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author | svdijk | 2013-12-23 14:45:20 +0100 |
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committer | svdijk | 2013-12-23 14:45:20 +0100 |
commit | 5a35c4381b1559e5d12709f9692de4984f9c64e6 (patch) | |
tree | 29f30cc466525d6e58a18b771d7c52698ec3d715 /src/heretic | |
parent | a658822289e10e37363fc60153492738fb43095a (diff) | |
download | chocolate-doom-5a35c4381b1559e5d12709f9692de4984f9c64e6.tar.gz chocolate-doom-5a35c4381b1559e5d12709f9692de4984f9c64e6.tar.bz2 chocolate-doom-5a35c4381b1559e5d12709f9692de4984f9c64e6.zip |
heretic, hexen: Fix mouse (and joystick) weapon cycling.
Implement this the same way it is implemented for doom and strife.
Diffstat (limited to 'src/heretic')
-rw-r--r-- | src/heretic/g_game.c | 52 |
1 files changed, 47 insertions, 5 deletions
diff --git a/src/heretic/g_game.c b/src/heretic/g_game.c index e9302e83..20858cb7 100644 --- a/src/heretic/g_game.c +++ b/src/heretic/g_game.c @@ -185,7 +185,7 @@ int turnheld; // for accelerative turning int lookheld; -boolean mousearray[4]; +boolean mousearray[MAX_MOUSE_BUTTONS + 1]; boolean *mousebuttons = &mousearray[1]; // allow [-1] int mousex, mousey; // mouse values are used once @@ -681,7 +681,51 @@ static void SetJoyButtons(unsigned int buttons_mask) for (i=0; i<MAX_JOY_BUTTONS; ++i) { - joybuttons[i] = (buttons_mask & (1 << i)) != 0; + int button_on = (buttons_mask & (1 << i)) != 0; + + // Detect button press: + + if (!joybuttons[i] && button_on) + { + // Weapon cycling: + + if (i == joybprevweapon) + { + next_weapon = -1; + } + else if (i == joybnextweapon) + { + next_weapon = 1; + } + } + + joybuttons[i] = button_on; + } +} + +static void SetMouseButtons(unsigned int buttons_mask) +{ + int i; + + for (i=0; i<MAX_MOUSE_BUTTONS; ++i) + { + unsigned int button_on = (buttons_mask & (1 << i)) != 0; + + // Detect button press: + + if (!mousebuttons[i] && button_on) + { + if (i == mousebprevweapon) + { + next_weapon = -1; + } + else if (i == mousebnextweapon) + { + next_weapon = 1; + } + } + + mousebuttons[i] = button_on; } } @@ -826,9 +870,7 @@ boolean G_Responder(event_t * ev) return (false); // always let key up events filter down case ev_mouse: - mousebuttons[0] = ev->data1 & 1; - mousebuttons[1] = ev->data1 & 2; - mousebuttons[2] = ev->data1 & 4; + SetMouseButtons(ev->data1); mousex = ev->data2 * (mouseSensitivity + 5) / 10; mousey = ev->data3 * (mouseSensitivity + 5) / 10; return (true); // eat events |