } MenuItem_t; @@ -305,7 +307,7 @@ void MN_Init(void) InitFonts(); MenuActive = false; messageson = true; - SkullBaseLump = W_GetNumForName("M_SKL00"); + SkullBaseLump = W_GetNumForName(DEH_String("M_SKL00")); if (gamemode == retail) { // Add episodes 4 and 5 to the menu @@ -322,8 +324,8 @@ void MN_Init(void) static void InitFonts(void) { - FontABaseLump = W_GetNumForName("FONTA_S") + 1; - FontBBaseLump = W_GetNumForName("FONTB_S") + 1; + FontABaseLump = W_GetNumForName(DEH_String("FONTA_S")) + 1; + FontBBaseLump = W_GetNumForName(DEH_String("FONTB_S")) + 1; } //--------------------------------------------------------------------------- @@ -476,26 +478,28 @@ void MN_Drawer(void) int x; int y; MenuItem_t *item; + char *message; char *selName; if (MenuActive == false) { if (askforquit) { - MN_DrTextA(QuitEndMsg[typeofask - 1], 160 - - MN_TextAWidth(QuitEndMsg[typeofask - 1]) / 2, 80); + message = DEH_String(QuitEndMsg[typeofask - 1]); + + MN_DrTextA(message, 160 - MN_TextAWidth(message) / 2, 80); if (typeofask == 3) { MN_DrTextA(SlotText[quicksave - 1], 160 - MN_TextAWidth(SlotText[quicksave - 1]) / 2, 90); - MN_DrTextA("?", 160 + + MN_DrTextA(DEH_String("?"), 160 + MN_TextAWidth(SlotText[quicksave - 1]) / 2, 90); } if (typeofask == 4) { MN_DrTextA(SlotText[quickload - 1], 160 - MN_TextAWidth(SlotText[quickload - 1]) / 2, 90); - MN_DrTextA("?", 160 + + MN_DrTextA(DEH_String("?"), 160 + MN_TextAWidth(SlotText[quickload - 1]) / 2, 90); } UpdateState |= I_FULLSCRN; @@ -525,13 +529,13 @@ void MN_Drawer(void) { if (item->type != ITT_EMPTY && item->text) { - MN_DrTextB(item->text, x, y); + MN_DrTextB(DEH_String(item->text), x, y); } y += ITEM_HEIGHT; item++; } y = CurrentMenu->y + (CurrentItPos * ITEM_HEIGHT) + SELECTOR_YOFFSET; - selName = MenuTime & 16 ? "M_SLCTR1" : "M_SLCTR2"; + selName = DEH_String(MenuTime & 16 ? "M_SLCTR1" : "M_SLCTR2"); V_DrawPatch(x + SELECTOR_XOFFSET, y, W_CacheLumpName(selName, PU_CACHE)); } @@ -548,7 +552,7 @@ static void DrawMainMenu(void) int frame; frame = (MenuTime / 3) % 18; - V_DrawPatch(88, 0, W_CacheLumpName("M_HTIC", PU_CACHE)); + V_DrawPatch(88, 0, W_CacheLumpName(DEH_String("M_HTIC"), PU_CACHE)); V_DrawPatch(40, 10, W_CacheLumpNum(SkullBaseLump + (17 - frame), PU_CACHE)); V_DrawPatch(232, 10, W_CacheLumpNum(SkullBaseLump + frame, PU_CACHE)); @@ -597,7 +601,11 @@ static void DrawFilesMenu(void) static void DrawLoadMenu(void) { - MN_DrTextB("LOAD GAME", 160 - MN_TextBWidth("LOAD GAME") / 2, 10); + char *title; + + title = DEH_String("LOAD GAME"); + + MN_DrTextB(title, 160 - MN_TextBWidth(title) / 2, 10); if (!slottextloaded) { MN_LoadSlotText(); @@ -613,7 +621,11 @@ static void DrawLoadMenu(void) static void DrawSaveMenu(void) { - MN_DrTextB("SAVE GAME", 160 - MN_TextBWidth("SAVE GAME") / 2, 10); + char *title; + + title = DEH_String("SAVE GAME"); + + MN_DrTextB(title, 160 - MN_TextBWidth(title) / 2, 10); if (!slottextloaded) { MN_LoadSlotText(); @@ -675,7 +687,7 @@ static void DrawFileSlots(Menu_t * menu) y = menu->y; for (i = 0; i < 6; i++) { - V_DrawPatch(x, y, W_CacheLumpName("M_FSLOT", PU_CACHE)); + V_DrawPatch(x, y, W_CacheLumpName(DEH_String("M_FSLOT"), PU_CACHE)); if (SlotStatus[i]) { MN_DrTextA(SlotText[i], x + 5, y + 5); @@ -694,11 +706,11 @@ static void DrawOptionsMenu(void) { if (messageson) { - MN_DrTextB("ON", 196, 50); + MN_DrTextB(DEH_String("ON"), 196, 50); } else { - MN_DrTextB("OFF", 196, 50); + MN_DrTextB(DEH_String("OFF"), 196, 50); } DrawSlider(&OptionsMenu, 3, 10, mouseSensitivity); } @@ -796,11 +808,11 @@ static boolean SCMessages(int option) messageson ^= 1; if (messageson) { - P_SetMessage(&players[consoleplayer], "MESSAGES ON", true); + P_SetMessage(&players[consoleplayer], DEH_String("MESSAGES ON"), true); } else { - P_SetMessage(&players[consoleplayer], "MESSAGES OFF", true); + P_SetMessage(&players[consoleplayer], DEH_String("MESSAGES OFF"), true); } S_StartSound(NULL, sfx_chat); return true; @@ -1460,7 +1472,7 @@ boolean MN_Responder(event_t * event) if (CurrentMenu->items[i].text) { if (toupper(charTyped) - == toupper(CurrentMenu->items[i].text[0])) + == toupper(DEH_String(CurrentMenu->items[i].text)[0])) { CurrentItPos = i; return (true); @@ -1628,13 +1640,13 @@ static void DrawSlider(Menu_t * menu, int item, int width, int slot) x = menu->x + 24; y = menu->y + 2 + (item * ITEM_HEIGHT); - V_DrawPatch(x - 32, y, W_CacheLumpName("M_SLDLT", PU_CACHE)); + V_DrawPatch(x - 32, y, W_CacheLumpName(DEH_String("M_SLDLT"), PU_CACHE)); for (x2 = x, count = width; count--; x2 += 8) { - V_DrawPatch(x2, y, W_CacheLumpName(count & 1 ? "M_SLDMD1" - : "M_SLDMD2", PU_CACHE)); + V_DrawPatch(x2, y, W_CacheLumpName(DEH_String(count & 1 ? "M_SLDMD1" + : "M_SLDMD2"), PU_CACHE)); } - V_DrawPatch(x2, y, W_CacheLumpName("M_SLDRT", PU_CACHE)); + V_DrawPatch(x2, y, W_CacheLumpName(DEH_String("M_SLDRT"), PU_CACHE)); V_DrawPatch(x + 4 + slot * 8, y + 7, - W_CacheLumpName("M_SLDKB", PU_CACHE)); + W_CacheLumpName(DEH_String("M_SLDKB"), PU_CACHE)); } diff --git a/src/heretic/p_action.h b/src/heretic/p_action.h new file mode 100644 index 00000000..8d8e383c --- /dev/null +++ b/src/heretic/p_action.h @@ -0,0 +1,160 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 1993-2008 Raven Software +// Copyright(C) 2008 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- +// +// External definitions for action pointer functions. +// +//----------------------------------------------------------------------------- + +#ifndef HERETIC_P_ACTION_H +#define HERETIC_P_ACTION_H + +void A_FreeTargMobj(); +void A_RestoreSpecialThing1(); +void A_RestoreSpecialThing2(); +void A_HideThing(); +void A_UnHideThing(); +void A_RestoreArtifact(); +void A_Scream(); +void A_Explode(); +void A_PodPain(); +void A_RemovePod(); +void A_MakePod(); +void A_InitKeyGizmo(); +void A_VolcanoSet(); +void A_VolcanoBlast(); +void A_BeastPuff(); +void A_VolcBallImpact(); +void A_SpawnTeleGlitter(); +void A_SpawnTeleGlitter2(); +void A_AccTeleGlitter(); +void A_Light0(); +void A_WeaponReady(); +void A_Lower(); +void A_Raise(); +void A_StaffAttackPL1(); +void A_ReFire(); +void A_StaffAttackPL2(); +void A_BeakReady(); +void