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authorSimon Howard2011-10-17 21:45:50 +0000
committerSimon Howard2011-10-17 21:45:50 +0000
commita84d0161a033548436278a57b7d2c3b09b35b003 (patch)
tree1f4c02be2486397e70970b997fdf294f8cecbfc8 /src/hexen/h2_main.c
parent1af09ba2f33e9300420a5ebad01ed15cbfef7835 (diff)
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Rearrange Hexen startup to fix crash when starting a deathmatch game.
Subversion-branch: /branches/v2-branch Subversion-revision: 2439
Diffstat (limited to 'src/hexen/h2_main.c')
-rw-r--r--src/hexen/h2_main.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/hexen/h2_main.c b/src/hexen/h2_main.c
index 3ed8b580..13e27a22 100644
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -346,8 +346,8 @@ void D_DoomMain(void)
R_Init();
ST_Message("\n");
- if (M_CheckParm("-net"))
- ST_NetProgress(); // Console player found
+ //if (M_CheckParm("-net"))
+ // ST_NetProgress(); // Console player found
ST_Message("P_Init: Init Playloop state.\n");
P_Init();
@@ -356,15 +356,17 @@ void D_DoomMain(void)
// MAPINFO.TXT script must be already processed.
WarpCheck();
- ST_Message("SB_Init: Loading patches.\n");
- SB_Init();
-
ST_Done();
// Netgame start must be here, after the splash screen has finished.
ST_Message("D_CheckNetGame: Checking network game status.\n");
D_CheckNetGame();
+ // SB_Init has been moved here; the status bar must be initialized
+ // *after* the netgame has started.
+ ST_Message("SB_Init: Loading patches.\n");
+ SB_Init();
+
if (autostart)
{
ST_Message("Warp to Map %d (\"%s\":%d), Skill %d\n",