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author | Simon Howard | 2008-09-05 00:02:14 +0000 |
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committer | Simon Howard | 2008-09-05 00:02:14 +0000 |
commit | c7ddc423f67236a99956960cf9fe89abf077839b (patch) | |
tree | 61322034e9d75f1c1a409d1e14ca21ee5c6025c2 /src/hexen/am_map.c | |
parent | 0774dce204c2c01622c59819e2a29590a1b50e46 (diff) | |
download | chocolate-doom-c7ddc423f67236a99956960cf9fe89abf077839b.tar.gz chocolate-doom-c7ddc423f67236a99956960cf9fe89abf077839b.tar.bz2 chocolate-doom-c7ddc423f67236a99956960cf9fe89abf077839b.zip |
Reformat (beautify) Raven sources and add GPL headers.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1197
Diffstat (limited to 'src/hexen/am_map.c')
-rw-r--r-- | src/hexen/am_map.c | 2052 |
1 files changed, 1078 insertions, 974 deletions
diff --git a/src/hexen/am_map.c b/src/hexen/am_map.c index be96477d..b3744736 100644 --- a/src/hexen/am_map.c +++ b/src/hexen/am_map.c @@ -1,14 +1,26 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 1993-2008 Raven Software +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- -//************************************************************************** -//** -//** am_map.c : Heretic 2 : Raven Software, Corp. -//** -//** $RCSfile: am_map.c,v $ -//** $Revision: 1.22 $ -//** $Date: 96/01/06 18:37:23 $ -//** $Author: bgokey $ -//** -//************************************************************************** #include "h2def.h" #include "p_local.h" @@ -16,37 +28,37 @@ #include "am_data.h" #include <stdio.h> -#define NUMALIAS 3 // Number of antialiased lines. +#define NUMALIAS 3 // Number of antialiased lines. int cheating = 0; static int grid = 0; -static int leveljuststarted = 1; // kluge until AM_LevelInit() is called +static int leveljuststarted = 1; // kluge until AM_LevelInit() is called -boolean automapactive = false; +boolean automapactive = false; static int finit_width = SCREENWIDTH; -static int finit_height = SCREENHEIGHT-SBARHEIGHT-3; -static int f_x, f_y; // location of window on screen -static int f_w, f_h; // size of window on screen -static int lightlev; // used for funky strobing effect -static byte *fb; // pseudo-frame buffer +static int finit_height = SCREENHEIGHT - SBARHEIGHT - 3; +static int f_x, f_y; // location of window on screen +static int f_w, f_h; // size of window on screen +static int lightlev; // used for funky strobing effect +static byte *fb; // pseudo-frame buffer static int amclock; -static mpoint_t m_paninc; // how far the window pans each tic (map coords) -static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords) -static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords) +static mpoint_t m_paninc; // how far the window pans each tic (map coords) +static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords) +static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords) -static fixed_t m_x, m_y; // LL x,y where the window is on the map (map coords) -static fixed_t m_x2, m_y2; // UR x,y where the window is on the map (map coords) +static fixed_t m_x, m_y; // LL x,y where the window is on the map (map coords) +static fixed_t m_x2, m_y2; // UR x,y where the window is on the map (map coords) // width/height of window on map (map coords) static fixed_t m_w, m_h; -static fixed_t min_x, min_y; // based on level size -static fixed_t max_x, max_y; // based on level size -static fixed_t max_w, max_h; // max_x-min_x, max_y-min_y -static fixed_t min_w, min_h; // based on player size -static fixed_t min_scale_mtof; // used to tell when to stop zooming out -static fixed_t max_scale_mtof; // used to tell when to stop zooming in +static fixed_t min_x, min_y; // based on level size +static fixed_t max_x, max_y; // based on level size +static fixed_t max_w, max_h; // max_x-min_x, max_y-min_y +static fixed_t min_w, min_h; // based on player size +static fixed_t min_scale_mtof; // used to tell when to stop zooming out +static fixed_t max_scale_mtof; // used to tell when to stop zooming in // old stuff for recovery later static fixed_t old_m_w, old_m_h; @@ -60,14 +72,14 @@ static fixed_t scale_mtof = INITSCALEMTOF; // used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof) static fixed_t scale_ftom; -static player_t *plr; // the player represented by an arrow +static player_t *plr; // the player represented by an arrow static vertex_t oldplr; //static patch_t *marknums[10]; // numbers used for marking by the automap //static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are //static int markpointnum = 0; // next point to be assigned -static int followplayer = 1; // specifies whether to follow the player around +static int followplayer = 1; // specifies whether to follow the player around static char cheat_kills[] = { 'k', 'i', 'l', 'l', 's' }; static boolean ShowKills = 0; @@ -75,11 +87,10 @@ static unsigned ShowKillsCount = 0; extern boolean viewactive; -static byte antialias[NUMALIAS][8]= -{ - { 83, 84, 85, 86, 87, 88, 89, 90 }, - { 96, 96, 95, 94, 93, 92, 91, 90 }, - { 107, 108, 109, 110, 111, 112, 89, 90 } +static byte antialias[NUMALIAS][8] = { + {83, 84, 85, 86, 87, 88, 89, 90}, + {96, 96, 95, 94, 93, 92, 91, 90}, + {107, 108, 109, 110, 111, 112, 89, 90} }; /* @@ -87,18 +98,18 @@ static byte *aliasmax[NUMALIAS] = { &antialias[0][7], &antialias[1][7], &antialias[2][7] };*/ -static byte *maplump; // pointer to the raw data for the automap background. -static short mapystart=0; // y-value for the start of the map bitmap...used in - //the parallax stuff. -static short mapxstart=0; //x-value for the bitmap. +static byte *maplump; // pointer to the raw data for the automap background. +static short mapystart = 0; // y-value for the start of the map bitmap...used in + //the parallax stuff. +static short mapxstart = 0; //x-value for the bitmap. //byte screens[][SCREENWIDTH*SCREENHEIGHT]; //void V_MarkRect (int x, int y, int width, int height); // Functions -void DrawWuLine(int X0, int Y0, int X1, int Y1, byte *BaseColor, - int NumLevels, unsigned short IntensityBits); +void DrawWuLine(int X0, int Y0, int X1, int Y1, byte * BaseColor, + int NumLevels, unsigned short IntensityBits); void AM_DrawDeathmatchStats(void); static void DrawWorldTimer(void); @@ -124,43 +135,45 @@ void AM_getIslope(mline_t *ml, islope_t *is) void AM_activateNewScale(void) { - m_x += m_w/2; - m_y += m_h/2; - m_w = FTOM(f_w); - m_h = FTOM(f_h); - m_x -= m_w/2; - m_y -= m_h/2; - m_x2 = m_x + m_w; - m_y2 = m_y + m_h; + m_x += m_w / 2; + m_y += m_h / 2; + m_w = FTOM(f_w); + m_h = FTOM(f_h); + m_x -= m_w / 2; + m_y -= m_h / 2; + m_x2 = m_x + m_w; + m_y2 = m_y + m_h; } void AM_saveScaleAndLoc(void) { - old_m_x = m_x; - old_m_y = m_y; - old_m_w = m_w; - old_m_h = m_h; + old_m_x = m_x; + old_m_y = m_y; + old_m_w = m_w; + old_m_h = m_h; } void AM_restoreScaleAndLoc(void) { - m_w = old_m_w; - m_h = old_m_h; - if (!followplayer) - { - m_x = old_m_x; - m_y = old_m_y; - } else { - m_x = plr->mo->x - m_w/2; - m_y = plr->mo->y - m_h/2; - } - m_x2 = m_x + m_w; - m_y2 = m_y + m_h; + m_w = old_m_w; + m_h = old_m_h; + if (!followplayer) + { + m_x = old_m_x; + m_y = old_m_y; + } + else + { + m_x = plr->mo->x - m_w / 2; + m_y = plr->mo->y - m_h / 2; + } + m_x2 = m_x + m_w; + m_y2 = m_y + m_h; - // Change the scaling multipliers - scale_mtof = FixedDiv(f_w<<FRACBITS, m_w); - scale_ftom = FixedDiv(FRACUNIT, scale_mtof); + // Change the scaling multipliers + scale_mtof = FixedDiv(f_w << FRACBITS, m_w); + scale_ftom = FixedDiv(FRACUNIT, scale_mtof); } // adds a marker at the current location @@ -176,62 +189,66 @@ void AM_addMark(void) */ void AM_findMinMaxBoundaries(void) { - int i; - fixed_t a, b; + int i; + fixed_t a, b; - min_x = min_y = MAXINT; - max_x = max_y = -MAXINT; - for (i=0;i<numvertexes;i++) - { - if (vertexes[i].x < min_x) min_x = vertexes[i].x; - else if (vertexes[i].x > max_x) max_x = vertexes[i].x; - if (vertexes[i].y < min_y) min_y = vertexes[i].y; - else if (vertexes[i].y > max_y) max_y = vertexes[i].y; - } - max_w = max_x - min_x; - max_h = max_y - min_y; - min_w = 2*PLAYERRADIUS; - min_h = 2*PLAYERRADIUS; + min_x = min_y = MAXINT; + max_x = max_y = -MAXINT; + for (i = 0; i < numvertexes; i++) + { + if (vertexes[i].x < min_x) + min_x = vertexes[i].x; + else if (vertexes[i].x > max_x) + max_x = vertexes[i].x; + if (vertexes[i].y < min_y) + min_y = vertexes[i].y; + else if (vertexes[i].y > max_y) + max_y = vertexes[i].y; + } + max_w = max_x - min_x; + max_h = max_y - min_y; + min_w = 2 * PLAYERRADIUS; + min_h = 2 * PLAYERRADIUS; - a = FixedDiv(f_w<<FRACBITS, max_w); - b = FixedDiv(f_h<<FRACBITS, max_h); - min_scale_mtof = a < b ? a : b; + a = FixedDiv(f_w << FRACBITS, max_w); + b = FixedDiv(f_h << FRACBITS, max_h); + min_scale_mtof = a < b ? a : b; - max_scale_mtof = FixedDiv(f_h<<FRACBITS, 2*PLAYERRADIUS); + max_scale_mtof = FixedDiv(f_h << FRACBITS, 2 * PLAYERRADIUS); } void AM_changeWindowLoc(void) { - if (m_paninc.x || m_paninc.y) - { - followplayer = 0; - f_oldloc.x = MAXINT; - } + if (m_paninc.x || m_paninc.y) + { + followplayer = 0; + f_oldloc.x = MAXINT; + } - m_x += m_paninc.x; - m_y += m_paninc.y; + m_x += m_paninc.x; + m_y += m_paninc.y; - if (m_x + m_w/2 > max_x) - { - m_x = max_x - m_w/2; - m_paninc.x=0; - } - else if (m_x + m_w/2 < min_x) - { - m_x = min_x - m_w/2; - m_paninc.x=0; - } - if (m_y + m_h/2 > max_y) - { - m_y = max_y - m_h/2; - m_paninc.y=0; - } - else if (m_y + m_h/2 < min_y) - { - m_y = min_y - m_h/2; - m_paninc.y=0; - } + if (m_x + m_w / 2 > max_x) + { + m_x = max_x - m_w / 2; + m_paninc.x = 0; + } + else if (m_x + m_w / 2 < min_x) + { + m_x = min_x - m_w / 2; + m_paninc.x = 0; + } + if (m_y + m_h / 2 > max_y) + { + m_y = max_y - m_h / 2; + m_paninc.y = 0; + } + else if (m_y + m_h / 2 < min_y) + { + m_y = min_y - m_h / 2; + m_paninc.y = 0; + } /* mapxstart += MTOF(m_paninc.x+FRACUNIT/2); mapystart -= MTOF(m_paninc.y+FRACUNIT/2); @@ -244,70 +261,73 @@ void AM_changeWindowLoc(void) if(mapystart < 0) mapystart += finit_height; */ - m_x2 = m_x + m_w; - m_y2 = m_y + m_h; + m_x2 = m_x + m_w; + m_y2 = m_y + m_h; } void AM_initVariables(void) { - int pnum; - thinker_t *think; - mobj_t *mo; - - //static event_t st_notify = { ev_keyup, AM_MSGENTERED }; - - automapactive = true; - fb = screen; - - f_oldloc.x = MAXINT; - amclock = 0; - lightlev = 0; - - m_paninc.x = m_paninc.y = 0; - ftom_zoommul = FRACUNIT; - mtof_zoommul = FRACUNIT; - - m_w = FTOM(f_w); - m_h = FTOM(f_h); - - // find player to center on initially - if (!playeringame[pnum = consoleplayer]) - for (pnum=0;pnum<MAXPLAYERS;pnum++) if (playeringame[pnum]) break; - plr = &players[pnum]; - oldplr.x = plr->mo->x; - oldplr.y = plr->mo->y; - m_x = plr->mo->x - m_w/2; - m_y = plr->mo->y - m_h/2; - AM_changeWindowLoc(); - - // for saving & restoring - old_m_x = m_x; - old_m_y = m_y; - old_m_w = m_w; - old_m_h = m_h; - - // load in the location of keys, if in baby mode - -// memset(KeyPoints, 0, sizeof(vertex_t)*3); - if(gameskill == sk_baby) - { - for(think = thinkercap.next; think != &thinkercap; think = think->next) - { - if(think->function != P_MobjThinker) - { //not a mobj - continue; - } - mo = (mobj_t *)think; - } - } + int pnum; + thinker_t *think; + mobj_t *mo; + + //static event_t st_notify = { ev_keyup, AM_MSGENTERED }; + + automapactive = true; + fb = screen; - // inform the status bar of the change + f_oldloc.x = MAXINT; + amclock = 0; + lightlev = 0; + + m_paninc.x = m_paninc.y = 0; + ftom_zoommul = FRACUNIT; + mtof_zoommul = FRACUNIT; + + m_w = FTOM(f_w); + m_h = FTOM(f_h); + + // find player to center on initially + if (!playeringame[pnum = consoleplayer]) + for (pnum = 0; pnum < MAXPLAYERS; pnum++) + if (playeringame[pnum]) + break; + plr = &players[pnum]; + oldplr.x = plr->mo->x; + oldplr.y = plr->mo->y; + m_x = plr->mo->x - m_w / 2; + m_y = plr->mo->y - m_h / 2; + AM_changeWindowLoc(); + + // for saving & restoring + old_m_x = m_x; + old_m_y = m_y; + old_m_w = m_w; + old_m_h = m_h; + + // load in the location of keys, if in baby mode + +// memset(KeyPoints, 0, sizeof(vertex_t)*3); + if (gameskill == sk_baby) + { + for (think = thinkercap.next; think != &thinkercap; + think = think->next) + { + if (think->function != P_MobjThinker) + { //not a mobj + continue; + } + mo = (mobj_t *) think; + } + } + + // inform the status bar of the change //c ST_Responder(&st_notify); } void AM_loadPics(void) { - maplump = W_CacheLumpName("AUTOPAGE", PU_STATIC); + maplump = W_CacheLumpName("AUTOPAGE", PU_STATIC); } @@ -325,214 +345,233 @@ void AM_clearMarks(void) void AM_LevelInit(void) { - leveljuststarted = 0; + leveljuststarted = 0; - f_x = f_y = 0; - f_w = finit_width; - f_h = finit_height; - mapxstart = mapystart = 0; + f_x = f_y = 0; + f_w = finit_width; + f_h = finit_height; + mapxstart = mapystart = 0; // AM_clearMarks(); - AM_findMinMaxBoundaries(); - scale_mtof = FixedDiv(min_scale_mtof, (int) (0.7*FRACUNIT)); - if (scale_mtof > max_scale_mtof) scale_mtof = min_scale_mtof; - scale_ftom = FixedDiv(FRACUNIT, scale_mtof); + AM_findMinMaxBoundaries(); + scale_mtof = FixedDiv(min_scale_mtof, (int) (0.7 * FRACUNIT)); + if (scale_mtof > max_scale_mtof) + scale_mtof = min_scale_mtof; + scale_ftom = FixedDiv(FRACUNIT, scale_mtof); } static boolean stopped = true; -void AM_Stop (void) +void AM_Stop(void) { - //static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED }; + //static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED }; // AM_unloadPics(); - automapactive = false; + automapactive = false; // ST_Responder(&st_notify); - stopped = true; - BorderNeedRefresh = true; + stopped = true; + BorderNeedRefresh = true; } -void AM_Start (void) +void AM_Start(void) { - static int lastlevel = -1, lastepisode = -1; + static int lastlevel = -1, lastepisode = -1; - if (!stopped) AM_Stop(); - stopped = false; - if(gamestate != GS_LEVEL) - { - return; // don't show automap if we aren't in a game! - } - if (lastlevel != gamemap || lastepisode != gameepisode) - { - AM_LevelInit(); - lastlevel = gamemap; - lastepisode = gameepisode; - } - AM_initVariables(); - AM_loadPics(); + if (!stopped) + AM_Stop(); + stopped = false; + if (gamestate != GS_LEVEL) + { + return; // don't show automap if we aren't in a game! + } + if (lastlevel != gamemap || lastepisode != gameepisode) + { + AM_LevelInit(); + lastlevel = gamemap; + lastepisode = gameepisode; + } + AM_initVariables(); + AM_loadPics(); } // set the window scale to the maximum size void AM_minOutWindowScale(void) { - scale_mtof = min_scale_mtof; - scale_ftom = FixedDiv(FRACUNIT, scale_mtof); - AM_activateNewScale(); + scale_mtof = min_scale_mtof; + scale_ftom = FixedDiv(FRACUNIT, scale_mtof); + AM_activateNewScale(); } // set the window scale to the minimum size void AM_maxOutWindowScale(void) { - scale_mtof = max_scale_mtof; - scale_ftom = FixedDiv(FRACUNIT, scale_mtof); - AM_activateNewScale(); + scale_mtof = max_scale_mtof; + scale_ftom = FixedDiv(FRACUNIT, scale_mtof); + AM_activateNewScale(); } -boolean AM_Responder (event_t *ev) +boolean AM_Responder(event_t * ev) { - int rc; - static int cheatstate=0; - static int bigstate=0; - - rc = false; - if (!automapactive) - { - if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY - && gamestate == GS_LEVEL) - { - AM_Start (); - SB_state = -1; - viewactive = false; - rc = true; - } - } - else if (ev->type == ev_keydown) - { - rc = true; - switch(ev->data1) - { - case AM_PANRIGHTKEY: // pan right - if (!followplayer) m_paninc.x = FTOM(F_PANINC); - else rc = false; - break; - case AM_PANLEFTKEY: // pan left - if (!followplayer) m_paninc.x = -FTOM(F_PANINC); - else rc = false; - break; - case AM_PANUPKEY: // pan up - if (!followplayer) m_paninc.y = FTOM(F_PANINC); - else rc = false; - break; - case AM_PANDOWNKEY: // pan down - if (!followplayer) m_paninc.y = -FTOM(F_PANINC); - else rc = false; - break; - case AM_ZOOMOUTKEY: // zoom out - mtof_zoommul = M_ZOOMOUT; - ftom_zoommul = M_ZOOMIN; - break; - case AM_ZOOMINKEY: // zoom in - mtof_zoommul = M_ZOOMIN; - ftom_zoommul = M_ZOOMOUT; - break; - case AM_ENDKEY: - bigstate = 0; - viewactive = true; - AM_Stop (); - SB_state = -1; - break; - case AM_GOBIGKEY: - bigstate = !bigstate; - if (bigstate) - { - AM_saveScaleAndLoc(); - AM_minOutWindowScale(); - } - else AM_restoreScaleAndLoc(); - break; - case AM_FOLLOWKEY: - followplayer = !followplayer; - f_oldloc.x = MAXINT; - P_SetMessage(plr, - followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF, true); - break; - default: - cheatstate=0; - rc = false; - } - - if(cheat_kills[ShowKillsCount] == ev->data1 && netgame && deathmatch) - { - ShowKillsCount++; - if(ShowKillsCount == 5) - { - ShowKillsCount = 0; - rc = false; - ShowKills ^= 1; - } - } - else - { - ShowKillsCount = 0; - } - } - else if (ev->type == ev_keyup) - { - rc = false; - switch (ev->data1) - { - case AM_PANRIGHTKEY: - if (!followplayer) m_paninc.x = 0; - break; - case AM_PANLEFTKEY: - if (!followplayer) m_paninc.x = 0; - break; - case AM_PANUPKEY: - if (!followplayer) m_paninc.y = 0; - break; - case AM_PANDOWNKEY: - if (!followplayer) m_paninc.y = 0; - break; - case AM_ZOOMOUTKEY: - case AM_ZOOMINKEY: - mtof_zoommul = FRACUNIT; - ftom_zoommul = FRACUNIT; - break; - } - } - return rc; + int rc; + static int cheatstate = 0; + static int bigstate = 0; + + rc = false; + if (!automapactive) + { + if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY + && gamestate == GS_LEVEL) + { + AM_Start(); + SB_state = -1; + viewactive = false; + rc = true; + } + } + else if (ev->type == ev_keydown) + { + rc = true; + switch (ev->data1) + { + case AM_PANRIGHTKEY: // pan right + if (!followplayer) + m_paninc.x = FTOM(F_PANINC); + else + rc = false; + break; + case AM_PANLEFTKEY: // pan left + if (!followplayer) + m_paninc.x = -FTOM(F_PANINC); + else + rc = false; + break; + case AM_PANUPKEY: // pan up + if (!followplayer) + m_paninc.y = FTOM(F_PANINC); + else + rc = false; + break; + case AM_PANDOWNKEY: // pan down + if (!followplayer) + m_paninc.y = -FTOM(F_PANINC); + else + rc = false; + break; + case AM_ZOOMOUTKEY: // zoom out + mtof_zoommul = M_ZOOMOUT; + ftom_zoommul = M_ZOOMIN; + break; + case AM_ZOOMINKEY: // zoom in + mtof_zoommul = M_ZOOMIN; + ftom_zoommul = M_ZOOMOUT; + break; + case AM_ENDKEY: + bigstate = 0; + viewactive = true; + AM_Stop(); + SB_state = -1; + break; + case AM_GOBIGKEY: + bigstate = !bigstate; + if (bigstate) + { + AM_saveScaleAndLoc(); + AM_minOutWindowScale(); + } + else + AM_restoreScaleAndLoc(); + break; + case AM_FOLLOWKEY: + followplayer = !followplayer; + f_oldloc.x = MAXINT; + P_SetMessage(plr, + followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF, + true); + break; + default: + cheatstate = 0; + rc = false; + } + + if (cheat_kills[ShowKillsCount] == ev->data1 && netgame && deathmatch) + { + ShowKillsCount++; + if (ShowKillsCount == 5) + { + ShowKillsCount = 0; + rc = false; + ShowKills ^= 1; + } + } + else + { + ShowKillsCount = 0; + } + } + else if (ev->type == ev_keyup) + { + rc = false; + switch (ev->data1) + { + case AM_PANRIGHTKEY: + if (!followplayer) + m_paninc.x = 0; + break; + case AM_PANLEFTKEY: + if (!followplayer) + m_paninc.x = 0; + break; + case AM_PANUPKEY: + if (!followplayer) + m_paninc.y = 0; + break; + case AM_PANDOWNKEY: + if (!followplayer) + m_paninc.y = 0; + break; + case AM_ZOOMOUTKEY: + case AM_ZOOMINKEY: + mtof_zoommul = FRACUNIT; + ftom_zoommul = FRACUNIT; + break; + } + } + return rc; } void AM_changeWindowScale(void) { - // Change the scaling multipliers - scale_mtof = FixedMul(scale_mtof, mtof_zoommul); - scale_ftom = FixedDiv(FRACUNIT, scale_mtof); + // Change the scaling multipliers + scale_mtof = FixedMul(scale_mtof, mtof_zoommul); + scale_ftom = FixedDiv(FRACUNIT, scale_mtof); - if (scale_mtof < min_scale_mtof) AM_minOutWindowScale(); - else if (scale_mtof > max_scale_mtof) AM_maxOutWindowScale(); - else AM_activateNewScale(); + if (scale_mtof < min_scale_mtof) + AM_minOutWindowScale(); + else if (scale_mtof > max_scale_mtof) + AM_maxOutWindowScale(); + else + AM_activateNewScale(); } void AM_doFollowPlayer(void) { - if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y) - { + if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y) + { // m_x = FTOM(MTOF(plr->mo->x - m_w/2)); // m_y = FTOM(MTOF(plr->mo->y - m_h/2)); // m_x = plr->mo->x - m_w/2; // m_y = plr->mo->y - m_h/2; - m_x = FTOM(MTOF(plr->mo->x)) - m_w/2; - m_y = FTOM(MTOF(plr->mo->y)) - m_h/2; - m_x2 = m_x + m_w; - m_y2 = m_y + m_h; + m_x = FTOM(MTOF(plr->mo->x)) - m_w / 2; + m_y = FTOM(MTOF(plr->mo->y)) - m_h / 2; + m_x2 = m_x + m_w; + m_y2 = m_y + m_h; - // do the parallax parchment scrolling. + // do the parallax parchment scrolling. /* dmapx = (MTOF(plr->mo->x)-MTOF(f_oldloc.x)); //fixed point dmapy = (MTOF(f_oldloc.y)-MTOF(plr->mo->y)); @@ -551,9 +590,9 @@ void AM_doFollowPlayer(void) while(mapystart < 0) mapystart += finit_height; */ - f_oldloc.x = plr->mo->x; - f_oldloc.y = plr->mo->y; - } + f_oldloc.x = plr->mo->x; + f_oldloc.y = plr->mo->y; + } } // Ripped out for Heretic @@ -575,80 +614,84 @@ void AM_updateLightLev(void) } */ -void AM_Ticker (void) +void AM_Ticker(void) { - if (!automapactive) return; + if (!automapactive) + return; - amclock++; + amclock++; - if (followplayer) AM_doFollowPlayer(); + if (followplayer) + AM_doFollowPlayer(); - // Change the zoom if necessary - if (ftom_zoommul != FRACUNIT) AM_changeWindowScale(); + // Change the zoom if necessary + if (ftom_zoommul != FRACUNIT) + AM_changeWindowScale(); - // Change x,y location - if (m_paninc.x || m_paninc.y) AM_changeWindowLoc(); - // Update light level + // Change x,y location + if (m_paninc.x || m_paninc.y) + AM_changeWindowLoc(); + // Update light level // AM_updateLightLev(); } void AM_clearFB(int color) { - int i, j; - int dmapx; - int dmapy; - - if(followplayer) - { - dmapx = (MTOF(plr->mo->x)-MTOF(oldplr.x)); //fixed point - dmapy = (MTOF(oldplr.y)-MTOF(plr->mo->y)); + int i, j; + int dmapx; + int dmapy; - oldplr.x = plr->mo->x; - oldplr.y = plr->mo->y; -// if(f_oldloc.x == MAXINT) //to eliminate an error when the user first -// dmapx=0; //goes into the automap. - mapxstart += dmapx>>1; - mapystart += dmapy>>1; - - while(mapxstart >= finit_width) - mapxstart -= finit_width; - while(mapxstart < 0) - mapxstart += finit_width; - while(mapystart >= finit_height) - mapystart -= finit_height; - while(mapystart < 0) - mapystart += finit_height; - } - else - { - mapxstart += (MTOF(m_paninc.x)>>1); - mapystart -= (MTOF(m_paninc.y)>>1); - if(mapxstart >= finit_width) - mapxstart -= finit_width; - if(mapxstart < 0) - mapxstart += finit_width; - if(mapystart >= finit_height) - mapystart -= finit_height; - if(mapystart < 0) - mapystart += finit_height; - } + if (followplayer) + { + dmapx = (MTOF(plr->mo->x) - MTOF(oldplr.x)); //fixed point + dmapy = (MTOF(oldplr.y) - MTOF(plr->mo->y)); + + oldplr.x = plr->mo->x; + oldplr.y = plr->mo->y; +// if(f_oldloc.x == MAXINT) //to eliminate an error when the user first +// dmapx=0; //goes into the automap. + mapxstart += dmapx >> 1; + mapystart += dmapy >> 1; + + while (mapxstart >= finit_width) + mapxstart -= finit_width; + while (mapxstart < 0) + mapxstart += finit_width; + while (mapystart >= finit_height) + mapystart -= finit_height; + while (mapystart < 0) + mapystart += finit_height; + } + else + { + mapxstart += (MTOF(m_paninc.x) >> 1); + mapystart -= (MTOF(m_paninc.y) >> 1); + if (mapxstart >= finit_width) + mapxstart -= finit_width; + if (mapxstart < 0) + mapxstart += finit_width; + if (mapystart >= finit_height) + mapystart -= finit_height; + if (mapystart < 0) + mapystart += finit_height; + } - //blit the automap background to the screen. - j=mapystart*finit_width; - for(i = 0; i < SCREENHEIGHT-SBARHEIGHT; i++) - { - memcpy(screen+i*finit_width, maplump+j+mapxstart, - finit_width-mapxstart); - memcpy(screen+i*finit_width+finit_width-mapxstart, maplump+j, - mapxstart); - j += finit_width; - if(j >= finit_height*finit_width) - j=0; - } + //blit the automap background to the screen. + j = mapystart * finit_width; + for (i = 0; i < SCREENHEIGHT - SBARHEIGHT; i++) + { + memcpy(screen + i * finit_width, maplump + j + mapxstart, + finit_width - mapxstart); + memcpy(screen + i * finit_width + finit_width - mapxstart, + maplump + j, mapxstart); + j += finit_width; + if (j >= finit_height * finit_width) + j = 0; + } -// memcpy(screen, maplump, finit_width*finit_height); +// memcpy(screen, maplump, finit_width*finit_height); // memset(fb, color, f_w*f_h); } @@ -656,12 +699,13 @@ void AM_clearFB(int color) // faster reject and precalculated slopes. If I need the speed, will // hash algorithm to the common cases. -boolean AM_clipMline(mline_t *ml, fline_t *fl) +boolean AM_clipMline(mline_t * ml, fline_t * fl) { - enum { LEFT=1, RIGHT=2, BOTTOM=4, TOP=8 }; - register outcode1 = 0, outcode2 = 0, outside; - fpoint_t tmp; - int dx, dy; + enum + { LEFT = 1, RIGHT = 2, BOTTOM = 4, TOP = 8 }; + register outcode1 = 0, outcode2 = 0, outside; + fpoint_t tmp; + int dx, dy; #define DOOUTCODE(oc, mx, my) \ (oc) = 0; \ @@ -670,156 +714,177 @@ boolean AM_clipMline(mline_t *ml, fline_t *fl) if ((mx) < 0) (oc) |= LEFT; \ else if ((mx) >= f_w) (oc) |= RIGHT - // do trivial rejects and outcodes - if (ml->a.y > m_y2) outcode1 = TOP; - else if (ml->a.y < m_y) outcode1 = BOTTOM; - if (ml->b.y > m_y2) outcode2 = TOP; - else if (ml->b.y < m_y) outcode2 = BOTTOM; - if (outcode1 & outcode2) return false; // trivially outside - - if (ml->a.x < m_x) outcode1 |= LEFT; - else if (ml->a.x > m_x2) outcode1 |= RIGHT; - if (ml->b.x < m_x) outcode2 |= LEFT; - else if (ml->b.x > m_x2) outcode2 |= RIGHT; - if (outcode1 & outcode2) return false; // trivially outside - - // transform to frame-buffer coordinates. - fl->a.x = CXMTOF(ml->a.x); - fl->a.y = CYMTOF(ml->a.y); - fl->b.x = CXMTOF(ml->b.x); - fl->b.y = CYMTOF(ml->b.y); - DOOUTCODE(outcode1, fl->a.x, fl->a.y); - DOOUTCODE(outcode2, fl->b.x, fl->b.y); - if (outcode1 & outcode2) return false; - - while (outcode1 | outcode2) - { - // may be partially inside box - // find an outside point - if (outcode1) outside = outcode1; - else outside = outcode2; - // clip to each side - if (outside & TOP) - { - dy = fl->a.y - fl->b.y; - dx = fl->b.x - fl->a.x; - tmp.x = fl->a.x + (dx*(fl->a.y))/dy; - tmp.y = 0; - } - else if (outside & BOTTOM) + // do trivial rejects and outcodes + if (ml->a.y > m_y2) + outcode1 = TOP; + else if (ml->a.y < m_y) + outcode1 = BOTTOM; + if (ml->b.y > m_y2) + outcode2 = TOP; + else if (ml->b.y < m_y) + outcode2 = BOTTOM; + if (outcode1 & outcode2) + return false; // trivially outside + + if (ml->a.x < m_x) + outcode1 |= LEFT; + else if (ml->a.x > m_x2) + outcode1 |= RIGHT; + if (ml->b.x < m_x) + outcode2 |= LEFT; + else if (ml->b.x > m_x2) + outcode2 |= RIGHT; + if (outcode1 & outcode2) + return false; // trivially outside + + // transform to frame-buffer coordinates. + fl->a.x = CXMTOF(ml->a.x); + fl->a.y = CYMTOF(ml->a.y); + fl->b.x = CXMTOF(ml->b.x); + fl->b.y = CYMTOF(ml->b.y); + DOOUTCODE(outcode1, fl->a.x, fl->a.y); + DOOUTCODE(outcode2, fl->b.x, fl->b.y); + if (outcode1 & outcode2) + return false; + + while (outcode1 | outcode2) { - dy = fl->a.y - fl->b.y; - dx = fl->b.x - fl->a.x; - tmp.x = fl->a.x + (dx*(fl->a.y-f_h))/dy; - tmp.y = f_h-1; + // may be partially inside box + // find an outside point + if (outcode1) + outside = outcode1; + else + outside = outcode2; + // clip to each side + if (outside & TOP) + { + dy = fl->a.y - fl->b.y; + dx = fl->b.x - fl->a.x; + tmp.x = fl->a.x + (dx * (fl->a.y)) / dy; + tmp.y = 0; + } + else if (outside & BOTTOM) + { + dy = fl->a.y - fl->b.y; + dx = fl->b.x - fl->a.x; + tmp.x = fl->a.x + (dx * (fl->a.y - f_h)) / dy; + tmp.y = f_h - 1; + } + else if (outside & RIGHT) + { + dy = fl->b.y - fl->a.y; + dx = fl->b.x - fl->a.x; + tmp.y = fl->a.y + (dy * (f_w - 1 - fl->a.x)) / dx; + tmp.x = f_w - 1; + } + else if (outside & LEFT) + { + dy = fl->b.y - fl->a.y; + dx = fl->b.x - fl->a.x; + tmp.y = fl->a.y + (dy * (-fl->a.x)) / dx; + tmp.x = 0; + } + if (outside == outcode1) + { + fl->a = tmp; + DOOUTCODE(outcode1, fl->a.x, fl->a.y); + } + else + { + fl->b = tmp; + DOOUTCODE(outcode2, fl->b.x, fl->b.y); + } + if (outcode1 & outcode2) + return false; // trivially outside } - else if (outside & RIGHT) - { - dy = fl->b.y - fl->a.y; - dx = fl->b.x - fl->a.x; - tmp.y = fl->a.y + (dy*(f_w-1 - fl->a.x))/dx; - tmp.x = f_w-1; - } - else if (outside & LEFT) - { - dy = fl->b.y - fl->a.y; - dx = fl->b.x - fl->a.x; - tmp.y = fl->a.y + (dy*(-fl->a.x))/dx; - tmp.x = 0; - } - if (outside == outcode1) - { - fl->a = tmp; - DOOUTCODE(outcode1, fl->a.x, fl->a.y); - } else { - fl->b = tmp; - DOOUTCODE(outcode2, fl->b.x, fl->b.y); - } - if (outcode1 & outcode2) return false; // trivially outside - } - return true; + return true; } + #undef DOOUTCODE // Classic Bresenham w/ whatever optimizations I need for speed -void AM_drawFline(fline_t *fl, int color) +void AM_drawFline(fline_t * fl, int color) { - register int x, y, dx, dy, sx, sy, ax, ay, d; - //static fuck = 0; + register int x, y, dx, dy, sx, sy, ax, ay, d; + //static fuck = 0; - switch(color) - { - case WALLCOLORS: - DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y, - &antialias[0][0], 8, 3); - break; - case FDWALLCOLORS: - DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y, - &antialias[1][0], 8, 3); - break; - case CDWALLCOLORS: - DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y, - &antialias[2][0], 8, 3); - break; - default: - { - // For debugging only - if ( fl->a.x < 0 || fl->a.x >= f_w - || fl->a.y < 0 || fl->a.y >= f_h - || fl->b.x < 0 || fl->b.x >= f_w - || fl->b.y < 0 || fl->b.y >= f_h) - { - //fprintf(stderr, "fuck %d \r", fuck++); - return; - } - - #define DOT(xx,yy,cc) fb[(yy)*f_w+(xx)]=(cc) //the MACRO! - - dx = fl->b.x - fl->a.x; - ax = 2 * (dx<0 ? -dx : dx); - sx = dx<0 ? -1 : 1; - - dy = fl->b.y - fl->a.y; - ay = 2 * (dy<0 ? -dy : dy); - sy = dy<0 ? -1 : 1; - - x = fl->a.x; - y = fl->a.y; - - if (ax > ay) - { - d = ay - ax/2; - while (1) - { - DOT(x,y,color); - if (x == fl->b.x) return; - if (d>=0) - { - y += sy; - d -= ax; - } - x += sx; - d += ay; - } - } else { - d = ax - ay/2; - while (1) - { - DOT(x, y, color); - if (y == fl->b.y) return; - if (d >= 0) - { - x += sx; - d -= ay; - } - y += sy; - d += ax; - } - } - } - } + switch (color) + { + case WALLCOLORS: + DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y, + &antialias[0][0], 8, 3); + break; + case FDWALLCOLORS: + DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y, + &antialias[1][0], 8, 3); + break; + case CDWALLCOLORS: + DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y, + &antialias[2][0], 8, 3); + break; + default: + { + // For debugging only + if (fl->a.x < 0 || fl->a.x >= f_w + || fl->a.y < 0 || fl->a.y >= f_h + || fl->b.x < 0 || fl->b.x >= f_w + || fl->b.y < 0 || fl->b.y >= f_h) + { + //fprintf(stderr, "fuck %d \r", fuck++); + return; + } + +#define DOT(xx,yy,cc) fb[(yy)*f_w+(xx)]=(cc) //the MACRO! + + dx = fl->b.x - fl->a.x; + ax = 2 * (dx < 0 ? -dx : dx); + sx = dx < 0 ? -1 : 1; + + dy = fl->b.y - fl->a.y; + ay = 2 * (dy < 0 ? -dy : dy); + sy = dy < 0 ? -1 : 1; + + x = fl->a.x; + y = fl->a.y; + + if (ax > ay) + { + d = ay - ax / 2; + while (1) + { + DOT(x, y, color); + if (x == fl->b.x) + return; + if (d >= 0) + { + y += sy; + d -= ax; + } + x += sx; + d += ay; + } + } + else + { + d = ax - ay / 2; + while (1) + { + DOT(x, y, color); + if (y == fl->b.y) + return; + if (d >= 0) + { + x += sx; + d -= ay; + } + y += sy; + d += ax; + } + } + } + } } /* Wu antialiased line drawer. @@ -831,366 +896,403 @@ void AM_drawFline(fline_t *fl, int color) * IntensityBits = log base 2 of NumLevels; the # of bits used to describe * the intensity of the drawing color. 2**IntensityBits==NumLevels */ -void PUTDOT(short xx,short yy,byte *cc, byte *cm) +void PUTDOT(short xx, short yy, byte * cc, byte * cm) { - static int oldyy; - static int oldyyshifted; - byte *oldcc=cc; - - if(xx < 32) - cc += 7-(xx>>2); - else if(xx > (finit_width - 32)) - cc += 7-((finit_width-xx) >> 2); -// if(cc==oldcc) //make sure that we don't double fade the corners. -// { - if(yy < 32) - cc += 7-(yy>>2); - else if(yy > (finit_height - 32)) - cc += 7-((finit_height-yy) >> 2); -// } - if(cc > cm && cm != NULL) - { - cc = cm; - } - else if(cc > oldcc+6) // don't let the color escape from the fade table... - { - cc=oldcc+6; - } - if(yy == oldyy+1) - { - oldyy++; - oldyyshifted += 320; - } - else if(yy == oldyy-1) - { - oldyy--; - oldyyshifted -= 320; - } - else if(yy != oldyy) - { - oldyy = yy; - oldyyshifted = yy*320; - } - fb[oldyyshifted+xx] = *(cc); -// fb[(yy)*f_w+(xx)]=*(cc); + static int oldyy; + static int oldyyshifted; + byte *oldcc = cc; + + if (xx < 32) + cc += 7 - (xx >> 2); + else if (xx > (finit_width - 32)) + cc += 7 - ((finit_width - xx) >> 2); +// if(cc==oldcc) //make sure that we don't double fade the corners. +// { + if (yy < 32) + cc += 7 - (yy >> 2); + else if (yy > (finit_height - 32)) + cc += 7 - ((finit_height - yy) >> 2); +// } + if (cc > cm && cm != NULL) + { + cc = cm; + } + else if (cc > oldcc + 6) // don't let the color escape from the fade table... + { + cc = oldcc + 6; + } + if (yy == oldyy + 1) + { + oldyy++; + oldyyshifted += 320; + } + else if (yy == oldyy - 1) + { + oldyy--; + oldyyshifted -= 320; + } + else if (yy != oldyy) + { + oldyy = yy; + oldyyshifted = yy * 320; + } + fb[oldyyshifted + xx] = *(cc); +// fb[(yy)*f_w+(xx)]=*(cc); } -void DrawWuLine(int X0, int Y0, int X1, int Y1, byte *BaseColor, - int NumLevels, unsigned short IntensityBits) +void DrawWuLine(int X0, int Y0, int X1, int Y1, byte * BaseColor, + int NumLevels, unsigned short IntensityBits) { - unsigned short IntensityShift, ErrorAdj, ErrorAcc; - unsigned short ErrorAccTemp, Weighting, WeightingComplementMask; - short DeltaX, DeltaY, Temp, XDir; - - /* Make sure the line runs top to bottom */ - if (Y0 > Y1) { - Temp = Y0; Y0 = Y1; Y1 = Temp; - Temp = X0; X0 = X1; X1 = Temp; - } - /* Draw the initial pixel, which is always exactly intersected by - the line and so needs no weighting */ - PUTDOT(X0, Y0, &BaseColor[0], NULL); - - if ((DeltaX = X1 - X0) >= 0) { - XDir = 1; - } else { - XDir = -1; - DeltaX = -DeltaX; /* make DeltaX positive */ - } - /* Special-case horizontal, vertical, and diagonal lines, which - require no weighting because they go right through the center of - every pixel */ - if ((DeltaY = Y1 - Y0) == 0) { - /* Horizontal line */ - while (DeltaX-- != 0) { - X0 += XDir; - PUTDOT(X0, Y0, &BaseColor[0], NULL); - } - return; - } - if (DeltaX == 0) { - /* Vertical line */ - do { - Y0++; - PUTDOT(X0, Y0, &BaseColor[0], NULL); - } while (--DeltaY != 0); - return; - } - //diagonal line. - if (DeltaX == DeltaY) { - do { - X0 += XDir; - Y0++; - PUTDOT(X0, Y0, &BaseColor[0], NULL); - } while (--DeltaY != 0); - return; - } - /* Line is not horizontal, diagonal, or vertical */ - ErrorAcc = 0; /* initialize the line error accumulator to 0 */ - /* # of bits by which to shift ErrorAcc to get intensity level */ - IntensityShift = 16 - IntensityBits; - /* Mask used to flip all bits in an intensity weighting, producing the - result (1 - intensity weighting) */ - WeightingComplementMask = NumLevels - 1; - /* Is this an X-major or Y-major line? */ - if (DeltaY > DeltaX) { - /* Y-major line; calculate 16-bit fixed-point fractional part of a - pixel that X advances each time Y advances 1 pixel, truncating the - result so that we won't overrun the endpoint along the X axis */ - ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY; - /* Draw all pixels other than the first and last */ - while (--DeltaY) { - ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ - ErrorAcc += ErrorAdj; /* calculate error for next pixel */ - if (ErrorAcc <= ErrorAccTemp) { - /* The error accumulator turned over, so advance the X coord */ + unsigned short IntensityShift, ErrorAdj, ErrorAcc; + unsigned short ErrorAccTemp, Weighting, WeightingComplementMask; + short DeltaX, DeltaY, Temp, XDir; + + /* Make sure the line runs top to bottom */ + if (Y0 > Y1) + { + Temp = Y0; + Y0 = Y1; + Y1 = Temp; + Temp = X0; + X0 = X1; + X1 = Temp; + } + /* Draw the initial pixel, which is always exactly intersected by + the line and so needs no weighting */ + PUTDOT(X0, Y0, &BaseColor[0], NULL); + + if ((DeltaX = X1 - X0) >= 0) + { + XDir = 1; + } + else + { + XDir = -1; + DeltaX = -DeltaX; /* make DeltaX positive */ + } + /* Special-case horizontal, vertical, and diagonal lines, which + require no weighting because they go right through the center of + every pixel */ + if ((DeltaY = Y1 - Y0) == 0) + { + /* Horizontal line */ + while (DeltaX-- != 0) + { X0 += XDir; - } - Y0++; /* Y-major, so always advance Y */ - /* The IntensityBits most significant bits of ErrorAcc give us the - intensity weighting for this pixel, and the complement of the - weighting for the paired pixel */ - Weighting = ErrorAcc >> IntensityShift; - PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]); - PUTDOT(X0 + XDir, Y0, - &BaseColor[(Weighting ^ WeightingComplementMask)], &BaseColor[7]); - } - /* Draw the final pixel, which is always exactly intersected by the line - and so needs no weighting */ - PUTDOT(X1, Y1, &BaseColor[0], NULL); - return; - } - /* It's an X-major line; calculate 16-bit fixed-point fractional part of a - pixel that Y advances each time X advances 1 pixel, truncating the - result to avoid overrunning the endpoint along the X axis */ - ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX; - /* Draw all pixels other than the first and last */ - while (--DeltaX) { - ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ - ErrorAcc += ErrorAdj; /* calculate error for next pixel */ - if (ErrorAcc <= ErrorAccTemp) { - /* The error accumulator turned over, so advance the Y coord */ - Y0++; - } - X0 += XDir; /* X-major, so always advance X */ - /* The IntensityBits most significant bits of ErrorAcc give us the - intensity weighting for this pixel, and the complement of the - weighting for the paired pixel */ - Weighting = ErrorAcc >> IntensityShift; - PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]); - PUTDOT(X0, Y0 + 1, - &BaseColor[(Weighting ^ WeightingComplementMask)], &BaseColor[7]); - - } - /* Draw the final pixel, which is always exactly intersected by the line - and so needs no weighting */ - PUTDOT(X1, Y1, &BaseColor[0], NULL); + PUTDOT(X0, Y0, &BaseColor[0], NULL); + } + return; + } + if (DeltaX == 0) + { + /* Vertical line */ + do + { + Y0++; + PUTDOT(X0, Y0, &BaseColor[0], NULL); + } + while (--DeltaY != 0); + return; + } + //diagonal line. + if (DeltaX == DeltaY) + { + do + { + X0 += XDir; + Y0++; + PUTDOT(X0, Y0, &BaseColor[0], NULL); + } + while (--DeltaY != 0); + return; + } + /* Line is not horizontal, diagonal, or vertical */ + ErrorAcc = 0; /* initialize the line error accumulator to 0 */ + /* # of bits by which to shift ErrorAcc to get intensity level */ + IntensityShift = 16 - IntensityBits; + /* Mask used to flip all bits in an intensity weighting, producing the + result (1 - intensity weighting) */ + WeightingComplementMask = NumLevels - 1; + /* Is this an X-major or Y-major line? */ + if (DeltaY > DeltaX) + { + /* Y-major line; calculate 16-bit fixed-point fractional part of a + pixel that X advances each time Y advances 1 pixel, truncating the + result so that we won't overrun the endpoint along the X axis */ + ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY; + /* Draw all pixels other than the first and last */ + while (--DeltaY) + { + ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ + ErrorAcc += ErrorAdj; /* calculate error for next pixel */ + if (ErrorAcc <= ErrorAccTemp) + { + /* The error accumulator turned over, so advance the X coord */ + X0 += XDir; + } + Y0++; /* Y-major, so always advance Y */ + /* The IntensityBits most significant bits of ErrorAcc give us the + intensity weighting for this pixel, and the complement of the + weighting for the paired pixel */ + Weighting = ErrorAcc >> IntensityShift; + PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]); + PUTDOT(X0 + XDir, Y0, + &BaseColor[(Weighting ^ WeightingComplementMask)], + &BaseColor[7]); + } + /* Draw the final pixel, which is always exactly intersected by the line + and so needs no weighting */ + PUTDOT(X1, Y1, &BaseColor[0], NULL); + return; + } + /* It's an X-major line; calculate 16-bit fixed-point fractional part of a + pixel that Y advances each time X advances 1 pixel, truncating the + result to avoid overrunning the endpoint along the X axis */ + ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX; + /* Draw all pixels other than the first and last */ + while (--DeltaX) + { + ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ + ErrorAcc += ErrorAdj; /* calculate error for next pixel */ + if (ErrorAcc <= ErrorAccTemp) + { + /* The error accumulator turned over, so advance the Y coord */ + Y0++; + } + X0 += XDir; /* X-major, so always advance X */ + /* The IntensityBits most significant bits of ErrorAcc give us the + intensity weighting for this pixel, and the complement of the + weighting for the paired pixel */ + Weighting = ErrorAcc >> IntensityShift; + PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]); + PUTDOT(X0, Y0 + 1, + &BaseColor[(Weighting ^ WeightingComplementMask)], + &BaseColor[7]); + + } + /* Draw the final pixel, which is always exactly intersected by the line + and so needs no weighting */ + PUTDOT(X1, Y1, &BaseColor[0], NULL); } -void AM_drawMline(mline_t *ml, int color) +void AM_drawMline(mline_t * ml, int color) { - static fline_t fl; + static fline_t fl; - if (AM_clipMline(ml, &fl)) - AM_drawFline(&fl, color); // draws it on frame buffer using fb coords + if (AM_clipMline(ml, &fl)) + AM_drawFline(&fl, color); // draws it on frame buffer using fb coords } void AM_drawGrid(int color) { - fixed_t x, y; - fixed_t start, end; - mline_t ml; - - // Figure out start of vertical gridlines - start = m_x; - if ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS)) - start += (MAPBLOCKUNITS<<FRACBITS) - - ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS)); - end = m_x + m_w; - - // draw vertical gridlines - ml.a.y = m_y; - ml.b.y = m_y+m_h; - for (x=start; x<end; x+=(MAPBLOCKUNITS<<FRACBITS)) - { - ml.a.x = x; - ml.b.x = x; - AM_drawMline(&ml, color); - } + fixed_t x, y; + fixed_t start, end; + mline_t ml; + + // Figure out start of vertical gridlines + start = m_x; + if ((start - bmaporgx) % (MAPBLOCKUNITS << FRACBITS)) + start += (MAPBLOCKUNITS << FRACBITS) + - ((start - bmaporgx) % (MAPBLOCKUNITS << FRACBITS)); + end = m_x + m_w; + + // draw vertical gridlines + ml.a.y = m_y; + ml.b.y = m_y + m_h; + for (x = start; x < end; x += (MAPBLOCKUNITS << FRACBITS)) + { + ml.a.x = x; + ml.b.x = x; + AM_drawMline(&ml, color); + } - // Figure out start of horizontal gridlines - start = m_y; - if ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS)) - start += (MAPBLOCKUNITS<<FRACBITS) - - ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS)); - end = m_y + m_h; - - // draw horizontal gridlines - ml.a.x = m_x; - ml.b.x = m_x + m_w; - for (y=start; y<end; y+=(MAPBLOCKUNITS<<FRACBITS)) - { - ml.a.y = y; - ml.b.y = y; - AM_drawMline(&ml, color); - } + // Figure out start of horizontal gridlines + start = m_y; + if ((start - bmaporgy) % (MAPBLOCKUNITS << FRACBITS)) + start += (MAPBLOCKUNITS << FRACBITS) + - ((start - bmaporgy) % (MAPBLOCKUNITS << FRACBITS)); + end = m_y + m_h; + + // draw horizontal gridlines + ml.a.x = m_x; + ml.b.x = m_x + m_w; + for (y = start; y < end; y += (MAPBLOCKUNITS << FRACBITS)) + { + ml.a.y = y; + ml.b.y = y; + AM_drawMline(&ml, color); + } } void AM_drawWalls(void) { - int i; - static mline_t l; + int i; + static mline_t l; - for (i=0;i<numlines;i++) - { - l.a.x = lines[i].v1->x; - l.a.y = lines[i].v1->y; - l.b.x = lines[i].v2->x; - l.b.y = lines[i].v2->y; - if (cheating || (lines[i].flags & ML_MAPPED)) - { - if ((lines[i].flags & LINE_NEVERSEE) && !cheating) - continue; - if (!lines[i].backsector) - { - AM_drawMline(&l, WALLCOLORS+lightlev); - } else { - if (lines[i].flags & ML_SECRET) // secret door - { - if (cheating) AM_drawMline(&l, 0); - else AM_drawMline(&l, WALLCOLORS+lightlev); - } - else if(lines[i].special == 13 || lines[i].special == 83) - { // Locked door line -- all locked doors are greed - AM_drawMline(&l, GREENKEY); - } - else if(lines[i].special == 70 || lines[i].special == 71) - { // intra-level teleports are blue - AM_drawMline(&l, BLUEKEY); - } - else if(lines[i].special == 74 || lines[i].special == 75) - { // inter-level teleport/game-winning exit -- both are red - AM_drawMline(&l, BLOODRED); - } - else if (lines[i].backsector->floorheight - != lines[i].frontsector->floorheight) { - AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change - } else if (lines[i].backsector->ceilingheight - != lines[i].frontsector->ceilingheight) { - AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change - } else if (cheating) { - AM_drawMline(&l, TSWALLCOLORS+lightlev); - } - } - } else if (plr->powers[pw_allmap]) + for (i = 0; i < numlines; i++) { - if (!(lines[i].flags & LINE_NEVERSEE)) AM_drawMline(&l, GRAYS+3); + l.a.x = lines[i].v1->x; + l.a.y = lines[i].v1->y; + l.b.x = lines[i].v2->x; + l.b.y = lines[i].v2->y; + if (cheating || (lines[i].flags & ML_MAPPED)) + { + if ((lines[i].flags & LINE_NEVERSEE) && !cheating) + continue; + if (!lines[i].backsector) + { + AM_drawMline(&l, WALLCOLORS + lightlev); + } + else + { + if (lines[i].flags & ML_SECRET) // secret door + { + if (cheating) + AM_drawMline(&l, 0); + else + AM_drawMline(&l, WALLCOLORS + lightlev); + } + else if (lines[i].special == 13 || lines[i].special == 83) + { // Locked door line -- all locked doors are greed + AM_drawMline(&l, GREENKEY); + } + else if (lines[i].special == 70 || lines[i].special == 71) + { // intra-level teleports are blue + AM_drawMline(&l, BLUEKEY); + } + else if (lines[i].special == 74 || lines[i].special == 75) + { // inter-level teleport/game-winning exit -- both are red + AM_drawMline(&l, BLOODRED); + } + else if (lines[i].backsector->floorheight + != lines[i].frontsector->floorheight) + { + AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change + } + else if (lines[i].backsector->ceilingheight + != lines[i].frontsector->ceilingheight) + { + AM_drawMline(&l, CDWALLCOLORS + lightlev); // ceiling level change + } + else if (cheating) + { + AM_drawMline(&l, TSWALLCOLORS + lightlev); + } + } + } + else if (plr->powers[pw_allmap]) + { + if (!(lines[i].flags & LINE_NEVERSEE)) + AM_drawMline(&l, GRAYS + 3); + } } - } } -void AM_rotate(fixed_t *x, fixed_t *y, angle_t a) +void AM_rotate(fixed_t * x, fixed_t * y, angle_t a) { - fixed_t tmpx; + fixed_t tmpx; - tmpx = FixedMul(*x,finecosine[a>>ANGLETOFINESHIFT]) - - FixedMul(*y,finesine[a>>ANGLETOFINESHIFT]); - *y = FixedMul(*x,finesine[a>>ANGLETOFINESHIFT]) - + FixedMul(*y,finecosine[a>>ANGLETOFINESHIFT]); - *x = tmpx; + tmpx = FixedMul(*x, finecosine[a >> ANGLETOFINESHIFT]) + - FixedMul(*y, finesine[a >> ANGLETOFINESHIFT]); + *y = FixedMul(*x, finesine[a >> ANGLETOFINESHIFT]) + + FixedMul(*y, finecosine[a >> ANGLETOFINESHIFT]); + *x = tmpx; } -void AM_drawLineCharacter(mline_t *lineguy, int lineguylines, fixed_t scale, - angle_t angle, int color, fixed_t x, fixed_t y) +void AM_drawLineCharacter(mline_t * lineguy, int lineguylines, fixed_t scale, + angle_t angle, int color, fixed_t x, fixed_t y) { - int i; - mline_t l; + int i; + mline_t l; - for (i=0;i<lineguylines;i++) - { - l.a.x = lineguy[i].a.x; - l.a.y = lineguy[i].a.y; - if (scale) - { - l.a.x = FixedMul(scale, l.a.x); - l.a.y = FixedMul(scale, l.a.y); - } - if (angle) AM_rotate(&l.a.x, &l.a.y, angle); - l.a.x += x; - l.a.y += y; - - l.b.x = lineguy[i].b.x; - l.b.y = lineguy[i].b.y; - if (scale) + for (i = 0; i < lineguylines; i++) { - l.b.x = FixedMul(scale, l.b.x); - l.b.y = FixedMul(scale, l.b.y); + l.a.x = lineguy[i].a.x; + l.a.y = lineguy[i].a.y; + if (scale) + { + l.a.x = FixedMul(scale, l.a.x); + l.a.y = FixedMul(scale, l.a.y); + } + if (angle) + AM_rotate(&l.a.x, &l.a.y, angle); + l.a.x += x; + l.a.y += y; + + l.b.x = lineguy[i].b.x; + l.b.y = lineguy[i].b.y; + if (scale) + { + l.b.x = FixedMul(scale, l.b.x); + l.b.y = FixedMul(scale, l.b.y); + } + if (angle) + AM_rotate(&l.b.x, &l.b.y, angle); + l.b.x += x; + l.b.y += y; + + AM_drawMline(&l, color); } - if (angle) AM_rotate(&l.b.x, &l.b.y, angle); - l.b.x += x; - l.b.y += y; - - AM_drawMline(&l, color); - } } void AM_drawPlayers(void) { - int i; - player_t *p; - static int their_colors[] = - { - AM_PLR1_COLOR, - AM_PLR2_COLOR, - AM_PLR3_COLOR, - AM_PLR4_COLOR, - AM_PLR5_COLOR, - AM_PLR6_COLOR, - AM_PLR7_COLOR, - AM_PLR8_COLOR - }; - int their_color = -1; - int color; - - if(!netgame) - { - AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle, - WHITE, plr->mo->x, plr->mo->y); - return; - } + int i; + player_t *p; + static int their_colors[] = { + AM_PLR1_COLOR, + AM_PLR2_COLOR, + AM_PLR3_COLOR, + AM_PLR4_COLOR, + AM_PLR5_COLOR, + AM_PLR6_COLOR, + AM_PLR7_COLOR, + AM_PLR8_COLOR + }; + int their_color = -1; + int color; + + if (!netgame) + { + AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle, + WHITE, plr->mo->x, plr->mo->y); + return; + } - for(i = 0; i < MAXPLAYERS; i++) - { - their_color++; - p = &players[i]; - if(deathmatch && !singledemo && p != plr) - { - continue; - } - if (!playeringame[i]) continue; - color = their_colors[their_color]; - AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle, - color, p->mo->x, p->mo->y); - } + for (i = 0; i < MAXPLAYERS; i++) + { + their_color++; + p = &players[i]; + if (deathmatch && !singledemo && p != plr) + { + continue; + } + if (!playeringame[i]) + continue; + color = their_colors[their_color]; + AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle, + color, p->mo->x, p->mo->y); + } } void AM_drawThings(int colors, int colorrange) { - int i; - mobj_t *t; + int i; + mobj_t *t; - for (i=0;i<numsectors;i++) - { - t = sectors[i].thinglist; - while (t) + for (i = 0; i < numsectors; i++) { - AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, - 16<<FRACBITS, t->angle, colors+lightlev, t->x, t->y); - t = t->snext; + t = sectors[i].thinglist; + while (t) + { + AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, + 16 << FRACBITS, t->angle, colors + lightlev, + t->x, t->y); + t = t->snext; + } } - } } /* @@ -1240,28 +1342,31 @@ void AM_drawCrosshair(int color) } */ -void AM_Drawer (void) +void AM_Drawer(void) { - if (!automapactive) return; + if (!automapactive) + return; - UpdateState |= I_FULLSCRN; - AM_clearFB(BACKGROUND); - if (grid) AM_drawGrid(GRIDCOLORS); - AM_drawWalls(); - AM_drawPlayers(); - DrawWorldTimer(); + UpdateState |= I_FULLSCRN; + AM_clearFB(BACKGROUND); + if (grid) + AM_drawGrid(GRIDCOLORS); + AM_drawWalls(); + AM_drawPlayers(); + DrawWorldTimer(); - if (cheating==2) AM_drawThings(THINGCOLORS, THINGRANGE); + if (cheating == 2) + AM_drawThings(THINGCOLORS, THINGRANGE); // AM_drawCrosshair(XHAIRCOLORS); // AM_drawMarks(); -// if(gameskill == sk_baby) AM_drawkeys(); +// if(gameskill == sk_baby) AM_drawkeys(); - MN_DrTextA(P_GetMapName(gamemap), 38, 144); - if(ShowKills && netgame && deathmatch) - { - AM_DrawDeathmatchStats(); - } + MN_DrTextA(P_GetMapName(gamemap), 38, 144); + if (ShowKills && netgame && deathmatch) + { + AM_DrawDeathmatchStats(); + } // I_Update(); // V_MarkRect(f_x, f_y, f_w, f_h); @@ -1275,80 +1380,79 @@ void AM_Drawer (void) // 8-player note: Proper player color names here, too -char *PlayerColorText[MAXPLAYERS] = -{ - "BLUE:", - "RED:", - "YELLOW:", - "GREEN:", - "JADE:", - "WHITE:", - "HAZEL:", - "PURPLE:" +char *PlayerColorText[MAXPLAYERS] = { + "BLUE:", + "RED:", + "YELLOW:", + "GREEN:", + "JADE:", + "WHITE:", + "HAZEL:", + "PURPLE:" }; void AM_DrawDeathmatchStats(void) { - int i, j, k, m; - int fragCount[MAXPLAYERS]; - int order[MAXPLAYERS]; - char textBuffer[80]; - int yPosition; + int i, j, k, m; + int fragCount[MAXPLAYERS]; + int order[MAXPLAYERS]; + char textBuffer[80]; + int yPosition; - for(i = 0; i < MAXPLAYERS; i++) - { - fragCount[i] = 0; - order[i] = -1; - } - for(i = 0; i < MAXPLAYERS; i++) - { - if(!playeringame[i]) - { - continue; - } - else - { - for(j = 0; j < MAXPLAYERS; j++) - { - if(playeringame[j]) - { - fragCount[i] += players[i].frags[j]; - } - } - for(k = 0; k < MAXPLAYERS; k++) - { - if(order[k] == -1) - { - order[k] = i; - break; - } - else if(fragCount[i] > fragCount[order[k]]) - { - for(m = MAXPLAYERS-1; m > k; m--) - { - order[m] = order[m-1]; - } - order[k] = i; - break; - } - } - } - } - yPosition = 15; - for(i = 0; i < MAXPLAYERS; i++) - { - if(!playeringame[order[i]]) - { - continue; - } - else - { - MN_DrTextA(PlayerColorText[order[i]], 8, yPosition); - sprintf(textBuffer, "%d", fragCount[order[i]]); - MN_DrTextA(textBuffer, 80, yPosition); - yPosition += 10; - } - } + for (i = 0; i < MAXPLAYERS; i++) + { + fragCount[i] = 0; + order[i] = -1; + } + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + { + continue; + } + else + { + for (j = 0; j < MAXPLAYERS; j++) + { + if (playeringame[j]) + { + fragCount[i] += players[i].frags[j]; + } + } + for (k = 0; k < MAXPLAYERS; k++) + { + if (order[k] == -1) + { + order[k] = i; + break; + } + else if (fragCount[i] > fragCount[order[k]]) + { + for (m = MAXPLAYERS - 1; m > k; m--) + { + order[m] = order[m - 1]; + } + order[k] = i; + break; + } + } + } + } + yPosition = 15; + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[order[i]]) + { + continue; + } + else + { + MN_DrTextA(PlayerColorText[order[i]], 8, yPosition); + sprintf(textBuffer, "%d", fragCount[order[i]]); + MN_DrTextA(textBuffer, 80, yPosition); + yPosition += 10; + } + } } //=========================================================================== @@ -1359,42 +1463,42 @@ void AM_DrawDeathmatchStats(void) static void DrawWorldTimer(void) { - int days; - int hours; - int minutes; - int seconds; - int worldTimer; - char timeBuffer[15]; - char dayBuffer[20]; - - worldTimer = players[consoleplayer].worldTimer; - - worldTimer /= 35; - days = worldTimer/86400; - worldTimer -= days*86400; - hours = worldTimer/3600; - worldTimer -= hours*3600; - minutes = worldTimer/60; - worldTimer -= minutes*60; - seconds = worldTimer; - - sprintf(timeBuffer, "%.2d : %.2d : %.2d", hours, minutes,seconds); - MN_DrTextA(timeBuffer, 240, 8); - - if (days) - { - if (days==1) - { - sprintf(dayBuffer, "%.2d DAY", days); - } - else - { - sprintf(dayBuffer, "%.2d DAYS", days); - } - MN_DrTextA(dayBuffer, 240, 20); - if (days >= 5) - { - MN_DrTextA("YOU FREAK!!!", 230, 35); - } - } + int days; + int hours; + int minutes; + int seconds; + int worldTimer; + char timeBuffer[15]; + char dayBuffer[20]; + + worldTimer = players[consoleplayer].worldTimer; + + worldTimer /= 35; + days = worldTimer / 86400; + worldTimer -= days * 86400; + hours = worldTimer / 3600; + worldTimer -= hours * 3600; + minutes = worldTimer / 60; + worldTimer -= minutes * 60; + seconds = worldTimer; + + sprintf(timeBuffer, "%.2d : %.2d : %.2d", hours, minutes, seconds); + MN_DrTextA(timeBuffer, 240, 8); + + if (days) + { + if (days == 1) + { + sprintf(dayBuffer, "%.2d DAY", days); + } + else + { + sprintf(dayBuffer, "%.2d DAYS", days); + } + MN_DrTextA(dayBuffer, 240, 20); + if (days >= 5) + { + MN_DrTextA("YOU FREAK!!!", 230, 35); + } + } } |