A_BeakRaise(); +void A_BeakAttackPL1(); +void A_BeakAttackPL2(); +void A_GauntletAttack(); +void A_FireBlasterPL1(); +void A_FireBlasterPL2(); +void A_SpawnRippers(); +void A_FireMacePL1(); +void A_FireMacePL2(); +void A_MacePL1Check(); +void A_MaceBallImpact(); +void A_MaceBallImpact2(); +void A_DeathBallImpact(); +void A_FireSkullRodPL1(); +void A_FireSkullRodPL2(); +void A_SkullRodPL2Seek(); +void A_AddPlayerRain(); +void A_HideInCeiling(); +void A_SkullRodStorm(); +void A_RainImpact(); +void A_FireGoldWandPL1(); +void A_FireGoldWandPL2(); +void A_FirePhoenixPL1(); +void A_InitPhoenixPL2(); +void A_FirePhoenixPL2(); +void A_ShutdownPhoenixPL2(); +void A_PhoenixPuff(); +void A_RemovedPhoenixFunc(); +void A_FlameEnd(); +void A_FloatPuff(); +void A_FireCrossbowPL1(); +void A_FireCrossbowPL2(); +void A_BoltSpark(); +void A_Pain(); +void A_NoBlocking(); +void A_AddPlayerCorpse(); +void A_SkullPop(); +void A_FlameSnd(); +void A_CheckBurnGone(); +void A_CheckSkullFloor(); +void A_CheckSkullDone(); +void A_Feathers(); +void A_ChicLook(); +void A_ChicChase(); +void A_ChicPain(); +void A_FaceTarget(); +void A_ChicAttack(); +void A_Look(); +void A_Chase(); +void A_MummyAttack(); +void A_MummyAttack2(); +void A_MummySoul(); +void A_ContMobjSound(); +void A_MummyFX1Seek(); +void A_BeastAttack(); +void A_SnakeAttack(); +void A_SnakeAttack2(); +void A_HeadAttack(); +void A_BossDeath(); +void A_HeadIceImpact(); +void A_HeadFireGrow(); +void A_WhirlwindSeek(); +void A_ClinkAttack(); +void A_WizAtk1(); +void A_WizAtk2(); +void A_WizAtk3(); +void A_GhostOff(); +void A_ImpMeAttack(); +void A_ImpMsAttack(); +void A_ImpMsAttack2(); +void A_ImpDeath(); +void A_ImpXDeath1(); +void A_ImpXDeath2(); +void A_ImpExplode(); +void A_KnightAttack(); +void A_DripBlood(); +void A_Sor1Chase(); +void A_Sor1Pain(); +void A_Srcr1Attack(); +void A_SorZap(); +void A_SorcererRise(); +void A_SorRise(); +void A_SorSightSnd(); +void A_Srcr2Decide(); +void A_Srcr2Attack(); +void A_Sor2DthInit(); +void A_SorDSph(); +void A_Sor2DthLoop(); +void A_SorDExp(); +void A_SorDBon(); +void A_BlueSpark(); +void A_GenWizard(); +void A_MinotaurAtk1(); +void A_MinotaurDecide(); +void A_MinotaurAtk2(); +void A_MinotaurAtk3(); +void A_MinotaurCharge(); +void A_MntrFloorFire(); +void A_ESound(); + +#endif /* #ifndef HERETIC_P_ACTION_H */ + diff --git a/src/heretic/p_doors.c b/src/heretic/p_doors.c index e0e82fbe..56e37119 100644 --- a/src/heretic/p_doors.c +++ b/src/heretic/p_doors.c @@ -25,6 +25,7 @@ // P_doors.c #include "doomdef.h" +#include "deh_str.h" #include "p_local.h" #include "s_sound.h" #include "v_video.h" @@ -232,7 +233,7 @@ void EV_VerticalDoor(line_t * line, mobj_t * thing) } if (!player->keys[key_blue]) { - P_SetMessage(player, TXT_NEEDBLUEKEY, false); + P_SetMessage(player, DEH_String(TXT_NEEDBLUEKEY), false); S_StartSound(NULL, sfx_plroof); return; } @@ -245,7 +246,7 @@ void EV_VerticalDoor(line_t * line, mobj_t * thing) } if (!player->keys[key_yellow]) { - P_SetMessage(player, TXT_NEEDYELLOWKEY, false); + P_SetMessage(player, DEH_String(TXT_NEEDYELLOWKEY), false); S_StartSound(NULL, sfx_plroof); return; } @@ -258,7 +259,7 @@ void EV_VerticalDoor(line_t * line, mobj_t * thing) } if (!player->keys[key_green]) { - P_SetMessage(player, TXT_NEEDGREENKEY, false); + P_SetMessage(player, DEH_String(TXT_NEEDGREENKEY), false); S_StartSound(NULL, sfx_plroof); return; } diff --git a/src/heretic/p_inter.c b/src/heretic/p_inter.c index fba6d215..afdb37f2 100644 --- a/src/heretic/p_inter.c +++ b/src/heretic/p_inter.c @@ -25,6 +25,7 @@ // P_inter.c #include "doomdef.h" +#include "deh_str.h" #include "i_system.h" #include "i_timer.h" #include "m_random.h" @@ -54,7 +55,7 @@ int maxammo[NUMAMMO] = { 150 // mace }; -static int GetWeaponAmmo[NUMWEAPONS] = { +int GetWeaponAmmo[NUMWEAPONS] = { 0, // staff 25, // gold wand 10, // crossbow @@ -580,21 +581,21 @@ void P_TouchSpecialThing(mobj_t * special, mobj_t * toucher) { return; } - P_SetMessage(player, TXT_ITEMHEALTH, false); + P_SetMessage(player, DEH_String(TXT_ITEMHEALTH), false); break; case SPR_SHLD: // Item_Shield1 if (!P_GiveArmor(player, 1)) { return; } - P_SetMessage(player, TXT_ITEMSHIELD1, false); + P_SetMessage(player, DEH_String(TXT_ITEMSHIELD1), false); break; case SPR_SHD2: // Item_Shield2 if (!P_GiveArmor(player, 2)) { return; } - P_SetMessage(player, TXT_ITEMSHIELD2, false); + P_SetMessage(player, DEH_String(TXT_ITEMSHIELD2), false); break; case SPR_BAGH: // Item_BagOfHolding if (!player->backpack) @@ -610,21 +611,21 @@ void P_TouchSpecialThing(mobj_t * special, mobj_t * toucher) P_GiveAmmo(player, am_crossbow, AMMO_CBOW_WIMPY); P_GiveAmmo(player, am_skullrod, AMMO_SKRD_WIMPY); P_GiveAmmo(player, am_phoenixrod, AMMO_PHRD_WIMPY); - P_SetMessage(player, TXT_ITEMBAGOFHOLDING, false); + P_SetMessage(player, DEH_String(TXT_ITEMBAGOFHOLDING), false); break; case SPR_SPMP: // Item_SuperMap if (!P_GivePower(player, pw_allmap)) { return; } - P_SetMessage(player, TXT_ITEMSUPERMAP, false); + P_SetMessage(player, DEH_String(TXT_ITEMSUPERMAP), false); break; // Keys case SPR_BKYY: // Key_Blue if (!player->keys[key_blue]) { - P_SetMessage(player, TXT_GOTBLUEKEY, false); + P_SetMessage(player, DEH_String(TXT_GOTBLUEKEY), false); } P_GiveKey(player, key_blue); sound = sfx_keyup; @@ -636,7 +637,7 @@ void P_TouchSpecialThing(mobj_t * special, mobj_t * toucher) case SPR_CKYY: // Key_Yellow if (!player->keys[key_yellow]) { - P_SetMessage(player, TXT_GOTYELLOWKEY, false); + P_SetMessage(player, DEH_String(TXT_GOTYELLOWKEY), false); } sound = sfx_keyup; P_GiveKey(player, key_yellow); @@ -648,7 +649,7 @@ void P_TouchSpecialThing(mobj_t * special, mobj_t * toucher) case SPR_AKYY: // Key_Green if (!player->keys[key_green]) { - P_SetMessage(player, TXT_GOTGREENKEY, false); + P_SetMessage(player, DEH_String(TXT_GOTGREENKEY), false); } sound = sfx_keyup; P_GiveKey(player, key_green); @@ -662,70 +663,70 @@ void P_TouchSpecialThing(mobj_t * special, mobj_t * toucher) case SPR_PTN2: // Arti_HealingPotion if (P_GiveArtifact(player, arti_health, special)) { - P_SetMessage(player, TXT_ARTIHEALTH, false); + P_SetMessage(player, DEH_String(TXT_ARTIHEALTH), false); P_SetDormantArtifact(special); } return; case