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authorFabian Greffrath2015-03-30 16:34:12 +0200
committerFabian Greffrath2015-03-30 16:57:42 +0200
commita64ebd8e36b6cd13f18163d0a3365f4e80d90805 (patch)
tree9f1c93a10e4e9ad1c9f370ff57c261b0c60b1d22 /src/hexen/p_mobj.c
parent27b5915111ffbdae97ce0c415157e104ee6f3493 (diff)
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Turn maxplayers into a global variable
... and decrease its value from MAXPLAYERS (i.e. 8) to 4 if (gamemode == shareware). It seems that it was hard-coded to this value until some time between the releases of the Demo and the Full version. Arrays are still declared with their full width of 8, though, they are just not iterated over the whole range anymore. This fixes playback of the IWAD demos.
Diffstat (limited to 'src/hexen/p_mobj.c')
-rw-r--r--src/hexen/p_mobj.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/hexen/p_mobj.c b/src/hexen/p_mobj.c
index 98f81984..b868da8c 100644
--- a/src/hexen/p_mobj.c
+++ b/src/hexen/p_mobj.c
@@ -1190,7 +1190,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{
mobj->reactiontime = info->reactiontime;
}
- mobj->lastlook = P_Random() % MAXPLAYERS;
+ mobj->lastlook = P_Random() % maxplayers;
// Set the state, but do not use P_SetMobjState, because action
// routines can't be called yet. If the spawnstate has an action
@@ -1295,7 +1295,7 @@ void P_SpawnPlayer(mapthing_t * mthing)
fixed_t x, y, z;
mobj_t *mobj;
- if (mthing->type - 1 >= MAXPLAYERS || !playeringame[mthing->type - 1])
+ if (mthing->type - 1 >= maxplayers || !playeringame[mthing->type - 1])
{ // Not playing
return;
}
@@ -1500,7 +1500,7 @@ void P_SpawnMapThing(mapthing_t * mthing)
else if (deathmatch == false)
{ // Cooperative
spawnMask = 0;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (playeringame[i])
{