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authorSimon Howard2015-08-15 13:59:19 -0400
committerMike Swanson2015-08-24 14:37:33 -0700
commit2da2ddd3777ee5ab35b197786677eb3e0df27030 (patch)
tree381bc90f93e9995561656ff92f65f1a15496db85 /src/hexen/h2_main.c
parent1325cde4859ca54eed3e1da2c1d226ae96b62c00 (diff)
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Remove duplicate variable definitions.
gametic and singletics are defined in d_loop.c, but there were still some duplicate definitions of these variables left over from before the game code was factored out. This fixed #561 (thanks edward-san).
Diffstat (limited to 'src/hexen/h2_main.c')
-rw-r--r--src/hexen/h2_main.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/hexen/h2_main.c b/src/hexen/h2_main.c
index 1e60c84a..47c5e286 100644
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -103,7 +103,6 @@ boolean debugmode; // checkparm of -debug
boolean ravpic; // checkparm of -ravpic
boolean cdrom = false; // true if cd-rom mode active
boolean cmdfrag; // true if a CMD_FRAG packet should be sent out
-boolean singletics; // debug flag to cancel adaptiveness
boolean artiskip; // whether shift-enter skips an artifact
int maxzone = 0x800000; // Maximum allocated for zone heap (8meg default)
skill_t startskill;