SPR_SOAR: // Arti_Fly if (P_GiveArtifact(player, arti_fly, special)) { - P_SetMessage(player, TXT_ARTIFLY, false); + P_SetMessage(player, DEH_String(TXT_ARTIFLY), false); P_SetDormantArtifact(special); } return; case SPR_INVU: // Arti_Invulnerability if (P_GiveArtifact(player, arti_invulnerability, special)) { - P_SetMessage(player, TXT_ARTIINVULNERABILITY, false); + P_SetMessage(player, DEH_String(TXT_ARTIINVULNERABILITY), false); P_SetDormantArtifact(special); } return; case SPR_PWBK: // Arti_TomeOfPower if (P_GiveArtifact(player, arti_tomeofpower, special)) { - P_SetMessage(player, TXT_ARTITOMEOFPOWER, false); + P_SetMessage(player, DEH_String(TXT_ARTITOMEOFPOWER), false); P_SetDormantArtifact(special); } return; case SPR_INVS: // Arti_Invisibility if (P_GiveArtifact(player, arti_invisibility, special)) { - P_SetMessage(player, TXT_ARTIINVISIBILITY, false); + P_SetMessage(player, DEH_String(TXT_ARTIINVISIBILITY), false); P_SetDormantArtifact(special); } return; case SPR_EGGC: // Arti_Egg if (P_GiveArtifact(player, arti_egg, special)) { - P_SetMessage(player, TXT_ARTIEGG, false); + P_SetMessage(player, DEH_String(TXT_ARTIEGG), false); P_SetDormantArtifact(special); } return; case SPR_SPHL: // Arti_SuperHealth if (P_GiveArtifact(player, arti_superhealth, special)) { - P_SetMessage(player, TXT_ARTISUPERHEALTH, false); + P_SetMessage(player, DEH_String(TXT_ARTISUPERHEALTH), false); P_SetDormantArtifact(special); } return; case SPR_TRCH: // Arti_Torch if (P_GiveArtifact(player, arti_torch, special)) { - P_SetMessage(player, TXT_ARTITORCH, false); + P_SetMessage(player, DEH_String(TXT_ARTITORCH), false); P_SetDormantArtifact(special); } return; case SPR_FBMB: // Arti_FireBomb if (P_GiveArtifact(player, arti_firebomb, special)) { - P_SetMessage(player, TXT_ARTIFIREBOMB, false); + P_SetMessage(player, DEH_String(TXT_ARTIFIREBOMB), false); P_SetDormantArtifact(special); } return; case SPR_ATLP: // Arti_Teleport if (P_GiveArtifact(player, arti_teleport, special)) { - P_SetMessage(player, TXT_ARTITELEPORT, false); + P_SetMessage(player, DEH_String(TXT_ARTITELEPORT), false); P_SetDormantArtifact(special); } return; @@ -736,84 +737,84 @@ void P_TouchSpecialThing(mobj_t * special, mobj_t * toucher) { return; } - P_SetMessage(player, TXT_AMMOGOLDWAND1, false); + P_SetMessage(player, DEH_String(TXT_AMMOGOLDWAND1), false); break; case SPR_AMG2: // Ammo_GoldWandHefty if (!P_GiveAmmo(player, am_goldwand, special->health)) { return; } - P_SetMessage(player, TXT_AMMOGOLDWAND2, false); + P_SetMessage(player, DEH_String(TXT_AMMOGOLDWAND2), false); break; case SPR_AMM1: // Ammo_MaceWimpy if (!P_GiveAmmo(player, am_mace, special->health)) { return; } - P_SetMessage(player, TXT_AMMOMACE1, false); + P_SetMessage(player, DEH_String(TXT_AMMOMACE1), false); break; case SPR_AMM2: // Ammo_MaceHefty if (!P_GiveAmmo(player, am_mace, special->health)) { return; } - P_SetMessage(player, TXT_AMMOMACE2, false); + P_SetMessage(player, DEH_String(TXT_AMMOMACE2), false); break; case SPR_AMC1: // Ammo_CrossbowWimpy if (!P_GiveAmmo(player, am_crossbow, special->health)) { return; } - P_SetMessage(player, TXT_AMMOCROSSBOW1, false); + P_SetMessage(player, DEH_String(TXT_AMMOCROSSBOW1), false); break; case SPR_AMC2: // Ammo_CrossbowHefty if (!P_GiveAmmo(player, am_crossbow, special->health)) { return; } - P_SetMessage(player, TXT_AMMOCROSSBOW2, false); + P_SetMessage(player, DEH_String(TXT_AMMOCROSSBOW2), false); break; case SPR_AMB1: // Ammo_BlasterWimpy if (!P_GiveAmmo(player, am_blaster, special->health)) { return; } - P_SetMessage(player, TXT_AMMOBLASTER1, false); + P_SetMessage(player, DEH_String(TXT_AMMOBLASTER1), false); break; case SPR_AMB2: // Ammo_BlasterHefty if (!P_GiveAmmo(player, am_blaster, special->health)) { return; } - P_SetMessage(player, TXT_AMMOBLASTER2, false); + P_SetMessage(player, DEH_String(TXT_AMMOBLASTER2), false); break; case SPR_AMS1: // Ammo_SkullRodWimpy if (!P_GiveAmmo(player, am_skullrod, special->health)) { return; } - P_SetMessage(player, TXT_AMMOSKULLROD1, false); + P_SetMessage(player, DEH_String(TXT_AMMOSKULLROD1), false); break; case SPR_AMS2: // Ammo_SkullRodHefty if (!P_GiveAmmo(player, am_skullrod, special->health)) { return; } - P_SetMessage(player, TXT_AMMOSKULLROD2, false); + P_SetMessage(player, DEH_String(TXT_AMMOSKULLROD2), false); break; case SPR_AMP1: // Ammo_PhoenixRodWimpy if (!P_GiveAmmo(player, am_phoenixrod, special->health)) { return; } - P_SetMessage(player, TXT_AMMOPHOENIXROD1, false); + P_SetMessage(player, DEH_String(TXT_AMMOPHOENIXROD1), false); break; case SPR_AMP2: // Ammo_PhoenixRodHefty if (!P_GiveAmmo(player, am_phoenixrod, special->health)) { return; } - P_SetMessage(player, TXT_AMMOPHOENIXROD2, false); + P_SetMessage(player, DEH_String(TXT_AMMOPHOENIXROD2), false); break; // Weapons @@ -822,7 +823,7 @@ void P_TouchSpecialThing(mobj_t * special, mobj_t * toucher) { return; } - P_SetMessage(player, TXT_WPNMACE, false); + P_SetMessage(player, DEH_String(TXT_WPNMACE), false); sound = sfx_wpnup; break; case SPR_WBOW: // Weapon_Crossbow @@ -830,7 +831,7 @@ void P_TouchSpecialThing(mobj_t * special, mobj_t * toucher) { return; } - P_SetMessage(player, TXT_WPNCROSSBOW, false); + P_SetMessage(player, DEH_String(TXT_WPNCROSSBOW), false); sound = sfx_wpnup; break; case SPR_WBLS: // Weapon_Blaster @@ -838,7 +839,7 @@ void P_TouchSpecialThing(mobj_t * special, mobj_t * toucher) { return; } - P_SetMessage(player, TXT_WPNBLASTER, false); + P_SetMessage(player, DEH_String(TXT_WPNBLASTER), false); sound = sfx_wpnup; break; case SPR_WSKL: // Weapon_SkullRod @@ -846,7 +847,7 @@ void P_TouchSpecialThing(mobj_t * special, mobj_t * toucher) { return; } - P_SetMessage(player, TXT_WPNSKULLROD, false); + P_SetMessage(player, DEH_String(TXT_WPNSKULLROD), false); sound = sfx_wpnup; break; case SPR_WPHX: // Weapon_PhoenixRod @@ -854,7 +855,7 @@ void P_TouchSpecialThing(mobj_t * special, mobj_t * toucher) { return; } - P_SetMessage(player, TXT_WPNPHOENIXROD, false); + P_SetMessage(player, DEH_String(TXT_WPNPHOENIXROD), false); sound = sfx_wpnup; break; case SPR_WGNT: // Weapon_Gauntlets @@ -862,7 +863,7 @@ void P_TouchSpecialThing(mobj_t * special, mobj_t * toucher) { return; } - P_SetMessage(player, TXT_WPNGAUNTLETS, false); + P_SetMessage(player, DEH_String(TXT_WPNGAUNTLETS), false); sound = sfx_wpnup; break; default: diff --git a/src/heretic/p_pspr.c b/src/heretic/p_pspr.c index 7f9660ac..bd47c9a1 100644 --- a/src/heretic/p_pspr.c +++ b/src/heretic/p_pspr.c @@ -1650,6 +1650,17 @@ void A_PhoenixPuff(mobj_t * actor) puff->momz = 0; } +// +// This function was present in the Heretic 1.0 executable for the +// removed "secondary phoenix flash" object (MT_PHOENIXFX_REMOVED). +// The purpose of this object is unknown, as is this function. +// + +void A_RemovedPhoenixFunc(mobj_t *actor) +{ + I_Error("Action function invoked for removed Phoenix action!"); +} + //---------------------------------------------------------------------------- // // PROC A_InitPhoenixPL2 diff --git a/src/heretic/p_spec.c b/src/heretic/p_spec.c index 6227237b..49c067fa 100644 --- a/src/heretic/p_spec.c +++ b/src/heretic/p_spec.c @@ -25,6 +25,7 @@ // P_Spec.c #include "doomdef.h" +#include "deh_str.h" #include "i_system.h" #include "i_timer.h" #include "m_random.h" @@ -204,18 +205,12 @@ struct int type; } TerrainTypeDefs[] = { - { - "FLTWAWA1", FLOOR_WATER}, - { - "FLTFLWW1", FLOOR_WATER}, - { - "FLTLAVA1", FLOOR_LAVA}, - { - "FLATHUH1", FLOOR_LAVA}, - { - "FLTSLUD1", FLOOR_SLUDGE}, - { - "END", -1} + { "FLTWAWA1", FLOOR_WATER }, + { "FLTFLWW1", FLOOR_WATER }, + { "FLTLAVA1", FLOOR_LAVA }, + { "FLATHUH1", FLOOR_LAVA }, + { "FLTSLUD1", FLOOR_SLUDGE }, + { "END", -1 } }; mobj_t LavaInflictor; @@ -266,35 +261,40 @@ void P_InitTerrainTypes(void) void P_InitPicAnims(void) { + char *startname; + char *endname; int i; lastanim = anims; for (i = 0; animdefs[i].istexture != -1; i++) { + startname = DEH_String(animdefs[i].startname); + endname = DEH_String(animdefs[i].endname); + if (animdefs[i].istexture) { // Texture animation - if (R_CheckTextureNumForName(animdefs[i].startname) == -1) + if (R_CheckTextureNumForName(startname) == -1) { // Texture doesn't exist continue; } - lastanim->picnum = R_TextureNumForName(animdefs[i].endname); - lastanim->basepic = R_TextureNumForName(animdefs[i].startname); + lastanim->picnum = R_TextureNumForName(endname); + lastanim->basepic = R_TextureNumForName(startname); } else { // Flat animation - if (W_CheckNumForName(animdefs[i].startname) == -1) + if (W_CheckNumForName(startname) == -1) { // Flat doesn't exist continue; } - lastanim->picnum = R_FlatNumForName(animdefs[i].endname); - lastanim->basepic = R_FlatNumForName(animdefs[i].startname); + lastanim->picnum = R_FlatNumForName(endname); + lastanim->basepic = R_FlatNumForName(startname); } lastanim->istexture = animdefs[i].istexture; lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; if (lastanim->numpics < 2) { I_Error("P_InitPicAnims: bad cycle from %s to %s", - animdefs[i].startname, animdefs[i].endname); + startname, endname); } lastanim->speed = animdefs[i].speed; lastanim++; @@ -1132,7 +1132,7 @@ void P_SpawnSpecials(void) int episode; episode = 1; - if (W_CheckNumForName("texture2") >= 0) + if (W_CheckNumForName(DEH_String("texture2")) >= 0) episode = 2; // diff --git a/src/heretic/p_switch.c b/src/heretic/p_switch.c index cef6a74b..2ec758b6 100644 --- a/src/heretic/p_switch.c +++ b/src/heretic/p_switch.c @@ -23,6 +23,7 @@ //----------------------------------------------------------------------------- #include "doomdef.h" +#include "deh_str.h" #include "i_system.h" #include "p_local.h" #include "s_sound.h" @@ -129,9 +130,9 @@ void P_InitSwitchList(void) if (alphSwitchList[i].episode <= episode) { switchlist[index++] = - R_TextureNumForName(alphSwitchList[i].name1); + R_TextureNumForName(DEH_String(alphSwitchList[i].name1)); switchlist[index++] = - R_TextureNumForName(alphSwitchList[i].name2); + R_TextureNumForName(DEH_String(alphSwitchList[i].name2)); } } } diff --git a/src/heretic/p_user.c b/src/heretic/p_user.c index 63368bab..16dbed49 100644 --- a/src/heretic/p_user.c +++ b/src/heretic/p_user.c @@ -27,6 +27,7 @@ #include <stdlib.h> #include "doomdef.h" +#include "deh_str.h" #include "m_random.h" #include "p_local.h" #include "s_sound.h" @@ -394,7 +395,7 @@ void P_DeathThink(player_t * player) { if (player == &players[consoleplayer]) { - I_SetPalette((byte *) W_CacheLumpName("PLAYPAL", PU_CACHE)); + I_SetPalette(W_CacheLumpName(DEH_String("PLAYPAL"), PU_CACHE)); inv_ptr = 0; curpos = 0; newtorch = 0; diff --git a/src/heretic/r_data.c b/src/heretic/r_data.c index ee005248..5bb79aa4 100644 --- a/src/heretic/r_data.c +++ b/src/heretic/r_data.c @@ -25,6 +25,8 @@ // R_data.c #include "doomdef.h" +#include "deh_str.h" + #include "i_swap.h" #include "i_system.h" #include "r_local.h" @@ -316,12 +318,17 @@ void R_InitTextures(void) int offset, maxoff, maxoff2; int numtextures1, numtextures2; int *directory; + char *texture1, *texture2, *pnames; + + texture1 = DEH_String("TEXTURE1"); + texture2 = DEH_String("TEXTURE2"); + pnames = DEH_String("PNAMES"); // // load the patch names from pnames.lmp // name[8] = 0; - names = W_CacheLumpName("PNAMES", PU_STATIC); + names = W_CacheLumpName(pnames, PU_STATIC); nummappatches = LONG(*((int *) names)); name_p = names + 4; patchlookup = Z_Malloc(nummappatches * sizeof(*patchlookup), PU_STATIC, NULL); @@ -330,21 +337,21 @@ void R_InitTextures(void) strncpy(name, name_p + i * 8, 8); patchlookup[i] = W_CheckNumForName(name); } - W_ReleaseLumpName("PNAMES"); + W_ReleaseLumpName(pnames); // // load the map texture definitions from textures.lmp // - maptex = maptex1 = W_CacheLumpName("TEXTURE1", PU_STATIC); + maptex = maptex1 = W_CacheLumpName(texture1, PU_STATIC); numtextures1 = LONG(*maptex); - maxoff = W_LumpLength(W_GetNumForName("TEXTURE1")); + maxoff = W_LumpLength(W_GetNumForName(texture1)); directory = maptex + 1; - if (W_CheckNumForName("TEXTURE2") != -1) + if (W_CheckNumForName(texture2) != -1) { - maptex2 = W_CacheLumpName("TEXTURE2", PU_STATIC); + maptex2 = W_CacheLumpName(texture2, PU_STATIC); numtextures2 = LONG(*maptex2); - maxoff2 = W_LumpLength(W_GetNumForName("TEXTURE2")); + maxoff2 = W_LumpLength(W_GetNumForName(texture2)); } else { @@ -358,8 +365,11 @@ void R_InitTextures(void) // Init the startup thermometer at this point... // { + int start, end; int spramount; - spramount = W_GetNumForName("S_END") - W_GetNumForName("S_START") + 1; + start = W_GetNumForName(DEH_String("S_START")); + end = W_GetNumForName(DEH_String("S_END")); + spramount = end - start + 1; InitThermo(spramount + numtextures + 6); } @@ -427,10 +437,10 @@ void R_InitTextures(void) Z_Free(patchlookup); - W_ReleaseLumpName("TEXTURE1"); + W_ReleaseLumpName(texture1); if (maptex2) { - W_ReleaseLumpName("TEXTURE2"); + W_ReleaseLumpName(texture2); } // @@ -463,8 +473,8 @@ void R_InitFlats(void) { int i; - firstflat = W_GetNumForName("F_START") + 1; - lastflat = W_GetNumForName("F_END") - 1; + firstflat = W_GetNumForName(DEH_String("F_START")) + 1; + lastflat = W_GetNumForName(DEH_String("F_END")) - 1; numflats = lastflat - firstflat + 1; // translation table for global animation @@ -489,8 +499,8 @@ void R_InitSpriteLumps(void) int i; patch_t *patch; - firstspritelump = W_GetNumForName("S_START") + 1; - lastspritelump = W_GetNumForName("S_END") - 1; + firstspritelump = W_GetNumForName(DEH_String("S_START")) + 1; + lastspritelump = W_GetNumForName(DEH_String("S_END")) - 1; numspritelumps = lastspritelump - firstspritelump + 1; spritewidth = Z_Malloc(numspritelumps * sizeof(fixed_t), PU_STATIC, 0); spriteoffset = Z_Malloc(numspritelumps * sizeof(fixed_t), PU_STATIC, 0); @@ -527,7 +537,7 @@ void R_InitColormaps(void) // load in the light tables // 256 byte align tables // - lump = W_GetNumForName("COLORMAP"); + lump = W_GetNumForName(DEH_String("COLORMAP")); length = W_LumpLength(lump); colormaps = Z_Malloc(length, PU_STATIC, 0); W_ReadLump(lump, colormaps); diff --git a/src/heretic/r_draw.c b/src/heretic/r_draw.c index 5a20b50a..88653df1 100644 --- a/src/heretic/r_draw.c +++ b/src/heretic/r_draw.c @@ -24,6 +24,7 @@ // R_draw.c #include "doomdef.h" +#include "deh_str.h" #include "r_local.h" #include "i_video.h" #include "v_video.h" @@ -386,11 +387,11 @@ void R_DrawViewBorder(void) if (gamemode == shareware) { - src = W_CacheLumpName("FLOOR04", PU_CACHE); + src = W_CacheLumpName(DEH_String("FLOOR04"), PU_CACHE); } else { - src = W_CacheLumpName("FLAT513", PU_CACHE); + src = W_CacheLumpName(DEH_String("FLAT513"), PU_CACHE); } dest = I_VideoBuffer; @@ -409,24 +410,26 @@ void R_DrawViewBorder(void) } for (x = viewwindowx; x < viewwindowx + viewwidth; x += 16) { - V_DrawPatch(x, viewwindowy - 4, W_CacheLumpName("bordt", PU_CACHE)); - V_DrawPatch(x, viewwindowy + viewheight, W_CacheLumpName("bordb", - PU_CACHE)); + V_DrawPatch(x, viewwindowy - 4, + W_CacheLumpName(DEH_String("bordt"), PU_CACHE)); + V_DrawPatch(x, viewwindowy + viewheight, + W_CacheLumpName(DEH_String("bordb"), PU_CACHE)); } for (y = viewwindowy; y < viewwindowy + viewheight; y += 16) { - V_DrawPatch(viewwindowx - 4, y, W_CacheLumpName("bordl", PU_CACHE)); - V_DrawPatch(viewwindowx + viewwidth, y, W_CacheLumpName("bordr", - PU_CACHE)); + V_DrawPatch(viewwindowx - 4, y, + W_CacheLumpName(DEH_String("bordl"), PU_CACHE)); + V_DrawPatch(viewwindowx + viewwidth, y, + W_CacheLumpName(DEH_String("bordr"), PU_CACHE)); } - V_DrawPatch(viewwindowx - 4, viewwindowy - 4, W_CacheLumpName("bordtl", - PU_CACHE)); + V_DrawPatch(viewwindowx - 4, viewwindowy - 4, + W_CacheLumpName(DEH_String("bordtl"), PU_CACHE)); V_DrawPatch(viewwindowx + viewwidth, viewwindowy - 4, - W_CacheLumpName("bordtr", PU_CACHE)); + W_CacheLumpName(DEH_String("bordtr"), PU_CACHE)); V_DrawPatch(viewwindowx + viewwidth, viewwindowy + viewheight, - W_CacheLumpName("bordbr", PU_CACHE)); + W_CacheLumpName(DEH_String("bordbr"), PU_CACHE)); V_DrawPatch(viewwindowx - 4, viewwindowy + viewheight, - W_CacheLumpName("bordbl", PU_CACHE)); + W_CacheLumpName(DEH_String("bordbl"), PU_CACHE)); } /* @@ -450,11 +453,11 @@ void R_DrawTopBorder(void) if (gamemode == shareware) { - src = W_CacheLumpName("FLOOR04", PU_CACHE); + src = W_CacheLumpName(DEH_String("FLOOR04"), PU_CACHE); } else { - src = W_CacheLumpName("FLAT513", PU_CACHE); + src = W_CacheLumpName(DEH_String("FLAT513"), PU_CACHE); } dest = I_VideoBuffer; @@ -476,20 +479,20 @@ void R_DrawTopBorder(void) for (x = viewwindowx; x < viewwindowx + viewwidth; x += 16) { V_DrawPatch(x, viewwindowy - 4, - W_CacheLumpName("bordt", PU_CACHE)); + W_CacheLumpName(DEH_String("bordt"), PU_CACHE)); } - V_DrawPatch(viewwindowx - 4, viewwindowy, W_CacheLumpName("bordl", - PU_CACHE)); + V_DrawPatch(viewwindowx - 4, viewwindowy, + W_CacheLumpName(DEH_String("bordl"), PU_CACHE)); V_DrawPatch(viewwindowx + viewwidth, viewwindowy, - W_CacheLumpName("bordr", PU_CACHE)); + W_CacheLumpName(DEH_String("bordr"), PU_CACHE)); V_DrawPatch(viewwindowx - 4, viewwindowy + 16, - W_CacheLumpName("bordl", PU_CACHE)); + W_CacheLumpName(DEH_String("bordl"), PU_CACHE)); V_DrawPatch(viewwindowx + viewwidth, viewwindowy + 16, - W_CacheLumpName("bordr", PU_CACHE)); + W_CacheLumpName(DEH_String("bordr"), PU_CACHE)); V_DrawPatch(viewwindowx - 4, viewwindowy - 4, - W_CacheLumpName("bordtl", PU_CACHE)); + W_CacheLumpName(DEH_String("bordtl"), PU_CACHE)); V_DrawPatch(viewwindowx + viewwidth, viewwindowy - 4, - W_CacheLumpName("bordtr", PU_CACHE)); + W_CacheLumpName(DEH_String("bordtr"), PU_CACHE)); } } diff --git a/src/heretic/r_plane.c b/src/heretic/r_plane.c index e35e2931..cc86b118 100644 --- a/src/heretic/r_plane.c +++ b/src/heretic/r_plane.c @@ -25,6 +25,7 @@ #include <stdlib.h> #include "doomdef.h" +#include "deh_str.h" #include "i_system.h" #include "r_local.h" @@ -90,7 +91,7 @@ fixed_t cachedystep[SCREENHEIGHT]; void R_InitSkyMap(void) { - skyflatnum = R_FlatNumForName("F_SKY1"); + skyflatnum = R_FlatNumForName(DEH_String("F_SKY1")); skytexturemid = 200 * FRACUNIT; skyiscale = FRACUNIT; } diff --git a/src/heretic/r_things.c b/src/heretic/r_things.c index 6302303e..e5ff4b4b 100644 --- a/src/heretic/r_things.c +++ b/src/heretic/r_things.c @@ -25,6 +25,7 @@ #include <stdio.h> #include <stdlib.h> #include "doomdef.h" +#include "deh_str.h" #include "i_swap.h" #include "i_system.h" #include "r_local.h" @@ -154,7 +155,7 @@ void R_InstallSpriteLump(int lump, unsigned frame, unsigned rotation, void R_InitSpriteDefs(char **namelist) { char **check; - int i, l, intname, frame, rotation; + int i, l, frame, rotation; int start, end; // count the number of sprite names @@ -176,17 +177,16 @@ void R_InitSpriteDefs(char **namelist) // Just compare 4 characters as ints for (i = 0; i < numsprites; i++) { - spritename = namelist[i]; + spritename = DEH_String(namelist[i]); memset(sprtemp, -1, sizeof(sprtemp)); maxframe = -1; - intname = *(int *) namelist[i]; // // scan the lumps, filling in the frames for whatever is found // for (l = start + 1; l < end; l++) - if (*(int *) lumpinfo[l].name == intname) + if (!strncasecmp(lumpinfo[l].name, spritename, 4)) { frame = lumpinfo[l].name[4] - 'A'; rotation = lumpinfo[l].name[5] - '0'; @@ -209,7 +209,7 @@ void R_InitSpriteDefs(char **namelist) if (gamemode == shareware) continue; I_Error("R_InitSprites: No lumps found for sprite %s", - namelist[i]); + spritename); } maxframe++; @@ -219,7 +219,7 @@ void R_InitSpriteDefs(char **namelist) { case -1: // no rotations were found for that frame at all I_Error("R_InitSprites: No patches found for %s frame %c", - namelist[i], frame + 'A'); + spritename, frame + 'A'); case 0: // only the first rotation is needed break; @@ -228,7 +228,7 @@ void R_InitSpriteDefs(char **namelist) if (sprtemp[frame].lump[rotation] == -1) I_Error ("R_InitSprites: Sprite %s frame %c is missing rotations", - namelist[i], frame + 'A'); + spritename, frame + 'A'); } } diff --git a/src/heretic/s_sound.c b/src/heretic/s_sound.c index bdd24594..73942201 100644 --- a/src/heretic/s_sound.c +++ b/src/heretic/s_sound.c @@ -33,6 +33,8 @@ #include "r_local.h" #include "p_local.h" +#include "sounds.h" + #include "w_wad.h" #include "z_zone.h" @@ -55,9 +57,6 @@ int mus_lumpnum; void *mus_sndptr; byte *soundCurve; -extern sfxinfo_t S_sfx[]; -extern musicinfo_t S_music[]; - int snd_MaxVolume = 10; int snd_MusicVolume = 10; int snd_Channels = 16; @@ -529,7 +528,7 @@ void S_Init(void) { snd_Channels = 8; } - I_SetMusicVolume(snd_MusicVolume); + I_SetMusicVolume(snd_MusicVolume * 8); S_SetMaxVolume(true); I_AtExit(S_ShutDown, true); @@ -550,8 +549,16 @@ void S_GetChannelInfo(SoundInfo_t * s) c->priority = channel[i].priority; c->name = S_sfx[c->id].name; c->mo = channel[i].mo; - c->distance = P_AproxDistance(c->mo->x - viewx, c->mo->y - viewy) - >> FRACBITS; + + if (c->mo != NULL) + { + c->distance = P_AproxDistance(c->mo->x - viewx, c->mo->y - viewy) + >> FRACBITS; + } + else + { + c->distance = 0; + } } } @@ -579,7 +586,7 @@ void S_SetMaxVolume(boolean fullprocess) static boolean musicPaused; void S_SetMusicVolume(void) { - I_SetMusicVolume(snd_MusicVolume); + I_SetMusicVolume(snd_MusicVolume * 8); if (snd_MusicVolume == 0) { I_PauseSong(); diff --git a/src/heretic/sb_bar.c b/src/heretic/sb_bar.c index 77bd40c2..51bd3b9c 100644 --- a/src/heretic/sb_bar.c +++ b/src/heretic/sb_bar.c @@ -25,6 +25,7 @@ // SB_bar.c #include "doomdef.h" +#include "deh_str.h" #include "i_video.h" #include "m_cheat.h" #include "m_misc.h" @@ -196,53 +197,53 @@ void SB_Init(void) int i; int startLump; - PatchLTFACE = W_CacheLumpName("LTFACE", PU_STATIC); - PatchRTFACE = W_CacheLumpName("RTFACE", PU_STATIC); - PatchBARBACK = W_CacheLumpName("BARBACK", PU_STATIC); - PatchINVBAR = W_CacheLumpName("INVBAR", PU_STATIC); - PatchCHAIN = W_CacheLumpName("CHAIN", PU_STATIC); + PatchLTFACE = W_CacheLumpName(DEH_String("LTFACE"), PU_STATIC); + PatchRTFACE = W_CacheLumpName(DEH_String("RTFACE"), PU_STATIC); + PatchBARBACK = W_CacheLumpName(DEH_String("BARBACK"), PU_STATIC); + PatchINVBAR = W_CacheLumpName(DEH_String("INVBAR"), PU_STATIC); + PatchCHAIN = W_CacheLumpName(DEH_String("CHAIN"), PU_STATIC); if (deathmatch) { - PatchSTATBAR = W_CacheLumpName("STATBAR", PU_STATIC); + PatchSTATBAR = W_CacheLumpName(DEH_String("STATBAR"), PU_STATIC); } else { - PatchSTATBAR = W_CacheLumpName("LIFEBAR", PU_STATIC); + PatchSTATBAR = W_CacheLumpName(DEH_String("LIFEBAR"), PU_STATIC); } if (!netgame) { // single player game uses red life gem - PatchLIFEGEM = W_CacheLumpName("LIFEGEM2", PU_STATIC); + PatchLIFEGEM = W_CacheLumpName(DEH_String("LIFEGEM2"), PU_STATIC); } else { - PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("LIFEGEM0") + PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName(DEH_String("LIFEGEM0")) + consoleplayer, PU_STATIC); } - PatchLTFCTOP = W_CacheLumpName("LTFCTOP", PU_STATIC); - PatchRTFCTOP = W_CacheLumpName("RTFCTOP", PU_STATIC); - PatchSELECTBOX = W_CacheLumpName("SELECTBOX", PU_STATIC); - PatchINVLFGEM1 = W_CacheLumpName("INVGEML1", PU_STATIC); - PatchINVLFGEM2 = W_CacheLumpName("INVGEML2", PU_STATIC); - PatchINVRTGEM1 = W_CacheLumpName("INVGEMR1", PU_STATIC); - PatchINVRTGEM2 = W_CacheLumpName("INVGEMR2", PU_STATIC); - PatchBLACKSQ = W_CacheLumpName("BLACKSQ", PU_STATIC); - PatchARMCLEAR = W_CacheLumpName("ARMCLEAR", PU_STATIC); - PatchCHAINBACK = W_CacheLumpName("CHAINBACK", PU_STATIC); - startLump = W_GetNumForName("IN0"); + PatchLTFCTOP = W_CacheLumpName(DEH_String("LTFCTOP"), PU_STATIC); + PatchRTFCTOP = W_CacheLumpName(DEH_String("RTFCTOP"), PU_STATIC); + PatchSELECTBOX = W_CacheLumpName(DEH_String("SELECTBOX"), PU_STATIC); + PatchINVLFGEM1 = W_CacheLumpName(DEH_String("INVGEML1"), PU_STATIC); + PatchINVLFGEM2 = W_CacheLumpName(DEH_String("INVGEML2"), PU_STATIC); + PatchINVRTGEM1 = W_CacheLumpName(DEH_String("INVGEMR1"), PU_STATIC); + PatchINVRTGEM2 = W_CacheLumpName(DEH_String("INVGEMR2"), PU_STATIC); + PatchBLACKSQ = W_CacheLumpName(DEH_String("BLACKSQ"), PU_STATIC); + PatchARMCLEAR = W_CacheLumpName(DEH_String("ARMCLEAR"), PU_STATIC); + PatchCHAINBACK = W_CacheLumpName(DEH_String("CHAINBACK"), PU_STATIC); + startLump = W_GetNumForName(DEH_String("IN0")); for (i = 0; i < 10; i++) { PatchINumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC); } - PatchNEGATIVE = W_CacheLumpName("NEGNUM", PU_STATIC); - FontBNumBase = W_GetNumForName("FONTB16"); - startLump = W_GetNumForName("SMALLIN0"); + PatchNEGATIVE = W_CacheLumpName(DEH_String("NEGNUM"), PU_STATIC); + FontBNumBase = W_GetNumForName(DEH_String("FONTB16")); + startLump = W_GetNumForName(DEH_String("SMALLIN0")); for (i = 0; i < 10; i++) { PatchSmNumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC); } - playpalette = W_GetNumForName("PLAYPAL"); - spinbooklump = W_GetNumForName("SPINBK0"); - spinflylump = W_GetNumForName("SPFLY0"); + playpalette = W_GetNumForName(DEH_String("PLAYPAL")); + spinbooklump = W_GetNumForName(DEH_String("SPINBK0")); + spinflylump = W_GetNumForName(DEH_String("SPFLY0")); } //--------------------------------------------------------------------------- @@ -311,7 +312,7 @@ static void DrINumber(signed int val, int x, int y) { if (val < -9) { - V_DrawPatch(x + 1, y + 1, W_CacheLumpName("LAME", PU_CACHE)); + V_DrawPatch(x + 1, y + 1, W_CacheLumpName(DEH_String("LAME"), PU_CACHE)); } else { @@ -458,7 +459,7 @@ static void DrawSoundInfo(void) if (leveltime & 16) { - MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20); + MN_DrTextA(DEH_String("*** SOUND DEBUG INFO ***"), xPos[0], 20); } S_GetChannelInfo(&s); if (s.channelCount == 0) @@ -466,13 +467,13 @@ static void DrawSoundInfo(void) return; } x = 0; - MN_DrTextA("NAME", xPos[x++], 30); - MN_DrTextA("MO.T", xPos[x++], 30); - MN_DrTextA("MO.X", xPos[x++], 30); - MN_DrTextA("MO.Y", xPos[x++], 30); - MN_DrTextA("ID", xPos[x++], 30); - MN_DrTextA("PRI", xPos[x++], 30); - MN_DrTextA("DIST", xPos[x++], 30); + MN_DrTextA(DEH_String("NAME"), xPos[x++], 30); + MN_DrTextA(DEH_String("MO.T"), xPos[x++], 30); + MN_DrTextA(DEH_String("MO.X"), xPos[x++], 30); + MN_DrTextA(DEH_String("MO.Y"), xPos[x++], 30); + MN_DrTextA(DEH_String("ID"), xPos[x++], 30); + MN_DrTextA(DEH_String("PRI"), xPos[x++], 30); + MN_DrTextA(DEH_String("DIST"), xPos[x++], 30); for (i = 0; i < s.channelCount; i++) { c = &s.chan[i]; @@ -480,7 +481,7 @@ static void DrawSoundInfo(void) y = 40 + i * 10; if (c->mo == NULL) { // Channel is unused - MN_DrTextA("------", xPos[0], y); + MN_DrTextA(DEH_String("------"), xPos[0], y); continue; } sprintf(text, "%s", c->name); @@ -570,8 +571,10 @@ void SB_Drawer(void) V_DrawPatch(0, 158, PatchBARBACK); if (players[consoleplayer].cheats & CF_GODMODE) { - V_DrawPatch(16, 167, W_CacheLumpName("GOD1", PU_CACHE)); - V_DrawPatch(287, 167, W_CacheLumpName("GOD2", PU_CACHE)); + V_DrawPatch(16, 167, + W_CacheLumpName(DEH_String("GOD1"), PU_CACHE)); + V_DrawPatch(287, 167, + W_CacheLumpName(DEH_String("GOD2"), PU_CACHE)); } oldhealth = -1; } @@ -776,8 +779,10 @@ void DrawMainBar(void) if (ArtifactFlash) { V_DrawPatch(180, 161, PatchBLACKSQ); - V_DrawPatch(182, 161, W_CacheLumpNum(W_GetNumForName("useartia") - + ArtifactFlash - 1, PU_CACHE)); + + temp = W_GetNumForName(DEH_String("useartia")) + ArtifactFlash - 1; + + V_DrawPatch(182, 161, W_CacheLumpNum(temp, PU_CACHE)); ArtifactFlash--; oldarti = -1; // so that the correct artifact fills in after the flash UpdateState |= I_STATBAR; @@ -789,7 +794,7 @@ void DrawMainBar(void) if (CPlayer->readyArtifact > 0) { V_DrawPatch(179, 160, - W_CacheLumpName(patcharti[CPlayer->readyArtifact], + W_CacheLumpName(DEH_String(patcharti[CPlayer->readyArtifact]), PU_CACHE)); DrSmallNumber(CPlayer->inventory[inv_ptr].count, 201, 182); } @@ -839,15 +844,15 @@ void DrawMainBar(void) { if (CPlayer->keys[key_yellow]) { - V_DrawPatch(153, 164, W_CacheLumpName("ykeyicon", PU_CACHE)); + V_DrawPatch(153, 164, W_CacheLumpName(DEH_String("ykeyicon"), PU_CACHE)); } if (CPlayer->keys[key_green]) { - V_DrawPatch(153, 172, W_CacheLumpName("gkeyicon", PU_CACHE)); + V_DrawPatch(153, 172, W_CacheLumpName(DEH_String("gkeyicon"), PU_CACHE)); } if (CPlayer->keys[key_blue]) { - V_DrawPatch(153, 180, W_CacheLumpName("bkeyicon", PU_CACHE)); + V_DrawPatch(153, 180, W_CacheLumpName(DEH_String("bkeyicon"), PU_CACHE)); } oldkeys = playerkeys; UpdateState |= I_STATBAR; @@ -861,7 +866,7 @@ void DrawMainBar(void) { DrINumber(temp, 109, 162); V_DrawPatch(111, 172, - W_CacheLumpName(ammopic[CPlayer->readyweapon - 1], + W_CacheLumpName(DEH_String(ammopic[CPlayer->readyweapon - 1]), PU_CACHE)); } oldammo = temp; @@ -887,6 +892,7 @@ void DrawMainBar(void) void DrawInventoryBar(void) { + char *patch; int i; int x; @@ -899,10 +905,9 @@ void DrawInventoryBar(void) if (CPlayer->inventorySlotNum > x + i && CPlayer->inventory[x + i].type != arti_none) { - V_DrawPatch(50 + i * 31, 160, - W_CacheLumpName(patcharti - [CPlayer->inventory[x + i].type], - PU_CACHE)); + patch = DEH_String(patcharti[CPlayer->inventory[x + i].type]); + + V_DrawPatch(50 + i * 31, 160, W_CacheLumpName(patch, PU_CACHE)); DrSmallNumber(CPlayer->inventory[x + i].count, 69 + i * 31, 182); } } @@ -921,6 +926,7 @@ void DrawInventoryBar(void) void DrawFullScreenStuff(void) { + char *patch; int i; int x; int temp; @@ -950,10 +956,9 @@ void DrawFullScreenStuff(void) { if (CPlayer->readyArtifact > 0) { - V_DrawTLPatch(286, 170, W_CacheLumpName("ARTIBOX", PU_CACHE)); - V_DrawPatch(286, 170, - W_CacheLumpName(patcharti[CPlayer->readyArtifact], - PU_CACHE)); + patch = DEH_String(patcharti[CPlayer->readyArtifact]); + V_DrawTLPatch(286, 170, W_CacheLumpName(DEH_String("ARTIBOX"), PU_CACHE)); + V_DrawPatch(286, 170, W_CacheLumpName(patch, PU_CACHE)); DrSmallNumber(CPlayer->inventory[inv_ptr].count, 307, 192); } } @@ -962,15 +967,14 @@ void DrawFullScreenStuff(void) x = inv_ptr - curpos; for (i = 0; i < 7; i++) { - V_DrawTLPatch(50 + i * 31, 168, W_CacheLumpName("ARTIBOX", - PU_CACHE)); + V_DrawTLPatch(50 + i * 31, 168, + W_CacheLumpName(DEH_String("ARTIBOX"), PU_CACHE)); if (CPlayer->inventorySlotNum > x + i && CPlayer->inventory[x + i].type != arti_none) { + patch = DEH_String(patcharti[CPlayer->inventory[x + i].type]); V_DrawPatch(50 + i * 31, 168, - W_CacheLumpName(patcharti - [CPlayer->inventory[x + i].type], - PU_CACHE)); + W_CacheLumpName(patch, PU_CACHE)); DrSmallNumber(CPlayer->inventory[x + i].count, 69 + i * 31, 190); } @@ -1051,11 +1055,11 @@ static void CheatGodFunc(player_t * player, Cheat_t * cheat) player->cheats ^= CF_GODMODE; if (player->cheats & CF_GODMODE) { - P_SetMessage(player, TXT_CHEATGODON, false); + P_SetMessage(player, DEH_String(TXT_CHEATGODON), false); } else { - P_SetMessage(player, TXT_CHEATGODOFF, false); + P_SetMessage(player, DEH_String(TXT_CHEATGODOFF), false); } SB_state = -1; } @@ -1065,11 +1069,11 @@ static void CheatNoClipFunc(player_t * player, Cheat_t * cheat) player->cheats ^= CF_NOCLIP; if (player->cheats & CF_NOCLIP) { - P_SetMessage(player, TXT_CHEATNOCLIPON, false); + P_SetMessage(player, DEH_String(TXT_CHEATNOCLIPON), false); } else { - P_SetMessage(player, TXT_CHEATNOCLIPOFF, false); + P_SetMessage(player, DEH_String(TXT_CHEATNOCLIPOFF), false); } } @@ -1102,7 +1106,7 @@ static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat) { player->ammo[i] = player->maxammo[i]; } - P_SetMessage(player, TXT_CHEATWEAPONS, false); + P_SetMessage(player, DEH_String(TXT_CHEATWEAPONS), false); } static void CheatPowerFunc(player_t * player, Cheat_t * cheat) @@ -1110,12 +1114,12 @@ static void CheatPowerFunc(player_t * player, Cheat_t * cheat) if (player->powers[pw_weaponlevel2]) { player->powers[pw_weaponlevel2] = 0; - P_SetMessage(player, TXT_CHEATPOWEROFF, false); + P_SetMessage(player, DEH_String(TXT_CHEATPOWEROFF), false); } else { P_UseArtifact(player, arti_tomeofpower); - P_SetMessage(player, TXT_CHEATPOWERON, false); + P_SetMessage(player, DEH_String(TXT_CHEATPOWERON), false); } } @@ -1129,7 +1133,7 @@ static void CheatHealthFunc(player_t * player, Cheat_t * cheat) { player->health = player->mo->health = MAXHEALTH; } - P_SetMessage(player, TXT_CHEATHEALTH, false); + P_SetMessage(player, DEH_String(TXT_CHEATHEALTH), false); } static void CheatKeysFunc(player_t * player, Cheat_t * cheat) @@ -1140,7 +1144,7 @@ static void CheatKeysFunc(player_t * player, Cheat_t * cheat) player->keys[key_green] = true; player->keys[key_blue] = true; playerkeys = 7; // Key refresh flags - P_SetMessage(player, TXT_CHEATKEYS, false); + P_SetMessage(player, DEH_String(TXT_CHEATKEYS), false); } static void CheatSoundFunc(player_t * player, Cheat_t * cheat) @@ -1148,11 +1152,11 @@ static void CheatSoundFunc(player_t * player, Cheat_t * cheat) DebugSound = !DebugSound; if (DebugSound) { - P_SetMessage(player, TXT_CHEATSOUNDON, false); + P_SetMessage(player, DEH_String(TXT_CHEATSOUNDON), false); } else { - P_SetMessage(player, TXT_CHEATSOUNDOFF, false); + P_SetMessage(player, DEH_String(TXT_CHEATSOUNDOFF), false); } } @@ -1161,11 +1165,11 @@ static void CheatTickerFunc(player_t * player, Cheat_t * cheat) DisplayTicker = !DisplayTicker; if (DisplayTicker) { - P_SetMessage(player, TXT_CHEATTICKERON, false); + P_SetMessage(player, DEH_String(TXT_CHEATTICKERON), false); } else { - P_SetMessage(player, TXT_CHEATTICKEROFF, false); + P_SetMessage(player, DEH_String(TXT_CHEATTICKEROFF), false); } I_DisplayFPSDots(DisplayTicker); @@ -1173,12 +1177,12 @@ static void CheatTickerFunc(player_t * player, Cheat_t * cheat) static void CheatArtifact1Func(player_t * player, Cheat_t * cheat) { - P_SetMessage(player, TXT_CHEATARTIFACTS1, false); + P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTS1), false); } static void CheatArtifact2Func(player_t * player, Cheat_t * cheat) { - P_SetMessage(player, TXT_CHEATARTIFACTS2, false); + P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTS2), false); } static void CheatArtifact3Func(player_t * player, Cheat_t * cheat) @@ -1206,7 +1210,7 @@ static void CheatArtifact3Func(player_t * player, Cheat_t * cheat) P_GiveArtifact(player, i, NULL); } } - P_SetMessage(player, TXT_CHEATARTIFACTS3, false); + P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTS3), false); } else if (type > arti_none && type < NUMARTIFACTS && count > 0 && count < 10) @@ -1214,18 +1218,18 @@ static void CheatArtifact3Func(player_t * player, Cheat_t * cheat) if (gamemode == shareware && (type == arti_superhealth || type == arti_teleport)) { - P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false); + P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTSFAIL), false); return; } for (i = 0; i < count; i++) { P_GiveArtifact(player, type, NULL); } - P_SetMessage(player, TXT_CHEATARTIFACTS3, false); + P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTS3), false); } else { // Bad input - P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false); + P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTSFAIL), false); } } @@ -1242,7 +1246,7 @@ static void CheatWarpFunc(player_t * player, Cheat_t * cheat) if (D_ValidEpisodeMap(gamemission, gamemode, episode, map)) { G_DeferedInitNew(gameskill, episode, map); - P_SetMessage(player, TXT_CHEATWARP, false); + P_SetMessage(player, DEH_String(TXT_CHEATWARP), false); } } @@ -1254,19 +1258,19 @@ static void CheatChickenFunc(player_t * player, Cheat_t * cheat) { if (P_UndoPlayerChicken(player)) { - P_SetMessage(player, TXT_CHEATCHICKENOFF, false); + P_SetMessage(player, DEH_String(TXT_CHEATCHICKENOFF), false); } } else if (P_ChickenMorphPlayer(player)) { - P_SetMessage(player, TXT_CHEATCHICKENON, false); + P_SetMessage(player, DEH_String(TXT_CHEATCHICKENON), false); } } static void CheatMassacreFunc(player_t * player, Cheat_t * cheat) { P_Massacre(); - P_SetMessage(player, TXT_CHEATMASSACRE, false); + P_SetMessage(player, DEH_String(TXT_CHEATMASSACRE), false); } static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat) @@ -1281,11 +1285,11 @@ static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat) player->weaponowned[i] = false; } player->pendingweapon = wp_staff; - P_SetMessage(player, TXT_CHEATIDKFA, true); + P_SetMessage(player, DEH_String(TXT_CHEATIDKFA), true); } static void CheatIDDQDFunc(player_t * player, Cheat_t * cheat) { P_DamageMobj(player->mo, NULL, player->mo, 10000); - P_SetMessage(player, TXT_CHEATIDDQD, true); + P_SetMessage(player, DEH_String(TXT_CHEATIDDQD), true); } diff --git a/src/heretic/sounds.h b/src/heretic/sounds.h index 707185c0..e50a6ad6 100644 --- a/src/heretic/sounds.h +++ b/src/heretic/sounds.h @@ -27,6 +27,8 @@ #ifndef __SOUNDSH__ #define __SOUNDSH__ +#include "i_sound.h" + #define MAX_SND_DIST 1600 #define MAX_CHANNELS 16 @@ -291,4 +293,7 @@ typedef enum NUMSFX } sfxenum_t; +extern sfxinfo_t S_sfx[]; +extern musicinfo_t S_music[]; + #endif |