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author | Simon Howard | 2008-09-04 23:15:36 +0000 |
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committer | Simon Howard | 2008-09-04 23:15:36 +0000 |
commit | 0df2cb80cf03d7259746834220d209b306a8c503 (patch) | |
tree | fdc5037429c91dcbc8207c3e75fc787ef96e207a /src/hexen/i_header.h | |
parent | 6a294daa7859eaf0250aa4a77484dd11550e5c5e (diff) | |
download | chocolate-doom-0df2cb80cf03d7259746834220d209b306a8c503.tar.gz chocolate-doom-0df2cb80cf03d7259746834220d209b306a8c503.tar.bz2 chocolate-doom-0df2cb80cf03d7259746834220d209b306a8c503.zip |
Add GPLed Heretic/Hexen source.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1195
Diffstat (limited to 'src/hexen/i_header.h')
-rw-r--r-- | src/hexen/i_header.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/hexen/i_header.h b/src/hexen/i_header.h new file mode 100644 index 00000000..f07034db --- /dev/null +++ b/src/hexen/i_header.h @@ -0,0 +1,77 @@ +#ifndef __I_HEADER_H__ +#define __I_HEADER_H__ + +#include "h2def.h" + +//-------- +//SOUND IO +//-------- +#define FREQ_LOW 0x40 +#define FREQ_NORM 0x80 +#define FREQ_HIGH 0xff + +void I_SetMasterVolume(int volume); + +void I_TurnOffSfx(void); +void I_TurnOnSfx(void); +void I_TurnOffMusic(void); +void I_TurnOnMusic(void); + +// MUSIC I/O +// + +int I_RegisterSong(void *songdata); +// called by anything that wants to register a song lump with the sound lib +// calls Paul's function of the similar name to register music only. +// note that the song data is the same for any sound card and is paul's +// MUS format. Returns a handle which will be passed to all other music +// functions. + +void I_UnregisterSong(int handle); +// called by anything which is finished with a song and no longer needs +// the sound library to be aware of it. All songs should be stopped +// before calling this, but it will double check and stop it if necessary. + +void I_LoopSong(int handle); +// called by anything that wishes to start music. +// plays a song, and when the song is done, starts playing it again in +// an endless loop. the start is faded in over three seconds. + +void I_FadeOutSong(int handle, int fotime); +// called by anything that wishes to stop music. +// fades out the song over <fotime> milliseconds. + +void I_StopSong(int handle); +// called by anything that wishes to stop music. +// stops a song abruptly. + +// SFX I/O +// + +void *I_GetSoundEffect (char *soundname); +// called by routines which wish to play a sound effect at some later +// time. Pass it the lump name of a sound effect WITHOUT the sfx +// prefix. This means the maximum name length is 7 letters/digits. +// The prefixes for different sound cards are 'S','M','A', and 'P'. +// They refer to the card type. The routine will cache in the +// appropriate sound effect when it is played. + +void I_UngetSoundEffect (void *soundset); +// called by routines which wish to no longer use the sounds at all +// frees up the associated structure. It stops any currently playing +// sound effects. + +void I_StartSound (channel_t *c, int vol, int sep, int pitch, int priority); +// Starts a sound in a particular sound channel + +void I_UpdateSoundParams(channel_t *c, int vol, int sep, int pitch); +// Updates the volume, separation, and pitch of a sound channel + +void I_StopSound(channel_t *c); +// Stops a sound channel + +int I_SoundIsPlaying(channel_t *c); +// called by S_*()'s to see if a channel is still playing. Returns 0 +// if no longer playing, 1 if playing. + +#endif |