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authorSimon Howard2013-10-12 03:22:10 +0000
committerSimon Howard2013-10-12 03:22:10 +0000
commit6cf2d4cc8cfec2037ac55535ef69fe5b7bb39cb8 (patch)
tree3bb0d8bbd54e2ae3b6d0a3e2d2118e270eb9ce85 /src/hexen/h2_main.c
parent6e09cdf285c5f7526138c905130d17c7248eef63 (diff)
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Tweak mouse grab behavior: don't arbitrarily warp the mouse at game
startup. Subversion-branch: /branches/v2-branch Subversion-revision: 2699
Diffstat (limited to 'src/hexen/h2_main.c')
-rw-r--r--src/hexen/h2_main.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/hexen/h2_main.c b/src/hexen/h2_main.c
index 33d345e8..f1a22cd7 100644
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -202,14 +202,14 @@ static void D_SetDefaultSavePath(void)
static boolean D_GrabMouseCallback(void)
{
- // when menu is active or game is paused, release the mouse
-
+ // when menu is active or game is paused, release the mouse
+
if (MenuActive || paused)
return false;
// only grab mouse when playing levels (but not demos)
- return (gamestate == GS_LEVEL) && !demoplayback;
+ return (gamestate == GS_LEVEL) && !advancedemo && !demoplayback;
}
// Message displayed when quitting Hexen
@@ -620,8 +620,8 @@ void H2_GameLoop(void)
}
I_SetWindowTitle("Hexen");
I_GraphicsCheckCommandLine();
- I_InitGraphics();
I_SetGrabMouseCallback(D_GrabMouseCallback);
+ I_InitGraphics();
while (1)
{