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author | Simon Howard | 2010-04-18 18:59:17 +0000 |
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committer | Simon Howard | 2010-04-18 18:59:17 +0000 |
commit | 72afdec76ec4ab7c84379223eb1179e18cf1367c (patch) | |
tree | 955962885df444238a15198e4523d236e4e1b1cd /src/heretic | |
parent | 9c97b50afead04ff47ed6e465e5c366e8f276ad8 (diff) | |
download | chocolate-doom-72afdec76ec4ab7c84379223eb1179e18cf1367c.tar.gz chocolate-doom-72afdec76ec4ab7c84379223eb1179e18cf1367c.tar.bz2 chocolate-doom-72afdec76ec4ab7c84379223eb1179e18cf1367c.zip |
Remove unused strings.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1908
Diffstat (limited to 'src/heretic')
-rw-r--r-- | src/heretic/dstrings.h | 177 |
1 files changed, 0 insertions, 177 deletions
diff --git a/src/heretic/dstrings.h b/src/heretic/dstrings.h index aea5548e..93900f9d 100644 --- a/src/heretic/dstrings.h +++ b/src/heretic/dstrings.h @@ -26,42 +26,6 @@ //--------------------------------------------------------------------------- // -// M_menu.c -// -//--------------------------------------------------------------------------- -#define PRESSKEY "press a key." -#define PRESSYN "press y or n." -#define TXT_PAUSED "PAUSED" -#define QUITMSG "are you sure you want to\nquit this great game?" -#define LOADNET "you can't do load while in a net game!\n\n"PRESSKEY -#define QLOADNET "you can't quickload during a netgame!\n\n"PRESSKEY -#define QSAVESPOT "you haven't picked a quicksave slot yet!\n\n"PRESSKEY -#define SAVEDEAD "you can't save if you aren't playing!\n\n"PRESSKEY -#define QSPROMPT "quicksave over your game named\n\n'%s'?\n\n"PRESSYN -#define QLPROMPT "do you want to quickload the game named"\ - "\n\n'%s'?\n\n"PRESSYN -#define NEWGAME "you can't start a new game\n"\ - "while in a network game.\n\n"PRESSKEY -#define NIGHTMARE "are you sure? this skill level\n"\ - "isn't even remotely fair.\n\n"PRESSYN -#define SWSTRING "this is the shareware version of doom.\n\n"\ - "you need to order the entire trilogy.\n\n"PRESSKEY -#define MSGOFF "Messages OFF" -#define MSGON "Messages ON" -#define NETEND "you can't end a netgame!\n\n"PRESSKEY -#define ENDGAME "are you sure you want to end the game?\n\n"PRESSYN -#define DOSY "(press y to quit to dos.)" -#define DETAILHI "High detail" -#define DETAILLO "Low detail" -#define GAMMALVL0 "Gamma correction OFF" -#define GAMMALVL1 "Gamma correction level 1" -#define GAMMALVL2 "Gamma correction level 2" -#define GAMMALVL3 "Gamma correction level 3" -#define GAMMALVL4 "Gamma correction level 4" -#define EMPTYSTRING "empty slot" - -//--------------------------------------------------------------------------- -// // P_inter.c // //--------------------------------------------------------------------------- @@ -170,74 +134,6 @@ //--------------------------------------------------------------------------- // -// HU_stuff.c -// -//--------------------------------------------------------------------------- - -#define HUSTR_E1M1 "E1M1: Hangar" -#define HUSTR_E1M2 "E1M2: Nuclear Plant" -#define HUSTR_E1M3 "E1M3: Toxin Refinery" -#define HUSTR_E1M4 "E1M4: Command Control" -#define HUSTR_E1M5 "E1M5: Phobos Lab" -#define HUSTR_E1M6 "E1M6: Central Processing" -#define HUSTR_E1M7 "E1M7: Computer Station" -#define HUSTR_E1M8 "E1M8: Phobos Anomaly" -#define HUSTR_E1M9 "E1M9: Military Base" - -#define HUSTR_E2M1 "E2M1: Deimos Anomaly" -#define HUSTR_E2M2 "E2M2: Containment Area" -#define HUSTR_E2M3 "E2M3: Refinery" -#define HUSTR_E2M4 "E2M4: Deimos Lab" -#define HUSTR_E2M5 "E2M5: Command Center" -#define HUSTR_E2M6 "E2M6: Halls of the Damned" -#define HUSTR_E2M7 "E2M7: Spawning Vats" -#define HUSTR_E2M8 "E2M8: Tower of Babel" -#define HUSTR_E2M9 "E2M9: Fortress of Mystery" - -#define HUSTR_E3M1 "E3M1: Hell Keep" -#define HUSTR_E3M2 "E3M2: Slough of Despair" -#define HUSTR_E3M3 "E3M3: Pandemonium" -#define HUSTR_E3M4 "E3M4: House of Pain" -#define HUSTR_E3M5 "E3M5: Unholy Cathedral" -#define HUSTR_E3M6 "E3M6: Mt. Erebus" -#define