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author | Simon Howard | 2014-09-13 05:15:05 -0400 |
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committer | Simon Howard | 2014-09-13 05:15:05 -0400 |
commit | f716939956e0da16d20b18ea63b5a49b4038da15 (patch) | |
tree | e0629bc70f6b822151a8267db49d6299d0c9c85d /src/heretic | |
parent | cb72358ee930b29f4840b04bbb81f8d8444ce481 (diff) | |
download | chocolate-doom-f716939956e0da16d20b18ea63b5a49b4038da15.tar.gz chocolate-doom-f716939956e0da16d20b18ea63b5a49b4038da15.tar.bz2 chocolate-doom-f716939956e0da16d20b18ea63b5a49b4038da15.zip |
Add vld_ prefix for vldoor_e enum values.
It was pointed out to me recently that vldoor_e has enum values
named 'open' and 'close'. These can potentially conflict with POSIX
standard functions that have the same names, if the right header
files are included.
This doesn't currently cause any problems. However, to avoid any
possibility of a conflict occurring if a different compiler is used,
add a vld_ prefix to all the enum values, to namespace them.
Diffstat (limited to 'src/heretic')
-rw-r--r-- | src/heretic/p_doors.c | 38 | ||||
-rw-r--r-- | src/heretic/p_spec.c | 20 | ||||
-rw-r--r-- | src/heretic/p_spec.h | 10 | ||||
-rw-r--r-- | src/heretic/p_switch.c | 12 |
4 files changed, 40 insertions, 40 deletions
diff --git a/src/heretic/p_doors.c b/src/heretic/p_doors.c index 9e244912..fcae83a1 100644 --- a/src/heretic/p_doors.c +++ b/src/heretic/p_doors.c @@ -45,11 +45,11 @@ void T_VerticalDoor(vldoor_t * door) if (!--door->topcountdown) switch (door->type) { - case normal: + case vld_normal: door->direction = -1; // time to go back down S_StartSound(&door->sector->soundorg, sfx_doropn); break; - case close30ThenOpen: + case vld_close30ThenOpen: door->direction = 1; S_StartSound(&door->sector->soundorg, sfx_doropn); break; @@ -62,9 +62,9 @@ void T_VerticalDoor(vldoor_t * door) { switch (door->type) { - case raiseIn5Mins: + case vld_raiseIn5Mins: door->direction = 1; - door->type = normal; + door->type = vld_normal; S_StartSound(&door->sector->soundorg, sfx_doropn); break; default: @@ -80,13 +80,13 @@ void T_VerticalDoor(vldoor_t * door) { switch (door->type) { - case normal: - case close: + case vld_normal: + case vld_close: door->sector->specialdata = NULL; P_RemoveThinker(&door->thinker); // unlink and free S_StartSound(&door->sector->soundorg, sfx_dorcls); break; - case close30ThenOpen: + case vld_close30ThenOpen: door->direction = 0; door->topcountdown = 35 * 30; break; @@ -98,7 +98,7 @@ void T_VerticalDoor(vldoor_t * door) { switch (door->type) { - case close: // DON'T GO BACK UP! + case vld_close: // DON'T GO BACK UP! break; default: door->direction = 1; @@ -114,12 +114,12 @@ void T_VerticalDoor(vldoor_t * door) { switch (door->type) { - case normal: + case vld_normal: door->direction = 0; // wait at top door->topcountdown = door->topwait; break; - case close30ThenOpen: - case open: + case vld_close30ThenOpen: + case vld_open: door->sector->specialdata = NULL; P_RemoveThinker(&door->thinker); // unlink and free S_StopSound(&door->sector->soundorg); @@ -165,19 +165,19 @@ int EV_DoDoor(line_t * line, vldoor_e type, fixed_t speed) door->sector = sec; switch (type) { - case close: + case vld_close: door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4 * FRACUNIT; door->direction = -1; S_StartSound(&door->sector->soundorg, sfx_doropn); break; - case close30ThenOpen: + case vld_close30ThenOpen: door->topheight = sec->ceilingheight; door->direction = -1; S_StartSound(&door->sector->soundorg, sfx_doropn); break; - case normal: - case open: + case vld_normal: + case vld_open: door->direction = 1; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4 * FRACUNIT; @@ -313,13 +313,13 @@ void EV_VerticalDoor(line_t * line, mobj_t * thing) case 26: case 27: case 28: - door->type = normal; + door->type = vld_normal; break; case 31: case 32: case 33: case 34: - door->type = open; + door->type = vld_open; line->special = 0; break; } @@ -349,7 +349,7 @@ void P_SpawnDoorCloseIn30(sector_t * sec) door->thinker.function = T_VerticalDoor; door->sector = sec; door->direction = 0; - door->type = normal; + door->type = vld_normal; door->speed = VDOORSPEED; door->topcountdown = 30 * 35; } @@ -370,7 +370,7 @@ void P_SpawnDoorRaiseIn5Mins(sector_t * sec, int secnum) door->thinker.function = T_VerticalDoor; door->sector = sec; door->direction = 2; - door->type = raiseIn5Mins; + door->type = vld_raiseIn5Mins; door->speed = VDOORSPEED; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4 * FRACUNIT; diff --git a/src/heretic/p_spec.c b/src/heretic/p_spec.c index 4419da2c..4c7db554 100644 --- a/src/heretic/p_spec.c +++ b/src/heretic/p_spec.c @@ -571,15 +571,15 @@ void P_CrossSpecialLine(int linenum, int side, mobj_t * thing) // TRIGGERS //==================================================== case 2: // Open Door - EV_DoDoor(line, open, VDOORSPEED); + EV_DoDoor(line, vld_open, VDOORSPEED); line->special = 0; break; case 3: // Close Door - EV_DoDoor(line, close, VDOORSPEED); + EV_DoDoor(line, vld_close, VDOORSPEED); line->special = 0; break; case 4: // Raise Door - EV_DoDoor(line, normal, VDOORSPEED); + EV_DoDoor(line, vld_normal, VDOORSPEED); line->special = 0; break; case 5: // Raise Floor @@ -611,7 +611,7 @@ void P_CrossSpecialLine(int linenum, int side, mobj_t * thing) line->special = 0; break; case 16: // Close Door 30 - EV_DoDoor(line, close30ThenOpen, VDOORSPEED); + EV_DoDoor(line, vld_close30ThenOpen, VDOORSPEED); line->special = 0; break; case 17: // Start Light Strobing @@ -715,10 +715,10 @@ void P_CrossSpecialLine(int linenum, int side, mobj_t * thing) EV_CeilingCrushStop(line); break; case 75: // Close Door - EV_DoDoor(line, close, VDOORSPEED); + EV_DoDoor(line, vld_close, VDOORSPEED); break; case 76: // Close Door 30 - EV_DoDoor(line, close30ThenOpen, VDOORSPEED); + EV_DoDoor(line, vld_close30ThenOpen, VDOORSPEED); break; case 77: // Fast Ceiling Crush & Raise EV_DoCeiling(line, fastCrushAndRaise); @@ -742,7 +742,7 @@ void P_CrossSpecialLine(int linenum, int side, mobj_t * thing) EV_DoFloor(line, lowerAndChange); break; case 86: // Open Door - EV_DoDoor(line, open, VDOORSPEED); + EV_DoDoor(line, vld_open, VDOORSPEED); break; case 