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authorSimon Howard2014-04-01 20:43:45 -0400
committerSimon Howard2014-04-01 20:43:45 -0400
commit8eb3200286d523379295143ce3f44d77ce036d4b (patch)
treeac0edb56027f285425d896e12a1b14d78ad294b9 /src/hexen/p_spec.c
parent565a1f08566520147a5abff5744dbcc256e5030c (diff)
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Replace all snprintf() calls with M_snprintf().
The Windows API has an _snprintf function that is not the same as Unix's snprintf(): if the string is truncated then no trailing NUL character is appended. This makes the function unsafe. Define a replacement/wrapper called M_snprintf that works the same but always appends a trailing NUL, for safety on Windows and other OSes that behave like this. Do the same thing for vsnprintf(), and update HACKING to list snprintf/vsnprintf as forbidden functions. This fixes #375; thanks to Quasar for pointing out the different behavior of these functions.
Diffstat (limited to 'src/hexen/p_spec.c')
-rw-r--r--src/hexen/p_spec.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/hexen/p_spec.c b/src/hexen/p_spec.c
index 06a4a6ff..58f3defe 100644
--- a/src/hexen/p_spec.c
+++ b/src/hexen/p_spec.c
@@ -27,6 +27,7 @@
#include "h2def.h"
#include "i_system.h"
+#include "m_misc.h"
#include "p_local.h"
#include "s_sound.h"
@@ -428,8 +429,8 @@ static boolean CheckedLockedDoor(mobj_t * mo, byte lock)
}
if (!(mo->player->keys & (1 << (lock - 1))))
{
- snprintf(LockedBuffer, sizeof(LockedBuffer),
- "YOU NEED THE %s\n", TextKeyMessages[lock - 1]);
+ M_snprintf(LockedBuffer, sizeof(LockedBuffer),
+ "YOU NEED THE %s\n", TextKeyMessages[lock - 1]);
P_SetMessage(mo->player, LockedBuffer, true);
S_StartSound(mo, SFX_DOOR_LOCKED);
return false;