HUSTR_E3M7 "E3M7: Limbo" -#define HUSTR_E3M8 "E3M8: Dis" -#define HUSTR_E3M9 "E3M9: Warrens" - -#define HUSTR_CHATMACRO1 "I'm ready to kick butt!" -#define HUSTR_CHATMACRO2 "I'm OK." -#define HUSTR_CHATMACRO3 "I'm not looking too good!" -#define HUSTR_CHATMACRO4 "Help!" -#define HUSTR_CHATMACRO5 "You suck!" -#define HUSTR_CHATMACRO6 "Next time, scumbag..." -#define HUSTR_CHATMACRO7 "Come here!" -#define HUSTR_CHATMACRO8 "I'll take care of it." -#define HUSTR_CHATMACRO9 "Yes" -#define HUSTR_CHATMACRO0 "No" - -#define HUSTR_TALKTOSELF1 "You mumble to yourself" -#define HUSTR_TALKTOSELF2 "Who's there?" -#define HUSTR_TALKTOSELF3 "You scare yourself" -#define HUSTR_TALKTOSELF4 "You start to rave" -#define HUSTR_TALKTOSELF5 "You've lost it..." - -#define HUSTR_MESSAGESENT "[Message Sent]" - -// The following should NOT be changed unless it seems -// just AWFULLY necessary - -#define HUSTR_PLRGREEN "Green: " -#define HUSTR_PLRINDIGO "Indigo: " -#define HUSTR_PLRBROWN "Brown: " -#define HUSTR_PLRRED "Red: " - -#define HUSTR_KEYGREEN 'g' -#define HUSTR_KEYINDIGO 'i' -#define HUSTR_KEYBROWN 'b' -#define HUSTR_KEYRED 'r' - -//--------------------------------------------------------------------------- -// // AM_map.c // //--------------------------------------------------------------------------- @@ -253,26 +149,6 @@ //--------------------------------------------------------------------------- // -// ST_stuff.c -// -//--------------------------------------------------------------------------- - -#define STSTR_DQDON "Degreelessness Mode On" -#define STSTR_DQDOFF "Degreelessness Mode Off" - -#define STSTR_KFAADDED "Very Happy Ammo Added" - -#define STSTR_NCON "No Clipping Mode ON" -#define STSTR_NCOFF "No Clipping Mode OFF" - -#define STSTR_BEHOLD "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp" -#define STSTR_BEHOLDX "Power-up Toggled" - -#define STSTR_CHOPPERS "... doesn't suck - GM" -#define STSTR_CLEV "Changing Level..." - -//--------------------------------------------------------------------------- -// // F_finale.c // //--------------------------------------------------------------------------- @@ -374,56 +250,3 @@ "surrender without a fight. eyes\n"\ "wide, you go to meet your fate." -/* -#define E1TEXT "Once you beat the big badasses and\n"\ - "clean out the moon base you're supposed\n"\ - "to win, aren't you? Aren't you? Where's\n"\ - "your fat reward and ticket home? What\n"\ - "the hell is this? It's not supposed to\n"\ - "end this way!\n"\ - "\n" \ - "It stinks like rotten meat, but looks\n"\ - "like the lost Deimos base. Looks like\n"\ - "you're stuck on The Shores of Hell.\n"\ - "The only way out is through.\n"\ - "\n"\ - "To continue the DOOM experience, play\n"\ - "The Shores of Hell and its amazing\n"\ - "sequel, Inferno!\n" - -#define E2TEXT "You've done it! The hideous cyber-\n"\ - "demon lord that ruled the lost Deimos\n"\ - "moon base has been slain and you\n"\ - "are triumphant! But ... where are\n"\ - "you? You clamber to the edge of the\n"\ - "moon and look down to see the awful\n"\ - "truth.\n" \ - "\n"\ - "Deimos floats above Hell itself!\n"\ - "You've never heard of anyone escaping\n"\ - "from Hell, but you'll make the bastards\n"\ - "sorry they ever heard of you! Quickly,\n"\ - "you rappel down to the surface of\n"\ - "Hell.\n"\ - "\n" \ - "Now, it's on to the final chapter of\n"\ - "DOOM! -- Inferno." - -#define E3TEXT "The loathsome spiderdemon that\n"\ - "masterminded the invasion of the moon\n"\ - "bases and caused so much death has had\n"\ - "its ass kicked for all time.\n"\ - "\n"\ - "A hidden doorway opens and you enter.\n"\ - "You've proven too tough for Hell to\n"\ - "contain, and now Hell at last plays\n"\ - "fair -- for you emerge from the door\n"\ - "to see the green fields of Earth!\n"\ - "Home at last.\n" \ - "\n"\ - "You wonder what's been happening on\n"\ - "Earth while you were battling evil\n"\ - "unleashed. It's good that no Hell-\n"\ - "spawn could have come through that\n"\ - "door with you ..." -*/ |