87: // Perpetual Platform Raise EV_DoPlat(line, perpetualRaise, 0); @@ -754,10 +754,10 @@ void P_CrossSpecialLine(int linenum, int side, mobj_t * thing) EV_StopPlat(line); break; case 90: // Raise Door - EV_DoDoor(line, normal, VDOORSPEED); + EV_DoDoor(line, vld_normal, VDOORSPEED); break; case 100: // Retrigger_Raise_Door_Turbo - EV_DoDoor(line, normal, VDOORSPEED * 3); + EV_DoDoor(line, vld_normal, VDOORSPEED * 3); break; case 91: // Raise Floor EV_DoFloor(line, raiseFloor); @@ -815,7 +815,7 @@ void P_ShootSpecialLine(mobj_t * thing, line_t * line) P_ChangeSwitchTexture(line, 0); break; case 46: // Impact_OpenDoor - EV_DoDoor(line, open, VDOORSPEED); + EV_DoDoor(line, vld_open, VDOORSPEED); P_ChangeSwitchTexture(line, 1); break; case 47: // Impact_RaiseFloorNear&Change diff --git a/src/heretic/p_spec.h b/src/heretic/p_spec.h index 2de14b18..b26244af 100644 --- a/src/heretic/p_spec.h +++ b/src/heretic/p_spec.h @@ -253,11 +253,11 @@ void P_ActivateInStasis(int tag); */ typedef enum { - normal, - close30ThenOpen, - close, - open, - raiseIn5Mins + vld_normal, + vld_close30ThenOpen, + vld_close, + vld_open, + vld_raiseIn5Mins } vldoor_e; typedef struct diff --git a/src/heretic/p_switch.c b/src/heretic/p_switch.c index e89b5fec..96d14074 100644 --- a/src/heretic/p_switch.c +++ b/src/heretic/p_switch.c @@ -302,7 +302,7 @@ boolean P_UseSpecialLine(mobj_t * thing, line_t * line) P_ChangeSwitchTexture(line, 0); break; case 29: // Raise Door - if (EV_DoDoor(line, normal, VDOORSPEED)) + if (EV_DoDoor(line, vld_normal, VDOORSPEED)) P_ChangeSwitchTexture(line, 0); break; case 41: // Lower Ceiling to Floor @@ -318,7 +318,7 @@ boolean P_UseSpecialLine(mobj_t * thing, line_t * line) P_ChangeSwitchTexture(line, 0); break; case 50: // Close Door - if (EV_DoDoor(line, close, VDOORSPEED)) + if (EV_DoDoor(line, vld_close, VDOORSPEED)) P_ChangeSwitchTexture(line, 0); break; case 51: // Secret EXIT @@ -338,14 +338,14 @@ boolean P_UseSpecialLine(mobj_t * thing, line_t * line) P_ChangeSwitchTexture(line, 0); break; case 103: // Open Door - if (EV_DoDoor(line, open, VDOORSPEED)) + if (EV_DoDoor(line, vld_open, VDOORSPEED)) P_ChangeSwitchTexture(line, 0); break; //=============================================== // BUTTONS //=============================================== case 42: // Close Door - if (EV_DoDoor(line, close, VDOORSPEED)) + if (EV_DoDoor(line, vld_close, VDOORSPEED)) P_ChangeSwitchTexture(line, 1); break; case 43: // Lower Ceiling to Floor @@ -361,7 +361,7 @@ boolean P_UseSpecialLine(mobj_t * thing, line_t * line) P_ChangeSwitchTexture(line, 1); break; case 61: // Open Door - if (EV_DoDoor(line, open, VDOORSPEED)) + if (EV_DoDoor(line, vld_open, VDOORSPEED)) P_ChangeSwitchTexture(line, 1); break; case 62: // PlatDownWaitUpStay @@ -369,7 +369,7 @@ boolean P_UseSpecialLine(mobj_t * thing, line_t * line) P_ChangeSwitchTexture(line, 1); break; case 63: // Raise Door - if (EV_DoDoor(line, normal, VDOORSPEED)) + if (EV_DoDoor(line, vld_normal, VDOORSPEED)) P_ChangeSwitchTexture(line, 1); break; case 64: // Raise Floor to ceiling |